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	<title>MCLabs - User contributions [en]</title>
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	<updated>2026-08-28T10:00:52Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1781</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1781"/>
		<updated>2026-08-15T14:17:01Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Spelling and grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your company and chem production? Want to sabotage the production of other companies? Make a base in the '''Raid World'''! Get there in-game with &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Introduction and FAQ ==&lt;br /&gt;
&lt;br /&gt;
The Raid World is an additional world on MCLabs, which you can imagine as an extension of the Underworld. In the Raid World, companies can establish a '''Nexus Core''' that will generate '''Raid Points'''. Raid Points can be spent on powerful company upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Protect your core with walls, because other companies can attempt to raid it with a '''Siege Machine'''. You only need to protect the bottom 16 blocks of your base - everything above that is unraidable, and you can build whatever you'd like in that space.&lt;br /&gt;
&lt;br /&gt;
We know this is a lot of information to take in at first, so here are some of the most frequently asked questions regarding the Raid World:&lt;br /&gt;
&lt;br /&gt;
=== Why use the Raid World? ===&lt;br /&gt;
Establishing even just a small base in the Raid World can get you a few cheap company upgrades, which can greatly boost your chem production in the Underworld. You don't even need to have a farm in the Raid World, you can just have a few walls around your core and nothing else. That means upgrades from the Raid World can boost your Underworld farm without having to go back to the Raid World or maintain a farm there.&lt;br /&gt;
&lt;br /&gt;
=== Do I need to use the Raid World to progress? ===&lt;br /&gt;
'''In short''' - no, you can still progress through the ranks to Chem Lord and do Mastery without ever being in the Raid World.&lt;br /&gt;
&lt;br /&gt;
'''In more detail''' - no, but it can help a lot in boosting your ability to produce chems and rank up faster. Even a simple Raid World base, which won't put a big target on your back, can generate Raid Points for useful upgrades. An active core in the Raid World will generate Raid Points passively, even if you're never in the Raid World.&lt;br /&gt;
&lt;br /&gt;
That said, we do recommend establishing a core in the Raid World and setting up a few layers of walls (the low-tier walls are quite cheap). The worst that can happen is you get raided and lose some Raid Points, leaving you no worse off than if you hadn’t made a Raid World base.&lt;br /&gt;
&lt;br /&gt;
=== How do I make a Raid World base? ===&lt;br /&gt;
To start your base in the Raid World, first go to an open spot (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; while in the Raid World) and set your Nexus Core chunk with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This will establish a 9x9 chunk footprint for your Raid World base. See [[#Making a Raid World Base|Making a Raid World base]] to learn more about the chunks. '''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Make sure you place some walls in the wall chunks to completely surround your core chunk. It's wise to first place a layer of walls right outside your core, and a layer at the edge of your wall chunks, and then cover them with a roof, so other companies can't see how many walls you have. Place walls as you can afford to get started, and place more later as you have the money.&lt;br /&gt;
&lt;br /&gt;
'''How much of my core must be protected?''' You only need to protect the '''bottom 16 blocks''' of your core chunk. Siege Machines cannot break above this, and other companies cannot access chests, break blocks, etc. anywhere in your Raid World base. So, at Y = -44 and above, you can build whatever you'd like. Already have an Underworld farm? Your Raid World base can just be walls around your core and nothing else. You can still use the Raid Points generated to boost your Underworld chem production.&lt;br /&gt;
&lt;br /&gt;
''Note: The first time you create your Nexus Core with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;, a 5-day grace period begins. During this period, you cannot be raided and PvP is disabled in your claims. See how long remains in the grace period by hovering over the Raid World line in &amp;lt;code&amp;gt;/c view&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
=== How does raiding work? Will I be safe? ===&lt;br /&gt;
Raiding in the Raid World uses custom mechanics that are very simple to understand. To start a raid, spawn a '''Siege Machine''' outside another company's Raid World base. The machine acts like a battering ram, moving towards their core and breaking down any walls it encounters along the way. The defending company can kill the Siege Machine to end the siege, but the attackers can also PvP the defenders. If the Siege Machine reaches the core chunk, the core is broken. '''Once a Siege Machine enters your Core Chunk, the raid ends. The raiders cannot damage your base further, and cannot break blocks to access the area above your core/walls'''.&lt;br /&gt;
&lt;br /&gt;
'''What happens if my Raid World base gets raided?''' When a Nexus Core is broken by a siege, the following happens:&lt;br /&gt;
* The defending company loses half of their Raid Points. The attackers get 80% of this half (so raiding a company gets you 40% of their Raid Points).&lt;br /&gt;
* The attacking company gets all chem compounds from the defending company's lab inventory (NOT from their chemtainer, those are safe).&lt;br /&gt;
* The attacking company gets 50% of the purity elements from the defending company's lab.&lt;br /&gt;
Even with these losses, getting your base back up and running is easy - just patch the walls and re-activate your Nexus Core with &amp;lt;code&amp;gt;/c nex core activate&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Where can I learn more about walls and Siege Machines?''' To get an idea of how Siege Machines and walls work, you can play around with them for free in the '''Raid Sandbox''' (use &amp;lt;code&amp;gt;/sandbox&amp;lt;/code&amp;gt; while in the Raid World).&lt;br /&gt;
&lt;br /&gt;
'''I'm not good at PvP, will I just get raided instantly?''' In order to raid your core, another company must purchase a Siege Machine (and optionally upgrade it), and fuel it with Siege Fuel. This can make it expensive for big companies to go around raiding small companies. Since the main benefit of raiding is to take Raid Points, it can unprofitable overall for large companies to raid smaller companies. If you keep your Raid Point balance to a minimum, it's less likely other companies will target your base. You can get rid of excess Raid Points by spending them on one-time purchases like the Upkeep Reduction and Company Leaderboard Boost upgrades.&lt;br /&gt;
&lt;br /&gt;
Additionally, upon creating your Nexus Core, you get a 5-day grace period where no other company can start a siege on your base or PvP in your claims. You also get a daily shield period (being longer the fewer company members you have) which you can use to protect your base from sieges while you're offline.&lt;br /&gt;
&lt;br /&gt;
=== Common Raid World Terms ===&lt;br /&gt;
Here are some quick definitions of Raid World terms:&lt;br /&gt;
* '''Company Nexus''' - The GUI encompassing your company upgrades, lab, and chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Lab''' - The virtual chem lab for your company, where you can auto-craft chem compounds (including purified ones) using chems from your company chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Upgrades''' - Perks, bonuses, and rate increases that you can purchase for your company in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt; using Raid Points.&lt;br /&gt;
* '''Nexus Core''' - This is the physical &amp;quot;core&amp;quot; chunk for your company in the Raid World. &lt;br /&gt;
** You can only have one core chunk. Create it by using &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt; in the Raid World.&lt;br /&gt;
** The bottom 16 blocks of your core chunk is what you must protect from other companies.&lt;br /&gt;
* '''Raid Points''' - Currency used to purchase company upgrades and to start raids. See your balance in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. &lt;br /&gt;
** They are generated daily while you have an active Nexus Core (use &amp;lt;code&amp;gt;/c nex raidpoints&amp;lt;/code&amp;gt; to see how many you'll get).&lt;br /&gt;
** You can also earn them in the Nexus Mines and Gank and Goon Zone (via portals in the Raid World spawn).&lt;br /&gt;
[[File:purity_element_balances.png|thumb|300px|Purity element balances as shown in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;]]&lt;br /&gt;
* '''Purity Elements''' - These are another currency, which are used for crafting purified chem compounds in your company lab (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;). &lt;br /&gt;
** These include &amp;quot;Lab Energy&amp;quot;, &amp;quot;Flux&amp;quot;, and &amp;quot;Essence&amp;quot;. &lt;br /&gt;
** When you have a compound set in your company lab, the purity item (potion) below it in the lab GUI will display how much of each purity element is required to craft a batch. &lt;br /&gt;
** You can view your purity element balances in &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;. &lt;br /&gt;
** Purity elements can be generated by spawners in the Raid World, and from the Nexus Mines and Gank and Goon Zone.&lt;br /&gt;
* '''Siege Fuel''' - The fuel for Siege Machines. &lt;br /&gt;
** Raid Points will buy you a Siege Machine and its upgrades, but in order for it to operate, you need to fill it with Siege Fuel. &lt;br /&gt;
** You can earn Siege Fuel from the Nexus Mines and in the Gank and Goon Zone.&lt;br /&gt;
* '''Gank and Goon Zone''' - This is a PvP arena style area of the Raid World that can be accessed via the portal the &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;. &lt;br /&gt;
** '''Stockpiles''' spawn here, which you can stand near to capture. Capturing a stockpile rewards your company with purity elements, raid points, and siege fuel.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the Raid World! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the Raid World makes it impractical for companies to target opponents that are not similar in size or strength, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the Raid World!&lt;br /&gt;
&lt;br /&gt;
== Raid Points ==&lt;br /&gt;
[[File:raid_points.png|thumb|300px|Raid Point balance view in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. Shows your total Raid Points, and how many of those you have spent.]]&lt;br /&gt;
Raid Points are one of the main purposes of having a Raid World base. They are the only way to unlock the upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. There are several ways to earn Raid Points, and a few places to spend them.&lt;br /&gt;
=== Earning Raid Points ===&lt;br /&gt;
There are a few ways to earn Raid Points:&lt;br /&gt;
* If your company has an active Nexus Core, you will generate Raid Points passively every day when company upkeep is collected, as long as your company was active that day (harvested or sold chems). The amount generated is affected by:&lt;br /&gt;
** The number of players in your company. Smaller companies earn a small boost to Raid Point generation.&lt;br /&gt;
** Your company's position on the company leaderboard. Higher-placed companies get a substantial boost.&lt;br /&gt;
** The time since your Nexus Core's last breach. The longer you go without being raided, the more Raid Points you generate.&lt;br /&gt;
* Rare ores in the Nexus Mines will drop Raid Points.&lt;br /&gt;
* Securing a Stockpile in the Gank and Goon Zone will yield Raid Points.&lt;br /&gt;
&lt;br /&gt;
=== Stealing and Losing Raid Points ===&lt;br /&gt;
When you breach the core of another company, you get 40% of their total Raid Points (they lose 50% of their Raid Points, and you get 80% of that amount, so there's always some Raid Points lost in a breach).&lt;br /&gt;
&lt;br /&gt;
If your company's core is breached, you will lose 50% of your total Raid Points. This may cause your total Raid Points to be fewer than your spent Raid Points, and you'll need to sell off upgrades until your available Raid Points are no longer negative.&lt;br /&gt;
&lt;br /&gt;
=== Spending Raid Points ===&lt;br /&gt;
[[File:company_upgrades.png|thumb|300px|The Company Upgrades UI, which you can view in-game with &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.]]&lt;br /&gt;
Raid Points are mainly used for company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;). Upgrades can range from a few Raid Points to hundreds. Raid Points can also be spent on Siege Machines and their upgrades, and on base defenses.&lt;br /&gt;
&lt;br /&gt;
Your company has two Raid Point balances: Total Raid Points and Spent Raid Points. If your company's spent points exceeds its total, the company will be frozen until this is corrected, either by earning more Raid Points or selling company upgrades. If your Nexus Core is breached, you lose 50% of your total Raid Point balance.&lt;br /&gt;
&lt;br /&gt;
There are two ways Raid Points can be used:&lt;br /&gt;
* '''Temporary purchases''': These Raid Points are taken from your available Raid Points, but not removed from your total Raid Point balance. This includes most company upgrades (more info below).&lt;br /&gt;
* '''One-time purchases''': These Raid Points are taken from your total Raid Point balance permanently. This includes buying IEDs, certain company upgrades, and placing down a Siege Machine (although the spawn egg is free to obtain).&lt;br /&gt;
&lt;br /&gt;
=== Refunding Raid Points ===&lt;br /&gt;
When Raid Points are spent on temporary purchases, your company's spent Raid Points increases, and the company has fewer Raid Points available. These upgrades can be sold back to retrieve the Raid Point cost (with some loss) back into your available Raid Points. When a company's Nexus Core is breached and they lose half their Raid Points, it is usually necessary to sell some company upgrades to bring the available Raid Points out of the negatives.&lt;br /&gt;
&lt;br /&gt;
== Making a Raid World Base ==&lt;br /&gt;
To start your Raid World base, find an open spot in the Raid World (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt;) and use &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;. This will create the footprint of your base, with your Nexus Core (which will be inactive for now) in the center.&lt;br /&gt;
&lt;br /&gt;
=== Base Layout ===&lt;br /&gt;
[[File:raid_chunkmap.png|thumb|300px|The layout of a Raid World base (9x9 chunks)]]&lt;br /&gt;
All Raid World bases have a 9x9 chunk footprint. Your Raid World base is composed of:&lt;br /&gt;
* Your '''core chunk''' in the middle (red 1x1).&lt;br /&gt;
** This is the chunk you need to defend from Siege Machines.&lt;br /&gt;
* Your '''wall chunks''' making up the next two layers of chunks (yellow 5x5).&lt;br /&gt;
** These chunks are for placing walls (get a wall generator from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Your '''buffer chunks''' making up the outer two chunk layers (green).&lt;br /&gt;
** Nobody can build in these chunks. They are left open as an area to spawn Siege Machines and PvP in.&lt;br /&gt;
&lt;br /&gt;
=== Core Chunk ===&lt;br /&gt;
The core chunk is the center of your Raid World base, and is the target of Siege Machines. When another company spawns a Siege Machine in one of your buffer chunks, it will target the closest point in your core chunk.&lt;br /&gt;
&lt;br /&gt;
You can build in your core chunk if you want to. Like the area above your core and walls, the core itself is safe from destruction or theft by other companies.&lt;br /&gt;
&lt;br /&gt;
Your core chunk features a 16x16x16 glowing cube. The colour of this cube indicates the status of your core.&lt;br /&gt;
&lt;br /&gt;
'''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
[[File:wall_generator.png|thumb|300px|The UI of the Raid Wall Generator, displaying the available wall types.]]&lt;br /&gt;
Walls are the primary defense of your core chunk. They can be built in the two layers of wall chunks surrounding your core, which means you can have, at most, 32 layers of walls (16 layers per chunk).&lt;br /&gt;
&lt;br /&gt;
Walls must be generated using the '''Raid Wall Generator''' from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt; in the Raid World. It generates concrete blocks with custom data that protects against Siege Machines. If you use regular blocks in your wall chunks, they will offer '''no protection''' from a Siege Machine. &lt;br /&gt;
&lt;br /&gt;
==== Raid Wall Generator ====&lt;br /&gt;
The Raid Wall Generator is a one-time purchase from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;. It can be placed in your wall chunks to generate walls vertically. It will generate wall blocks upwards until it reaches y=-44. You can also enable Single Block Mode if you'd like to place just a single block at a time.&lt;br /&gt;
&lt;br /&gt;
Play around with the Raid Wall Generator for free in the '''Raid Sandbox''' (&amp;lt;code&amp;gt;/sandbox rtp&amp;lt;/code&amp;gt; from the Raid World)&lt;br /&gt;
&lt;br /&gt;
==== Wall Prices ====&lt;br /&gt;
Every wall has a placement price, ranging from $50 to $50,000 per block. The Raid Wall Generator UI also shows the price of placing 16x of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Raid Gold''' can be used in place of money. If your company has any Raid Gold, it will always be used up before any money is used when generating walls. You can get Raid Gold from the Cycle Sector nexus mine (&amp;lt;code&amp;gt;/mine tp Cycle&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==== Wall Health and Effects ====&lt;br /&gt;
The difference between wall types is in their '''health''' and '''effects'''. &lt;br /&gt;
&lt;br /&gt;
'''Health''': The more expensive the wall, the more HP it will have. This means Siege Machines will take more time and fuel to break through this wall.&lt;br /&gt;
&lt;br /&gt;
'''Effects''': Some walls (currently all walls in the second row of the UI) have special effects that happen when the wall is broken by a Siege Machines. The current effects are:&lt;br /&gt;
  '''Blue Wall''': When broken, grants speed to nearby company members and blindness to nearby enemies.&lt;br /&gt;
  '''Magenta Wall''': When broken, summons a silverfish that attacks nearby enemies.&lt;br /&gt;
  '''Dark Green Wall''': When broken, has a chance to slightly repair any walls touching this wall.&lt;br /&gt;
  '''Orange Wall''': When broken, repairs any walls touching this wall. The amount of repair increases the more Raid Points the defending company has. &lt;br /&gt;
  '''Dark Gray Wall''': When broken, creates an explosion that damages nearby enemies and Siege Machines.&lt;br /&gt;
&lt;br /&gt;
==== Wall Tips ====&lt;br /&gt;
You'll quickly notice that the best walls are quite expensive. It's wise to use mostly cheap walls, and place a few of the best wall blocks (using single block mode) in strategic positions to slow down Siege Machines.&lt;br /&gt;
&lt;br /&gt;
You should also make sure other companies can't see exactly what your wall setup is. To do so, place a roof above your walls and core, and create a layer of walls on the outermost edge of your wall chunks. This will hide your wall layers and require other companies to take more of risk when trying to raid you.&lt;br /&gt;
&lt;br /&gt;
===Buildable Area===&lt;br /&gt;
Only the bottom 16 blocks of your core need to be defended. That means that above y=-44, you have a 5x5 chunk area (your core and wall chunks) to do with as you please. This is a good area to build farms and place spawners to generate purity elements.&lt;br /&gt;
&lt;br /&gt;
==== Raid World Spawners ====&lt;br /&gt;
[[File:Spawnerflux.png|thumb|300px|A Cave Spider spawner creating flux (green particles) and a Purity Artifact (green orb).]]&lt;br /&gt;
Many spawners in the Raid World will generate '''purity elements''', which can be used in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; to create purified compounds.&lt;br /&gt;
&lt;br /&gt;
Spawners drop both '''flux''' and '''essence'''. When a mob would normally spawn, flux is created. On each of these &amp;quot;spawns&amp;quot;, there's a chance to create a '''Purity Artifact''' - a small glowing orb that disappears after a few seconds. If you click on the Artifact before it disappears, you'll get essence and flux.&lt;br /&gt;
&lt;br /&gt;
* '''Value''' elements are created by spider, cave spider, and slime spawners.&lt;br /&gt;
* '''Progress''' elements are created by skeleton and magma cube spawners.&lt;br /&gt;
* '''Score''' elements are created by zombie and creeper spawners&lt;br /&gt;
&lt;br /&gt;
''Blaze Spawners'' instantly drop blaze rods and can be useful for generating fuel.&lt;br /&gt;
&lt;br /&gt;
Spawners must be placed at least 5 blocks apart&lt;br /&gt;
&lt;br /&gt;
==== Farms ====&lt;br /&gt;
You can freely build farms in this area. Farms in the Raid World work the same as the Underworld, with all the same auto-harvest mechanics for automatic farms. Just like in the Underworld, you can upgrade the growth rates of a chunk with &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Raiding ==&lt;br /&gt;
You can raid another company's Raid World base by breaching their core using a '''Siege Machine'''.&lt;br /&gt;
&lt;br /&gt;
=== Benefits Of Raiding ===&lt;br /&gt;
&lt;br /&gt;
=== Costs of Raiding ===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
All company core locations are public. You can see another company's core chunk coordinates by using &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt; and hovering over the &amp;quot;Raid World&amp;quot; line.&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Starting a Siege===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Siege===&lt;br /&gt;
&lt;br /&gt;
== Nexus Mines ==&lt;br /&gt;
&lt;br /&gt;
== The Gank and Goon Zone ==&lt;br /&gt;
&lt;br /&gt;
== Raid World Bounties ==&lt;br /&gt;
... WIP ...&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Crates&amp;diff=1780</id>
		<title>Crates</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Crates&amp;diff=1780"/>
		<updated>2026-08-14T02:17:15Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Updating, fixing formatting, Updating images. Still need to make a Mystery Crate section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The crates are a big part of MCLabs! Crates are available throughout the duration of the season &amp;amp; are released periodically. Shop the [https://store.labs-mc.com/ Store]!  You can find the details of the items going forward on this wiki page. Most of the crate items have [[#Custom Enchantments]] that are listed at the bottom of this guide. These crates &amp;amp; items can all be viewed in game with '''/warp crates'''&lt;br /&gt;
&lt;br /&gt;
Obtain keys for crates with '''/buy''', '''/vshop''', or '''/bshop'''&lt;br /&gt;
&lt;br /&gt;
Scrap crate items to craft new keys with '''/scrap'''! &lt;br /&gt;
&lt;br /&gt;
''Note: Items that contain a lore (ie: Unboxed By ChickenChit!) must be pruned with '''/prune''' before being able to /scrap!'' &lt;br /&gt;
&lt;br /&gt;
The command '''/scrap all''' or '''/prune all''' can do your whole inventory at once.&lt;br /&gt;
[[File:ScrapRates.png|400px|thumb|right|Scrap Rates]]&lt;br /&gt;
&lt;br /&gt;
Trade-Up crate items to a higher tier with '''/tradeup'''!&lt;br /&gt;
[[File:TradeupInfo.png|400px|thumb|right|Tradeup Info]]&lt;br /&gt;
&lt;br /&gt;
Merge consumable item charges together with '''/merge'''! To merge consumable items, hold one or more in your main hand, and optionally in your off-hand as well.&lt;br /&gt;
&lt;br /&gt;
==Jacked-Up Odds==&lt;br /&gt;
Every roll (every time you use a key on a crate) increases your odds of unboxing a Rare+ item among all crates!&lt;br /&gt;
Left-click on a crate in-game, and click on the first '''exceedingly rare''' item in the crate to see your jacked-up odds! Hover over each unopened chest in the GUI to see what roll you're on! The unopened chest will show your next crate roll chance %. You can also see super rare, very rare, rare, uncommon &amp;amp; common roll chance if you click on the respective item in the GUI.&lt;br /&gt;
&lt;br /&gt;
==Voter Crate==&lt;br /&gt;
Vote Crate Keys are obtainable by '''/vote''' in-game or https://labs-mc.com/vote/&lt;br /&gt;
&lt;br /&gt;
[[File:VC.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Voter Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Short Description&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| Deluxe Voter Crate Key&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use in /spawn or at /warp crates || 0.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Spawners can be used in /ow, /uw, and /raid || 0.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Spawners can be used in /ow, /uw, and /raid || 0.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Farming Access (90m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 90 minutes of /efarm access || 0.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 20 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use /redeem while in /spawn || 1.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 EXP&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Experience to use on enchanting || 1.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Tag Key Crate Key&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use at /warp crates || 1.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Voter Armor Set&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection III, Unbreaking II || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Voter Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency IV, Unbreaking II || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Voter Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency IV, Unbreaking II || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Voter Axe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency IV, Unbreaking II || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Farming Access (60m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 60 minutes of /efarm access || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Vote Tokens x3&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 3 Vote Tokens, use in /vshop || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 300 EXP&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Experience to use on enchanting || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Rockets x2&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 2 Pocket Rockets that propel you in /spawn || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Mount Rental Coupon (15m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 15 minute mount rental, use /mounts ''(right-click to redeem)'' || 3.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 10 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use /redeem while in /spawn || 3.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Hoppers x2&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 2 Regular hoppers || 3.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 Vote Token&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 1 Vote Token, use in /vshop || 3.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Grow x4&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 4 Insta-Grows that grow nearby crops || 4.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 5 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use /redeem while in /spawn || 4.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Crate Scrap x3&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use 12 of these to get a crate key with /scrap || 5.7% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $7,500&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-game money || 6.7% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 150 EXP&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Experience to use on enchanting || 6.7% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Grow x2&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 2 Insta-Grows that grow nearby crops || 7.6% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $3,000&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-game money || 7.6% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Invisibility (12m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | A Potion of Invisibility that lasts 12 minutes || 7.6% Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deluxe Voter Crate==&lt;br /&gt;
Deluxe Voter Crate Keys are obtainable from the Voter Crate or with 3 Voter Keys combined together with '''/convert''' in-game!&lt;br /&gt;
&lt;br /&gt;
[[File:DVC.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Deluxe Voter Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Short Description&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| 50 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use with /redeem while in /spawn || 1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Crate Key&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use at /warp crates || 1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Deluxe Voter Armor Set&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking III || 1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Deluxe Voter Sword&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Fire Aspect II, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Voter Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Voter Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Voter Axe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Voter Bow&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Power V, Punch II, Infinity, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Mount Rental Coupon (60m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 60 minute mount rental, use /mounts ''(right-click to redeem)'' || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Hoppers x5&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 5 Regular hoppers || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1500 EXP&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Experience to use on enchanting || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Vote Tokens x10&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 10 Vote Tokens, use in /vshop || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $75,000&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-game money || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Spawners can be used in /ow, /uw, and /raid || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Spawners can be used in /ow, /uw, and /raid || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 35 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use /redeem while in /spawn || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Hoppers x3&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 3 Regular hoppers || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Gold Apples x2&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 2 &amp;quot;notch apples&amp;quot; || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Farming Access (120m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 120 minutes of /efarm access || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Tag Key Crate Key&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use at /warp crates || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Grow x8&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 8 Insta-Grows that grow nearby crops || 5% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $50,000&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-game money || 5% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Vote Tokens x5&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 5 Vote Tokens, use in /vshop || 6% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Mount Rental Coupon (30m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 30 minute mount rental, use /mounts ''(right-click to redeem)'' || 7% Chance&lt;br /&gt;
