PiggyJingles
Member
I made a post on discord about this and was asked to take it into the forums.
NEW IDEA: DEALER DUTY
DESCRIPTION: Dealer duty is similar to mule duty, but with NPC listed jobs that we’ll call “distributors” and you need to sell the drugs from the distributors to the “buyer” NPCs. Just like a normal dealer in the drug world. Dandy!
DETAILS: Dealer duty would work like mule duty in the way that you would have a “reputation” of sorts. Once you start out, you may just be doing cactus green “dealer jobs,” with low cut, but as you complete more and more dealer jobs, the cut will be higher and you will eventually get a new drug from your “distributor.” After a “dealer job” is accepted, the player will receive a chat message, such as “the buyer is in the fisherman’s cove / behind the volcano / on top of the giant tree / et cetera,” and the player will navigate to the NPC buyer and complete the job just like mule jobs. Reputation is increased if a job is completed, and lowered if it is failed.
BALANCE & RELEVANCE: Obviously the player wouldn’t make as much money as farming (unless potentially the player has a high dealer score compared to a junky farmer) but I think it would be a nice addition for people who don’t have as much time to farm. Balancing would work as you would be required to be dealer, so you would probably already have a nice and tidy farm in the upkeep to use instead of that as your sole money maker.
IN SUMMARY: We currently have other playable options such as mule duty and being a police officer, so I think that to make the server a bit more fun with an added task to climb the ranks with your dealer rep would be an additional way to add fun for players, and more accurately emulate the drug world. As I stated in the balancing section, players would be required to be dealer rank before they could have access to dealer duty, so a player would most likely have their own farm by that point. This is just a way that people could play casually, still enjoy the server, and don’t have to grind left click for hours on end. Obviously this wouldn’t make as much money, but if we could appeal to more people (less grind oriented people) then I think that it would be worth it.
I think that this idea is very important because in the current state, players farm and then sell to the dealer, but where do the drugs go? In the real drug world, the dealer would have to distribute to the buyers of the drugs. This makes the entire process come full circle and complete the “sell” cycle of “Grow, Sell, Excel!”
Also, if you are thinking of this as another mule duty, it’s not. Think of it more as a quest line. Dealer duty could be changed so that there would only be a dealer job at every interval period of time. This would fix any balancing issues because mule jobs you can accept over and over again with no wait.
Message me on discord @PiggyJingles#6260 if you have any additional addons to improve my idea for dealer duty, or you would like me to clarify something or go more into detail about something.
NEW IDEA: DEALER DUTY
DESCRIPTION: Dealer duty is similar to mule duty, but with NPC listed jobs that we’ll call “distributors” and you need to sell the drugs from the distributors to the “buyer” NPCs. Just like a normal dealer in the drug world. Dandy!
DETAILS: Dealer duty would work like mule duty in the way that you would have a “reputation” of sorts. Once you start out, you may just be doing cactus green “dealer jobs,” with low cut, but as you complete more and more dealer jobs, the cut will be higher and you will eventually get a new drug from your “distributor.” After a “dealer job” is accepted, the player will receive a chat message, such as “the buyer is in the fisherman’s cove / behind the volcano / on top of the giant tree / et cetera,” and the player will navigate to the NPC buyer and complete the job just like mule jobs. Reputation is increased if a job is completed, and lowered if it is failed.
BALANCE & RELEVANCE: Obviously the player wouldn’t make as much money as farming (unless potentially the player has a high dealer score compared to a junky farmer) but I think it would be a nice addition for people who don’t have as much time to farm. Balancing would work as you would be required to be dealer, so you would probably already have a nice and tidy farm in the upkeep to use instead of that as your sole money maker.
IN SUMMARY: We currently have other playable options such as mule duty and being a police officer, so I think that to make the server a bit more fun with an added task to climb the ranks with your dealer rep would be an additional way to add fun for players, and more accurately emulate the drug world. As I stated in the balancing section, players would be required to be dealer rank before they could have access to dealer duty, so a player would most likely have their own farm by that point. This is just a way that people could play casually, still enjoy the server, and don’t have to grind left click for hours on end. Obviously this wouldn’t make as much money, but if we could appeal to more people (less grind oriented people) then I think that it would be worth it.
I think that this idea is very important because in the current state, players farm and then sell to the dealer, but where do the drugs go? In the real drug world, the dealer would have to distribute to the buyers of the drugs. This makes the entire process come full circle and complete the “sell” cycle of “Grow, Sell, Excel!”
Also, if you are thinking of this as another mule duty, it’s not. Think of it more as a quest line. Dealer duty could be changed so that there would only be a dealer job at every interval period of time. This would fix any balancing issues because mule jobs you can accept over and over again with no wait.
Message me on discord @PiggyJingles#6260 if you have any additional addons to improve my idea for dealer duty, or you would like me to clarify something or go more into detail about something.
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