So with all the crazy nerfs going on for all farms that make profit, one can only assume it's because of how quickly people are prestiging. From what I've heard, once you prestige, it costs the same amount to prestige a second time. Instead of nerfing everything, why not just increase the costs of ranking up after prestige?
Example: it currently costs in total $6.65m to prestige the first time. Instead of the second prestige also costing $6.65m, make it cost $13.30m. Third prestige is $26.60m, etc.
Obviously it doesn't need to be those exact numbers, but I think adding something like this will make it a lot harder for people to fly through ranks, while keeping the early stages of the server nice and smooth. It also almost forces people to make some auto farms so the server isn't completely a one-dimensional, "get 1500 herbalism, then nonstop farm wheat/carrots".
I can't think of any way that adding this would harm the server, but it does add actual goals and achievements into the server, and gives people a goal to work towards for longer periods of time.
Example: it currently costs in total $6.65m to prestige the first time. Instead of the second prestige also costing $6.65m, make it cost $13.30m. Third prestige is $26.60m, etc.
Obviously it doesn't need to be those exact numbers, but I think adding something like this will make it a lot harder for people to fly through ranks, while keeping the early stages of the server nice and smooth. It also almost forces people to make some auto farms so the server isn't completely a one-dimensional, "get 1500 herbalism, then nonstop farm wheat/carrots".
I can't think of any way that adding this would harm the server, but it does add actual goals and achievements into the server, and gives people a goal to work towards for longer periods of time.