Introduction
The following is a tutorial/basic guide to growing drugs on MCD. For each crop, I will explain how it is farmed, and then list it's pro's and cons. This will be a fairly simple guide, and most of you who play the server will not need it at all. However, if you are new to the server or looking to farm a different crop for the first time (but not sure what to pick,) this guide is for you.
TERMINOLOGY - Throughout this post, I will measure drugs in an amount I refer to as Dubs, which simply means a standard doublechest full. It should be noted that during a normal one-hour drug booster, a single person can sell roughly 40-44 dubs of drugs assuming they run straight through the casino to the drug house, do not get arrested at all, and do not talk in chat at all during the booster.
General Knowledge
- The Herbalism MCMMO skill allows some crops to be automatically replanted, using seeds from your inventory, when your Herbalism level reaches 1500+.
- Selling prices change at random, so what sells for the most today isn't necessarily going to be the same drug that sells for the most tomorrow.
- The "Best" drug at any given time isn't necessarily the drug that sells for the highest. The best drug is really whatever sells for the best money to time ratio. Many factors can affect this efficiency level, such as ease in accumulation, condensability, and farm-building time.
WHEAT
How to farm wheat
Wheat is farmed by planting seeds on tilled soil. It requires light to grow. The most efficient layout for a wheat farm is to place single water source blocks at the center of 9x9 squares, right next to each other. Whether you section these squares with paths between, or just have one big field is subjective. However, a big field design is most efficient. The ideal setup for a wheat farm would be to have 2 or 3 layers of 80x80 wheat fields, so that you can nonstop harvest (no waiting for crop to grow) assuming you have full auto replant. Wheat, potatoes, beetroots, and carrots are farmed in the exact same manner. Farms are constructed in the exact same way. One major advantage to this is that they are for this reason interchangeable, so you can re-plant the farmland to whichever crop is selling for the best, and then farm away.
EDIT: Due to the multitude of cases I have seen in which wheat-style farms have been constructed horrendously wrong, here is a picture of the optimal wheat/carrot/beetroot/potato farm design.
Pros
How to farm wheat
Wheat is farmed by planting seeds on tilled soil. It requires light to grow. The most efficient layout for a wheat farm is to place single water source blocks at the center of 9x9 squares, right next to each other. Whether you section these squares with paths between, or just have one big field is subjective. However, a big field design is most efficient. The ideal setup for a wheat farm would be to have 2 or 3 layers of 80x80 wheat fields, so that you can nonstop harvest (no waiting for crop to grow) assuming you have full auto replant. Wheat, potatoes, beetroots, and carrots are farmed in the exact same manner. Farms are constructed in the exact same way. One major advantage to this is that they are for this reason interchangeable, so you can re-plant the farmland to whichever crop is selling for the best, and then farm away.
EDIT: Due to the multitude of cases I have seen in which wheat-style farms have been constructed horrendously wrong, here is a picture of the optimal wheat/carrot/beetroot/potato farm design.
Pros
- Can harvest four blocks with one hit at the right angle, allowing you to farm massive amounts of wheat in one side to side sweep of your farm.
- Can be auto-replanted with 1500 herbalism
- Can be converted to bread, which can be sold for a higher price than the three wheat it takes to convert.
- Can be converted to bales to lower selling time.
- Cheap and easy to build a wheat farm, requiring nothing more than a shovel, hoe, bucket, and seeds.
- Generally has a good selling price.
- Can be made semi-automatic (many variations, check youtube for tutorials)
Cons
- Can't be fortuned (you will only get extra seeds).
- Your inventory fills with seeds as you run around your farm collecting the wheat. Though this can be solved by proper inventory configuration.
SUGAR CANE
How to farm sugar cane
Sugar cane is farmed by planting sugar cane on dirt or sand. You will only be able to plant sugar cane if the block you are planting it on is bordered on at least one side by water (doesn't have to be a source block). Sugar cane does not require light to grow. The best method of manually farming sugar cane is to have rows two blocks wide, separated by single block rows of water. You can put slabs or lily pads over the water so that you don't fall in constantly while farming. You're going to need at least two floors of 80x80 to be able to farm sugar cane nonstop.
Pros
How to farm sugar cane
Sugar cane is farmed by planting sugar cane on dirt or sand. You will only be able to plant sugar cane if the block you are planting it on is bordered on at least one side by water (doesn't have to be a source block). Sugar cane does not require light to grow. The best method of manually farming sugar cane is to have rows two blocks wide, separated by single block rows of water. You can put slabs or lily pads over the water so that you don't fall in constantly while farming. You're going to need at least two floors of 80x80 to be able to farm sugar cane nonstop.
Pros
- Doesn't need to be replanted after harvesting, and thus is good for people without high herbalism
- Can be used to make paper, which can be traded with villagers for emeralds
- Great drug for farming herbalism levels if you're new to the server and don't want to replant all the time.
- Doesn't require hoeing large areas of soil
- Sand and dirt are the cheapest/easiest farm materials to obtain
- Can be fully automated, though requires lots of redstoning (see youtube for tutorials)
Cons
- Generally has a low selling price
- Can't be fortuned
- Requires quite a few buckets if you want to build a farm quickly
- You are at risk for arthritis in the wrist/hand from all of the converting that sugar cane requires to be sold.
Melon
How to farm Melon
Melons and pumpkins are farmed in the same way. It is hard to explain the layout, so here is a diagram of how to format a (manual) melon/pumpkin farm:
This is the best method, and you can feel free to go bigger or smaller than this. There are also countless automated variations, but those are complex and you will need to go to youtube to find tutorials on how to make those. They all require large redstone startup costs, and lots of time to make!
Pros
How to farm Melon
Melons and pumpkins are farmed in the same way. It is hard to explain the layout, so here is a diagram of how to format a (manual) melon/pumpkin farm:
This is the best method, and you can feel free to go bigger or smaller than this. There are also countless automated variations, but those are complex and you will need to go to youtube to find tutorials on how to make those. They all require large redstone startup costs, and lots of time to make!
Pros
- Can be fully automated
- Can be fortuned
- Manual farms require no more than dirt, buckets, and seeds to make
Cons
- Generally have a very low selling price
- Require converting to seeds to sell; converting takes time and is very tiring
- Requires large startup cost to make an automated version
- Large time investment to make an automated version
- Takes a lot of runs to sell
- Takes a while to harvest manually as you have to break each individual melon, and it isn't instant break like other crops. An efficiency 5 axe with Fortune 3 is the best tool to farm this with!
Pumpkin
How to farm Pumpkin
Pumpkin is farmed in the same way as melon. Refer to the melon section for information regarding how to farm pumpkin, as the two are identical.
Pros
How to farm Pumpkin
Pumpkin is farmed in the same way as melon. Refer to the melon section for information regarding how to farm pumpkin, as the two are identical.
Pros
- Can be automated
- Can be turned into 4 stacks of seeds per block. Less seeds than melon gives per block, but can be sold in fewer runs than melon.
- Low startup costs for a manual farm, same as melon
Cons
- Can't be fortuned
- Not instabreak like other crops; requires an axe.
- High startup costs for automated farms
- Large time investment to make an automated version
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