|-&lt;br /&gt;
|  25 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use with /redeem while in /spawn || 7% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $25,000&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-game money || 8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Grow x4&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 4 Insta-Grows that grow nearby crops || 8% Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prestige Crate ==&lt;br /&gt;
&lt;br /&gt;
[[File:PrestigeCrate.png]]&lt;br /&gt;
&lt;br /&gt;
Prestige Keys can be obtained by completing a prestige in-game! All prestige gear includes a lore section with your IGN on it. You can view the [[Ranks]] page or type '''/prestige''' in-game for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Prestige Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Helmet&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Unbreaking IV, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Chest&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Unbreaking IV, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Leggings&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Unbreaking IV, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Unbreaking IV, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Sword&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness VI, Fire Aspect II, Unbreaking III, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Bow&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Power VI, Flame, Unbreaking IV, Infinity, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency VI, Fortune III, Unbreaking IV, Mending, Soulbound II || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency VI, Fortune III, Unbreaking IV, Mending, Soulbound II || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Axe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency VI, Fortune III, Unbreaking IV, Mending, Soulbound II || 11.1% Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supply Crates==&lt;br /&gt;
&lt;br /&gt;
===Supply Crate I===&lt;br /&gt;
&lt;br /&gt;
[[File:SC1.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate I&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Herbalizer Mk. II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Fortune IV, Efficiency IV, Telepathy, Herbalist II, Plow II, Amorphous I, Soulbound III || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Running Shoes&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking III, Speed I, Speed Surge III || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Paxel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Telepathy I, Unbreakable I, Amorphous II || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Rapier&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Featherweight I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Headsman's Halberd&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Executioner I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Work Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Feather Falling IV, Unbreaking V, Heavy Duty I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Disposable Plow&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Plow II || Common&lt;br /&gt;
|-&lt;br /&gt;
| XL Strength Potion&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Strength II (1:30), Extra Large I (4 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Gourmet Steak&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Filling I (8 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supply Crate II===&lt;br /&gt;
[[File:GG.png|724px|thumb|right|Geo Generator: /gg in-game]]&lt;br /&gt;
[[File:SC2.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate II&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Geo Generator&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soulbound III - Generates any block in a custom pattern (more info with /gg in-game) || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Mob Overkiller&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Smite VII, Bane of Arthropods VII, Looting IV, Sharpness III, Unbreaking III, Soulbound II || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Lava Walkers&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Heat Proof I, Lava Walker I, Protection IV, Unbreaking III || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Medic Chestplate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Medic I, Protection IV, Unbreaking III || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Endless Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Unbreakable I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Compound Bow&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Flame, Infinity, Power V, Unbreaking III, High-Velocity I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| XL Invisibility Potion&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Invisibility (8:00), Extra Large I (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Smelling Salts&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Resets all mcMMO skill cooldowns (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Bomb&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Creates a smoke screen that discombobulates nearby players (3 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Crate III ===&lt;br /&gt;
&lt;br /&gt;
[[File:SC3.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate III&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler Satchel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Smuggle I, Soulbound III (you can only use one at a time - you cannot expand your inventory even further with more satchels or other items that give extra inventory slots) || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Vacuum Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Picks up items within a 4 block radius, Unbreakable I  || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Materializer &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Rematerialize I, Soulbound II, Telepathy I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Climbing Cleats&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Unbreakable I, Climbing Boost I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Unbreaking III, Experience I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Frog Leggings&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Froggy Fresh I, Lucky I, Unbreakable I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Chaff Compactor&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click a chest to convert contents into chaff pellets. Chaff pellets can be used as fuel (7 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Splash Potion of Visibility&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Makes victims visible for a short time (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Whetstone&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click in your hand to repair item in your off-hand (3 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Crate IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:SC4.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate IV&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Handheld Beacon&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soulbound III - Applies up to 2 effects to yourself and others nearby while held. Includes exclusive effects like Haste III, Invisibility &amp;amp; Fire Resistance || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Dash Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking III, Dash I || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Fish Fryer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Lure IV, Unbreaking V, Molten Tackle I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Summoning Sword&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness IV, Smite IV, Unbreaking IV, Conjure I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Vacuum Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Telepathy I, Efficiency V, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Vacuum Shovel, &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Telepathy I, Efficiency V, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Caltops&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to deploy a temporary trap that slows players and mounts (5 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| EXP Juice&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Grants a bonus to all mcMMO EXP for 20 minutes (one-time use) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Bag o' Bait&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While in your off-hand, increases your chances of catching rare fish (10 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Crate V ===&lt;br /&gt;
&lt;br /&gt;
[[File:SupplyCrateV2025.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate V&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Chemist Catalyst&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Catalyze I, Soulbound III || Exceedingly Rare  &lt;br /&gt;
|-&lt;br /&gt;
| Sifty Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Sift I, Unbreakable I || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Value Volumizer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soulbound I (While in your inventory, grants a 2% boost to chem selling prices. Boost stacks up to 20%) || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Propellor Pants&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Propel I, Unbreakable I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist Helmet&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking III, Demolitionist I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Beckoning Bell&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Summons the traveling dealer to a random location. Right-click to activate (One-time use!) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Sopping Sponge&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soaks up lava in a large radius (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Brightener&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Makes the nearest chem bounty glow, visible to everyone nearby (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Prison Pocket&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When arrested, 20% of your chems will be kept (One-time use!) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supply Crate VI===&lt;br /&gt;
&lt;br /&gt;
[[File:SupplyCrateVI2.png]]&lt;br /&gt;
[[File:CCO.png|200px|thumb|right| Compound Constructor: /CCO in-game]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate VI&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Compound Constructor&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Synthesize II, Soulbound III || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Cook's Cap&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, instantly cooks any fish caught. || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Sparing Smelter&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Increased Fuel Efficiency || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Skull Saver&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Prevents your head from dropping on death || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Glass Blower&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Instantly breaks glass type blocks || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Stealthy Stiletto &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness IX, Unbreaking V, Stealth I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Ore Extractor&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Collects all ores in a 9 block radius (One-time use! || Common&lt;br /&gt;
|-&lt;br /&gt;
| Slate Softener&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Turns all deepslate in a 6 block radius to stone (5 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Boat Paddle&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to propel your boat forward. || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tool Crate ==&lt;br /&gt;
&lt;br /&gt;
[[File:TC.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Tool Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Jackhammer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Excavate II, Haste II, Restore I, Heavy II, Glowing I, Efficiency VI, Fortune III, Unbreaking X, Soulbound III || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Farmer's Friend&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Plow II, Herbalist I, Unbreakable I || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Drill&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Haste II, Restore I, Glowing I, Efficiency V, Unbreaking V || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Cocobinator &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Telepathy I, Efficiency V, Fortune III, Unbreakable I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Molten Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Auto Smelt I, Glowing I, Efficiency V, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Molten Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Auto Smelt I, Glowing I, Efficiency V, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Ore Magnet&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Locates the nearest ore of your choice (5 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Mining Charge&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Destroys a 3x3x10 area in the direction placed (4 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Smelt&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Smelts all of the chems, ores, and fish in your inventory (one-time use) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favourites Crate ==&lt;br /&gt;
&lt;br /&gt;
[[File:FC.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Favourites Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler Sneakers&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Permanent Speed II, Speed Surge IV, Soulbound III, Unbreakable I, Climbing Boost I || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Stimulant Stew&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Provides Speed III-II, Invisibility, and Jump Boost IV, Bottomless I, Nourishing I, Soulbound III || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Legacy of Chuck&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Lure V, Luck of the Sea V, Mending I, Unbreaking X || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Space Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Low Gravity III, Feather Falling V, Protection IV, Unbreaking III || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Scuba Helmet&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Aquatic I, Night Vision I, Depth Strider III, Protection IV, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Endless Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Unbreakable I, Efficiency V || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| XL Speed Potion&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Speed II (1:30), Extra Large I (4 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Suicide Bomb Vest&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Self Detonate I (one-time use) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Chum Bucket&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Chum I (one-time use) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seasonal Crates==&lt;br /&gt;
&lt;br /&gt;
=== Summer Crate ===&lt;br /&gt;
&lt;br /&gt;
[[File:SUMC.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Summer Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler Speedo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Permanent Invisibility, Depth Strider IV, Drippy I, Aqua Launch I, Soulbound III, Unbreakable I || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Tough Tank Top&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking IV, Flex I, Soulbound II || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Pool Noodle&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Knockback IV, Blinding II, Soggy I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Beach Umbrella&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Slowfall I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Sandcastle Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sand Excavate I, Unbreakable I, Efficiency V || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Slippery Sandals&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soul Speed III, Unbreakable I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Sunscreen&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Fire Resistance (8:00), Extra Large I (4 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Janky Jetski&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Deployable boat with speed boost ability. Small chance to explode when boosting (6 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Fin&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click for a swimming boost (8 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Halloween Crate ===&lt;br /&gt;
&lt;br /&gt;
[[File:HalloweenCrate.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Halloween Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Mount&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soulbound III, Phantom Mount I, Evanescence I (speed increases with rankups /mounts) || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Cloak&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Unbreakable I, Ghostly I || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Web Slinger&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Sticky I, Soulbound I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Eye Mask&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Night Vision I, Peer I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Hex Shooter&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Piercing IV, Quick Charge III, Unbreaking III, Hex I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Cemetery Mausoleum &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use to claim an open mausoleum head at /warp cemetery (One-time use!) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Hood Haunter&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Select a neighborhood to haunt, and the next player to enter will get debuffed (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Cemetery Tombstone&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use to claim an open tombstone at /warp cemetery (One-time use!) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Bowl o' Candy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to a candy and get a boost of speed (10 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Holiday Crate===&lt;br /&gt;
&lt;br /&gt;
[[File:HolidayCrate.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Holiday Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Holiday Harvester&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune IV, Soulbound III, Harvester I, Unbreakable I || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Santa's Sack&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sack I, Soulbound II || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Krampus Claw&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Soulbound I, Pilfer I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Flurry Pick&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Unbreaking V, Haste I, Mining Boost II || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Reindeer Whip&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Whip I (8 Charges) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Snowglobe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Holiday Magic I (5 Charges) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Present Radar&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Holiday Radar I (8 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Mistletoe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Lovestruck I (5 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Hot Cocoa&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sugar Rush I (4 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawner Crate==&lt;br /&gt;
&lt;br /&gt;
[[File:SC.png|724px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Spawner Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Creeper Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Creeper Spawner || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Magma Cube Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Magma Cube Spawner || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Slime Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Slime Spawner || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Blaze Spawner || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Skeleton Spawner || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Zombie Spawner || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Spider Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Spider Spawner || Common&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Cave Spider Spawner || Common&lt;br /&gt;
|-&lt;br /&gt;
| Cow Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Cow Spawner || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Enchantments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Custom Enchantments&lt;br /&gt;
|-&lt;br /&gt;
| Telepathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When breaking a block or killing a mob, the dropped item will go directly into your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| Sift I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Has a chance to change lab purity blocks into other purity blocks, and drop purity items. (Sand, Gravel &amp;amp; Dirt)&lt;br /&gt;
|-&lt;br /&gt;
| Excavate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Mines a 3x3x2 area of blocks&lt;br /&gt;
|-&lt;br /&gt;
| Plow II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sneak and right-click on dirt to plow all dirt in a 5x5 square &lt;br /&gt;
|-&lt;br /&gt;
| Haste I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding the tool, you will have permanent Haste I&lt;br /&gt;
|-&lt;br /&gt;
| Haste II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding the tool, you will have permanent Haste II&lt;br /&gt;
|-&lt;br /&gt;
| Auto smelt&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Any smeltable blocks broken with the tool will be smelted when dropped&lt;br /&gt;
|-&lt;br /&gt;
| Speed I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Speed I&lt;br /&gt;
|-&lt;br /&gt;
| Speed II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Speed II&lt;br /&gt;
|-&lt;br /&gt;
| Nourishing&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When consumed, grants Invisibility, Jump Boost IV, and a few seconds of Speed III followed by Speed II&lt;br /&gt;
|-&lt;br /&gt;
| Bottomless&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Item can be used repeatedly, on a cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity III&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Jump Boost III&lt;br /&gt;
|-&lt;br /&gt;
| Aquatic&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Night Vision&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Night Vision&lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | The item will never lose durability&lt;br /&gt;
|-&lt;br /&gt;
| Extra Large&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | The potion can be consumed more than once&lt;br /&gt;
|-&lt;br /&gt;
| Self-Detonate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to ignite, and blow yourself up after four seconds, killing you and dealing damage to nearby players&lt;br /&gt;
|-&lt;br /&gt;
| Chum&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When used (right-click), doubles all fish caught for the next 20 minutes. Time stacks if another is used while one is active&lt;br /&gt;
|-&lt;br /&gt;
| Drippy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Creates drippy water particle effects around the wearer&lt;br /&gt;
|-&lt;br /&gt;
| Aqua Launch&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to launch in the direction you're facing. The launch is much more powerful when standing in water/lava or on ice&lt;br /&gt;
|-&lt;br /&gt;
| Soulbound I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 50% base* chance to keep the item on death ''Chance decreases if your killer is using a Materializer (Materialize enchantment)''&lt;br /&gt;
|-&lt;br /&gt;
| Soulbound II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 100% base* chance to keep the item on death ''Chance decreases if your killer is using a Materializer (Materialize enchantment)''&lt;br /&gt;
|-&lt;br /&gt;
| Soulbound III&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | The item will never drop on death&lt;br /&gt;
|-&lt;br /&gt;
| Flex&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to flex, granting yourself and nearby players Strength II and Resistance for a few seconds&lt;br /&gt;
|-&lt;br /&gt;
| Blinding&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When hitting a player with this item, there's a small chance that they will receive Blindness for a few seconds&lt;br /&gt;
|-&lt;br /&gt;
| Soggy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Moist sounds and wet particle effects are created when hitting something with this item&lt;br /&gt;
|-&lt;br /&gt;
| Slowfall&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding this item, you will receive Slow Falling&lt;br /&gt;
|-&lt;br /&gt;
| Sand Excavate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Has a chance to destroy sand in a 3x3x2 area around the block broken&lt;br /&gt;
|-&lt;br /&gt;
| Catalyze&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Instantly converts sugarcane to sugar or paper, melon slices to melon seeds, and pumpkins to pumpkin seeds. Has a charge level that must be sustained by farming while holding the item in your hand or offhand. The lower the charge, the less efficient the conversion is&lt;br /&gt;
|-&lt;br /&gt;
| Dash&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to dash forward, on a cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Molten Tackle&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Any cod and salmon caught with this rod will be cooked instantly&lt;br /&gt;
|-&lt;br /&gt;
| Conjure&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Increases the chances of a mini-boss spawning when you kill a mob in The Pit while using this weapon&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to plant ground crops (soulsand- or soil-based) in a 3x3 area around the right-clicked block, using seeds from your inventory&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Plants in a 5x5 area, and can similarly plant cocoa beans in a 5x5 area on jungle logs&lt;br /&gt;
|-&lt;br /&gt;
| Speed Surge III&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to get a few seconds of Speed III, on a cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Amorphous I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding this tool, press your swap hand key (default F) to transform the tool type between an Axe and a Hoe&lt;br /&gt;
|-&lt;br /&gt;
| Amorphous II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding this tool, press your swap hand key (default F) to transform the tool type between an Axe, Hoe, Pickaxe and Shovel&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Duty&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, you won't take damage ticks from cactus, sweet berries and magma blocks&lt;br /&gt;
|-&lt;br /&gt;
| Filling&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When consumed, grants extra saturation and a few seconds of Strength II and Regeneration I&lt;br /&gt;
|-&lt;br /&gt;
| Smuggle&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to open, granting 18 slots of extra inventory space that can be filled with chems for running&lt;br /&gt;
|-&lt;br /&gt;
| Heat Proof&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Lava Walker&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows the wearer to walk on lava by creating obsidian, similar to Frost Walker&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to grant yourself and nearby players Regeneration II for a few seconds&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, the damage you take from explosions is greatly reduced&lt;br /&gt;
|-&lt;br /&gt;
| High-Velocity&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Arrows shot with this bow will travel twice as fast, and twice as far&lt;br /&gt;
|-&lt;br /&gt;
| Materialize&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When killing a player with this item, any Curse of Vanishing items they have will drop instead of vanishing. Increases the odds of your victim's Soulbound I and Soulbound II items dropping&lt;br /&gt;
|-&lt;br /&gt;
| Aerodynamic&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, and gliding with an elytra, firework rockets will provide a greater boost&lt;br /&gt;
|-&lt;br /&gt;
| Experience&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When mining with this tool, there's a chance that additional EXP will drop from broken blocks&lt;br /&gt;
|-&lt;br /&gt;
| Froggy Fresh&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Luck, Water Breathing, and Jump Boost II. While wearing, creates froggy fresh particles around you and plays moist sounds when you jump. ''The luck enchantment does not effect game play''&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Mount&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to summon a skeleton horse mount, or left click to summon a zombie horse mount. While riding the mount, right-click to make yourself and the mount invisible for a few seconds, on a cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Invisibility, Speed I, and Jump Boost I. While wearing, creates smoke particles around the wearer&lt;br /&gt;
|-&lt;br /&gt;
| Sticky&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When attacking a player, has a chance to create a cobweb at their feet for a moment&lt;br /&gt;
