Difference between revisions of "Lab Wars"

From MCLabs

(Created page with "Lab Wars is a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Players generate '''revenue''' for their lab throu...")
 
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Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked ('''/link''' in Spawn).
 
Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked ('''/link''' in Spawn).
  
= Lab Elimination =
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== Lab Elimination ==
 
Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.
 
Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.
  
 
Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.
 
Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.
  
= Lab Revenue, Dividends, and Investments =
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== Lab Revenue, Dividends, and Investments ==
 
Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments ('''/lw invest'''). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.
 
Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments ('''/lw invest'''). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.
  
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Similar to dividends, '''lab investments''' pay out at the end of each day based on your lab's place. You can directly invest money into your lab with '''/lw invest <amount>''', up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.
 
Similar to dividends, '''lab investments''' pay out at the end of each day based on your lab's place. You can directly invest money into your lab with '''/lw invest <amount>''', up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.
  
= Chem Bounties and Lab Selling Boosts =
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== Chem Bounties and Lab Selling Boosts ==
 
Every hour, a chem is randomly selected to be the '''Bounty Chem'''. For the next hour, selling this chem will generate anywhere from 1.5x-2.5x more lab revenue, and reward 25% more prestige progress.
 
Every hour, a chem is randomly selected to be the '''Bounty Chem'''. For the next hour, selling this chem will generate anywhere from 1.5x-2.5x more lab revenue, and reward 25% more prestige progress.
  
 
Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a '''lab selling boost''' - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.
 
Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a '''lab selling boost''' - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.
  
= Events and Revenue Boost Days =
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== Events and Revenue Boost Days ==
 
With players being split into distinct teams, we will be running many team-based events throughout November, creating opportunities for players to generate massive amounts of revenue for their lab. Keep an eye on the '''#lab-wars-announcements''' channel on the Discord for more info about events.
 
With players being split into distinct teams, we will be running many team-based events throughout November, creating opportunities for players to generate massive amounts of revenue for their lab. Keep an eye on the '''#lab-wars-announcements''' channel on the Discord for more info about events.
  
 
Since there are so many ways to generate lab revenue, we will occasionally run '''revenue boost days''', where a certain activity will generate up to 4x lab revenue for anywhere from one to three days.
 
Since there are so many ways to generate lab revenue, we will occasionally run '''revenue boost days''', where a certain activity will generate up to 4x lab revenue for anywhere from one to three days.
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= Lab Wars History =
 +
Lab Wars was first ran from November 3rd, 2022 and lasted through November 29th, 2022 and was the first iteration of Lab Wars. It marked a historic moment in MCLabs history and changed some of the scope of how MCLabs operates.
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 +
== Lab Wars I ==
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From November 3rd through November 29th of 2022, Royal Diamond Lab, Crimson Quadri Lab, Emerald Orb Lab, and Amber Delta Lab competed to take home the win for the first ever Lab Wars Event. The standings ended as follows:
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'''First Place Winner:''' Royal Diamond Lab ($428,253,500 overall revenue generated)
 +
'''Second Place:''' Crimson Quadri Lab ($290,062,197 overall revenue generated)
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'''Third Place:''' Emerald Orb Lab ($112,541,324 overall revenue generated)
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'''Fourth Place:''' Amber Delta Lab ($16,625,890 overall revenue generated)
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With Royal Diamond Lab taking the win in Lab Wars I, their name was retired into the Hall of Lab Wars Victors. CQL, EOL, and ADL returned for Lab Wars II, along with a new fourth lab: Magenta Star Lab.
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=== Rewards ===
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- All players who had at least $50,000 revenue generated overall were given the '''[LW Vet.]''' tag.
 +
- All players who had Royal Diamond Lab as their original lab (never got moved to another lab) received the '''[◆ RDL OG]''' tag. Of those players, those who generated at least $500,000 revenue overall were also included in the '''RDL Founding Members''' area of the Lab Wars section of the museum.
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=== Events ===
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Throughout the Lab Wars, MCLabs ran events players could participate in for additional revenue.
 +
 +
==== November 12th ====
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The first major Lab Wars event was a '''2v2 Spleef Tournament''', with millions of Lab Revenue and other personal prizes available for the top ten players of the tournament. All players that participated were given a $50,000 Lab Revenue bonus, and the standings for the tournament were as follows:
 +
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'''First Place Winners:''' galaktias and cthan (RDL) - $2,500,000 Lab Revenue
 +
'''Second Place:''' Kojee53 and MCRugs (ADL) - $1,250,000 Lab Revenue
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'''Third Place:''' Aloetic and YourAudacity (RDL) - $600,000 Lab Revenue
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==== November 16th ====
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The second event ran was '''Survival Games'''. The winner of each game was given $300,000 Lab Revenue, and all players who participated in at least one of the games was given $40,000 Lab Revenue.
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==== November 19th ====
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The third event ran was '''Death Race'''. The Death Race consisited of a series of distinct parkour, puzzle, and agility based sections where one wrong step earned you a trip into the void. Players were given revenue as they completed sections of the Death Race.
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'''First Place Winner:''' MassProducer (EOL) - $1,500,000 Lab Revenue
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'''Second Place:''' 1b2man
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'''Third Place:''' Darkyishere
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==== November 27th ====
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The final Lab Wars event was a '''2v2 PVP Tournament'''. All players who participated were given $100,000 Lab Revenue each.
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'''First Place Winners:''' Aubie2002 and bytetrippp (CQL) - $5,000,000 Lab Revenue
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'''Second Place:''' MCRugs and Cthan (RDL) - $2,250,000 Lab Revenue
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'''Third Place:''' Quinta__ and Its5pmsomewhere (CQL) - $1,000,000 Lab Revenue
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== Lab Wars II ==

