My goal is to figure out, assuming a player starts out at level 27, kills a given blaze in hit, and takes 5 seconds between enchants, how many blaze spawners are required to satisfy a player's xp needs.
A spawner spawns up to 4 mobs every around 25 seconds, but this usually becomes 2 because of spacing and multiple spawners being in a given room. Given this, we can write out:
Average time between spawns: 25 seconds
Average mobs spawned per spawner: 2 =
2 mobs / (25 seconds * spawner) 1 hit / mob = 2 hits / (25 seconds * spawner)
Minecraft 1.9 registers around 5 hits per second, and we are assuming that there is a 5 second wait time between enchantments. Additionally, in order to reach the 10 second wait time, a player must go from level 27 to level 30, which requires 301 experience, and 10 experience is gained per blaze. Given this, we can write out:
Hits registered per second: 5 hits
Wait time between enchants: 5 seconds
xp per 27-30: 301
xp per mob: 10
30 mobs killed per enchant
5 hits / second
(30 mobs * (1 hit / mob) / (5 hits / second) = 6 seconds to reach level 30 from level 27
6 seconds + 5 seconds wait / 6 seconds =
30 mobs killed / 11 seconds
~2.73 mobs / second
Now, we need to figure out how many spawners we need to accommodate 1.88 mobs / second. To figure this out, we divide and get:
(2.73 hits / second) / (2 hits / (25 seconds * spawner) = ~34 spawners
tl;dr if you want to constantly enchant get 34 spawners.
A spawner spawns up to 4 mobs every around 25 seconds, but this usually becomes 2 because of spacing and multiple spawners being in a given room. Given this, we can write out:
Average time between spawns: 25 seconds
Average mobs spawned per spawner: 2 =
2 mobs / (25 seconds * spawner) 1 hit / mob = 2 hits / (25 seconds * spawner)
Minecraft 1.9 registers around 5 hits per second, and we are assuming that there is a 5 second wait time between enchantments. Additionally, in order to reach the 10 second wait time, a player must go from level 27 to level 30, which requires 301 experience, and 10 experience is gained per blaze. Given this, we can write out:
Hits registered per second: 5 hits
Wait time between enchants: 5 seconds
xp per 27-30: 301
xp per mob: 10
30 mobs killed per enchant
5 hits / second
(30 mobs * (1 hit / mob) / (5 hits / second) = 6 seconds to reach level 30 from level 27
6 seconds + 5 seconds wait / 6 seconds =
30 mobs killed / 11 seconds
~2.73 mobs / second
Now, we need to figure out how many spawners we need to accommodate 1.88 mobs / second. To figure this out, we divide and get:
(2.73 hits / second) / (2 hits / (25 seconds * spawner) = ~34 spawners
tl;dr if you want to constantly enchant get 34 spawners.
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