Netflix_Is_Life
New Member
Hi,
So after spending a couple hours in the pit, I've noticed something. People aren't rewarded based on how much damage they do to the boss. They are rewarded for sitting in the back shooting arrows and then rushing in last minute to try and get the boss soul or fragments. Now I feel that this is somewhat unfair because towards the end there are many mobs spawned in by the boss and it's almost impossible for players to get in for the boss soul. So I propose that the pit be reworked by simply adding in a system where players are rewarded on how much damage they do and they are ranked by how much damage they do. So per se, 1st place gets a boss soul. Second place gets 2 fragments and 3rd place gets 1 fragment. Now granted this is for the hard section of the pit. In the easier side of the pit, 1st would get 3 frags, 2nd would get 2 and 3rd would get 1. I feel that this would be more balanced of a system because otherwise, players can't get boss souls. The system should be how much you tried to take down the boss, not who rushed in last second to finish it off.
Thx
So after spending a couple hours in the pit, I've noticed something. People aren't rewarded based on how much damage they do to the boss. They are rewarded for sitting in the back shooting arrows and then rushing in last minute to try and get the boss soul or fragments. Now I feel that this is somewhat unfair because towards the end there are many mobs spawned in by the boss and it's almost impossible for players to get in for the boss soul. So I propose that the pit be reworked by simply adding in a system where players are rewarded on how much damage they do and they are ranked by how much damage they do. So per se, 1st place gets a boss soul. Second place gets 2 fragments and 3rd place gets 1 fragment. Now granted this is for the hard section of the pit. In the easier side of the pit, 1st would get 3 frags, 2nd would get 2 and 3rd would get 1. I feel that this would be more balanced of a system because otherwise, players can't get boss souls. The system should be how much you tried to take down the boss, not who rushed in last second to finish it off.
Thx