|-&lt;br /&gt;
| Peer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to highlight nearby players&lt;br /&gt;
|-&lt;br /&gt;
| Hex&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When a player is shot with this, there's a small chance the order of items in their hotbar will be randomized&lt;br /&gt;
|-&lt;br /&gt;
| Soul Catcher&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Plays spooky particle effects and sounds while fishing&lt;br /&gt;
|-&lt;br /&gt;
| Decaying&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Has a chance to catch an extra fish while fishing, but breaks down quicker with use&lt;br /&gt;
|-&lt;br /&gt;
| Harvester&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Grants the Harvester ability, which doubles drops from crops while activated, which can be used in addition to auto-replant. Sneak + right-click to activate ability. Right-click to view charge. Farm crops while holding to recharge.&lt;br /&gt;
|-&lt;br /&gt;
| Sack&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to open, granting 9 slots of extra inventory space that can be filled with chems for running&lt;br /&gt;
|-&lt;br /&gt;
| Pilfer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When attacking a player, has a chance to make a random item in their inventory drop onto the ground&lt;br /&gt;
|-&lt;br /&gt;
| Mining Boost&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While mining with this item, there's a chance it will grant a few seconds of Haste II&lt;br /&gt;
|-&lt;br /&gt;
| Whip&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While riding a mount, right-click with this item to give the mount a few seconds of speed boost&lt;br /&gt;
|-&lt;br /&gt;
| Holiday Magic&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to make all nearby crops (within 10 blocks) instantly grow to maturity&lt;br /&gt;
|-&lt;br /&gt;
| Lovestruck&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When a player is hit with this item, there's a chance that both them and the attacker will get a few seconds of Resistance and Weakness&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Rush&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When consumed, grants a few minutes of Speed II and Jump Boost II&lt;br /&gt;
|-&lt;br /&gt;
| Stealth I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Hides your name from kill messages&lt;br /&gt;
|-&lt;br /&gt;
| Featherweight I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Chance to grant a burst of Haste II when attacking&lt;br /&gt;
|-&lt;br /&gt;
| Executionar I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 100% Chance to behead your victim&lt;br /&gt;
|-&lt;br /&gt;
| Synthesize II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Instantly converts chests of chems into compounds. Farm crops while holding to recharge.&lt;br /&gt;
|-&lt;br /&gt;
| Propel I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sneak to get a burst of dolphins grace&lt;br /&gt;
|-&lt;br /&gt;
| Restore I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | A one-time replacement if item breaks from durability loss&lt;br /&gt;
|-&lt;br /&gt;
| Heavy II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Gives the player mining fatigue&lt;br /&gt;
|-&lt;br /&gt;
| Glowing I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Gives the player night vision&lt;br /&gt;
|-&lt;br /&gt;
| Evanescence I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click while riding to make the mount and yourself invisible with speed for a few seconds&lt;br /&gt;
|-&lt;br /&gt;
| Climbing Boost I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sneak while climbing for a speed boost&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:GG.png&amp;diff=1779</id>
		<title>File:GG.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:GG.png&amp;diff=1779"/>
		<updated>2026-08-14T01:03:35Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:GG.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:GG.png&amp;diff=1778</id>
		<title>File:GG.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:GG.png&amp;diff=1778"/>
		<updated>2026-08-14T00:55:59Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:GG.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:TradeupInfo.png&amp;diff=1777</id>
		<title>File:TradeupInfo.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:TradeupInfo.png&amp;diff=1777"/>
		<updated>2026-08-14T00:40:57Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:TradeupInfo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:ScrapRates.png&amp;diff=1776</id>
		<title>File:ScrapRates.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:ScrapRates.png&amp;diff=1776"/>
		<updated>2026-08-14T00:40:25Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:ScrapRates.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:VC.png&amp;diff=1775</id>
		<title>File:VC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:VC.png&amp;diff=1775"/>
		<updated>2026-08-14T00:25:16Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:VC.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:TC.png&amp;diff=1774</id>
		<title>File:TC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:TC.png&amp;diff=1774"/>
		<updated>2026-08-14T00:25:01Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:TC.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SUMC.png&amp;diff=1773</id>
		<title>File:SUMC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SUMC.png&amp;diff=1773"/>
		<updated>2026-08-14T00:24:50Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:SUMC.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC4.png&amp;diff=1772</id>
		<title>File:SC4.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC4.png&amp;diff=1772"/>
		<updated>2026-08-14T00:24:27Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:SC4.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC3.png&amp;diff=1771</id>
		<title>File:SC3.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC3.png&amp;diff=1771"/>
		<updated>2026-08-14T00:24:10Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:SC3.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC2.png&amp;diff=1770</id>
		<title>File:SC2.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC2.png&amp;diff=1770"/>
		<updated>2026-08-14T00:23:57Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:SC2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC1.png&amp;diff=1769</id>
		<title>File:SC1.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC1.png&amp;diff=1769"/>
		<updated>2026-08-14T00:23:44Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:SC1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:MC.png&amp;diff=1768</id>
		<title>File:MC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:MC.png&amp;diff=1768"/>
		<updated>2026-08-14T00:23:29Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:MC.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:FC.png&amp;diff=1767</id>
		<title>File:FC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:FC.png&amp;diff=1767"/>
		<updated>2026-08-14T00:23:15Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:FC.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:DVC.png&amp;diff=1766</id>
		<title>File:DVC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:DVC.png&amp;diff=1766"/>
		<updated>2026-08-14T00:22:42Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:DVC.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC.png&amp;diff=1765</id>
		<title>File:SC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC.png&amp;diff=1765"/>
		<updated>2026-08-14T00:21:33Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Deszra uploaded a new version of File:SC.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:VC.png&amp;diff=1764</id>
		<title>File:VC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:VC.png&amp;diff=1764"/>
		<updated>2026-08-13T23:47:19Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:TC.png&amp;diff=1763</id>
		<title>File:TC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:TC.png&amp;diff=1763"/>
		<updated>2026-08-13T23:47:10Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SUMC.png&amp;diff=1762</id>
		<title>File:SUMC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SUMC.png&amp;diff=1762"/>
		<updated>2026-08-13T23:47:02Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC4.png&amp;diff=1761</id>
		<title>File:SC4.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC4.png&amp;diff=1761"/>
		<updated>2026-08-13T23:46:53Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC3.png&amp;diff=1760</id>
		<title>File:SC3.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC3.png&amp;diff=1760"/>
		<updated>2026-08-13T23:46:44Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC2.png&amp;diff=1759</id>
		<title>File:SC2.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC2.png&amp;diff=1759"/>
		<updated>2026-08-13T23:46:35Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC1.png&amp;diff=1758</id>
		<title>File:SC1.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC1.png&amp;diff=1758"/>
		<updated>2026-08-13T23:46:25Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:SC.png&amp;diff=1757</id>
		<title>File:SC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:SC.png&amp;diff=1757"/>
		<updated>2026-08-13T23:46:15Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:MC.png&amp;diff=1756</id>
		<title>File:MC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:MC.png&amp;diff=1756"/>
		<updated>2026-08-13T23:46:05Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:FC.png&amp;diff=1755</id>
		<title>File:FC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:FC.png&amp;diff=1755"/>
		<updated>2026-08-13T23:45:55Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:DVC.png&amp;diff=1754</id>
		<title>File:DVC.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:DVC.png&amp;diff=1754"/>
		<updated>2026-08-13T23:45:06Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Photo for use on the Crates page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Photo for use on the Crates page.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chems&amp;diff=1751</id>
		<title>Chems</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chems&amp;diff=1751"/>
		<updated>2026-07-22T21:27:41Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Corrected the Wheacobinide recipe's output&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MCLabs has several chem types, each with a different farming method and selling price. Understanding the creation process and price of each chem is the key to choosing which chem(s) to focus on. You can view the prices and historical prices for all chems in Spawn with /prices, or view the [https://docs.google.com/spreadsheets/d/1cOKyTKjOaAdyBKyJy9654gPjT6aYkme-EMEfRZWazew/edit?usp=sharing Chem Prices spreadsheet].&lt;br /&gt;
&lt;br /&gt;
If you're looking for the '''former names of chems''', you can still find them [https://labs-mc.com/wiki/Archived_Pages#Legacy_Chem_Names_and_Tables here]!&lt;br /&gt;
== Raw Chems ==&lt;br /&gt;
Raw chems are the vanilla Minecraft crops that are harvested. Some harvested items require one step of crafting to turn into the raw chem item, but most can be sold directly after harvesting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Raw Chems&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| Chem Name&lt;br /&gt;
| Minecraft Name&lt;br /&gt;
|-&lt;br /&gt;
| Wheatium&lt;br /&gt;
| Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Potatium&lt;br /&gt;
| Potato&lt;br /&gt;
|-&lt;br /&gt;
| Carrotenium&lt;br /&gt;
| Carrot&lt;br /&gt;
|-&lt;br /&gt;
| Nethwartium&lt;br /&gt;
| Nether Wart&lt;br /&gt;
|-&lt;br /&gt;
| Cocobium&lt;br /&gt;
| Cocoa Beans&lt;br /&gt;
|-&lt;br /&gt;
| Betronium&lt;br /&gt;
| Beetroot&lt;br /&gt;
|-&lt;br /&gt;
| Chorufrium&lt;br /&gt;
| Chorus Fruit&lt;br /&gt;
|-&lt;br /&gt;
| Cactium&lt;br /&gt;
| Green Dye&lt;br /&gt;
|-&lt;br /&gt;
| Melonium&lt;br /&gt;
| Melon Seeds&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkonium&lt;br /&gt;
| Pumpkin Seeds&lt;br /&gt;
|-&lt;br /&gt;
| Paprium&lt;br /&gt;
| Paper&lt;br /&gt;
|-&lt;br /&gt;
| Sugrium&lt;br /&gt;
| Sugar&lt;br /&gt;
|-&lt;br /&gt;
| Globerrium&lt;br /&gt;
| Glow Berries&lt;br /&gt;
|-&lt;br /&gt;
| Sweeberrium&lt;br /&gt;
| Sweet Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Manual Chems ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Manual Chems&lt;br /&gt;
|-&lt;br /&gt;
| Wheatium&lt;br /&gt;
|-&lt;br /&gt;
| Betronium&lt;br /&gt;
|-&lt;br /&gt;
| Carrotenium&lt;br /&gt;
|-&lt;br /&gt;
| Potatium&lt;br /&gt;
|-&lt;br /&gt;
| Nethwartium&lt;br /&gt;
|-&lt;br /&gt;
| Cocobium&lt;br /&gt;
|-&lt;br /&gt;
| Sweeberrium&lt;br /&gt;
|-&lt;br /&gt;
| Chorufrium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Automatic Chems ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Automatic Chems&lt;br /&gt;
|-&lt;br /&gt;
| Cactium&lt;br /&gt;
|-&lt;br /&gt;
| Melonium&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkonium&lt;br /&gt;
|-&lt;br /&gt;
| Globerrium&lt;br /&gt;
|-&lt;br /&gt;
| Sugrium&lt;br /&gt;
|-&lt;br /&gt;
| Paprium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processed Chems &amp;amp; Non-Chem Ingredients ==&lt;br /&gt;
Processed chems are raw chems that take one more step to process. This can be either in the form of smelting a raw chem, or crafting it with a non-chem item. There are also some non-chem ingredients that cannot be sold, but are required for some combinations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Processed Chems &amp;amp; Non-Chem Ingredients&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| Chem Name&lt;br /&gt;
| How to Get&lt;br /&gt;
|-&lt;br /&gt;
| Cactinide&lt;br /&gt;
| Craft Green Dye with Bone Meal&lt;br /&gt;
|-&lt;br /&gt;
| Cocobinide&lt;br /&gt;
| Smelt Cocoa Beans&lt;br /&gt;
|-&lt;br /&gt;
| Chorufrinide&lt;br /&gt;
| Smelt Chorus Fruit&lt;br /&gt;
|-&lt;br /&gt;
| Potatinide&lt;br /&gt;
| Smelt Potato&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chem Combinations ==&lt;br /&gt;
Chem combinations are custom items that result from the combination of two or more chems. Chem combinations can be crafted in a crafting table, or made quicker in '''/lab''' (starting at Bioengineer rank).&lt;br /&gt;
&lt;br /&gt;
Chem combinations are always quicker to sell, and are worth more than the sum of the prices of their parts. The prices of combinations are based on the prices of the ingredients and their ratios, and may also have a small price boost for extra steps like smelting and requiring ingredients that are combos.&lt;br /&gt;
&lt;br /&gt;
Some combinations are more difficult to make than others. The Chem Lab gives each combination a difficulty rating out of 5.&lt;br /&gt;
* Difficulty levels of 1-2 are considered &amp;quot;Beginner Chem Combinations&amp;quot;. These are made of chems that are easy to farm, and the crafting is simple. &lt;br /&gt;
* Difficulty levels of 3-4 are considered &amp;quot;Intermediate Chem Combinations&amp;quot;. These can be more difficult to farm and craft, but usually sell for more.&lt;br /&gt;
* A difficulty level of 5 is considered an &amp;quot;Advanced Chem Combination&amp;quot;. These take multiple ingredients and may have multiple steps to obtain the final product, and are often the most valuable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Chem Lab Outputs&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| Formula Name&lt;br /&gt;
| Ingredients&lt;br /&gt;
| Result&lt;br /&gt;
| Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Sugcarronide&lt;br /&gt;
| 1x Sugrium&amp;lt;br /&amp;gt;1x Carrotenium&lt;br /&gt;
| 1x Sugcarronide&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Wheacactinide&lt;br /&gt;
| 1x Wheatium&amp;lt;br /&amp;gt;3x Cactium&lt;br /&gt;
| 2x Wheacactinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Cartatonide&lt;br /&gt;
| 1x Carrotenium&amp;lt;br /&amp;gt;1x Potatium&lt;br /&gt;
| 1x Cartatonide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Wheasugrinide&lt;br /&gt;
| 1x Wheatium&amp;lt;br /&amp;gt;3x Sugrium&lt;br /&gt;
| 2x Wheasugrinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Betromelonide&lt;br /&gt;
| 2x Betronium&amp;lt;br /&amp;gt;3x Melonium&lt;br /&gt;
| 2x Betromelonide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Melcobinide&lt;br /&gt;
| 2x Melonium&amp;lt;br /&amp;gt;1x Cocobinide&lt;br /&gt;
| 1x Melcobinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Wheacobinide&lt;br /&gt;
| 1x Wheatium&amp;lt;br /&amp;gt;3x Cocobium&lt;br /&gt;
| 2x Wheacobinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Cactatonate&lt;br /&gt;
| 3x Cactium&amp;lt;br /&amp;gt;2x Potatium&lt;br /&gt;
| 2x Cactatonate&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Papcactinide&lt;br /&gt;
| 3x Paprium&amp;lt;br /&amp;gt;2x Cactium&lt;br /&gt;
| 2x Papcactinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Chowartusite&lt;br /&gt;
| 3x Nethwartium&amp;lt;br /&amp;gt;1x Chorufrinide&lt;br /&gt;
| 2x Chowartusite&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Chorumpkinate&lt;br /&gt;
| 4x Raw Pumpkonium&amp;lt;br /&amp;gt;1x Chorufrinide&lt;br /&gt;
| 2x Chorumpkinate&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Chorberrium&lt;br /&gt;
| 1x Chorufrinide&amp;lt;br /&amp;gt;3x Sweeberrium&lt;br /&gt;
| 2x Chorberrium&lt;br /&gt;
| 5/5&lt;br /&gt;
|-&lt;br /&gt;
| Copaprinide&lt;br /&gt;
| 2x Cocobium&amp;lt;br /&amp;gt;3x Paprium&lt;br /&gt;
| 2x Copaprinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Glocarronide&lt;br /&gt;
| 1x Globerrium&amp;lt;br /&amp;gt;3x Carrotenium&lt;br /&gt;
| 2x Glocarronide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Glocobinide&lt;br /&gt;
| 1x Globerrium&amp;lt;br /&amp;gt;3x Cocobinide&lt;br /&gt;
| 2x Glocobinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Glompkinide&lt;br /&gt;
| 1x Globerrium&amp;lt;br /&amp;gt;3x Raw Pumpkonium&lt;br /&gt;
| 2x Glompkinide&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Glorootinide&lt;br /&gt;
| 3x Globerrium&amp;lt;br /&amp;gt;1x Betronium&lt;br /&gt;
| 2x Glorootinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Melpotinide&lt;br /&gt;
| 3x Melonium&amp;lt;br /&amp;gt;2x Potatium&lt;br /&gt;
| 2x Melpotinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Papwartinide&lt;br /&gt;
| 3x Paprium&amp;lt;br /&amp;gt;2x Nethwartium&lt;br /&gt;
| 2x Papwartinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Pumpsugrinide&lt;br /&gt;
| 1x Raw Pumpkonium&amp;lt;br /&amp;gt;1x Sugrium&lt;br /&gt;
| 2x Pumpsugrinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Pumpwartinide&lt;br /&gt;
| 1x Raw Pumpkonium&amp;lt;br /&amp;gt;1x Nethwartium&lt;br /&gt;
| 1x Pumpwartinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Sweemelonide&lt;br /&gt;
| 2x Sweeberrium&amp;lt;br /&amp;gt;3x Melonium&lt;br /&gt;
| 2x Sweemelonide&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Sweepaprinide&lt;br /&gt;
| 2x Sweeberrium&amp;lt;br /&amp;gt;3x Paprium&lt;br /&gt;
| 2x Sweepaprinide&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Whearootinide&lt;br /&gt;
| 3x Wheatium&amp;lt;br /&amp;gt;3x Betronium&lt;br /&gt;
| 2x Whearootinide&lt;br /&gt;
| 5/5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Crates&amp;diff=1749</id>
		<title>Crates</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Crates&amp;diff=1749"/>
		<updated>2026-07-15T15:07:37Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Updating rewards and drop chances for the voter, deluxe voter, and prestige crates!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The crates are a big part of MCLabs! Crates are available throughout the duration of the season &amp;amp; are released periodically. Shop the [https://store.labs-mc.com/ Store]!  You can find the details of the items going forward on this wiki page. Most of the crate items have [[#Custom Enchantments]] that are listed at the bottom of this guide. These crates &amp;amp; items can all be viewed in game with '''/warp crates'''&lt;br /&gt;
&lt;br /&gt;
Obtain keys for crates with '''/buy''', '''/vshop''', or '''/bshop'''&lt;br /&gt;
&lt;br /&gt;
Scrap crate items to craft new keys with '''/scrap'''! &lt;br /&gt;
&lt;br /&gt;
''Note: Items that contain a lore (ie: Unboxed By ChickenChit!) must be pruned with '''/prune''' before being able to /scrap!'' &lt;br /&gt;
&lt;br /&gt;
The command '''/scrap all''' or '''/prune all''' can do your whole inventory at once.&lt;br /&gt;
[[File:ScrapRates.png|200px|thumb|right|Scrap Rates]]&lt;br /&gt;
&lt;br /&gt;
Trade-Up crate items to a higher tier with '''/tradeup'''!&lt;br /&gt;
[[File:TradeupInfo.png|200px|thumb|right|Tradeup Info]]&lt;br /&gt;
&lt;br /&gt;
Merge consumable item charges together with '''/merge'''! To merge consumable items, hold one or more in your main hand, and optionally in your off-hand as well.&lt;br /&gt;
&lt;br /&gt;
==Jacked-Up Odds==&lt;br /&gt;
Every roll (every time you use a key on a crate) increases your odds of unboxing a Rare+ item among all crates!&lt;br /&gt;
Left-click on a crate in-game, and click on the first '''exceedingly rare''' item in the crate to see your jacked-up odds! Hover over each unopened chest in the GUI to see what roll you're on! The unopened chest will show your next crate roll chance %. You can also see super rare, very rare, rare, uncommon &amp;amp; common roll chance if you click on the respective item in the GUI.&lt;br /&gt;
&lt;br /&gt;
==Voter Crate==&lt;br /&gt;
Vote Crate Keys are obtainable by '''/vote''' in-game or https://labs-mc.com/vote/&lt;br /&gt;
&lt;br /&gt;
[[File:VoteCrate2.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Voter Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Short Description&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| Deluxe Voter Crate Key&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use in /spawn or at /warp crates || 0.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Spawners can be used in /ow, /uw, and /raid || 0.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Spawners can be used in /ow, /uw, and /raid || 0.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Farming Access (90m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 90 minutes of /efarm access || 0.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 20 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use /redeem while in /spawn || 1.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 EXP&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Experience to use on enchanting || 1.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Tag Key Crate Key&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use at /warp crates || 1.9% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Voter Armor Set&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection III, Unbreaking II || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Voter Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency IV, Unbreaking II || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Voter Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency IV, Unbreaking II || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Voter Axe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency IV, Unbreaking II || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Farming Access (60m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 60 minutes of /efarm access || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Vote Tokens x3&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 3 Vote Tokens, use in /vshop || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 300 EXP&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Experience to use on enchanting || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Rockets x2&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 2 Pocket Rockets that propel you in /spawn || 2.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Mount Rental Coupon (15m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 15 minute mount rental, use /mounts ''(right-click to redeem)'' || 3.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 10 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use /redeem while in /spawn || 3.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Hoppers x2&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 2 Regular hoppers || 3.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1 Vote Token&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 1 Vote Tokens, use in /vshop || 3.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Grow x4&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 4 Insta-Grows that grow nearby crops || 4.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 5 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use /redeem while in /spawn || 4.8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Crate Scrap x3&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use 12 of these to get a crate key with /scrap || 5.7% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $7,500&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-Game Currency || 6.7% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 150 EXP&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Experience to use on enchanting || 6.7% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Grow x2&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 2 Insta-Grows that grow nearby crops || 7.6% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $3,000&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-game money || 7.6% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Invisibility (12m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | A Potion of Invisibility that lasts 12 minutes || 7.6% Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deluxe Voter Crate==&lt;br /&gt;
Deluxe Voter Crate Keys are obtainable from the Voter Crate or with 3 Voter Keys combined together with '''/convert''' in-game!&lt;br /&gt;
&lt;br /&gt;
[[File:DeluxeVoteCrate2.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Deluxe Voter Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Short Description&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| 50 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use with /redeem while in /spawn || 1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Crate Key&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use at /warp crates || 1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Deluxe Voter Armor Set&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking III || 1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Deluxe Voter Sword&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Fire Aspect II, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Voter Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Voter Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Voter Axe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| (Your IGN)'s Voter Bow&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Power V, Punch II, Infinity, Mending, Unbreaking III || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Mount Rental Coupon (60m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 60 minute mount rental, use /mounts ''(right-click to redeem)'' || 2% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Hoppers x5&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 5 Regular hoppers || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1500 EXP&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Experience to use on enchanting || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Vote Tokens x10&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 10 Vote Tokens, use in /vshop || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $75,000&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-game money || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Spawners can be used in /ow, /uw, and /raid || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Spawners can be used in /ow, /uw, and /raid || 3% Chance&lt;br /&gt;
|-&lt;br /&gt;
| 35 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use /redeem while in /spawn || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Hoppers x3&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 3 Regular hoppers || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Gold Apples x2&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 2 &amp;quot;notch apples&amp;quot; || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Farming Access (120m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 120 minutes of /efarm access || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Tag Key Crate Key&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use at /warp crates || 4% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Grow x8&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 8 Insta-Grows that grow nearby crops || 5% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $50,000&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-game money || 5% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Vote Tokens x5&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 5 Vote Tokens, use in /vshop || 6% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Mount Rental Coupon (30m)&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 30 minute mount rental, use /mounts ''(right-click to redeem)'' || 7% Chance&lt;br /&gt;
|-&lt;br /&gt;
|  25 mcMMO Credits&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use with /redeem while in /spawn || 7% Chance&lt;br /&gt;
|-&lt;br /&gt;
| $25,000&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | In-game money || 8% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Grow x4&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 4 Insta-Grows that grow nearby crops || 8% Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prestige Crate ==&lt;br /&gt;
&lt;br /&gt;
[[File:PrestigeCrate.png]]&lt;br /&gt;
&lt;br /&gt;
Prestige Keys can be obtained by completing a prestige in-game! All prestige gear includes a lore section with your IGN on it. You can view the [[Ranks]] page or type '''/prestige''' in-game for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Prestige Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Odds&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Helmet&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Unbreaking IV, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Chest&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Unbreaking IV, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Leggings&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Unbreaking IV, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Unbreaking IV, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Sword&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness VI, Fire Aspect II, Unbreaking III, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Bow&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Power VI, Flame, Unbreaking IV, Infinity, Soulbound I || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency VI, Fortune III, Unbreaking IV, Mending, Soulbound II || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency VI, Fortune III, Unbreaking IV, Mending, Soulbound II || 11.1% Chance&lt;br /&gt;
|-&lt;br /&gt;
