Looking at the current set of farm rules, I've noticed a rule that I think should be called into question
"7. Farms that release/suck up flowing water using pistons or dispensers with water buckets are not allowed under any circumstances."
I understand the spirit of this rule completely. Farms with large quantities of water have significant lag on the server, and have been shown to have this significant effect repeatedly in the past. However, I'd like to point out that key word of "large quantities". I would suggest that if a farm has a low density of water usage for automatic farming, then it should be allowed.
For example: A typical wheat farm might use 1 dispenser for every row of wheat harvested. On a large scale, this would result in horrible lag due to all the buckets getting released by say, 64 dispensers, on a single tick.
However, if this farm were to reduce its water usage to 1 dispenser or 1 piston for an entire 64x64 row of wheat, I have tested that this design actually has extremely little lag compared to farms that are already allowed on the server, such as the piston pumpkin farms that use extremely high lag redstone-detector systems.
Thus, I suggest that we should change rule 7 to say that farms with high density of water bucket usage will be not allowed. Our definition of "high density" can vary with what the server owners find to be appropriate, but I would propose something like 5 buckets of water should be allowed over a 64x64x3 area for any given farm.
Note: The farm I'm suggesting this for has been demonstrated to have no effect on tps while the server is running at a smooth tps count.
"7. Farms that release/suck up flowing water using pistons or dispensers with water buckets are not allowed under any circumstances."
I understand the spirit of this rule completely. Farms with large quantities of water have significant lag on the server, and have been shown to have this significant effect repeatedly in the past. However, I'd like to point out that key word of "large quantities". I would suggest that if a farm has a low density of water usage for automatic farming, then it should be allowed.
For example: A typical wheat farm might use 1 dispenser for every row of wheat harvested. On a large scale, this would result in horrible lag due to all the buckets getting released by say, 64 dispensers, on a single tick.
However, if this farm were to reduce its water usage to 1 dispenser or 1 piston for an entire 64x64 row of wheat, I have tested that this design actually has extremely little lag compared to farms that are already allowed on the server, such as the piston pumpkin farms that use extremely high lag redstone-detector systems.
Thus, I suggest that we should change rule 7 to say that farms with high density of water bucket usage will be not allowed. Our definition of "high density" can vary with what the server owners find to be appropriate, but I would propose something like 5 buckets of water should be allowed over a 64x64x3 area for any given farm.
Note: The farm I'm suggesting this for has been demonstrated to have no effect on tps while the server is running at a smooth tps count.
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