Difference between revisions of "Farm Rules"

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The following designs are not allowed under any circumstances.
 
The following designs are not allowed under any circumstances.
 
# Farms that start/stop the flow of water, or create/remove water source blocks (e.g. using pistons, dispensers with water buckets, or placing water buckets) are not allowed under any circumstances.
 
# Farms that start/stop the flow of water, or create/remove water source blocks (e.g. using pistons, dispensers with water buckets, or placing water buckets) are not allowed under any circumstances.
# Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the wild world.
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# Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the Towny world. The exception to this rule is Hoppers used for collecting fallen cactus.
# Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the wild world.
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# Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the Towny world.
 
# Automatic fish farms and fishing machines are not allowed under any circumstances.
 
# Automatic fish farms and fishing machines are not allowed under any circumstances.
 +
# Automatic sweetberry farms that utilise foxes to harvest crops are not allowed under any circumstances.
  
===Redstone and Auto-farms===
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===Redstone and Auto-Farm Guidelines===
 
Redstone devices like zero-tick farms, or any other redstone device which dupes or takes advantages of exploits are not allowed.
 
Redstone devices like zero-tick farms, or any other redstone device which dupes or takes advantages of exploits are not allowed.
  
 
The type of redstone devices that are allowed will change as the game changes. If your farm does not fall under any of these examples but is causing significant lag it will still be disabled - build your farms with that in mind. Here are some general rules and suggestions to reduce lag on your farms:
 
The type of redstone devices that are allowed will change as the game changes. If your farm does not fall under any of these examples but is causing significant lag it will still be disabled - build your farms with that in mind. Here are some general rules and suggestions to reduce lag on your farms:
 +
# Flying machines are not allowed - instead, use Harvesters ('''/harvester'''), which are faster and more efficient.
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# Farms using harvesters ''must'':
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#: '''*''' Be triggered using clock blocks ('''/shop autofarm''')
 +
#: '''*''' Not trigger any harvester more than once per clock block trigger.
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#: '''*''' Have no more than one type of farm per clock block. That is, you can't have, say, both your sugarcane and pumpkin harvesters on the same clock.
 +
# To help with performance, farms using harvesters ''should'':
 +
#: '''*''' Use repeaters to add short delays between harvesters when possible.
 +
#: '''*''' Split large farms of several hundred harvesters up into multiple clock blocks.
 
# When using pistons, try to only set off the necessary amount to harvest, not an entire row.
 
# When using pistons, try to only set off the necessary amount to harvest, not an entire row.
 
# Do not spam pistons when harvesting. Pistons must go off only once.
 
# Do not spam pistons when harvesting. Pistons must go off only once.
 
# Detect grown crops with an observer instead of a timer, or have multiple timers with smaller sections so they do not activate at the same time.
 
# Detect grown crops with an observer instead of a timer, or have multiple timers with smaller sections so they do not activate at the same time.
# Reduce unnecessary light updates from redstone where possible. i.e. mushroom farms that use lights to break mushrooms should have spacers or be set up in a way that does not set off more than a few lights to harvest.
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# Reduce unnecessary light updates from redstone where possible.
# Farms using flying machines must have the flying machine stop for at least two minutes after each cycle (roughly 4.5 stacks of items in a hopper clock).
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# Automatic farms must pick up ''all'' items. They must not leave items floating on the ground. If your chest storage can't keep up, set up a disposal chest:
 +
#: '''*''' Create a disposal chest by looking at a chest and using '''/disposalchest'''. Any items moved into this chest by a hopper will be deleted.
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#: '''*''' Add a ''regular hopper'' leading into this chest, place a chest above the hopper, and add that chest as the last link in your Chunk Hopper.
  
  
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Farms that can be "manually" harvested or planted while AFK will not be allowed. This notably includes the types of farms that let you hold your mouse button down and harvest crops while AFK, usually taking advantage of auto-replant and/or being moved around by water or some other means.
 
Farms that can be "manually" harvested or planted while AFK will not be allowed. This notably includes the types of farms that let you hold your mouse button down and harvest crops while AFK, usually taking advantage of auto-replant and/or being moved around by water or some other means.
  
===Towny Farms===
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===Overworld Farms===
Towny farms can only be manual farms. Automatic farms are not permitted in the Towny world.
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Farms in the Overworld may only be manual. Automatic farms are not permitted in the Overworld, with the exception of automatic cactus farms, as they do not require redstone.
  