| Prestige Axe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency VI, Fortune III, Unbreaking IV, Mending, Soulbound II || 11.1% Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supply Crates==&lt;br /&gt;
&lt;br /&gt;
===Supply Crate I===&lt;br /&gt;
&lt;br /&gt;
[[File:SupplyCrateI.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate I&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Herbalizer Mk. II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Fortune IV, Efficiency IV, Telepathy, Herbalist II, Plow II, Amorphous I, Soulbound III || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Running Shoes&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking III, Speed I, Speed Surge III || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Paxel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Telepathy I, Unbreakable I, Amorphous II || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Rapier&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Featherweight I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Headsman's Halberd&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Executionar I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Work Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Feather Falling IV, Unbreaking V, Heavy Duty I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Disposable Plow&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Plow II || Common&lt;br /&gt;
|-&lt;br /&gt;
| XL Strength Potion&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Extra Large I (4 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Gourmet Steak&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Filling I (8 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supply Crate II===&lt;br /&gt;
&lt;br /&gt;
[[File:SupplyCrateII.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate II&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler Satchel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Smuggle I, Soulbound III (can only use one satchel at a time in inventory) || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Mob Overkiller&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Smite VII, Bane of Arthropods VII, Looting IV, Sharpness III, Unbreaking III, Soulbound II || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Lava Walkers&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Heat Proof I, Lava Walker I, Protection IV, Unbreaking III || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Medic Chestplate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Medic I, Protection IV, Unbreaking III || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Endless Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Unbreakable I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Compound Bow&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Flame, Infinity, Power V, Unbreaking III, High-Velocity I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| XL Invisibility Potion&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Extra Large I (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Smelling Salts&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Resets all mcMMO cooldowns || Common&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Bomb&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Creates a smoke screen that discombobulates nearby players (3 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Crate III ===&lt;br /&gt;
&lt;br /&gt;
[[File:SupplyCrateIIIUPDATED.png]]&lt;br /&gt;
[[File:GG.png|200px|thumb|right| Geo Generator: /gg in-game]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate III&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Geo Generator&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soulbound III - Generates any block in a custom pattern. (More info with /gg in-game) || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Vacuum Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Unbreakable I (Picks up items within a 4 block radius) || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Materializer &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Rematerialize I, Soulbound II, Telepathy I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Climbing Cleats&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Unbreakable I, Climbing Boost I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune III, Unbreaking III, Experience I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Frog Leggings&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Froggy Fresh I, Lucky I, Unbreakable I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Chaff Compactor&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click a chest to convert contents into chaff pellets. Chaff pellets can be used as fuel (7 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Splash Potion of Visibility&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Makes victims visible for a short time (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Whetstone&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click in your hand to repair item in your off-hand (3 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Crate IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:SupplyCrate_IV.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate IV&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Handheld Beacon&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soulbound III - Applies up to 2 effects to yourself and others nearby while held. Includes exclusive effects like Haste III, Invisibility &amp;amp; Fire Resistance || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Dash Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking III, Dash I || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Fish Fryer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Lure IV, Unbreaking V, Molten Tackle I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Summoning Sword&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness IV, Smite IV, Unbreaking IV, Conjure I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Vacuum Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Telepathy I, Efficiency V, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Vacuum Shovel, &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Telepathy I, Efficiency V, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Caltops&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to deploy a temporary trap that slows players and mounts (5 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| EXP Juice&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Grants a bonus to all mcMMO EXP for 20 minutes (One time use) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Bag o' Bait&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While in your off-hand, increases your chances of catching rare fish (10 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply Crate V ===&lt;br /&gt;
&lt;br /&gt;
[[File:SupplyCrateV2025.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate V&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Chemist Catalyst&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Catalyze I, Soulbound III || Exceedingly Rare  &lt;br /&gt;
|-&lt;br /&gt;
| Sifty Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Sift I, Unbreakable I || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Value Volumizer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soulbound I (While in your inventory, grants a 2% boost to chem selling prices. Boost stacks up to 20%) || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Propellor Pants&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Propel I, Unbreakable I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist Helmet&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking III, Demolitionist I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Beckoning Bell&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Summons the traveling dealer to a random location. Right-click to activate (One-time use!) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Sopping Sponge&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soaks up lava in a large radius (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Brightener&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Makes the nearest chem bounty glow, visible to everyone nearby (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Prison Pocket&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When arrested, 20% of your chems will be kept (One-time use!) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supply Crate VI===&lt;br /&gt;
&lt;br /&gt;
[[File:SupplyCrateVI2.png]]&lt;br /&gt;
[[File:CCO.png|200px|thumb|right| Compound Constructor: /CCO in-game]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Supply Crate VI&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Compound Constructor&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Synthesize II, Soulbound III || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Cook's Cap&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, instantly cooks any fish caught. || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Sparing Smelter&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Increased Fuel Efficiency || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Skull Saver&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Prevents your head from dropping on death || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Glass Blower&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Instantly breaks glass type blocks || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Stealthy Stiletto &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness IX, Unbreaking V, Stealth I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Ore Extractor&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Collects all ores in a 9 block radius (One-time use! || Common&lt;br /&gt;
|-&lt;br /&gt;
| Slate Softener&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Turns all deepslate in a 6 block radius to stone (5 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Boat Paddle&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to propel your boat forward. || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tool Crate ==&lt;br /&gt;
&lt;br /&gt;
[[File:ToolCrate.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Tool Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Jackhammer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Excavate II, Haste II, Restore I, Heavy II, Glowing I, Efficiency VI, Fortune III, Unbreaking X, Soulbound III || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Farmer's Friend&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Plow II, Herbalist I, Unbreakable I || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Drill&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Haste II, Restore I, Glowing I, Efficiency V, Unbreaking V || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Cocobinator &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Telepathy I, Efficiency V, Fortune III, Unbreakable I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Molten Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Auto Smelt I, Glowing I, Efficiency V, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Molten Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Auto Smelt I, Glowing I, Efficiency V, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Ore Magnet&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Locates nearest ore of your choice (5 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Mining Charge&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Destroys a 3x3x10 area in the direction placed (4 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Insta-Smelt&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Smelts all of the chems, fish and ores in your inventory (One-Time use!) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favourites Crate ==&lt;br /&gt;
&lt;br /&gt;
[[File:FavouritesCrate.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Favourites Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler Sneakers&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Speed II, Speed Surge IV, Unbreakable I, Soulbound III || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Stimulant Stew&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Bottomless I, Nourishing I, Soulbound III || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Legacy of Chuck&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Lure V, Luck of the Sea V, Mending I, Unbreaking X || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Space Boots&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Low Gravity III, Feather Falling V, Protection IV, Unbreaking III || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Scuba Helmet&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Aquatic I, Night Vision I, Depth Strider III, Protection IV, Unbreaking III || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Endless Pickaxe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Unbreakable I, Efficiency V || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| XL Speed Potion&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Speed II (4 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Suicide Bomb Vest&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Self Detonate I (One time use!) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Chum Bucket&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Chum I (One time use!) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Seasonal Crates==&lt;br /&gt;
&lt;br /&gt;
=== Summer Crate ===&lt;br /&gt;
&lt;br /&gt;
[[File:SummerCrate.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Summer Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler Speedo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Depth Strider IV, Drippy I, Aqua Launch I, Soulbound III, Unbreakable I || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Tough Tank Top&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection IV, Unbreaking IV, Flex I, Soulbound II || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Pool Noodle&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Knockback IV, Blinding II, Soggy I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Beach Umbrella&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Slowfall I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Sandcastle Shovel&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sand Excavate I, Unbreakable I, Efficiency V || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Slippery Sandals&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soul Speed III, Unbreakable I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Sunscreen&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Extra Large I (Fire Resistance 8:00) 4 Charges || Common&lt;br /&gt;
|-&lt;br /&gt;
| Janky Jetski&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Deployable boat with speed boost ability. Small chance to explode when boosting (6 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Fin&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click for a swimming boost (8 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Halloween Crate ===&lt;br /&gt;
&lt;br /&gt;
[[File:HalloweenCrate.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Halloween Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Mount&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Soulbound III, Phantom Mount I, Evanescence I (speed increases with rankups /mounts) || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Cloak&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Unbreakable I, Ghostly I || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Web Slinger&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Sticky I, Soulbound I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Eye Mask&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Protection V, Night Vision I, Peer I || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Hex Shooter&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Piercing IV, Quick Charge III, Unbreaking III, Hex I || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Cemetery Mausoleum &lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use to claim an open mausoleum head at /warp cemetery (One-time use!) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Hood Haunter&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Select a neighborhood to haunt, and the next player to enter will get debuffed (3 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Cemetery Tombstone&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Use to claim an open tombstone at /warp cemetery (One-time use!) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Bowl o' Candy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to a candy and get a boost of speed (10 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Holiday Crate===&lt;br /&gt;
&lt;br /&gt;
[[File:HolidayCrate.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Holiday Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Holiday Harvester&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Fortune IV, Soulbound III, Harvester I, Unbreakable I || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Santa's Sack&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sack I, Soulbound II || Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Krampus Claw&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sharpness V, Unbreaking III, Soulbound I, Pilfer I || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Flurry Pick&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Efficiency V, Unbreaking V, Haste I, Mining Boost II || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Reindeer Whip&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Whip I (8 Charges) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Snowglobe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Holiday Magic I (5 Charges) || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Present Radar&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Holiday Radar I (8 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Mistletoe&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Lovestruck I (5 Charges) || Common&lt;br /&gt;
|-&lt;br /&gt;
| Hot Cocoa&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sugar Rush I (4 Charges) || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawner Crate==&lt;br /&gt;
&lt;br /&gt;
[[File:SpawnerCrate.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Spawner Crate&lt;br /&gt;
|-&lt;br /&gt;
! Crate Item&lt;br /&gt;
! Description &amp;amp; Enchantments&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Creeper Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Creeper Spawner || Exceedingly Rare&lt;br /&gt;
|-&lt;br /&gt;
| Magma Cube Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Magma Cube Spawner|| Super Rare&lt;br /&gt;
|-&lt;br /&gt;
| Slime Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Slime Spawner || Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Blaze Spawner || Rare&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Skeleton Spawner || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Zombie Spawner || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Spider Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Spider Spawner || Common&lt;br /&gt;
|-&lt;br /&gt;
| Cave Spider Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Cave Spider Spawner || Common&lt;br /&gt;
|-&lt;br /&gt;
| Cow Spawner&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Upgradable Cow Spawner || Common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Enchantments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Custom Enchantments&lt;br /&gt;
|-&lt;br /&gt;
| Telepathy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When breaking a block or killing a mob, the dropped item will go directly into your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| Sift I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Has a chance to change lab purity blocks into other purity blocks, and drop purity items. (Sand, Gravel &amp;amp; Dirt)&lt;br /&gt;
|-&lt;br /&gt;
| Excavate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Mines a 3x3x2 area of blocks&lt;br /&gt;
|-&lt;br /&gt;
| Plow II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sneak and right-click on dirt to plow all dirt in a 5x5 square &lt;br /&gt;
|-&lt;br /&gt;
| Haste I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding the tool, you will have permanent Haste I&lt;br /&gt;
|-&lt;br /&gt;
| Haste II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding the tool, you will have permanent Haste II&lt;br /&gt;
|-&lt;br /&gt;
| Auto smelt&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Any smeltable blocks broken with the tool will be smelted when dropped&lt;br /&gt;
|-&lt;br /&gt;
| Speed I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Speed I&lt;br /&gt;
|-&lt;br /&gt;
| Speed II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Speed II&lt;br /&gt;
|-&lt;br /&gt;
| Nourishing&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When consumed, grants Invisibility, Jump Boost IV, and a few seconds of Speed III followed by Speed II&lt;br /&gt;
|-&lt;br /&gt;
| Bottomless&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Item can be used repeatedly, on a cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity III&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Jump Boost III&lt;br /&gt;
|-&lt;br /&gt;
| Aquatic&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Night Vision&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Night Vision&lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | The item will never lose durability&lt;br /&gt;
|-&lt;br /&gt;
| Extra Large&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | The potion can be consumed more than once&lt;br /&gt;
|-&lt;br /&gt;
| Self-Detonate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to ignite, and blow yourself up after four seconds, killing you and dealing damage to nearby players&lt;br /&gt;
|-&lt;br /&gt;
| Chum&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When used (right-click), doubles all fish caught for the next 20 minutes. Time stacks if another is used while one is active&lt;br /&gt;
|-&lt;br /&gt;
| Drippy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Creates drippy water particle effects around the wearer&lt;br /&gt;
|-&lt;br /&gt;
| Aqua Launch&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to launch in the direction you're facing. The launch is much more powerful when standing in water/lava or on ice&lt;br /&gt;
|-&lt;br /&gt;
| Soulbound I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 50% base* chance to keep the item on death ''Chance decreases if your killer is using a Materializer (Materialize enchantment)''&lt;br /&gt;
|-&lt;br /&gt;
| Soulbound II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 100% base* chance to keep the item on death ''Chance decreases if your killer is using a Materializer (Materialize enchantment)''&lt;br /&gt;
|-&lt;br /&gt;
| Soulbound III&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | The item will never drop on death&lt;br /&gt;
|-&lt;br /&gt;
| Flex&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to flex, granting yourself and nearby players Strength II and Resistance for a few seconds&lt;br /&gt;
|-&lt;br /&gt;
| Blinding&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When hitting a player with this item, there's a small chance that they will receive Blindness for a few seconds&lt;br /&gt;
|-&lt;br /&gt;
| Soggy&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Moist sounds and wet particle effects are created when hitting something with this item&lt;br /&gt;
|-&lt;br /&gt;
| Slowfall&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding this item, you will receive Slow Falling&lt;br /&gt;
|-&lt;br /&gt;
| Sand Excavate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Has a chance to destroy sand in a 3x3x2 area around the block broken&lt;br /&gt;
|-&lt;br /&gt;
| Catalyze&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Instantly converts sugarcane to sugar or paper, melon slices to melon seeds, and pumpkins to pumpkin seeds. Has a charge level that must be sustained by farming while holding the item in your hand or offhand. The lower the charge, the less efficient the conversion is&lt;br /&gt;
|-&lt;br /&gt;
| Dash&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to dash forward, on a cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Molten Tackle&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Any cod and salmon caught with this rod will be cooked instantly&lt;br /&gt;
|-&lt;br /&gt;
| Conjure&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Increases the chances of a mini-boss spawning when you kill a mob in The Pit while using this weapon&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to plant ground crops (soulsand- or soil-based) in a 3x3 area around the right-clicked block, using seeds from your inventory&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Plants in a 5x5 area, and can similarly plant cocoa beans in a 5x5 area on jungle logs&lt;br /&gt;
|-&lt;br /&gt;
| Speed Surge III&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to get a few seconds of Speed III, on a cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Amorphous I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding this tool, press your swap hand key (default F) to transform the tool type between an Axe and a Hoe&lt;br /&gt;
|-&lt;br /&gt;
| Amorphous II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While holding this tool, press your swap hand key (default F) to transform the tool type between an Axe, Hoe, Pickaxe and Shovel&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Duty&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, you won't take damage ticks from cactus, sweet berries and magma blocks&lt;br /&gt;
|-&lt;br /&gt;
| Filling&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When consumed, grants a few seconds of Strength II and Regeneration I&lt;br /&gt;
|-&lt;br /&gt;
| Smuggle&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to open, granting 18 slots of extra inventory space that can be filled with chems for running&lt;br /&gt;
|-&lt;br /&gt;
| Heat Proof&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Fire Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Lava Walker&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows the wearer to walk on lava by creating obsidian, similar to Frost Walker&lt;br /&gt;
|-&lt;br /&gt;
| Medic&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to grant yourself and nearby players Regeneration II for a few seconds&lt;br /&gt;
|-&lt;br /&gt;
| Demolitionist&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, the damage you take from explosions is greatly reduced&lt;br /&gt;
|-&lt;br /&gt;
| High-Velocity&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Arrows shot with this bow will travel twice as fast, and twice as far&lt;br /&gt;
|-&lt;br /&gt;
| Materialize&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When killing a player with this item, any Curse of Vanishing items they have will drop instead of vanishing. Increases the odds of your victim's Soulbound I and Soulbound II items dropping&lt;br /&gt;
|-&lt;br /&gt;
| Aerodynamic&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, and gliding with an elytra, firework rockets will provide a greater boost&lt;br /&gt;
|-&lt;br /&gt;
| Experience&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When mining with this tool, there's a chance that additional EXP will drop from broken blocks&lt;br /&gt;
|-&lt;br /&gt;
| Froggy Fresh&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Luck, Water Breathing, and Jump Boost II. While wearing, creates froggy fresh particles around you and plays moist sounds when you jump. ''The luck enchantment does not effect game play''&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Mount&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to summon a skeleton horse mount, or left click to summon a zombie horse mount. While riding the mount, right-click to make yourself and the mount invisible for a few seconds, on a cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, grants permanent Invisibility, Speed I, and Jump Boost I. While wearing, creates smoke particles around the wearer&lt;br /&gt;
|-&lt;br /&gt;
| Sticky&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When attacking a player, has a chance to create a cobweb at their feet for a moment&lt;br /&gt;
|-&lt;br /&gt;
| Peer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While wearing, sneak to highlight nearby players&lt;br /&gt;
|-&lt;br /&gt;
| Hex&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When a player is shot with this, there's a small chance the order of items in their hotbar will be randomized&lt;br /&gt;
|-&lt;br /&gt;
| Soul Catcher&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Plays spooky particle effects and sounds while fishing&lt;br /&gt;
|-&lt;br /&gt;
| Decaying&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Has a chance to catch an extra fish while fishing, but breaks down quicker with use&lt;br /&gt;
|-&lt;br /&gt;
| Harvester&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Grants the Harvester ability, which doubles drops from crops while activated, which can be used in addition to auto-replant. Sneak + right-click to activate ability. Right-click to view charge. Farm crops while holding to recharge.&lt;br /&gt;
|-&lt;br /&gt;
| Sack&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to open, granting 9 slots of extra inventory space that can be filled with chems for running&lt;br /&gt;
|-&lt;br /&gt;
| Pilfer&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When attacking a player, has a chance to make a random item in their inventory drop onto the ground&lt;br /&gt;
|-&lt;br /&gt;
| Mining Boost&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While mining with this item, there's a chance it will grant a few seconds of Haste II&lt;br /&gt;
|-&lt;br /&gt;
| Whip&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | While riding a mount, right-click with this item to give the mount a few seconds of speed boost&lt;br /&gt;
|-&lt;br /&gt;
| Holiday Magic&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click to make all nearby crops (within 10 blocks) instantly grow to maturity&lt;br /&gt;
|-&lt;br /&gt;
| Lovestruck&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When a player is hit with this item, there's a chance that both them and the attacker will get a few seconds of Resistance and Weakness&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Rush&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | When consumed, grants a few minutes of Speed II and Jump Boost II&lt;br /&gt;
|-&lt;br /&gt;
| Stealth I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Hides your name from kill messages&lt;br /&gt;
|-&lt;br /&gt;
| Featherweight I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Chance to grant a burst of Haste II when attacking&lt;br /&gt;
|-&lt;br /&gt;
| Executionar I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | 100% Chance to behead your victim&lt;br /&gt;
