Difference between revisions of "Creative"
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:::::'''//set quartz_block''' - will set all blocks to quartz<br> | :::::'''//set quartz_block''' - will set all blocks to quartz<br> | ||
:::::'''//set 50%quartz_block,50%smooth_quartz,5%sea_lantern''' - will make pattern with select blocks<br> | :::::'''//set 50%quartz_block,50%smooth_quartz,5%sea_lantern''' - will make pattern with select blocks<br> | ||
− | |||
:::::'''//replace dirt,grass quartz_block'''<br> | :::::'''//replace dirt,grass quartz_block'''<br> | ||
::::::(dirt,grass) represent which blocks you're replacing and (quartz_block) represents the block you're changing them to<br> | ::::::(dirt,grass) represent which blocks you're replacing and (quartz_block) represents the block you're changing them to<br> |
Revision as of 19:40, 16 June 2024
The MCLabs Creative world allows players to claim their own plots of land and build anything they'd like, with access to creative mode and building tools.
The Creative world can be accessed with the /creative command. A plot can be easily claimed with the /plot auto command.
Plot Limits
Players have a limited number of plots. Ranks purchased from the store have an increased number of plots available. If a player has multiple plots, they can merge them together into one larger plot with /plot merge.
The plots limits are as follows:
Rank | Max Plots |
---|---|
No Rank | 1 |
VIP | 2 |
VIP+ | 3 |
MVP | 4 |
MVP+ | 6 |
MVP++ | 8 |
WorldEdit and VoxelSniper
WorldEdit and VoxelSniper are powerful tools for easily creating large builds on your plot.
WorldEdit Commands
All players in Creative get access to the following basic WorldEdit commands and abilities:
- //sel, //pos1, //pos2, //wand
- //expand, /contract, //shift, //outset, //inset
- //size, //count
- //set, //replace, //overlay, //walls, //faces
- //line, //curve, //center, //smooth, //move, //stack
- //sphere, //hsphere, //cyl, //hcyl, //pyramid, /hpyramind
- //forest, //forestgen, //flora, //generate
- //copy, //cut, //paste, //rotate, //flip
- //brush
Region selection (//pos1, //pos2, //wand)
- //wand - Will give default tool (wood axe) used to world edit. Left click & Right click targeted area to select
- //pos1 and //pos2 - Will select the block at you're feet, standing/hovering
- Selected area will be highlighted with fire particles
- //wand - Will give default tool (wood axe) used to world edit. Left click & Right click targeted area to select
Block Modification (//set, //replace)
- //set - sets everything selected to targeted block(s)
- //replace - replaces select blocks only
- Example:
- //set quartz_block - will set all blocks to quartz
- //set 50%quartz_block,50%smooth_quartz,5%sea_lantern - will make pattern with select blocks
- //replace dirt,grass quartz_block
- (dirt,grass) represent which blocks you're replacing and (quartz_block) represents the block you're changing them to
- (dirt,grass) represent which blocks you're replacing and (quartz_block) represents the block you're changing them to
- //set quartz_block - will set all blocks to quartz
- //set - sets everything selected to targeted block(s)
See this WorldEdit guide for specific information about these commands.
VoxelSniper Commands
Coming soon...