 
== /farmrulestext ==
 
== /farmrulestext ==
 
These are the rules as listed in-game when typing '''/farmrulestext'''
 
These are the rules as listed in-game when typing '''/farmrulestext'''
  - Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the wild world.
+
  - Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the Towny world.
  - Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the wild world.
+
  - Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the Towny world.
  - Hopper minecart collection systems are not allowed in the wild world.
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  - Hopper minecart collection systems are not allowed in the Towny world.
  - Cactus farms that use hoppers for collection are allowed, as long as they do not violate the above rules.
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  - '''Cactus farms that use hoppers for collection are allowed, as long as they do not violate the above rules.'''
 
  - The farm types described above are completely allowed in the farm world (/farm)
 
  - The farm types described above are completely allowed in the farm world (/farm)
 
  - Check which world you are currently in with /worldcheck
 
  - Check which world you are currently in with /worldcheck

Latest revision as of 16:01, 27 August 2025

Farms and Grinders

Banned Farm Designs

The following designs are not allowed under any circumstances.

  1. Farms that start/stop the flow of water, or create/remove water source blocks (e.g. using pistons, dispensers with water buckets, or placing water buckets) are not allowed under any circumstances.
  2. Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the Towny world. The exception to this rule is Hoppers used for collecting fallen cactus.
  3. Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the Towny world.
  4. Automatic fish farms and fishing machines are not allowed under any circumstances.
  5. Automatic sweetberry farms that utilise foxes to harvest crops are not allowed under any circumstances.

Redstone and Auto-Farm Guidelines

Redstone devices like zero-tick farms, or any other redstone device which dupes or takes advantages of exploits are not allowed.

The type of redstone devices that are allowed will change as the game changes. If your farm does not fall under any of these examples but is causing significant lag it will still be disabled - build your farms with that in mind. Here are some general rules and suggestions to reduce lag on your farms:

  1. Flying machines are not allowed - instead, use Harvesters (/harvester), which are faster and more efficient.
  2. Farms using harvesters must:
    * Be triggered using clock blocks (/shop autofarm)
    * Not trigger any harvester more than once per clock block trigger.
    * Have no more than one type of farm per clock block. That is, you can't have, say, both your sugarcane and pumpkin harvesters on the same clock.
  3. To help with performance, farms using harvesters should:
    * Use repeaters to add short delays between harvesters when possible.
    * Split large farms of several hundred harvesters up into multiple clock blocks.
  4. When using pistons, try to only set off the necessary amount to harvest, not an entire row.
  5. Do not spam pistons when harvesting. Pistons must go off only once.
  6. Detect grown crops with an observer instead of a timer, or have multiple timers with smaller sections so they do not activate at the same time.
  7. Reduce unnecessary light updates from redstone where possible.
  8. Automatic farms must pick up all items. They must not leave items floating on the ground. If your chest storage can't keep up, set up a disposal chest:
    * Create a disposal chest by looking at a chest and using /disposalchest. Any items moved into this chest by a hopper will be deleted.
    * Add a regular hopper leading into this chest, place a chest above the hopper, and add that chest as the last link in your Chunk Hopper.


If you have a farm of any sort using crop hoppers, set up Disposal chests and link crop hoppers to them (see Disposal Chest)

Spawners

Rules about mob grinders must generally follow the same guidelines as the redstone farms above: Do not spam pistons to kill mobs and make sure the farm has some form overflow protection if it gets too full to prevent lag.

AFK Farming

Farms that can be "manually" harvested or planted while AFK will not be allowed. This notably includes the types of farms that let you hold your mouse button down and harvest crops while AFK, usually taking advantage of auto-replant and/or being moved around by water or some other means.

Overworld Farms

Farms in the Overworld may only be manual. Automatic farms are not permitted in the Overworld, with the exception of automatic cactus farms, as they do not require redstone.

/farmrulestext

These are the rules as listed in-game when typing /farmrulestext

- Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the Towny world.
- Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the Towny world.
- Hopper minecart collection systems are not allowed in the Towny world.
- Cactus farms that use hoppers for collection are allowed, as long as they do not violate the above rules.
- The farm types described above are completely allowed in the farm world (/farm)
- Check which world you are currently in with /worldcheck
- Farms that start/stop the flow of water, or create/remove water source blocks (e.g. using pistons, dispensers with water buckets, or placing water buckets) are not allowed under any circumstances.
- Farms that can be manually harvested while AFK (e.g. holding down a button while being moved by water) are not allowed under any circumstances.
- Farms that create a large amount of lighting updates, or unnecessary lighting updates, are not allowed under any circumstances.
- Farms using flying machines must have the flying machine stop for at least two minutes after each cycle (roughly 4.5 stacks of items in a hopper clock).
Violation of these rules will result in removal of the farm, as well as a warning on first offence and a ban on second offence.