|-&lt;br /&gt;
| Synthesize II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Instantly converts chests of chems into compounds. Farm crops while holding to recharge.&lt;br /&gt;
|-&lt;br /&gt;
| Propel I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sneak to get a burst of dolphins grace&lt;br /&gt;
|-&lt;br /&gt;
| Restore I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | A one-time replacement if item breaks from durability loss&lt;br /&gt;
|-&lt;br /&gt;
| Heavy II&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Gives the player mining fatigue&lt;br /&gt;
|-&lt;br /&gt;
| Glowing I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Gives the player night vision&lt;br /&gt;
|-&lt;br /&gt;
| Evanescence I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Right-click while riding to make the mount and yourself invisible with speed for a few seconds&lt;br /&gt;
|-&lt;br /&gt;
| Climbing Boost I&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Sneak while climbing for a speed boost&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Tips_and_Tricks&amp;diff=1748</id>
		<title>Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Tips_and_Tricks&amp;diff=1748"/>
		<updated>2026-07-13T15:13:25Z</updated>

		<summary type="html">&lt;p&gt;Deszra: adding /seedbank tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Farming ==&lt;br /&gt;
[[File:Waterrange.png|thumb|250px|The range of water on farmland.]]&lt;br /&gt;
* To get a jump-start on producing chems, you can use '''/kit seeds''' and check the '''/seedbank''' to get a good amount of seeds to start a farm with.&lt;br /&gt;
* Dirt crops (Wheat, beetroot, carrots, potatoes, sweet berries, melons, pumpkins, and bamboo) all require a minimum light level of 9 in order to grow. If you can't plant your crops, first make sure that you have enough light. The following are the only types of crops that '''do not''' require any light to grow: Cactus, chorus flower, nether wart, glow berries, sugar cane, and cocoa beans.&lt;br /&gt;
* Be efficient with your water use. One water source block will hydrate farmland in a radius of four blocks. You don't need to have water next to each block of farmland. [https://i.imgur.com/GH7935l.png This example] is the most efficient use of water.&lt;br /&gt;
* Likewise, make sure to maximize the efficiency of water placement when farming sugar cane, as shown in [https://i.imgur.com/Otgq5cW.png this example].&lt;br /&gt;
* Take advantage of [[Auto-Replant and Extra Drops]] to maximize efficiency for manual chems.&lt;br /&gt;
* Level up your mcMMO Herbalism level to increase your chances of doubling crop drops.&lt;br /&gt;
&lt;br /&gt;
== Selling Chems ==&lt;br /&gt;
=== General Tips ===&lt;br /&gt;
* Always plan your routes, and have a backup route in case your route is blocked by police.&lt;br /&gt;
* Take advantage of speed and invisibility potions - police aren't allowed to use speed potions, so unless they have a mount or use their speed boost, you will always be faster than them.&lt;br /&gt;
* Waiting to sell your chems until a Chem Price Booster is active can be much more profitable, but it usually means there will be more police online.&lt;br /&gt;
* Take advantage of all of the spawn exits, don't just use the main front/side exits.&lt;br /&gt;
* Use F5/third person to look for police behind you without losing speed.&lt;br /&gt;
* Certain cops usually have regular camping spots - take note of where they like to camp so that you can plan the best route.&lt;br /&gt;
* Understand the abilities that police have. You can see police abilities on the [[Police]] article.&lt;br /&gt;
* Sounds can be used to your advantage. If you don't want sounds on, turn on subtitles.&lt;br /&gt;
* Prison can be very profitable, as its value rate never drops below 1.00x - but be cautious of other players, as PvP is enabled there!&lt;br /&gt;
=== Running ===&lt;br /&gt;
* When posting a runner job, take the price of the chem being sold into consideration. If you're posting higher-value chems, you can probably lower the cut. Likewise, post higher cuts for the lower-value chems.&lt;br /&gt;
* Tipping good runners is an effective way to keep them reliable and likely to run for you again.&lt;br /&gt;
* See [[Runners]] for more information on Running Chems.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Economy&amp;diff=1747</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Economy&amp;diff=1747"/>
		<updated>2026-07-13T15:03:21Z</updated>

		<summary type="html">&lt;p&gt;Deszra: removing parkour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MCLabs gameplay is highly economy-based. The server is focused around growing and selling chems, and using the money to progress through ranks and build new farms and bases. Below you will find the way that the economy is set up along with a multitude of miscellaneous ways to make extra money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Make Money ==&lt;br /&gt;
=== &amp;lt;b&amp;gt;Chem Career&amp;lt;/b&amp;gt; ===&lt;br /&gt;
==== Farming Chems ====&lt;br /&gt;
Farming chems is the best way to make money on MCLabs. You can view the items that are considered chems using '''/chems''', along with prices for the various chems in the same menu. When you have decided which chems you'd like to farm (a good place to start is finding a chem combination by clicking through the /chems menu that in your determination is easy enough to farm given its current value), you can begin by building a farm for that crop and harvesting it to obtain more chems!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: The growth rates of chems are boosted in Companies with company upgrades ('''/underworld''').''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Selling Chems ==== &lt;br /&gt;
Once you have enough chems, you need to successfully sell them in Spawn order to make money. To get to your first dealer, you can just follow the redstone trail at Spawn! There are also various other dealers that you can sell to for boosted percentages ('''/dealers'''). Prestige to unlock a higher selling point ([[Ranks]] for more information). You can also find the Traveling Dealer (view '''/compass''' in game to see where they will pop up next!), who moves around spawn for a 20% boost, or take the risk and sell at Prison for 20% boosted rates - however, be careful... PvP is enabled and someone may kill you and take your chems there!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: After finding the location of the dealer(s) initially, try to find various paths aside from the redstone trail that lead to them. There are many hidden paths, and utilizing these will help avoid the cops frisking you and taking your chems! Another useful tip is to shift + right-click to bypass the selling menu and instantly sell all the chems in your inventory to the dealer once you reach them!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Runners ====&lt;br /&gt;
''Refer to [[Running]] for more information on Runner Jobs''&lt;br /&gt;
&lt;br /&gt;
==== Raw Chems &amp;amp; Chem Combinations ====&lt;br /&gt;
''Refer to [[Chems]] for more information on Raw Chems and Chem Combinations''&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;b&amp;gt;Cop Career&amp;lt;/b&amp;gt; ===&lt;br /&gt;
==== Cop Summary ====&lt;br /&gt;
The Cop Career on MCLabs involves a different approach of &amp;quot;keeping the streets clean&amp;quot;, where you can chase and frisk players that are trying to sell their chems ('''/warp police'''). After obtaining the Smuggler rank, players are able to enroll into the Police force ('''/police enroll'''). Cops have a completely different set of ranks ('''/copranks'''), and get to work through them by catching other players and selling the confiscated chems.&lt;br /&gt;
&lt;br /&gt;
==== Frisking Players ====&lt;br /&gt;
''Refer to [[Police]] for more information on Frisking Players''&lt;br /&gt;
&lt;br /&gt;
==== Bounties ====&lt;br /&gt;
These are chests with chems inside, that spew out campfire embers. They are not specific to police, but they are fun to hunt for when players aren't running! Right-click them to collect the chems that are inside. '''/bounty track''' to track them!&lt;br /&gt;
&lt;br /&gt;
=== Raiding ===&lt;br /&gt;
''Raiding is not allowed in the [[Overworld]] or the [[Underworld]]. Please view [[Raid World]] for more information.''&lt;br /&gt;
&lt;br /&gt;
=== Investing ===&lt;br /&gt;
''Refer to the [[Stock Market]] for more information on investing''&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
Jobs are a great way to earn passive income. You can make money while mining, exploring, woodcutting, fishing, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: It's always a good idea to be in a job while doing other activities. For example, if you're mining out a farm, join the Quarrier job ('''/jobs join quarrier''').''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
View the available jobs with '''/jobs browse''', and join a job with '''/jobs join &amp;lt;job name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
''Refer to [[Player Shops]] for more information on Player Shops''&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Methods ===&lt;br /&gt;
==== Voting ====&lt;br /&gt;
Voting is the easiest way to make money on MCLabs. You can vote for the server every day by doing '''/vote''', or by going directly to the [http://mc-drugs.com/vote/ voting page], and voting on each link.&lt;br /&gt;
&lt;br /&gt;
Voting doesn't only earn you money, but also Vote Tokens, Voter Crate Keys, and more! Vote Tokens are a form of currency that can be used in '''/vshop'''.&lt;br /&gt;
&lt;br /&gt;
[[File:VoteToken.png|200px|thumb|right|Vote Token]]&lt;br /&gt;
&lt;br /&gt;
Along with the rewards for each vote, the top five voters each week and each month earn huge cash rewards@ Be sure to vote every day to become a top voter. There are also rewards for hitting voting milestones, which grant even more money, and some cosmetic chat tags. You can view all the rewards from voting with '''/vrewards'''.&lt;br /&gt;
&lt;br /&gt;
====Mini Events====&lt;br /&gt;
There will be 4 mini-events per day at random, but will always be at the start of a new hour. There will be a notification in-game 10 minutes before an event. The players with the highest scores at the end of the event will win prizes, including store credit, keys, booster fragments, money, and Event Points. Check out the [[Mini Events]] page for more information.&lt;br /&gt;
&lt;br /&gt;
====Auction House====&lt;br /&gt;
[[File:AuctionHouse.png|300px|]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''/ah sell &amp;lt;price&amp;gt;''' with the item you want to sell in your hand!&lt;br /&gt;
&lt;br /&gt;
The auction house ('''/ah''') allows you to sell to other players via a GUI. You unlock more selling slots by ranking up with the '''/rankup''' command, check out [[Ranks]] for more info. Be sure to also check out [[Rules]] to make sure you aren't selling something against the rules.&lt;br /&gt;
&lt;br /&gt;
====Trading====&lt;br /&gt;
If you want to trade items with players without worrying about the risk of being scammed (scamming is not allowed in any form), or just so you don't have to stop what you're doing because a friend needs an item, '''/trade''' is a great alternative and leaves out the middle-man. Trade in-game currency, experience or another item. Make sure you and the player you're trading with are in the same world.&lt;br /&gt;
&lt;br /&gt;
[[File:AH_Accept.gif]]&lt;br /&gt;
&lt;br /&gt;
Click Red Glass Panes to the left of the GUI to turn them into Green Glass Panes to confirm the trade.&lt;br /&gt;
&lt;br /&gt;
''Sunflower (Vote Token) represents item being traded''.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Farm_Rules&amp;diff=1746</id>
		<title>Farm Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Farm_Rules&amp;diff=1746"/>
		<updated>2026-07-13T15:01:14Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Updating to remain current, need to check against /farmrulestext in-game still.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Farms and Grinders ==&lt;br /&gt;
=== Banned Farm Designs ===&lt;br /&gt;
The following designs are not allowed under any circumstances.&lt;br /&gt;
# Farms that start/stop the flow of water, or create/remove water source blocks (e.g. using pistons, dispensers with water buckets, or placing water buckets) are not allowed under any circumstances.&lt;br /&gt;
# Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the Overworld. The exception to this rule is hoppers that are used for collecting fallen cactus.&lt;br /&gt;
# Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the Overworld.&lt;br /&gt;
# Automatic fish farms and fishing machines are not allowed under any circumstances.&lt;br /&gt;
# Automatic sweet berry farms that utilize foxes to harvest crops are not allowed under any circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Redstone and Auto-Farm Guidelines ===&lt;br /&gt;
Redstone devices like zero-tick farms, or any other redstone device which dupes or takes advantages of exploits are not allowed.&lt;br /&gt;
&lt;br /&gt;
The type of redstone devices that are allowed will change as the game changes. If your farm does not fall under any of these examples, but is causing significant lag it will still be disabled - build your farms with that in mind. Here are some general rules and suggestions to reduce lag on your farms:&lt;br /&gt;
&lt;br /&gt;
'''In the Underworld and Raid World, [[Chems#Automatic Chems|automatic chems]] are now harvested automatically when they &amp;quot;grow&amp;quot; and the harvested items go into your Company Chemtainer (/c ch)'''. See the advanced section at &amp;lt;code&amp;gt;/warp farmtutorial&amp;lt;/code&amp;gt; in-game for farm examples!&lt;br /&gt;
&lt;br /&gt;
# Flying machines are not allowed - instead, use [[Harvester|Harvesters]] ('''/harvester'''), which are faster and more efficient.&lt;br /&gt;
# Farms using harvesters ''must'':&lt;br /&gt;
#: '''*''' Be triggered using a Decay Timer / Despawn clock.&lt;br /&gt;
#: '''*''' Not trigger any harvesters more than once per timer trigger.&lt;br /&gt;
#: '''*''' Have no more than one type of farm per timer (e.g. you can't have both your bamboo and chorus fruit harvesters on the same clock).&lt;br /&gt;
# To help with performance, farms using harvesters ''should'':&lt;br /&gt;
#: '''*''' Use repeaters to add short delays between harvesters when possible.&lt;br /&gt;
#: '''*''' Split large farms of several hundred harvesters up into multiple timers.&lt;br /&gt;
# When using pistons, try to only set off the necessary amount to harvest, not an entire row.&lt;br /&gt;
# Do not spam pistons when harvesting. Pistons must go off only once.&lt;br /&gt;
# Detect grown crops with an observer instead of a timer, or have multiple timers with smaller sections so they do not activate at the same time.&lt;br /&gt;
# Reduce unnecessary light updates from redstone where possible.&lt;br /&gt;
# Automatic farms must pick up ''all'' items. They must not leave items floating on the ground. If your chest storage can't keep up, set up a [[Disposal Chest|disposal chest]]:&lt;br /&gt;
#: '''*''' Create a disposal chest by looking at a chest and using '''/disposalchest'''. Any items moved into this chest by a hopper will be deleted.&lt;br /&gt;
#: '''*''' Add a ''regular hopper'' leading into this chest, place a chest above the hopper, and add that chest as the last link in your [[Chunk hopper]].&lt;br /&gt;
&lt;br /&gt;
'''If you have a farm of any sort using [[Chunk hopper|Chunk hoppers]], set up [[Disposal Chest|Disposal chests]] and link your chunk hopper(s) to them.'''&lt;br /&gt;
&lt;br /&gt;
===Spawners===&lt;br /&gt;
Rules about mob grinders must generally follow the same guidelines as the redstone farms above: Do not spam pistons to kill mobs and make sure the farm has some form overflow protection if it gets too full to prevent lag.&lt;br /&gt;
&lt;br /&gt;
=== AFK Farming ===&lt;br /&gt;
Farms that can be &amp;quot;manually&amp;quot; harvested or planted while AFK will not be allowed. This notably includes the types of farms that let you hold your mouse button down and harvest crops while AFK, usually taking advantage of auto-replant and/or being moved around automatically. This includes, but is not limited to: Minecart harvesting &amp;amp; water stream harvesting (when the water pushes you around the farm). Even if you are at your computer, these types of farms are not allowed.&lt;br /&gt;
&lt;br /&gt;
==== Activity While Farming ====&lt;br /&gt;
You must have your game open and active at all times while farming '''manual''' crops. If an admin tries to contact you while you are farming manual crops and you do not respond, we must assume that you are using farming scripts or other tools that violate our farming rules.&lt;br /&gt;
&lt;br /&gt;
For example, using pedals or other additional input hardware for farming is common. This is allowed, but you must have the game open and active on at least one monitor while doing so, and must be paying enough attention to the game to respond when prompted by an admin or automated check system.&lt;br /&gt;
&lt;br /&gt;
===Overworld Farms===&lt;br /&gt;
Farms in the Overworld may only be manual. Automatic farms are not permitted in the Overworld, with the exception of automatic cactus farms, as they do not require redstone.&lt;br /&gt;
&lt;br /&gt;
== /farmrulestext ==&lt;br /&gt;
These are the rules as listed in-game when typing '''/farmrulestext'''&lt;br /&gt;
 - Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the Towny world.&lt;br /&gt;
 - Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the Towny world.&lt;br /&gt;
 - Hopper minecart collection systems are not allowed in the Towny world.&lt;br /&gt;
 - '''Cactus farms that use hoppers for collection are allowed, as long as they do not violate the above rules.'''&lt;br /&gt;
 - The farm types described above are completely allowed in the farm world (/farm)&lt;br /&gt;
 - Check which world you are currently in with /worldcheck&lt;br /&gt;
 - Farms that start/stop the flow of water, or create/remove water source blocks (e.g. using pistons, dispensers with water buckets, or placing water buckets) are not allowed under any circumstances.&lt;br /&gt;
 - Farms that can be manually harvested while AFK (e.g. holding down a button while being moved by water) are not allowed under any circumstances.&lt;br /&gt;
 - Farms that create a large amount of lighting updates, or unnecessary lighting updates, are not allowed under any circumstances.&lt;br /&gt;
 - Farms using flying machines must have the flying machine stop for at least two minutes after each cycle (roughly 4.5 stacks of items in a hopper clock).&lt;br /&gt;
 Violation of these rules will result in removal of the farm, as well as a warning on first offence and a ban on second offence.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=1745</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=1745"/>
		<updated>2026-07-13T14:31:53Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Page updates, rewrites, restructuring and spelling fixes!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MCLabs''' is the longest-running Minecraft farming server. Formerly known as MCDrugs, the server now uses a '''chems''' theme, with an economy built around growing, selling, and confiscating chems. This guide gives a quick overview of the server’s main features and the basics you need to get started.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reading this entire article isn't necessary to get started - you can start playing and refer back here when needed! If you don't want to read the entire thing before playing, here's a pragmatic summary of what this page recommends for new players to know:'''&lt;br /&gt;
* We recommend that new players start in the [[Overworld]] and farm '''carrots and potatoes'''.&lt;br /&gt;
&lt;br /&gt;
* You're able to craft '''chem compounds''', which sell for more money than base chems. Check your crafting book or '''/recipes''' for compound recipes, and see '''/chems''' for prices.&lt;br /&gt;
&lt;br /&gt;
* Follow the redstone trail at '''/spawn''' to find a [[Dealers|dealer]] where you can sell your chems - but watch out for the [[Police]]!&lt;br /&gt;
&lt;br /&gt;
* Once you reach the Intern rank, you can sell chems for others as a [[Runners|Runner]].&lt;br /&gt;
&lt;br /&gt;
* Spend your money to rank up and earn rewards with '''/rankup'''!&lt;br /&gt;
&lt;br /&gt;
* Once you reach the Trainee rank, you can become a police officer and catch players selling chems with '''/police enroll'''.&lt;br /&gt;
&lt;br /&gt;
* Travel to different worlds with the '''/nav''' command.&lt;br /&gt;
&lt;br /&gt;
* Buy items from other players at '''/warp shops''', or from anywhere with '''/shop'''.&lt;br /&gt;
&lt;br /&gt;
* Get free access to the Communal Farm for 48 hours to farm sugar cane at '''/warp cfarm'''. ''Note: Once you've ranked up past Trainee rank, you cannot enter the communal farm.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Make sure to be familiar with the [[Rules|server rules]]!&lt;br /&gt;
&lt;br /&gt;
== MCLabs Basics ==&lt;br /&gt;
=== Chems ===&lt;br /&gt;
[[Chems]] are regular Minecraft crops that you can sell to [[Dealers]] in [[Spawn]] for in-game money. These include wheat, beetroot, carrots, potatoes, nether wart, sweet berries, cocoa beans, chorus flower, sugar, paper, smelted cactus, pumpkin seeds, melon seeds, and glow berries. These '''base chems''' sell for a decent amount on their own, and they are also used to craft more valuable '''chem compounds'''.&lt;br /&gt;
&lt;br /&gt;
Before you can sell large amounts of chems, you will need a farm. Where you build your farm matters, and '''we strongly recommend that you build your farm in the''' [[Overworld|'''Overworld''']] until you gain enough money and &amp;quot;know-how&amp;quot; to venture into the Underworld! A tried-and-true method to earn money early on is to make a [[Chems#Manual Chems|manual chem]] farm in the Overworld that grows '''carrots and potatoes'''. These sell for a good price and don't require an expensive auto-farm setup. Additionally, carrots and potatoes can be combined together to create ''Cartatonide'', a '''chem compound''' that sells for even more money at the [[Dealers]]. More information on chem compounds is covered below.&lt;br /&gt;
&lt;br /&gt;
To get a jump-start on producing chems, you can use '''/kit seeds''' and check the '''/seedbank''' to get a good amount of seeds to start a farm with! For basic building materials such as dirt and sand, you can buy them with '''/shop'''. For some starter cash, you can use '''/warp cfarm''' and farm sugar cane, or simply '''/vote'''!&lt;br /&gt;
&lt;br /&gt;
===Overworld===&lt;br /&gt;
The [[Overworld]] is intended for newer players just starting out (even for those who want to play competitively after getting set up) and for players who want a more casual experience. PvP, raiding, and griefing aren't allowed here, so it's a good place to [[Overworld#Towns|make a town]] and farm(s) that can't be destroyed!&lt;br /&gt;
&lt;br /&gt;
There are some limitations: [[Chunk hoppers]] cannot be used here and you may only utilize [[Chems#Manual Chems|manual farms]] here (with one exception). [[Chems#Automatic Chems|Auto-harvesting farms]] are not permitted in the Overworld, with the exception of automatic cactus farms, as they don't require redstone! Large cactus farms in the Overworld are generally not worth the time investment it takes in building them, and it's recommended to use the Underworld for large cactus farms instead.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Overworld]] page!&lt;br /&gt;
&lt;br /&gt;
You can get to the Overworld with '''/overworld''' or '''/ow'''. &lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
The main functions of [[Spawn]] are selling chems and using player shops. This is where you start, and it's a safe place to be, as you're invincible while here (except in prison, where PvP is enabled). It's also a fun place to explore, as there are tons of hidden areas and details!&lt;br /&gt;
&lt;br /&gt;
In order to easily see the layout of Spawn and where everything is, view the [http://map.labs-mc.com:8439/?worldname=Spawn&amp;amp;mapname=flat&amp;amp;zoom=3&amp;amp;x=-392&amp;amp;y=64&amp;amp;z=-111 Spawn map]! There are also warps to many areas around Spawn. See the available warps with '''/warps'''.&lt;br /&gt;
&lt;br /&gt;
You can get back to the Spawn world at any time with '''/spawn'''.&lt;br /&gt;
&lt;br /&gt;
=== Police ===&lt;br /&gt;
[[File:Policearmour.png|thumb|125px|The police uniform is a distinct dark blue colour.]]&lt;br /&gt;
[[Police]] are the counterbalance to chem sellers: they earn money by catching players carrying chems and selling the confiscated items. They can choose to frisk players at will, which checks the player's inventory for chems. If they have chems, the police officer gets the chems and the player goes to '''jail''' for a short amount of time (typically between 1 and 3 minutes). Police can frisk you anywhere they can reach you (right-click you) in the [[Spawn]] world '''except''' inside the [[Player Shops]]. When a police officer is on duty, they can walk up to the Spawn building (where '''/spawn''' takes you), but cannot go inside. You can easily identify police by their dark blue leather armour.&lt;br /&gt;
&lt;br /&gt;
Any player is able to enroll in the police force once they reach the Trainee rank with '''/police enroll'''. If you choose to enroll, you must be sure to familiarize yourself with the [[Rules#Police Rules|rules for police officers]].&lt;br /&gt;
&lt;br /&gt;
=== Chem Compounds ===&lt;br /&gt;
[[File:chemlab.png|thumb|250px|Create custom chem combinations in the Chemlab ('''/chemlab''').]]&lt;br /&gt;
Selling base chems will only get you so far. For an even greater profit, you'll want to start selling '''chem compounds'''. These are made by combining multiple base chems in specific ratios. Compounds sell faster than base chems and are worth more than the combined value of their ingredients!&lt;br /&gt;
&lt;br /&gt;
Chem compounds can be crafted in your crafting grid or a crafting table. Check your recipe book in-game for the recipes, or use '''/recipes'''. Chem compounds can also be crafted '''more quickly''' in the [[Chemlab]] once you reach the Bioengineer rank, and eventually you can craft chem compounds of [[Companies#Purity|higher purity]] through the [[Companies#Company Lab|Company Lab]]!&lt;br /&gt;
&lt;br /&gt;
=== Essential Commands ===&lt;br /&gt;
Before going further, here are some of the most basic commands that you'll need to know to utilize the above information properly:&lt;br /&gt;
* '''/sethome &amp;lt;name&amp;gt;''' saves your current location as a home with the given name, allowing you to teleport back.&lt;br /&gt;
* '''/delhome &amp;lt;name&amp;gt;''' deletes your home with the given name.&lt;br /&gt;
* '''/home &amp;lt;name&amp;gt;''' teleports you back to your home with the given name. '''Tip: Don't forget to set a home at your first farm! If you go back to Spawn, you'll need to have a home set to get back to it!'''&lt;br /&gt;
* '''/tpa &amp;lt;player&amp;gt;''' sends a teleport request to another player. '''Tip: Don't trust teleport requests from players you don't know - you don't have to accept a teleport request.'''&lt;br /&gt;
* '''/spawn''' returns you to the [[Spawn]] world.&lt;br /&gt;
* '''/nav''' opens the navigation menu to access different worlds.&lt;br /&gt;
* '''/warp nether''' and '''/warp end''' give you easy access to the Nether and the End.&lt;br /&gt;
* '''/tpdeath''' returns you to the location where you just died (available for use in most but not all worlds).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''In case you don't know, in Minecraft, '''commands''' are chat messages that have an effect other than sending a message. To run a command, write the command in your in-game chat. Commands will always begin with a slash ('''/''')!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selling Chems ===&lt;br /&gt;
To sell your chems, take them with you to '''/spawn''' and follow the redstone trail to find the chem dealer's building. Inside, there's an NPC that you can right-click to open the chem selling menu (or use shift + right-click to instantly sell all chems in your inventory, bypassing the chem selling menu). Remember to avoid the police while you're traveling there, as they will try to frisk you and send you to jail! Once you reach the Assistant rank, you gain access to '''/smuggle sell''', taking you right past the police force to the [[Dealers#Smuggler|Smuggler Dealer]]. There is a significant cooldown for smuggling chems, and you can see how long it will be before you can use this dealer again with '''/smuggle check'''. This cooldown decreases gradually as you rank up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: As a new player, you have a period of '''new player protection''' from police! When frisked, you're able to preserve some of the chems that would have otherwise been confiscated! Use this time to scout selling routes and learn where police are likely to be before you start selling '''downright outrageous''' amounts of chems!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
If you don't have any chems to sell, but still want to make some money by selling chems, you can run chems for other players. Once you reach the Intern rank, you can go on Runner Duty with '''/runner duty''', and take jobs for a cut of the total sell price. You should be familiar with the selling routes before running, since you have a runner reputation, and failing jobs (getting arrested or losing the chems) will lower your reputation.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Running]] page!&lt;br /&gt;
&lt;br /&gt;
=== Ranking Up ===&lt;br /&gt;
The main purpose of money on MCLabs is to rank up. You start off as a Junky, and can work your way up to the Director rank. Once you have enough money, you can rank up with the '''/rankup''' command. &lt;br /&gt;
&lt;br /&gt;
Each rank has rewards, and ranking up gets you closer to Chem Lord status.&lt;br /&gt;
&lt;br /&gt;
Once you complete all of the ranks, you can prestige, which will set you back to Junky of the next prestige, and earn you a Prestige Key and Museum Bust, among other rewards.&lt;br /&gt;
&lt;br /&gt;
To see each rank-up cost, use '''/ranks'''. View [[Ranks]] for all perks and advantages to each rank.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
Voting is the easiest way to make money on MCLabs. You can vote for the server every day by doing '''/vote''', or by going directly to the [http://mc-drugs.com/vote/ voting page], and voting on each link.&lt;br /&gt;
&lt;br /&gt;
Voting not only earns you money, but also Vote Tokens, Voter Crate Keys, and more (view all the rewards from voting with '''/vrewards''')! Vote Tokens are a special currency that can be used in '''/vshop''', and Voter Crate Keys can be used at '''/spawn''' or '''/warp crates''' to open crates with additional rewards. Use '''/convert''' to transform 3 Voter Crate Keys into 1 '''Deluxe Voter Crate Key''' for better rewards!&lt;br /&gt;
&lt;br /&gt;