Revision as of 19:09, 22 January 2023

Lab Wars is a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Players generate revenue for their lab through many activites on the server (selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and lab investments). All generated revenue is tracked and the top players and labs can be seen in the Lab Wars leaderboard (/lw).

The Labs

The first time you do something on the server that generates lab revnue, you will be recruited by one of the active labs at random. Once you're in a lab, your lab's symbol will show next to your name in your chat messages, and you'll get access to your lab's chat tag.

Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked (/link in Spawn).

Lab Elimination

Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.

Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.

Lab Revenue, Dividends, and Investments

Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments (/lw invest). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.

Along with position-based rewards, lab dividends are paid out at the end of each Lab Wars day to every player who has generated lab revenue that day. Dividends are money rewards paid to players based on their revenue generated and their lab's place at the end of that day.

Similar to dividends, lab investments pay out at the end of each day based on your lab's place. You can directly invest money into your lab with /lw invest <amount>, up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.

Chem Bounties and Lab Selling Boosts

Every hour, a chem is randomly selected to be the Bounty Chem. For the next hour, selling this chem will generate anywhere from 1.5x-2.5x more lab revenue, and reward 25% more prestige progress.

Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a lab selling boost - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.

Events and Revenue Boost Days

With players being split into distinct teams, we will be running many team-based events throughout November, creating opportunities for players to generate massive amounts of revenue for their lab. Keep an eye on the #lab-wars-announcements channel on the Discord for more info about events.

Since there are so many ways to generate lab revenue, we will occasionally run revenue boost days, where a certain activity will generate up to 4x lab revenue for anywhere from one to three days.


Lab Wars History

Lab Wars was first ran from November 3rd, 2022 and lasted through November 29th, 2022 and was the first iteration of Lab Wars. It marked a historic moment in MCLabs history and changed some of the scope of how MCLabs operates.

Lab Wars I

From November 3rd through November 29th of 2022, Royal Diamond Lab, Crimson Quadri Lab, Emerald Orb Lab, and Amber Delta Lab competed to take home the win for the first ever Lab Wars Event. The standings ended as follows:

First Place Winner: Royal Diamond Lab ($428,253,500 overall revenue generated) Second Place: Crimson Quadri Lab ($290,062,197 overall revenue generated) Third Place: Emerald Orb Lab ($112,541,324 overall revenue generated) Fourth Place: Amber Delta Lab ($16,625,890 overall revenue generated)

With Royal Diamond Lab taking the win in Lab Wars I, their name was retired into the Hall of Lab Wars Victors. CQL, EOL, and ADL returned for Lab Wars II, along with a new fourth lab: Magenta Star Lab.

Rewards

- All players who had at least $50,000 revenue generated overall were given the [LW Vet.] tag. 
- All players who had Royal Diamond Lab as their original lab (never got moved to another lab) received the [◆ RDL OG] tag. Of those players, those who generated at least $500,000 revenue overall were also included in the RDL Founding Members area of the Lab Wars section of the museum.

Events

Throughout the Lab Wars, MCLabs ran events players could participate in for additional revenue.

November 12th

The first major Lab Wars event was a 2v2 Spleef Tournament, with millions of Lab Revenue and other personal prizes available for the top ten players of the tournament. All players that participated were given a $50,000 Lab Revenue bonus, and the standings for the tournament were as follows:

First Place Winners: galaktias and cthan (RDL) - $2,500,000 Lab Revenue Second Place: Kojee53 and MCRugs (ADL) - $1,250,000 Lab Revenue Third Place: Aloetic and YourAudacity (RDL) - $600,000 Lab Revenue

November 16th

The second event ran was Survival Games. The winner of each game was given $300,000 Lab Revenue, and all players who participated in at least one of the games was given $40,000 Lab Revenue.

November 19th

The third event ran was Death Race. The Death Race consisited of a series of distinct parkour, puzzle, and agility based sections where one wrong step earned you a trip into the void. Players were given revenue as they completed sections of the Death Race.

First Place Winner: MassProducer (EOL) - $1,500,000 Lab Revenue Second Place: 1b2man Third Place: Darkyishere

November 27th

The final Lab Wars event was a 2v2 PVP Tournament. All players who participated were given $100,000 Lab Revenue each.

First Place Winners: Aubie2002 and bytetrippp (CQL) - $5,000,000 Lab Revenue Second Place: MCRugs and Cthan (RDL) - $2,250,000 Lab Revenue Third Place: Quinta__ and Its5pmsomewhere (CQL) - $1,000,000 Lab Revenue

Lab Wars II