The top five voters each week and each month earn huge cash rewards. Be sure to vote every day to become a top voter. There are also rewards for hitting voting milestones, which grant even more money, and cosmetic chat tags.&lt;br /&gt;
=== Some Differences from Vanilla Minecraft ===&lt;br /&gt;
Certain mechanics and features of vanilla Minecraft are disabled or altered on MCLabs (although this may not be an exhaustive list):&lt;br /&gt;
* Hoppers are not craftable. They must be purchased from '''/shop''' or from other players.&lt;br /&gt;
* Shulker boxes are completely disabled.&lt;br /&gt;
* Bonemeal cannot be used in dispensers.&lt;br /&gt;
* Villagers cannot be spawned or cured.&lt;br /&gt;
* Iron and Copper Golems are both disabled.&lt;br /&gt;
* Illager raids are disabled.&lt;br /&gt;
* Elytras are disabled in Spawn.&lt;br /&gt;
* Enchanted Golden Apples (&amp;quot;notch apples&amp;quot;) '''have a cooldown''' that limits their usability in PvP.&lt;br /&gt;
* Nether portals are disabled (access the Nether with '''/warp nether''').&lt;br /&gt;
* Withers cannot be spawned (instead exchange 3 wither skulls for a Nether Star with '''/convert''').&lt;br /&gt;
* You're capable of automatically replanting a crop right back where it was when it was harvested (as long as you have the crop or seed needed to plant the crop in your inventory when it's harvested) using [[Auto-Replant and Extra Drops|Auto-Replant]]!&lt;br /&gt;
* Wet sponges can be used to soak up lava, turning them into dry sponges (as if they were just smelted by a furnace)!&lt;br /&gt;
* Running (and even jumping) on top of crops will not break the crop blocks like it would in vanilla Minecraft.&lt;br /&gt;
* Cactus items '''do not''' get deleted when they come into contact with a cactus plant (but '''every other item''' is still destroyed by cactus) like they would be in vanilla Minecraft. This allows for super space-efficient cactus farm designs in the [[Underworld]].&lt;br /&gt;
* In the [[Underworld]] and the [[Raid World]], when an automatic chem crop &amp;quot;grows&amp;quot;, it is instead '''automatically harvested''' and sent directly to your company chemtainer ('''/c ch''').&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
Jobs are a great way to earn small amounts of passive income over time. You can make money while mining, exploring, fishing, etc. It's always a good idea to be in a job while doing other activities (e.g. join the Quarrier job with '''/jobs join quarrier''' if you're planning on digging out a big farm in the Underworld).&lt;br /&gt;
&lt;br /&gt;
View all the available jobs with '''/jobs browse''', and join a job with '''/jobs join &amp;lt;job name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
=== Clarkour ===&lt;br /&gt;
Use '''/clarkour tp''' to access this week's custom parkour course (rewards 0.5 [[Mini Events#Event Points Shop|Event Points]])!&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing is a calm, relaxing break from the world of chems, and can be moderately profitable. You can craft fish into sushi, which can be sold for even more! You can sell sushi by exiting the [[Spawn]] building from the exit directly behind you when you run '''/spawn'''. Then, look for the two nearby glowing NPCs (near the shoreline)!&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Fishing]] page!&lt;br /&gt;
&lt;br /&gt;
=== mcMMO ===&lt;br /&gt;
mcMMO adds skills and abilities that enhance vanilla Minecraft mechanics. Each skill has a level that you can increase by doing the corresponding activity. These activities include mining, excavation, swords, etc.&lt;br /&gt;
&lt;br /&gt;
If mcMMO is new to you, you can read all about it on the [https://wiki.mcmmo.org/getting-started.md official mcMMO walkthrough]!&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
==== Player Shops ====&lt;br /&gt;
You can buy from and sell items to other players at the Player Shops in Spawn. You can get here with '''/shops'''. Player shops are stocked and maintained by the players, so the items available and their stock is not always consistent.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Player Shops]] page!&lt;br /&gt;
&lt;br /&gt;
==== Server Shop ====&lt;br /&gt;
The server shop menu can be accessed anywhere with '''/shop'''. This shop has infinite stock and only lets you buy items, not sell them. Using the GUI, you can choose to buy as little as '''one item''' or as many as '''27 stacks''' of an item at a time.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
* [[Overworld]]&lt;br /&gt;
* [[Chems]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Running]]&lt;br /&gt;
* [[Tips and Tricks]]&lt;br /&gt;
* [[Rules]]&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=1744</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=1744"/>
		<updated>2026-07-13T12:43:42Z</updated>

		<summary type="html">&lt;p&gt;Deszra: updating parkour link to clarkour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mclabslogo-2.png|center|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.5em; font-weight: bold; margin-top: 1em; margin-bottom: 0.25em;&amp;quot;&amp;gt;What is MCLabs?&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs, formerly MCDrugs - the longest running drug style server, is a unique playstyle server based on the principle of growing and selling crops, or &amp;quot;chems&amp;quot;. Created in August 2012 and rebranded in October 2022, MCLabs is a pioneer of the genre. &lt;br /&gt;
&lt;br /&gt;
Server IP: '''play.labs-mc.com'''&lt;br /&gt;
&lt;br /&gt;
== New and Returning Players Start Here ==&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Chems]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Advert Rules]]&lt;br /&gt;
* [[Farm Rules]]&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
* [[Economy|Beginning in the Economy]]&lt;br /&gt;
* [[Tips and Tricks]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Runners|Runners and Runner Duty]]&lt;br /&gt;
''*Coming soon... &amp;quot;Summary&amp;quot; page - All info. from below (that's relevant to newer players starting out) summarized into one page for beginners.''&amp;lt;br/&amp;gt;&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Overworld]]&lt;br /&gt;
* [[Worlds#Resource World|Resource World]]&lt;br /&gt;
* [[Underworld]]&lt;br /&gt;
* [[Raid World]]&lt;br /&gt;
* [[The Pit]]&lt;br /&gt;
* [[Worlds#The Nether|The Nether]]&lt;br /&gt;
* [[Worlds#The End|The End]]&lt;br /&gt;
* [[Worlds#Clarkour|Clarkour]]&lt;br /&gt;
* [[Creative]]&lt;br /&gt;
* [[Worlds#Archive|Archive]]&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Farms, Farming, and Selling/Frisking Chems ==&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Companies#Company Commands|Company Commands]]&lt;br /&gt;
* [[Chunk hoppers]]&lt;br /&gt;
* [[Disposal Chest]]&lt;br /&gt;
* [[Harvester]]&lt;br /&gt;
* [[Auto-Replant and Extra Drops]]&lt;br /&gt;
* [[Farm Rules]]&lt;br /&gt;
* [[Dealers]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Runners]]&lt;br /&gt;
* [[Running]]&lt;br /&gt;
* [[Traveling Dealer]]&lt;br /&gt;
* [[Chemlab]]&lt;br /&gt;
* [[Companies#Company_Lab|Company Lab]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Progressing in the Server's Economy ==&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Player Shops]]&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Ranks|Chem and Police Ranks]]&lt;br /&gt;
* [[Kits]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Crates]]&lt;br /&gt;
* [[Tradeup]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Competitive Gameplay ==&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Lab Wars]]&lt;br /&gt;
* [[Mastery]]&lt;br /&gt;
* [[Season Fund]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Stock Market ==&lt;br /&gt;
* [[Stock Market]]&lt;br /&gt;
* [[Coinflip]]&lt;br /&gt;
* [[Dog fight]]&lt;br /&gt;
* [[Double]]&lt;br /&gt;
* [[Kitty]]&lt;br /&gt;
* [[Jeff's drinks]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Events, Rewards, and Misc. Activities ==&lt;br /&gt;
* [[Event Tags]]&lt;br /&gt;
* [[Prestige Signatures]]&lt;br /&gt;
* [[Custom Enchants]]&lt;br /&gt;
* [[Mini Events]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Sushi]]&lt;br /&gt;
* [[Supply Drops]]&lt;br /&gt;
* [[Season Fund]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Non-Standard Pages ==&lt;br /&gt;
* [[Archive]]&lt;br /&gt;
* [[Skyblock Tutorial]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Browse all pages [[Special:AllPages|here]] (100% of the current info on the wiki is able to be accessed from the links above).&lt;br /&gt;
&lt;br /&gt;
This is still an early version of the wiki, and remains a work-in-progress. Some information may not yet be available. If you would like to help contribute to the wiki, please speak to Dakotaa!&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Dealers&amp;diff=1743</id>
		<title>Dealers</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Dealers&amp;diff=1743"/>
		<updated>2026-07-13T12:39:09Z</updated>

		<summary type="html">&lt;p&gt;Deszra: added Chems link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs features a variety of '''dealers''', each operating in their own '''color-coded neighborhoods''' and offering '''dynamic selling bonuses'''. Understanding which dealers are available to you and where they operate is crucial for '''avoiding police''' and '''maximizing your profits''' when selling [[Chems|chems]]. Players who strategically choose their dealers based on location and bonus rates will be more successful when selling.&lt;br /&gt;
&lt;br /&gt;
== Selling Rates ==&lt;br /&gt;
'''Dealer selling multipliers''' change dynamically based on how much activity each dealer is experiencing ('''i.e. how many chems have been sold to them recently'''). The more a dealer is used, the lower their multiplier may drop.&lt;br /&gt;
&lt;br /&gt;
To optimize your sales, it's always smart to use the '''/rates''' command and '''check current rates''' before making your run. This allows you to choose the most profitable dealer based on your current goals, whether you're aiming for '''money, prestige progress, or leaderboard score'''.&lt;br /&gt;
&lt;br /&gt;
''Bonuses from ranks, personal chem selling bonuses, and global chem price boosters may increase the actual selling prices.''&lt;br /&gt;
&lt;br /&gt;
== Finding Dealers ==&lt;br /&gt;
[[File:Rate_Board.png|thumb|400px|'''/rates board''']]&lt;br /&gt;
[[File:compass.png|thumb|400px|'''/compass''']]&lt;br /&gt;
Dealers operate within '''designated neighborhoods''' that are spread throughout spawn. While each dealer is assigned to a specific neighborhood, '''they frequently move locations''' within that area. &lt;br /&gt;
*Available Dealers&lt;br /&gt;
**'''Pink Dealer'''&lt;br /&gt;
**'''Blue Dealer'''&lt;br /&gt;
**'''Orange Dealer'''&lt;br /&gt;
**'''Green Dealer'''&lt;br /&gt;
**'''Red Dealer'''&lt;br /&gt;
**'''Purple Dealer'''&lt;br /&gt;
**'''Yellow Dealer'''&lt;br /&gt;
**'''Prison Dealer'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To locate dealers, you can use the '''following commands:'''&lt;br /&gt;
&lt;br /&gt;
'''/map''' – View a visual layout of spawn with all dealer neighborhoods clearly marked. Or, simply click here to view the [http://map.labs-mc.com:8439/#Spawn;flat;2,64,-163;4 Spawn Map]!&lt;br /&gt;
&lt;br /&gt;
'''/compass''' – Track a specific dealer:&lt;br /&gt;
*Use '''/compass''',&lt;br /&gt;
*'''Right-click''' and select a '''Chem Dealer''',&lt;br /&gt;
* Your compass will now '''point directly to that dealer's current location'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''These tools make it much easier to navigate Spawn and reach the best dealer for your current objective'''''!&lt;br /&gt;
&lt;br /&gt;
== Special Dealers ==&lt;br /&gt;
=== Commune Dealer ===&lt;br /&gt;
[[File:White_Dealer.png|thumb|400px|'''White Dealer''']]&lt;br /&gt;
'''0.5x Selling Rate'''&lt;br /&gt;
&lt;br /&gt;
The Commune Dealer is located within the [Communal Farm]. This dealer is only available to players who have Communal Farm access. Runners cannot sell chems to this dealer. This is a useful dealer to use when just starting out!&lt;br /&gt;
*For 50% of the base price, this dealer buys:&lt;br /&gt;
**Paper&lt;br /&gt;
**Sugar&lt;br /&gt;
**Sugar Cane&lt;br /&gt;
&lt;br /&gt;
''Note: Once you've ranked up past the Trainee rank, you cannot enter the communal farm.''&lt;br /&gt;
&lt;br /&gt;
=== White Dealer ===&lt;br /&gt;
[[File:Traveling_Dealer.png|thumb|400px|'''Traveling Dealer''']]&lt;br /&gt;
'''0.75x Selling Rate''' |&lt;br /&gt;
'''0.75x Prestige Progress Rate''' |&lt;br /&gt;
'''0.75x Leaderboard Score'''&lt;br /&gt;
&lt;br /&gt;
The White Dealer is always the closest dealer to spawn and is designed to help newer players get started. A trail of redstone dust leads directly to this dealer, making it easy to find without prior map knowledge. Due to its convenience and accessibility, the White Dealer offers a lower selling rate, buying chems at just 0.75x the base price.&lt;br /&gt;
&lt;br /&gt;
=== Traveling Dealer ===&lt;br /&gt;
[[File:Loyalty_Dealer.png|thumb|400px|'''Loyalty Dealer''']]&lt;br /&gt;
'''1.2x Selling Rate''' |&lt;br /&gt;
'''1.1x Prestige Progress Rate''' |&lt;br /&gt;
'''1.1x Leaderboard Score'''&lt;br /&gt;
&lt;br /&gt;
The Traveling Dealer appears only when at least '''10 players are online''' in the Spawn world. It stays for only a limited time for anywhere from '''9 to 16 minutes''' before departing for '''7 to 15 minutes''' and then reappearing at a new, random location. Due to its unpredictability and limited availability, the Traveling Dealer offers a higher selling rate, '''buying chems at 1.2x the base price'''. A message will appear in chat each time it moves, providing a description of its new location. Players can also use the '''/td''' command at any time while the Traveling Dealer is present to view this description.&lt;br /&gt;
&lt;br /&gt;
=== Loyalty Dealer ===&lt;br /&gt;
[[File:Smuggle_Dealer.png|thumb|400px|'''Smuggler''']]&lt;br /&gt;
'''1x Selling Rate''' |&lt;br /&gt;
'''1x Prestige Progress Rate''' |&lt;br /&gt;
'''1x Leaderboard Score'''&lt;br /&gt;
&lt;br /&gt;
The Loyalty Dealer is like the Traveling Dealer in that it moves to different locations, but instead of relocating based on time, it moves after a '''set amount of chem sales'''. Specifically, after '''four full inventories''' of chems have been sold to it, the Loyalty Dealer will wait 30 seconds before shifting to a new location. Unlike the Traveling Dealer, however, the Loyalty Dealer is always present and available somewhere in Spawn.&lt;br /&gt;
&lt;br /&gt;
Any player, including police, can sell to the Loyalty Dealer. However, only players who placed in the top 25 of the '''2025 Season Fund''' can track its movements. These players receive chat messages when the dealer moves, containing a description of its new location, and can use the '''/lde''' command to view this description at any time.&lt;br /&gt;
&lt;br /&gt;
=== Smuggler ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.5x Selling Rate''' |&lt;br /&gt;
'''0.75x Prestige Progress Rate''' |&lt;br /&gt;
'''0.75x Leaderboard Score'''&lt;br /&gt;
&lt;br /&gt;
Once you reach the '''Assistant rank''', you gain access to the '''/smuggle sell''' command, allowing you to safely sell chems without needing to run or worry about police interference. This command has a base cooldown of '''1 hour and 30 minutes''', but the cooldown is reduced each time you reach Assistant in a new prestige! The rates for the Smuggler dealer never changes based on current sales volume.&lt;br /&gt;
&lt;br /&gt;
In addition, '''Smuggle Flight Tickets''' can be used to instantly refresh your smuggle cooldown. These tickets are rare and can only be obtained through '''leaderboard milestones (/lb ms)''' or by purchasing them from other players.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=1742</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=1742"/>
		<updated>2026-07-12T17:06:55Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Restructuring and condensing the page to make sure the most important information comes first and is easy to read. Will rewrite the bullet list at the top and further condense the page in the coming days.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MCLabs''' is the longest-running Minecraft farming server. Formerly known as MCDrugs, the server now uses a '''chems''' theme, with an economy built around growing, selling, and confiscating chems. This guide gives a quick overview of the server’s main features and the basics you need to get started.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reading this entire article isn't necessary to get started - you can start playing, and refer back here when needed. If you don't want to read the entire thing before playing, here's the basics:'''&lt;br /&gt;
* Grow Minecraft crops, or &amp;quot;chems&amp;quot;, and sell them to make money. [[Tips and Tricks#Farming| Farming tips and tricks here.]]&lt;br /&gt;
** You can sell chems by going to '''/spawn''' and following the redstone trail.&lt;br /&gt;
** Watch out for police in blue leather armour, who can confiscate your chems if they catch you.&lt;br /&gt;
** Once you reach the Intern rank, you can sell chems for others with '''/runner'''. [[running | More info here]].&lt;br /&gt;
* You can craft chem compounds, which sell for more than base chems. Check your crafting book or '''/recipes''' for compound recipes, and see '''/chems''' for prices.&lt;br /&gt;
* Spend your money to rank-up and earn rewards with '''/rankup'''.&lt;br /&gt;
* Once you reach the Trainee rank, you can become a police officer and catch players selling chems with '''/police enroll'''.&lt;br /&gt;
* Chems grow faster in the [[Underworld]] with company upgrades, which you can get to with '''/underworld'''.&lt;br /&gt;
* Travel to different worlds with the '''/nav''' command.&lt;br /&gt;
* Along with selling chems, you can make money by voting ('''/vote'''), jobs ('''/jobs'''), fishing, parkour ('''/parkour'''), and more.&lt;br /&gt;
* Create or join a Town in the [[Overworld]], where griefing and stealing are not allowed, with '''/overworld''' or '''/ow'''.&lt;br /&gt;
* Create a Company to protect your land in the [[Underworld]] with '''/c'''. Earn company power by ranking up. Griefing and stealing are not allowed.&lt;br /&gt;
* Buy items from other players at '''/warp shops''', or from anywhere with '''/shop'''.&lt;br /&gt;
* Get free access to the Communal Farm for 48 hours to farm sugarcane at '''/warp cfarm'''. ''Note: Once you've ranked up past Trainee rank, you cannot enter the communal farm.''&lt;br /&gt;
* Read the [[Tips and Tricks]] article for more useful information.&lt;br /&gt;
&lt;br /&gt;
Make sure to be familiar with the [[rules | server rules]]!&lt;br /&gt;
&lt;br /&gt;
== MCLabs Basics ==&lt;br /&gt;
=== Chems ===&lt;br /&gt;
[[Chems]] are regular Minecraft crops that you can grow and harvest in order to sell to [[Dealers]] in [[Spawn]] for in-game money! These include wheat, beetroot, carrots, potatoes, nether wart, sweet berries, cocoa beans, chorus flower, sugar cane, cactus, pumpkins, melons, and glow berries.&lt;br /&gt;
&lt;br /&gt;
Before producing '''absolute heaps of chems''' you'll of course need a farm. Where you build your farm matters, and for more than a few reasons '''we recommend that you start off in the''' [[Overworld|'''Overworld''']]! To get a jump-start on producing chems, you can use '''/kit seeds''' and check the '''/seedbank''' to get a good amount of seeds to start a farm with!&lt;br /&gt;
&lt;br /&gt;
A tried-and-true method to start yourself off well is to make a [[Chems#Manual Chems|Manual chem]] farm in the Overworld that grows '''carrots and potatoes''', as these sell for a good price and don't require an expensive auto-farm setup. Additionally, carrots and potatoes can be combined together to create ''Cartatonide'', a '''chem compound''' that sells for even more money at the [[Dealers]] (more information on '''chem compounds''' below)!&lt;br /&gt;
&lt;br /&gt;
===Overworld===&lt;br /&gt;
The [[Overworld]] is intended for newer players just starting out (even for those who want to play competitively after getting set up) and for players who want a more casual experience. PvP, Raiding, and griefing aren't allowed here, so it's a good place to [[Overworld#Towns|make a town]] and farm(s) that can't be destroyed!&lt;br /&gt;
&lt;br /&gt;
There are some limitations: Chunk hoppers cannot be used here, you may only utilize [[Chems#Manual Chems|manual farms]] here (with one exception). [[Chems#Automatic Chems|Automatics farms]] are not permitted in the Overworld, with the exception of automatic cactus farms, as they don't require redstone! Large cactus farms in the Overworld are generally not worth the time investment it takes in building them, and it's recommended use the Underworld for large cactus farms instead.&lt;br /&gt;
&lt;br /&gt;
For more information see the [[Overworld]] page!&lt;br /&gt;
&lt;br /&gt;
You can get to the Overworld with '''/overworld''' or '''/ow'''. &lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
The main functions of [[Spawn]] are selling chems and using player shops. This is where you start, and it's a safe place to be, as you're invincible while here (the prison). It's also a fun place to explore, as there's tons of hidden areas and details. &lt;br /&gt;
&lt;br /&gt;
In order to easily see the layout of Spawn and where everything is, view the [http://map.labs-mc.com:8439/?worldname=Spawn&amp;amp;mapname=flat&amp;amp;zoom=3&amp;amp;x=-392&amp;amp;y=64&amp;amp;z=-111 Spawn map]! There are also warps to many areas around spawn, see the available warps with '''/warps'''.&lt;br /&gt;
&lt;br /&gt;
You can get back to the Spawn world at any time with '''/spawn'''.&lt;br /&gt;
&lt;br /&gt;
=== Essential Commands ===&lt;br /&gt;
Before getting more in-depth, here are some of the most basic commands that you'll need to know to utilize the above information properly:&lt;br /&gt;
* '''/sethome &amp;lt;name&amp;gt;''' saves your current location as a home with the given name, allowing you to teleport back.&lt;br /&gt;
* '''/delhome &amp;lt;name&amp;gt;''' deletes your home with the given name.&lt;br /&gt;
* '''/home &amp;lt;name&amp;gt;''' to teleport back to your saved home with the given name. '''Tip: Don't forget to set a home at your first farm! If you go back to Spawn, you'll need to have a home set to get back to it!'''&lt;br /&gt;
* '''/tpa &amp;lt;player&amp;gt;''' to request to teleport to another player. '''Tip: Don't trust teleport requests from players you don't know - you don't have to accept a teleport request.'''&lt;br /&gt;
* '''/spawn''' to return to the Spawn world.&lt;br /&gt;
* '''/overworld''' or '''/underworld''' to navigate to specific worlds. Click these links for more information on the [[Overworld]] and the [[Underworld]]!&lt;br /&gt;
* '''/warp nether''' and '''/warp end''' gives you easy access to the Nether and the End.&lt;br /&gt;
* '''/tpdeath''' to return to the location where you just died (available for use in most but not all worlds).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''In case you don't know, in Minecraft, '''commands''' are chat messages that have an effect other than sending a message. To run a command, write the command in your in-game chat. Commands will always begin with a slash ('''/''')!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Selling Chems ===&lt;br /&gt;
Selling chems is the main method of making money on MCLabs. To sell chems, go to '''/spawn''' and follow the redstone trail to the chem dealer building. Inside, there is an NPC that you can right-click to open the chem selling menu (shift + right-click to insta-sell all chems in your inventory, bypassing the chem selling menu).&lt;br /&gt;
&lt;br /&gt;
But watch out - police patrol spawn and will try to frisk you and take your chems. Police wear distinctive dark blue leather armour, and you should avoid them if you have chems in your inventory. If a cop right-clicks you when you have chems in your inventory, all your chems will be confiscated and you will go to '''jail''' for short amount of time (typically between 1 and 3 minutes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: As a new player, you have a period of '''new player protection''' from police! When frisked, you're able to preserve some of the chems that would have otherwise been confiscated! Use this time to scout selling routes and learn where police are likely to be before you start selling innumerable masses of chems!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
If you don't have any chems to sell, but still want to make some money by selling chems, you can run chems for other players. Once you reach the Intern rank, you can go on Runner Duty with '''/runner duty''', and take jobs for a cut of the total sell price. You should be familiar with the selling routes before running, since you have a runner reputation, and failing jobs (getting arrested or losing the chems) will lower your reputation.&lt;br /&gt;
&lt;br /&gt;
See [[Running]] for more detail on running.&lt;br /&gt;
&lt;br /&gt;
=== Raw Chems ===&lt;br /&gt;
&amp;quot;Raw chems&amp;quot; are any regular crop in vanilla Minecraft that can be sold as a chem. This includes items like wheat, sugar, netherwart, etc. Selling these items is a good way to get your chem empire started.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Chem compounds are made with different combinations of raw chems, so even if you have no chems to craft yet, it can be beneficial to look at the combinations ('''/recipes''') and make your first farm based on which chem compound(s) you plan to craft!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each base chem has a chem name. For example, wheat is &amp;quot;Wheatium&amp;quot;, pumpkins are &amp;quot;Pumpkonium&amp;quot;. It's a good idea to familiarize yourself with the chem names. You can easily view all of the chem names at any time in-game with '''/chemnames'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Farms can take a while to set up, so it's best to start a farm for something that grows quick like sugarcane or netherwarts while you set up other farms.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chem Compounds ===&lt;br /&gt;
[[File:chemlab.png|thumb|250px|Create custom chem combinations in The Chem Lab ('''/chemlab''').]]&lt;br /&gt;
Selling raw chems will only get you so far. For an even greater profit, you'll have to start selling chem compounds. These are combinations of raw chems, and sometimes other ingredients, which will always sell faster and for more than the sum of their components. &lt;br /&gt;
&lt;br /&gt;
Chem compounds can be crafted in your crafting grid or a crafting table. Check your recipe book for the recipes, or use '''/recipes'''. Compounds can also be crafted quicker in the '''/chemlab''' menu once you reach Bioengineer rank.&lt;br /&gt;
&lt;br /&gt;
=== Police ===&lt;br /&gt;
[[File:Policearmour.png|thumb|125px|The police uniform is a distinct dark blue colour.]]&lt;br /&gt;
Police are a core mechanic of MCLabs. They roam the spawn world, searching for players who have chems. They can frisk players, which checks the player for chems. If they have chems, the police officer gets the chems and the player goes to jail. You can identify police by their dark blue armour. The lighter an officer's hat, the higher their rank. They may also be in SWAT mode, which has them wearing a black leather hat and their armour being enchanted for PvP. Any player is able to enroll into the police force once they reach the Dealer rank with '''/police enroll'''.&lt;br /&gt;
&lt;br /&gt;
See [[Police]] for more info.&lt;br /&gt;
&lt;br /&gt;
=== Ranking-Up ===&lt;br /&gt;
The main purpose of money on MCLabs is to rank-up. You start off as a Junky, and can work your way up to the Director rank. Once you have enough money, you can rank-up with the '''/rankup''' command. &lt;br /&gt;
&lt;br /&gt;
Each rank has rewards, and ranking-up gets you closer to Chem Lord status.&lt;br /&gt;
&lt;br /&gt;
Once you complete all of the ranks, you can prestige, which will set you back to Junky of the next prestige, and earn you a Prestige Key and Museum Bust, among other rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the costs of each rank-up, use '''/ranks'''. View [[Ranks]] for all perks and advantages to each rank.&lt;br /&gt;
&lt;br /&gt;
=== Making Money ===&lt;br /&gt;
Selling chems is the quickest way to make money on MCLabs, but there are many more ways. A few are outlined below, but you can find much more detail on the [[Economy|Economy Page]].&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
Voting is the easiest way to make money on MCLabs. You can vote for the server every day by doing '''/vote''', or by going directly to the [http://mc-drugs.com/vote/ voting page], and voting on each link.&lt;br /&gt;
&lt;br /&gt;
Voting doesn't only earn you money, but also Vote Tokens, Voter Crate Keys, Creeper Eggs, and more! Vote Tokens are a form of currency that can be used in '''/vshop'''.&lt;br /&gt;
&lt;br /&gt;
Along with the rewards for each vote, the top five voters each week and each month earn huge cash rewards. Be sure to vote every day to become a top voter. There's also rewards for hitting voting milestones, which grant even more money, and some cosmetic chat tags. You can view all the rewards from voting with '''/vrewards'''.&lt;br /&gt;
&lt;br /&gt;
=== Some Differences from Vanilla Minecraft ===&lt;br /&gt;
Certain mechanics and features of vanilla Minecraft are disabled or altered on MCLabs (although this may not be an exhaustive list):&lt;br /&gt;
* Hoppers are not craftable. They must be purchased from '''/shop''' or from other players.&lt;br /&gt;
* Shulker boxes are completely disabled.&lt;br /&gt;
* Bonemeal cannot be used in dispensers.&lt;br /&gt;
* Villagers cannot be spawned or cured.&lt;br /&gt;
* Iron and Copper Golems are both disabled.&lt;br /&gt;
* Illager raids are disabled.&lt;br /&gt;
* Elytras are disabled in spawn.&lt;br /&gt;
* Enchanted Golden Apples (&amp;quot;notch apples&amp;quot;) '''have a cooldown''' that limits their usability in PvP.&lt;br /&gt;
* Nether portals are disabled (access the Nether with '''/warp nether''').&lt;br /&gt;
* Withers cannot be spawned (Exchange 3 wither skulls for a nether star with '''/convert''').&lt;br /&gt;
* You're capable of automatically replanting a crop right back where it was when it was harvested (as long as you have the crop / seed needed to plant the crop in your inventory when it's harvested) using [[Auto-Replant and Extra Drops|Auto Replant]]!&lt;br /&gt;
* Wet sponges can be used to soak up lava, turning them into dry sponges (as if they were just smelted by a furnace)!&lt;br /&gt;
* Running (and even jumping) on top of crops will not break the crop blocks like it would in vanilla Minecraft.&lt;br /&gt;
* Cactus items '''do not''' get deleted when they come into contact with a cactus plant (but '''every other item''' is still destroyed by cactus) like they would be in vanilla Minecraft. This allows for super space-efficient cactus farm designs in the [[Underworld]].&lt;br /&gt;
* In the [[Underworld]] and the [[Raid World]], when an automatic chem crop &amp;quot;grows&amp;quot;, it is instead '''automatically harvested''' and sent directly into your company chemtainer ('''/c ch''').&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
Jobs are a great way to earn small amounts of passive income over time. You can make money while mining, exploring, fishing, etc. It's always a good idea to be in a job while doing other activities (e.g. join the Quarrier job with '''/jobs join quarrier''' if you're planning on digging out a big farm in the Underworld).&lt;br /&gt;
&lt;br /&gt;
View all the available jobs with '''/jobs browse''', and join a job with '''/jobs join &amp;lt;job name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
=== Clarkour ===&lt;br /&gt;
Use '''/clarkour tp''' to access this week's custom parkour course (rewards 0.5 [[Mini Events#Event Points Shop|Event Points]])!&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing is a calm, relaxing break from the world of chems, and can be moderately profitable. You can craft fish into sushi, which can be sold for even more! You can sell sushi by exiting the [[[Spawn]]] building from the exit directly behind you when you run '''/spawn'''. Then, look for the 2 nearby glowing NPCs (near the shoreline)!&lt;br /&gt;
&lt;br /&gt;
For more information see the [[Fishing]] page!&lt;br /&gt;
&lt;br /&gt;
=== mcMMO ===&lt;br /&gt;
mcMMO adds skills and abilities that enhance vanilla Minecraft mechanics. Each skill has a level that you can increase by doing the corresponding activity. These activities include mining, excavation, swords, etc.&lt;br /&gt;
&lt;br /&gt;
If mcMMO is new to you, you can read all about it on the the [https://wiki.mcmmo.org/getting-started.md official mcMMO walk through]!&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
==== Player Shops ====&lt;br /&gt;
You can buy from and sell items to other players at the Player Shops in Spawn. You can get here with '''/shops'''. Player shops are stocked and maintained by the players, so the items available and their stock is not always consistent. &lt;br /&gt;
&lt;br /&gt;
For more information see the [[Player Shops]] page!&lt;br /&gt;
&lt;br /&gt;
==== Server Shop ====&lt;br /&gt;
The server shop menu can be accessed anywhere with '''/shop'''. This shop has infinite stock, and only lets you buy items from it, not sell items to it. Using the GUI you can choose to buy as little as '''1 item''' or as many as '''27 stacks''' of an item at a time.&lt;br /&gt;
&lt;br /&gt;
== See Next ==&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
* [[Overworld]]&lt;br /&gt;
* [[Chems]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Running]]&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Worlds&amp;diff=1741</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Worlds&amp;diff=1741"/>
		<updated>2026-07-12T15:23:40Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Updated parkour to clarkour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs has four main gameplay worlds: [[Spawn]], [[Overworld]], [[Underworld]], and [[Raid World]]! Each world has unique features and advantages, and you should familiarize yourself with them before building your first farm.&lt;br /&gt;
&lt;br /&gt;
== Main Worlds ==&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
The main functions of Spawn are selling chems and using player shops. This is where you start, and it's a safe place to be, as you're invincible while here (except inside prison, where PvP is enabled!). It's also a fun place to explore, as there are tons of hidden areas and details. &lt;br /&gt;
&lt;br /&gt;
You can get back to the Spawn world at any time with '''/spawn'''.&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
The Overworld is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. The Towny plugin offers no raiding, plots for your newcomers, and so much more! Start by visiting Lions Park at '''/warp overworld'''! &lt;br /&gt;
&lt;br /&gt;
=== Underworld ===&lt;br /&gt;
The Underworld has a very competitive approach to MCLabs using Companies, a system similar to factions, but without raiding! The Companies aspect of MCLabs offers a side of the gameplay that is more productive using teamwork through creating or joining [[Companies]]. To prevent lag, the Underworld has been &amp;quot;split up&amp;quot; into two worlds: Underworld-A and Underworld-B. There's no difference between these worlds, and you can choose to utilize whichever one you'd like. Visit the Underworld with '''/underworld a''' or '''/underworld b'''!&lt;br /&gt;
&lt;br /&gt;
=== Raid World ===&lt;br /&gt;
You can imagine the Raid World as an extension of the Underworld. In the Raid World, companies can establish a Nexus Core that will generate Raid Points. Raid Points can be spent on powerful company upgrades in '''/c upgrades'''. You must protect your core with walls, because other companies can attempt to raid it with a Siege Machine (see [[Raid World]] for more info. on our custom raiding mechanics)!&lt;br /&gt;
&lt;br /&gt;
== Other Worlds ==&lt;br /&gt;
=== The Pit ===&lt;br /&gt;
The pit is a PvE and PvP experience unique to MCLabs. Players can pay to open it for everyone on the server. While it’s open, players can fight mobs and bosses to get exclusive drops and Boss Souls to use on /bshop. There are multiple areas with different levels of difficulty, so any player can enjoy The Pit (see [[The Pit]] for more information)!&lt;br /&gt;
&lt;br /&gt;
Use '''/pit''' any time The Pit is open to join the fight!&lt;br /&gt;
&lt;br /&gt;
=== Resource World ===&lt;br /&gt;
Need dirt? Collect items here that are scarce in the other worlds! Search the deep dark, fight the Warden, and find treasure maps! '''Don't build farms here''' because this world resets as needed!&lt;br /&gt;
&lt;br /&gt;
You can get here with '''/warp resource'''.&lt;br /&gt;
&lt;br /&gt;
=== The Nether ===&lt;br /&gt;
Collect items &amp;amp; building blocks for your farms! You cannot get to this world by building a portal. '''Don't build farms here''' because this world resets monthly!&lt;br /&gt;
&lt;br /&gt;
Travel to The Nether with '''/warp nether'''.&lt;br /&gt;
&lt;br /&gt;
This world resets monthly.&lt;br /&gt;
&lt;br /&gt;
=== The End ===&lt;br /&gt;
Collect items &amp;amp; building blocks for your farms! '''Don't build farms here''' because this world resets monthly!&lt;br /&gt;
&lt;br /&gt;
Travel to The End with '''/warp end'''.&lt;br /&gt;
&lt;br /&gt;
=== Clarkour ===&lt;br /&gt;
Each week a new custom Clarkour course is released! Completing the current week's Clarkour course will reward you with 0.5 [[Mini Events#Event Points Shop|Event Points]] each week!&lt;br /&gt;
&lt;br /&gt;
You can access this week's course with '''/clarkour tp'''!&lt;br /&gt;
&lt;br /&gt;
=== The Maze ===&lt;br /&gt;
The Maze is a labyrinth of obstacles and puzzles that only the most dedicated players can complete.&lt;br /&gt;
 &lt;br /&gt;
You can get to the Maze world the first time by finding the hidden portal in Spawn. Once you have found it, you will be able to use the '''/maze''' command to teleport to the Maze world.&lt;br /&gt;
&lt;br /&gt;
=== Creative ===&lt;br /&gt;
The [[Creative]] world is a world of plots that players can claim to build on in creative mode.&lt;br /&gt;
&lt;br /&gt;
You can get to the Creative world with '''/creative'''.&lt;br /&gt;
&lt;br /&gt;
=== Archive ===&lt;br /&gt;
The [[Archive]] is a display of previous MCLabs (formerly MCDrugs) Spawn and Wild worlds. Currently, the Spawn worlds from 2014 to 2023 are available to explore, as well a few Wild worlds from the last couple maps.&lt;br /&gt;
&lt;br /&gt;
You can get to the Archive world with '''/archive'''.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=1740</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=1740"/>
		<updated>2026-07-10T04:02:51Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Small rewrites and downsizing the page for readability!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MCLabs''' is the longest-running Minecraft farming server. Formerly known as MCDrugs, the server now uses a '''chems''' theme, with an economy built around growing, selling, and confiscating chems. This guide gives a quick overview of the server’s main features and the basics you need to get started.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reading this entire article isn't necessary to get started - you can start playing, and refer back here when needed. If you don't want to read the entire thing before playing, here's the basics:'''&lt;br /&gt;
* Grow Minecraft crops, or &amp;quot;chems&amp;quot;, and sell them to make money. [[Tips and Tricks#Farming| Farming tips and tricks here.]]&lt;br /&gt;
** You can sell chems by going to '''/spawn''' and following the redstone trail.&lt;br /&gt;
** Watch out for police in blue leather armour, who can confiscate your chems if they catch you.&lt;br /&gt;
** Once you reach the Intern rank, you can sell chems for others with '''/runner'''. [[running | More info here]].&lt;br /&gt;
* You can craft chem compounds, which sell for more than base chems. Check your crafting book or '''/recipes''' for compound recipes, and see '''/chems''' for prices.&lt;br /&gt;
* Spend your money to rank-up and earn rewards with '''/rankup'''.&lt;br /&gt;
* Once you reach the Trainee rank, you can become a police officer and catch players selling chems with '''/police enroll'''.&lt;br /&gt;
* Chems grow faster in the [[Underworld]] with company upgrades, which you can get to with '''/underworld'''.&lt;br /&gt;
* Travel to different worlds with the '''/nav''' command.&lt;br /&gt;
* Along with selling chems, you can make money by voting ('''/vote'''), jobs ('''/jobs'''), fishing, parkour ('''/parkour'''), and more.&lt;br /&gt;
* Create or join a Town in the [[Overworld]], where griefing and stealing are not allowed, with '''/overworld''' or '''/ow'''.&lt;br /&gt;
* Create a Company to protect your land in the [[Underworld]] with '''/c'''. Earn company power by ranking up. Griefing and stealing are not allowed.&lt;br /&gt;
* Buy items from other players at '''/warp shops''', or from anywhere with '''/shop'''.&lt;br /&gt;
* Get free access to the Communal Farm for 48 hours to farm sugarcane at '''/warp cfarm'''. ''Note: Once you've ranked up past Trainee rank, you cannot enter the communal farm.''&lt;br /&gt;
* Read the [[Tips and Tricks]] article for more useful information.&lt;br /&gt;
&lt;br /&gt;
== MCLabs Basics ==&lt;br /&gt;
=== Essential Commands ===&lt;br /&gt;
Commands are chat messages that have an effect other than sending a message. To run a command, write the command in your in-game chat. Commands will always begin with a slash (/). MCLabs has a lot of commands, so we don't expect you to learn them all right now, but there are a few that you need to know:&lt;br /&gt;
* '''/sethome &amp;lt;name&amp;gt;''' saves your current location as a home with the given name, allowing you to teleport back.&lt;br /&gt;
* '''/delhome &amp;lt;name&amp;gt;''' deletes your home with the given name.&lt;br /&gt;
* '''/home &amp;lt;name&amp;gt;''' to teleport back to your saved home with the given name.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Don't forget to set a home at your first farm! If you go back to Spawn, you'll need to have a home set to get back to it!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* '''/tpa &amp;lt;player&amp;gt;''' to request to teleport to another player.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Don't trust teleport requests from players you don't know - you don't have to accept a teleport request.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* '''/spawn''' to return to the Spawn world.&lt;br /&gt;
* '''/overworld''' or '''/underworld''' to navigate to specific worlds. Click on the representative hyperlinks for more information on the [[Overworld]] and the [[Underworld]]&lt;br /&gt;
* Access the Nether and End with '''/warp nether''' and '''/warp end'''.&lt;br /&gt;
&lt;br /&gt;
=== Chems ===&lt;br /&gt;
==== Growing Chems ====&lt;br /&gt;
&amp;quot;Chems&amp;quot; are just regular Minecraft crops that you can grow and harvest just like in vanilla Minecraft. This includes wheat, beetroot, carrots, potatoes, sweet berries, melons, pumpkins, sugar cane, cactus, chorus flower, nether wart, glow berries, and cocoa beans.&lt;br /&gt;
&lt;br /&gt;
To start producing chems, just farm and harvest crops. You can get a set of the seeds for each chem with '''/kit seeds'''. &lt;br /&gt;
&lt;br /&gt;
Where you build your farm matters, as crop growth speeds are different in each world, with the Underworld providing increased growing speeds with company upgrades. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: We recommend you start off in the Overworld growing either wheat, carrots, potatoes, or beetroot, as these sell for a good price and don't require an expensive auto-farm setup.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Selling Chems ====&lt;br /&gt;
Selling chems is the main method of making money on MCLabs. To sell chems, go to '''/spawn''' and follow the redstone trail to the chem dealer building. Inside, there is an NPC that you can right-click to open the chem selling menu.&lt;br /&gt;
&lt;br /&gt;
But watch out - police patrol spawn and will try to frisk you and take your chems. Police wear distinctive dark blue armour, and you should avoid them if you have chems in your inventory. If a cop right-clicks you and you have more than 15 chems in your inventory, all of your chems will be taken and you will go to jail for up to a few minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: As a new player, you have a period of protection from police. Use this time to scout selling routes before you start selling lots of chems!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Running ====&lt;br /&gt;
If you don't have any chems to sell, but still want to make some money by selling chems, you can run chems for other players. Once you reach the Intern rank, you can go on Runner Duty with '''/runner duty''', and take jobs for a cut of the total sell price. You should be familiar with the selling routes before running, since you have a runner reputation, and failing jobs (getting arrested or losing the chems) will lower your reputation.&lt;br /&gt;
&lt;br /&gt;
See [[running]] for more detail on running.&lt;br /&gt;
&lt;br /&gt;
==== Overworld ====&lt;br /&gt;
The Overworld is intended for players who want a more casual experience and for newer players just starting out (even for those who want to play competitively)! Raiding, griefing, and PvP (killing) are not allowed here, so it's a good place to make a town and farm that can't be destroyed. &lt;br /&gt;
&lt;br /&gt;
You can get to the Overworld with '''/overworld''' or '''/ow'''.&lt;br /&gt;
&lt;br /&gt;
There are some limitations: Chunk hoppers cannot be used here, you may only utilize [[Chems#Manual Chems|manual farms ]] here (with one exception). [[Chems#Automatic Chems|Automatics farms ]] are not permitted in the Overworld, with '''the exception''' of automatic cactus farms, as they don't require redstone! Large cactus farms in the Overworld are generally not worth the time investment it takes in building them, and it's recommended use the Underworld for large cactus farms instead.&lt;br /&gt;
&lt;br /&gt;
For more information see the [[Overworld]] page!&lt;br /&gt;
&lt;br /&gt;
==== Raw Chems ====&lt;br /&gt;
&amp;quot;Raw chems&amp;quot; are any regular crop in vanilla Minecraft that can be sold as a chem. This includes items like wheat, sugar, netherwart, etc. Selling these items is a good way to get your chem empire started.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Chem compounds are made with different combinations of raw chems, so even if you have no chems to craft yet, it can be beneficial to look at the combinations ('''/recipes''') and make your first farm based on which chem compound(s) you plan to craft!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each base chem has a chem name. For example, wheat is &amp;quot;Wheatium&amp;quot;, pumpkins are &amp;quot;Pumpkonium&amp;quot;. It's a good idea to familiarize yourself with the chem names. You can easily view all of the chem names at any time in-game with '''/chemnames'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Farms can take a while to set up, so it's best to start a farm for something that grows quick like sugarcane or netherwarts while you set up other farms.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Chem Compounds ====&lt;br /&gt;
[[File:chemlab.png|thumb|250px|Create custom chem combinations in The Chem Lab ('''/chemlab''').]]&lt;br /&gt;
Selling raw chems will only get you so far. For an even greater profit, you'll have to start selling chem compounds. These are combinations of raw chems, and sometimes other ingredients, which will always sell faster and for more than the sum of their components. &lt;br /&gt;
&lt;br /&gt;
Chem compounds can be crafted in your crafting grid or a crafting table. Check your recipe book for the recipes, or use '''/recipes'''. Compounds can also be crafted quicker in the '''/chemlab''' menu once you reach Bioengineer rank.&lt;br /&gt;
&lt;br /&gt;
=== Police ===&lt;br /&gt;
[[File:Policearmour.png|thumb|125px|The police uniform is a distinct dark blue colour.]]&lt;br /&gt;
Police are a core mechanic of MCLabs. They roam the spawn world, searching for players who have chems. They can frisk players, which checks the player for chems. If they have chems, the police officer gets the chems and the player goes to jail. You can identify police by their dark blue armour. The lighter an officer's hat, the higher their rank. They may also be in SWAT mode, which has them wearing a black leather hat and their armour being enchanted for PvP. Any player is able to enroll into the police force once they reach the Dealer rank with '''/police enroll'''.&lt;br /&gt;
&lt;br /&gt;
See [[Police]] for more info.&lt;br /&gt;
&lt;br /&gt;
=== Ranking-Up ===&lt;br /&gt;
The main purpose of money on MCLabs is to rank-up. You start off as a Junky, and can work your way up to the Director rank. Once you have enough money, you can rank-up with the '''/rankup''' command. &lt;br /&gt;
&lt;br /&gt;
Each rank has rewards, and ranking-up gets you closer to Chem Lord status.&lt;br /&gt;
&lt;br /&gt;
Once you complete all of the ranks, you can prestige, which will set you back to Junky of the next prestige, and earn you a Prestige Key and Museum Bust, among other rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the costs of each rank-up, use '''/ranks'''. View [[Ranks]] for all perks and advantages to each rank.&lt;br /&gt;
&lt;br /&gt;
=== Some Differences from Vanilla Minecraft ===&lt;br /&gt;
Certain mechanics and features of vanilla Minecraft are disabled or altered on MCLabs (although this may not be an exhaustive list):&lt;br /&gt;
* Hoppers are not craftable. They must be purchased from '''/shop''' or from other players.&lt;br /&gt;
* Shulker boxes are completely disabled.&lt;br /&gt;
* Bonemeal cannot be used in dispensers.&lt;br /&gt;
* Villagers cannot be spawned or cured.&lt;br /&gt;
* Iron and Copper Golems are both disabled.&lt;br /&gt;
* Illager raids are disabled.&lt;br /&gt;
* Elytras are disabled in spawn.&lt;br /&gt;
* '''Enchanted Golden Apples''' (&amp;quot;notch apples&amp;quot;) '''have a cooldown''' that limits their utility in PvP.&lt;br /&gt;
* Nether portals are disabled (access the Nether with '''/warp nether''').&lt;br /&gt;
* Withers cannot be spawned (Exchange 3 wither skulls for a nether star with '''/convert''').&lt;br /&gt;
* You're capable of automatically replanting a crop right back where it was when it was harvested (as long as you have the crop / seed needed to plant the crop in your inventory when it's harvested) using [[Auto-Replant and Extra Drops|Auto Replant]]!&lt;br /&gt;
* Wet sponges can be used to soak up lava, turning them into dry sponges (as if they were just smelted by a furnace)!&lt;br /&gt;
* Running (and even jumping) on top of crops will not break the crop blocks like it would in vanilla Minecraft.&lt;br /&gt;
* Cactus items do not get deleted when they come into contact with a cactus plant (but '''every other item''' is still destroyed by cactus) like they would be in vanilla Minecraft. This allows for super space-efficient cactus farm designs in the [[Underworld]].&lt;br /&gt;
* In the [[Underworld]] and [[Raid World]], when an automatic chem crop &amp;quot;grows&amp;quot;, it is instead automatically harvested and sent directly into your company chemtainer ('''/c ch''').&lt;br /&gt;
&lt;br /&gt;
=== Worlds ===&lt;br /&gt;
[[File:Navigator.png|thumb|300px|The MCLabs Navigator can be used to easily travel between worlds, and can be accessed with '''/nav'''.]]&lt;br /&gt;
&lt;br /&gt;
The main gameplay of MCLabs has three main worlds: Spawn, Overworld, and Underworld. Each world has unique features and advantages, and you should familiarize yourself with them before building your first farm.&lt;br /&gt;
&lt;br /&gt;
You can easily travel between worlds by opening the world navigation menu with the '''/nav''' command.&lt;br /&gt;
&lt;br /&gt;
There are a few more worlds, see [[worlds]] for information about them.&lt;br /&gt;
&lt;br /&gt;
==== Spawn ====&lt;br /&gt;
The main functions of Spawn are selling chems and using player shops. This is where you start, and it's a safe place to be, as you're invincible while here (besides in prison, see below!).It's also a fun place to explore, as there's tons of hidden areas and details. &lt;br /&gt;
&lt;br /&gt;
Use the [http://map.labs-mc.com:8432/ dynamic Spawn world map] to learn where everything is. There are also warps to many areas around spawn, see the available warps with '''/warps'''.&lt;br /&gt;
&lt;br /&gt;
You can get back to the Spawn world at any time with '''/spawn'''.&lt;br /&gt;
&lt;br /&gt;
==== Underworld ====&lt;br /&gt;
The Underworld is the most efficient place to farm, but building here comes with a cost and is generally recommended against for starting out. Crops grow faster here, and automatic farms and chunk hoppers can be used, but you must claim your farms and pay Company upkeep.&lt;br /&gt;
&lt;br /&gt;
Make your own Company in the Underworld. See more about Companies on the [[Companies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Making Money ===&lt;br /&gt;
Selling chems is the quickest way to make money on MCLabs, but there are many more ways. A few are outlined below, but you can find much more detail on the [[Economy|Economy Page]].&lt;br /&gt;
&lt;br /&gt;
==== Voting ====&lt;br /&gt;
Voting is the easiest way to make money on MCLabs. You can vote for the server every day by doing '''/vote''', or by going directly to the [http://mc-drugs.com/vote/ voting page], and voting on each link.&lt;br /&gt;
&lt;br /&gt;
Voting doesn't only earn you money, but also Vote Tokens, Voter Crate Keys, Creeper Eggs, and more! Vote Tokens are a form of currency that can be used in '''/vshop'''.&lt;br /&gt;
&lt;br /&gt;
Along with the rewards for each vote, the top five voters each week and each month earn huge cash rewards. Be sure to vote every day to become a top voter. There's also rewards for hitting voting milestones, which grant even more money, and some cosmetic chat tags. You can view all the rewards from voting with '''/vrewards'''.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
Jobs are a great way to earn small amounts of passive income over time. You can make money while mining, exploring, fishing, etc. It's always a good idea to be in a job while doing other activities (e.g. run '''/jobs join quarrier''' if you're planning on digging out a big farm in the Underworld).&lt;br /&gt;
&lt;br /&gt;
View the available jobs with '''/jobs browse''', and join a job with '''/jobs join &amp;lt;job name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clarkour ===&lt;br /&gt;
Use '''/clarkour tp''' to access this week's custom parkour course (rewards 0.5 [[Mini Events#Event Points Shop|Event Points]])!&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
Fishing is a calm, relaxing break from the world of chems, and can be moderately profitable. You can craft fish into sushi, which can be sold for even more! You can sell sushi by exiting the [[[Spawn]]] building from the exit directly behind you when you run '''/spawn'''. Then, look for the 2 nearby glowing NPCs (near the shoreline)!&lt;br /&gt;
&lt;br /&gt;
For more information see the [[Fishing]] page!&lt;br /&gt;
&lt;br /&gt;
=== mcMMO ===&lt;br /&gt;
mcMMO adds skills and abilities that enhance vanilla Minecraft mechanics. Each skill has a level that you can increase by doing the corresponding activity. These activities include mining, excavation, swords, etc.&lt;br /&gt;
&lt;br /&gt;
If mcMMO is new to you, you can read all about it on the the [https://wiki.mcmmo.org/getting-started.md official mcMMO walk through].&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
==== Player Shops ====&lt;br /&gt;
You can buy from and sell items to other players at the Player Shops in Spawn. You can get here with '''/shops'''. Player shops are stocked and maintained by the players, so the items available and their stock is not always consistent. &lt;br /&gt;
&lt;br /&gt;
For more information see the [[Player Shops]] page!&lt;br /&gt;
&lt;br /&gt;
==== Server Shop ====&lt;br /&gt;
The server shop menu can be accessed anywhere with '''/shop'''. This shop has infinite stock, and only lets you buy items from it, not sell items to it. Using the GUI you can choose to buy as little as '''1 item''' or as many as '''27 stacks''' of an item at a time.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chems&amp;diff=1739</id>
		<title>Chems</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chems&amp;diff=1739"/>
		<updated>2026-07-10T03:34:53Z</updated>

		<summary type="html">&lt;p&gt;Deszra: added tables for auto and manual chems, will polish this page and explain these better in the coming days.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MCLabs has several chem types, each with a different farming method and selling price. Understanding the creation process and price of each chem is the key to choosing which chem(s) to focus on. You can view the prices and historical prices for all chems in Spawn with /prices, or view the [https://docs.google.com/spreadsheets/d/1cOKyTKjOaAdyBKyJy9654gPjT6aYkme-EMEfRZWazew/edit?usp=sharing Chem Prices spreadsheet].&lt;br /&gt;
&lt;br /&gt;
If you're looking for the '''former names of chems''', you can still find them [https://labs-mc.com/wiki/Archived_Pages#Legacy_Chem_Names_and_Tables here]!&lt;br /&gt;
== Raw Chems ==&lt;br /&gt;
Raw chems are the vanilla Minecraft crops that are harvested. Some harvested items require one step of crafting to turn into the raw chem item, but most can be sold directly after harvesting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Raw Chems&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| Chem Name&lt;br /&gt;
| Minecraft Name&lt;br /&gt;
|-&lt;br /&gt;
| Wheatium&lt;br /&gt;
| Wheat&lt;br /&gt;
|-&lt;br /&gt;
| Potatium&lt;br /&gt;
| Potato&lt;br /&gt;
|-&lt;br /&gt;
| Carrotenium&lt;br /&gt;
| Carrot&lt;br /&gt;
|-&lt;br /&gt;
| Nethwartium&lt;br /&gt;
| Nether Wart&lt;br /&gt;
|-&lt;br /&gt;
| Cocobium&lt;br /&gt;
| Cocoa Beans&lt;br /&gt;
|-&lt;br /&gt;
| Betronium&lt;br /&gt;
| Beetroot&lt;br /&gt;
|-&lt;br /&gt;
| Chorufrium&lt;br /&gt;
| Chorus Fruit&lt;br /&gt;
|-&lt;br /&gt;
| Cactium&lt;br /&gt;
| Green Dye&lt;br /&gt;
|-&lt;br /&gt;
| Melonium&lt;br /&gt;
| Melon Seeds&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkonium&lt;br /&gt;
| Pumpkin Seeds&lt;br /&gt;
|-&lt;br /&gt;
| Paprium&lt;br /&gt;
| Paper&lt;br /&gt;
|-&lt;br /&gt;
| Sugrium&lt;br /&gt;
| Sugar&lt;br /&gt;
|-&lt;br /&gt;
| Globerrium&lt;br /&gt;
| Glow Berries&lt;br /&gt;
|-&lt;br /&gt;
| Sweeberrium&lt;br /&gt;
| Sweet Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Manual Chems ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Manual Chems&lt;br /&gt;
|-&lt;br /&gt;
| Wheatium&lt;br /&gt;
|-&lt;br /&gt;
| Betronium&lt;br /&gt;
|-&lt;br /&gt;
| Carrotenium&lt;br /&gt;
|-&lt;br /&gt;
| Potatium&lt;br /&gt;
|-&lt;br /&gt;
| Nethwartium&lt;br /&gt;
|-&lt;br /&gt;
| Cocobium&lt;br /&gt;
|-&lt;br /&gt;
| Sweeberrium&lt;br /&gt;
|-&lt;br /&gt;
| Chorufrium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Automatic Chems ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Automatic Chems&lt;br /&gt;
|-&lt;br /&gt;
| Cactium&lt;br /&gt;
|-&lt;br /&gt;
| Melonium&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkonium&lt;br /&gt;
|-&lt;br /&gt;
| Globerrium&lt;br /&gt;
|-&lt;br /&gt;
| Sugrium&lt;br /&gt;
|-&lt;br /&gt;
| Paprium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processed Chems &amp;amp; Non-Chem Ingredients ==&lt;br /&gt;
Processed chems are raw chems that take one more step to process. This can be either in the form of smelting a raw chem, or crafting it with a non-chem item. There are also some non-chem ingredients that cannot be sold, but are required for some combinations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Processed Chems &amp;amp; Non-Chem Ingredients&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| Chem Name&lt;br /&gt;
| How to Get&lt;br /&gt;
|-&lt;br /&gt;
| Cactinide&lt;br /&gt;
| Craft Green Dye with Bone Meal&lt;br /&gt;
|-&lt;br /&gt;
| Cocobinide&lt;br /&gt;
| Smelt Cocoa Beans&lt;br /&gt;
|-&lt;br /&gt;
| Chorufrinide&lt;br /&gt;
| Smelt Chorus Fruit&lt;br /&gt;
|-&lt;br /&gt;
| Potatinide&lt;br /&gt;
| Smelt Potato&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chem Combinations ==&lt;br /&gt;
Chem combinations are custom items that result from the combination of two or more chems. Chem combinations can be crafted in a crafting table, or made quicker in '''/lab''' (starting at Bioengineer rank).&lt;br /&gt;
&lt;br /&gt;
Chem combinations are always quicker to sell, and are worth more than the sum of the prices of their parts. The prices of combinations are based on the prices of the ingredients and their ratios, and may also have a small price boost for extra steps like smelting and requiring ingredients that are combos.&lt;br /&gt;
&lt;br /&gt;
Some combinations are more difficult to make than others. The Chem Lab gives each combination a difficulty rating out of 5.&lt;br /&gt;
* Difficulty levels of 1-2 are considered &amp;quot;Beginner Chem Combinations&amp;quot;. These are made of chems that are easy to farm, and the crafting is simple. &lt;br /&gt;
* Difficulty levels of 3-4 are considered &amp;quot;Intermediate Chem Combinations&amp;quot;. These can be more difficult to farm and craft, but usually sell for more.&lt;br /&gt;
* A difficulty level of 5 is considered an &amp;quot;Advanced Chem Combination&amp;quot;. These take multiple ingredients and may have multiple steps to obtain the final product, and are often the most valuable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Chem Lab Outputs&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| Formula Name&lt;br /&gt;
| Ingredients&lt;br /&gt;
| Result&lt;br /&gt;
| Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Sugcarronide&lt;br /&gt;
| 1x Sugrium&amp;lt;br /&amp;gt;1x Carrotenium&lt;br /&gt;
| 1x Sugcarronide&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Wheacactinide&lt;br /&gt;
| 1x Wheatium&amp;lt;br /&amp;gt;3x Cactium&lt;br /&gt;
| 2x Wheacactinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Cartatonide&lt;br /&gt;
| 1x Carrotenium&amp;lt;br /&amp;gt;1x Potatium&lt;br /&gt;
| 1x Cartatonide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Wheasugrinide&lt;br /&gt;
| 1x Wheatium&amp;lt;br /&amp;gt;3x Sugrium&lt;br /&gt;
| 2x Wheasugrinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Betromelonide&lt;br /&gt;
| 2x Betronium&amp;lt;br /&amp;gt;3x Melonium&lt;br /&gt;
| 2x Betromelonide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Melcobinide&lt;br /&gt;
| 2x Melonium&amp;lt;br /&amp;gt;1x Cocobinide&lt;br /&gt;
| 1x Melcobinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Wheacobinide&lt;br /&gt;
| 1x Wheatium&amp;lt;br /&amp;gt;3x Cocobium&lt;br /&gt;
| 1x Wheacobinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Cactatonate&lt;br /&gt;
| 3x Cactium&amp;lt;br /&amp;gt;2x Potatium&lt;br /&gt;
| 2x Cactatonate&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Papcactinide&lt;br /&gt;
| 3x Paprium&amp;lt;br /&amp;gt;2x Cactium&lt;br /&gt;
| 2x Papcactinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Chowartusite&lt;br /&gt;
| 3x Nethwartium&amp;lt;br /&amp;gt;1x Chorufrinide&lt;br /&gt;
| 2x Chowartusite&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Chorumpkinate&lt;br /&gt;
| 4x Raw Pumpkonium&amp;lt;br /&amp;gt;1x Chorufrinide&lt;br /&gt;
| 2x Chorumpkinate&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Chorberrium&lt;br /&gt;
| 1x Chorufrinide&amp;lt;br /&amp;gt;3x Sweeberrium&lt;br /&gt;
| 2x Chorberrium&lt;br /&gt;
| 5/5&lt;br /&gt;
|-&lt;br /&gt;
| Copaprinide&lt;br /&gt;
| 2x Cocobium&amp;lt;br /&amp;gt;3x Paprium&lt;br /&gt;
| 2x Copaprinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Glocarronide&lt;br /&gt;
| 1x Globerrium&amp;lt;br /&amp;gt;3x Carrotenium&lt;br /&gt;
| 2x Glocarronide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Glocobinide&lt;br /&gt;
| 1x Globerrium&amp;lt;br /&amp;gt;3x Cocobinide&lt;br /&gt;
| 2x Glocobinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Glompkinide&lt;br /&gt;
| 1x Globerrium&amp;lt;br /&amp;gt;3x Raw Pumpkonium&lt;br /&gt;
| 2x Glompkinide&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Glorootinide&lt;br /&gt;
| 3x Globerrium&amp;lt;br /&amp;gt;1x Betronium&lt;br /&gt;
| 2x Glorootinide&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Melpotinide&lt;br /&gt;
| 3x Melonium&amp;lt;br /&amp;gt;2x Potatium&lt;br /&gt;
| 2x Melpotinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Papwartinide&lt;br /&gt;
| 3x Paprium&amp;lt;br /&amp;gt;2x Nethwartium&lt;br /&gt;
| 2x Papwartinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Pumpsugrinide&lt;br /&gt;
| 1x Raw Pumpkonium&amp;lt;br /&amp;gt;1x Sugrium&lt;br /&gt;
| 2x Pumpsugrinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Pumpwartinide&lt;br /&gt;
| 1x Raw Pumpkonium&amp;lt;br /&amp;gt;1x Nethwartium&lt;br /&gt;
| 1x Pumpwartinide&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Sweemelonide&lt;br /&gt;
| 2x Sweeberrium&amp;lt;br /&amp;gt;3x Melonium&lt;br /&gt;
| 2x Sweemelonide&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Sweepaprinide&lt;br /&gt;
| 2x Sweeberrium&amp;lt;br /&amp;gt;3x Paprium&lt;br /&gt;
| 2x Sweepaprinide&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Whearootinide&lt;br /&gt;
| 3x Wheatium&amp;lt;br /&amp;gt;3x Betronium&lt;br /&gt;
| 2x Whearootinide&lt;br /&gt;
| 5/5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Companies&amp;diff=1738</id>
		<title>Companies</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Companies&amp;diff=1738"/>
		<updated>2026-07-08T17:37:32Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Oops removed the capital &amp;quot;M&amp;quot; from &amp;quot;&amp;lt;Message&amp;gt;&amp;quot; for consistency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to boost your chem production? Consider starting or joining a '''company'''. The companies system allows you to create or join a &amp;quot;company&amp;quot; of up to 15 players. With a company, you can claim Underworld land to build a base, earn company leaderboard score, and unlock powerful perks and upgrades to boost your chem empire. &lt;br /&gt;
&lt;br /&gt;
Companies are mainly tied to [[Underworld]] and [[Raid World]] gameplay, but players remain part of their company throughout the server. For example, chems sold or confiscated in '''Spawn''' still contribute to your company’s score on &amp;lt;code&amp;gt;/c lb&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A company is required to claim land in the Underworld or establish a core in the Raid World (see more info. on establishing a core [[Raid World#Making a Raid World Base|here]]) before establishing a base. These worlds offer much greater farm output potential than the [[Overworld]], but there are some costs and considerations to utilizing these worlds. Unlike the Overworld, the Underworld and Raid World are not permanent (but please note, any Overworld chem production is not permanent either, only player's builds truly are). The Underworld resets once per season, while the Raid World resets every 3 months (colloquially known as an &amp;quot;'''era'''&amp;quot;). The Underworld consists of many layers of stone that must be dug away before you're able to develop your base. Your company must also pay company upkeep (see below for more info. on upkeep), but the amount is very low for a small company. Still, the added farming potential, company progression, and competitive gameplay make the Underworld and Raid World central to long-term chem production.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Basics ==&lt;br /&gt;
=== General Information ===&lt;br /&gt;
Companies are mainly tied to [[Underworld]] and [[Raid World]] gameplay, but most company commands can be used in any world (for the most part, commands that don't have to do with claiming/unclaiming land or managing the &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; can be used in any world). If you are the leader of a company, be sure to set the abilities and permissions of different ranks in your company with &amp;lt;code&amp;gt;/c perms&amp;lt;/code&amp;gt;. You may handicap yourself and others by not allowing others to claim/unclaim land, for example. The main commands are listed below, but you can view all of them with &amp;lt;code&amp;gt;/c help&amp;lt;/code&amp;gt; as well.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Rules ===&lt;br /&gt;
* Company Hopping: Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
* Inappropriate Company Names: Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
* Company Titles and Names: You may not use titles and/or color codes to obscure or fake the names of the people in your company.&lt;br /&gt;
* Insiding: Insiding companies is not allowed (this means you cannot take valuable items from a company you are in and then intend to leave and make your own company).&lt;br /&gt;
* Base Intrusion: You may not intrude in another company's land, unless: it is clear that they intend for it to be public, or, you were invited into it.&lt;br /&gt;
* AFKing: You may not AFK the base/farm of a company you are not a member of.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All server rules must also be followed. You can view '''all server Rules [[Rules|here]]'''.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Commands &amp;amp; Company Power ==&lt;br /&gt;
=== Company Commands ===&lt;br /&gt;
Below, you can see a list of all company commands. You can find the commands in-game by doing &amp;lt;code&amp;gt;/c help&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== General Commands =====&lt;br /&gt;
* View information about your company: &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Create a company with the given name: &amp;lt;code&amp;gt;/c create &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Join a company you have been invited to: &amp;lt;code&amp;gt;/c join &amp;lt;company name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Leave your current company: &amp;lt;code&amp;gt;/c leave&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Edit your company description: &amp;lt;code&amp;gt;/c description &amp;lt;set/clear&amp;gt; &amp;lt;company description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Send a message in your company chat: &amp;lt;code&amp;gt;/c &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View information about another company: &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View information about another player's company: &amp;lt;code&amp;gt;/c who &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View your company's notifications: &amp;lt;code&amp;gt;/c notifications&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Read and clear company notifications: &amp;lt;code&amp;gt;/c rc&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set your company colour: &amp;lt;code&amp;gt;/c colour &amp;lt;######&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View your company logs: &amp;lt;code&amp;gt;/c logs&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Rename your company: &amp;lt;code&amp;gt;/c rename &amp;lt;new company name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Give a member leadership of your company: &amp;lt;code&amp;gt;/c setleader &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Disband your company: &amp;lt;code&amp;gt;/c disband&amp;lt;/code&amp;gt;&lt;br /&gt;
* View the company leaderboard: &amp;lt;code&amp;gt;/c lb&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c top&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Toggle company flight: &amp;lt;code&amp;gt;/c fly&amp;lt;/code&amp;gt; (requires voting to use. Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; in-game).&lt;br /&gt;
* Set company flight to a lower speed than 1.00x: &amp;lt;code&amp;gt;/c fly &amp;lt;0.001-0.999&amp;gt;&amp;lt;/code&amp;gt; (without the &amp;quot;0.&amp;quot; preceding your chosen speed the command will try to increase the speed instead of lowering it).&lt;br /&gt;
* Set company flight to a higher speed than 1.00x (capped at 2.00x): &amp;lt;code&amp;gt;/c fly &amp;lt;1.001-2.000&amp;gt;&amp;lt;/code&amp;gt; (requires /c upgrades).&lt;br /&gt;
* Reset company flight speed back to the default flight speed: &amp;lt;code&amp;gt;/c fly 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Open the company upgrades shop: &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Open the company shop: &amp;lt;code&amp;gt;/c shop&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the status of your company nexus: &amp;lt;code&amp;gt;/c nexus&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View a list of all companies: &amp;lt;code&amp;gt;/c list&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View a list of company balances: &amp;lt;code&amp;gt;/c baltop&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View if/why your company is currently frozen: &amp;lt;code&amp;gt;/c frozen&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View any and all nearby company claims: &amp;lt;code&amp;gt;/c map&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set your company's Message of the Day: &amp;lt;code&amp;gt;/c motd &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the last time members were seen in the world you're currently in (similar to running the &amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt; command): &amp;lt;code&amp;gt;/c seen&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Member and Permissions Management =====&lt;br /&gt;
* Invite a player to your company: &amp;lt;code&amp;gt;/c invite &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* See pending invites and who sent the invite: &amp;lt;code&amp;gt;/c invites&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a player's invitation to your company: &amp;lt;code&amp;gt;/c uninvite &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a member from your company: &amp;lt;code&amp;gt;/c kick &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Promote a member to the next role: &amp;lt;code&amp;gt;/c promote &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Demote a member to the previous role: &amp;lt;code&amp;gt;/c demote &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View and manage the each of the company role's permissions: &amp;lt;code&amp;gt;/c roles&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c perms&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Treasury Commands =====&lt;br /&gt;
* View your company's treasury balance: &amp;lt;code&amp;gt;/c balance&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Deposit money into the treasury: &amp;lt;code&amp;gt;/c deposit &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Withdraw money from the treasury: &amp;lt;code&amp;gt;/c withdraw &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Send money to another company: &amp;lt;code&amp;gt;/c pay &amp;lt;company name&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View company upkeep breakdown: &amp;lt;code&amp;gt;/c upkeep&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View and manage company dues: &amp;lt;code&amp;gt;/c dues&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Teleportation Commands =====&lt;br /&gt;
* Set your company's home teleport location: &amp;lt;code&amp;gt;/c sethome&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Teleport to your company's home: &amp;lt;code&amp;gt;/c home&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set a company warp, optionally including a minimum role: &amp;lt;code&amp;gt;/c setwarp &amp;lt;warp name&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Delete a company warp: &amp;lt;code&amp;gt;/c delwarp &amp;lt;warp name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Teleport to a company warp: &amp;lt;code&amp;gt;/c warp &amp;lt;warp name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View all company warps: &amp;lt;code&amp;gt;/c warps&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Give a company member access to a warp: &amp;lt;code&amp;gt;/c trustwarp &amp;lt;warp name&amp;gt; &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a company member's access to a warp: &amp;lt;code&amp;gt;/c untrustwarp &amp;lt;warp name&amp;gt; &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Claim and Management Commands =====&lt;br /&gt;
* Claim chunks in a 1-5 chunk radius: &amp;lt;code&amp;gt;/c claim &amp;lt;1-5&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Unclaim chunks in a 1-5 chunk radius: &amp;lt;code&amp;gt;/c unclaim &amp;lt;1-5&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Purchase growth speed upgrades for a chunk: &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Sell all growth speed upgrades for a chunk by right-clicking the Emerald at the top of the GUI: &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the power of yourself or another player: &amp;lt;code&amp;gt;/c power &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Company Task Commands =====&lt;br /&gt;
* Create a new task (any company member can choose to join public tasks. Private tasks must have members assigned to them): &amp;lt;code&amp;gt;/c tasks create &amp;lt;public/private&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View all active or completed company tasks and their associated task IDs: &amp;lt;code&amp;gt;/c tasks list &amp;lt;active/complete&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Add a sub-task to the specified task: &amp;lt;code&amp;gt;/c tasks addsub &amp;lt;task ID&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the details of the specified task: &amp;lt;code&amp;gt;/c tasks view &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Join or leave the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks &amp;lt;join/leave&amp;gt; &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Assign or unassign a company member to/from the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks &amp;lt;assign/unassign&amp;gt; &amp;lt;task ID&amp;gt; &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Mark a task or sub-task as complete: &amp;lt;code&amp;gt;/c tasks done &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Mark a task or sub-task as incomplete: &amp;lt;code&amp;gt;/c tasks undone &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks delete &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Please note: Task IDs can be specified as the root task ID (e.g. &amp;quot;1&amp;quot;) or a sub-task ID (e.g. &amp;quot;1.3&amp;quot; for the 3rd sub-task within the root task with the task ID of &amp;quot;1&amp;quot;).''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Power ===&lt;br /&gt;
The amount of land your company can claim is limited by the power of your company. Each player has their own amount of power, and the company's power is the total power of every player in the company. The number of chunks you can claim is limited by your company's power. '''Dying will not lower your power''' - your power is a static number.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can gain more personal company power by ranking up - view [[Ranks]] to see how much power is unlocked, and at which ranks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Chemtainer, Lab, and Nexus ==&lt;br /&gt;
=== Company Chemtainer ===&lt;br /&gt;
[[File:Company_chemtainer.png|thumb|350px|The company chemtainer GUI (&amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;). Note the capacity per chem type.]]&lt;br /&gt;
Your company's chemtainer is a shared storage space for chems and compounds. Each chem has a capacity limit, which can be upgraded with a company upgrade based on the chem type. You can withdraw chems from the company chemtainer from anywhere but Spawn.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Tip: use &amp;lt;code&amp;gt;/c ch w &amp;lt;chem name&amp;gt;&amp;lt;/code&amp;gt; for withdrawing chems quickly.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Automatic Farm Collection ====&lt;br /&gt;
In the Underworld and Raid World, when an automatic chem crop &amp;quot;grows&amp;quot;, it is instead '''automatically harvested''' and sent directly into your company chemtainer (&amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Automatic crops include: &lt;br /&gt;
* Sugar Cane&lt;br /&gt;
* Melons&lt;br /&gt;
* Pumpkins&lt;br /&gt;
* Glow Berries&lt;br /&gt;
* Cactus&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This means you do not need to set up any machines or harvesters to harvest these crops. Simply make sure they have the '''space and growth conditions''' (e.g. a light level of 9 or higher and dirt to grow upon for pumpkins / melons) they would normally require to grow. When these conditions are met instead of growing normally, the growth is cancelled and the resulting harvest is sent directly into your company chemtainer.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Automatic crop chems are now batch-collected and sent to your company chemtainer every 10 seconds within both the Underworld and the Raid World.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Company Chemtainer Furnaces ====&lt;br /&gt;
[[File:Chemtainer_furnaces.png|thumb|350px|The company chemtainer furnace management GUI.]]&lt;br /&gt;
Your company chemtainer has built-in virtual furnaces to smelt any smelt-able chems stored in your company chemtainer. Click the furnace at the top of the company chemtainer GUI to manage them. You can buy more furnaces in this GUI to increase the smelting rate. Smelting is triggered by a batch of automatic farm chems (so make sure you have an automatic farm).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Upgrading Growth Rates ====&lt;br /&gt;
Since there's no cost for this automatic collection, automatic crop growth rates are slower than vanilla by default. You can increase growth rates for both automatic and manual crops by purchasing crop upgrades in &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;. Note that these upgrades are on a chunk-by-chunk basis, so it's smart to build your farm for each type of chem in one or two chunks, so you can get the most value out of upgrading the chunk(s).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Manual Crops and Chest Linking ====&lt;br /&gt;
While automatic chems in the Underworld and Raid World go directly to your company chemtainer upon growth, manual chems still drop normally and need to be collected.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The best way to collect manual crops is with [[Chunk hoppers]]. They collect all items dropped in a chunk (optionally filtered to only specific items) and move them directly to chests, wirelessly.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can set up one chest for each chem type to be linked to your company chemtainer (although '''auto chems''' will always go into the company chemtainer automatically when they &amp;quot;grow&amp;quot;. Setting a chest to deposit an '''auto chem''' is only needed if you want to add auto chems back into the company chemtainer after withdrawing them). Every 10 seconds, all chems of that type in the chest will be sent to your company chemtainer. &lt;br /&gt;
* Link a chest by looking at it and using &amp;lt;code&amp;gt;/c ch setchest &amp;lt;chem&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Similarly, you can set an input chest for '''fuel''' (which collects all major fuel types including blaze rods, coal, bamboo, etc.) with &amp;lt;code&amp;gt;/c ch setchest fuel&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Linked chests collection is triggered with every automatic farm batch, so make sure you have some automatic farms set up first.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Chemtainer Tool ====&lt;br /&gt;
The chemtainer tool offers an easy shortcut for unloading chems from your company chemtainer into a chest (or many chests, as there is no cooldown).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
To use one:&lt;br /&gt;
* Get one with &amp;lt;code&amp;gt;/c ch tool &amp;lt;chem&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you'd like to unload compounds, from your Nexus Lab inventory use &amp;lt;code&amp;gt;nexus&amp;lt;1-4&amp;gt;&amp;lt;/code&amp;gt; as the chem.&lt;br /&gt;
* Right-click the chest you'd like to unload the chems into.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Please Note: There is currently no corresponding method to manually load chems from chests into the company chemtainer. '''The fastest way to do so''' is to first move the chems into your inventory and use &amp;lt;code&amp;gt;/c ch qd&amp;lt;/code&amp;gt; (quick-deposits all chems in your inventory into the company chemtainer). '''Fuel''' cannot be deposited into your company chemtainer through the &amp;lt;code&amp;gt;/c ch qd&amp;lt;/code&amp;gt; command and must be loaded into the chest you've set as the fuel input chest with the &amp;lt;code&amp;gt;/c ch setchest fuel&amp;lt;/code&amp;gt; command.''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Lab ===&lt;br /&gt;
[[File:Company_lab.png|thumb|350px|The company lab GUI (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;)]]&lt;br /&gt;
Your company lab is a space for your company to craft compounds using chems in your company chemtainer. Open the lab GUI with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;. The lab can be improved significantly by utilizing company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Compound Slots ====&lt;br /&gt;
Your company lab starts with 1 compound slot, and can unlock up to 3 more compound slots through company upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Each compound slot allows you to select a compound to auto-craft. You can have the same compound in being crafted in more than one slot at a time. Once a compound is selected and the slot is enabled, your company lab will create this compound passively over time as long as your company chemtainer and lab have the required ingredients. The lab creates compounds in batches (one batch is crafted every 60 seconds). The amount crafted per batch can be increased with the '''Lab Crafting Rate''' company upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Purity ====&lt;br /&gt;
When creating compounds in the company lab, you can optionally choose to apply '''purity levels''' to them. Purity increases the chem's rates in one to three main purity branches:&lt;br /&gt;
* '''Value''' - How much money a compound sells for at the dealer.&lt;br /&gt;
* '''Progress''' - How much prestige progress and Mastery score the compound gives towards prestige unlocks.&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events (Lab Wars, Runner Week, Mini-Events, etc.), and missions.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== How Purity Works ====&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
[[File:Company_lab_purity.png|thumb|350px|You can manage compound purity by clicking the potion under a lab slot in '''/c lab'''.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purifying Compounds =====&lt;br /&gt;
To configure the purity of a compound in your company lab, open the lab GUI with '''/c lab''' and then click on the potion below the slot. This opens the purity manager GUI where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit minerals to increase the company lab energy balance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purity Multiplier Effects =====&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purity Elements =====&lt;br /&gt;
To craft purified compounds, your company lab must have the right '''purity elements''' in stock. These elements are acquired through a few different methods in the [[Raid World]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
There are two types of element for each purity class: '''Flux''' and '''Essence'''. Flux is necessary to craft purity levels 1-3, and Essence is required to craft purity level 3. Additionally, purity levels 2 and 3 require a small amount of '''energy'''.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Purity elements can be acquired from:&lt;br /&gt;
* Spawners in the Raid World (see [[Raid World]]).&lt;br /&gt;
* The Raid World mines (access via Raid World spawn at &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;).&lt;br /&gt;
* From Stockpiles in the Gank &amp;amp; Goon zone.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Lab Inventory ====&lt;br /&gt;
Each compound slot in your company lab has its own inventory. This inventory is separate from your company chemtainer (though you can also store compounds in your company chemtainer). If the inventory for a slot reaches its capacity, that slot will stop crafting. The capacity for all slots can be increased by the '''Nexus Inventory Capacity''' upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can withdraw chems from a slot's inventory through the lab GUI, or using the company chemtainer tool (&amp;lt;code&amp;gt;/c ch tool nexus&amp;lt;1-4&amp;gt;&amp;lt;/code&amp;gt; corresponding to the lab slot).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
If your company has a Raid World base, the chems in your lab inventory can be stolen if your base core is breached. See [[Raid World]] for more info.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Nexus and Upgrades ===&lt;br /&gt;
Your '''Company Nexus''' is the link between your company chemtainer and lab to the [[Raid World]]. In the Raid World, you can have a physical Nexus Core chunk. While this core is active, you can generate Raid Points to purchase powerful upgrades from &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Nexus Core ====&lt;br /&gt;
Your company can have a '''Nexus Core''' in the Raid World. This is an additional base built around the core chunk, defended with walls, which can (but doesn't have to) contain farms, spawners, and anything else you'd like. You don't need to build farms here - you can just have your nexus core and walls and still get the benefits while using your Underworld base. Alternatively, you can have no Underworld base and just use your Raid World base for farming. Note that the Raid World resets every 3 months (and new content is added).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Having an active core generates '''Raid Points''' which can purchase powerful company upgrades (see below).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Other companies can attempt to raid your core, but note that '''only your core and walls can be damaged'''. They cannot raid, grief, or steal from your Raid World base farms, chests, etc. If your core is breached, they can take your Raid Points and lab materials, but not any of your chemtainer chems.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Company Upgrades ====&lt;br /&gt;
Raid Points generated by an active Nexus Core can be spent on '''company upgrades''' that boost your company in various ways, mainly focused around increasing your capacity to create chems and earn company leaderboard score.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Upkeep ==&lt;br /&gt;
Your company must pay upkeep every day. You can view your company's daily upkeep breakdown with &amp;lt;code&amp;gt;/c upkeep&amp;lt;/code&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The total upkeep is based on a few factors.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base upkeep is decided by''':&lt;br /&gt;
* Number of chunks claimed in the Underworld. &lt;br /&gt;
** Every chunk you claim increases your daily upkeep.&lt;br /&gt;
** The amount upkeep increases by gets higher with each chunk.&lt;br /&gt;
* Chunk upgrades (&amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;)&lt;br /&gt;
** Each chunk upgrade level increases your daily upkeep.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Upkeep can be reduced by''':&lt;br /&gt;
* Being below the company member limit&lt;br /&gt;
** If your company has fewer than 15 members, you will get an upkeep reduction.&lt;br /&gt;
** This reduction is much higher for smaller companies with only a few members. &lt;br /&gt;
* Having excess power&lt;br /&gt;
** Every excess power point (your total power exceeding your number of claims) reduces your company upkeep.&lt;br /&gt;
* Company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;)&lt;br /&gt;
** Base upkeep for chunks and upgrades can be reduced individually with the '''Upkeep Reduction''' upgrades.&lt;br /&gt;
** You can cancel the next daily upkeep collection entirely with the '''Cancel Upkeep''' upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that your company only has to pay upkeep if your company was active within the last day. Currently, a company is marked as active if:&lt;br /&gt;
* Any crops have been harvested within the company land that day.&lt;br /&gt;
* The company has earned any company leaderboard score that day.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Companies&amp;diff=1737</id>
		<title>Companies</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Companies&amp;diff=1737"/>
		<updated>2026-07-08T17:36:19Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Added command explanation on how to reset /c fly speed to regular speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to boost your chem production? Consider starting or joining a '''company'''. The companies system allows you to create or join a &amp;quot;company&amp;quot; of up to 15 players. With a company, you can claim Underworld land to build a base, earn company leaderboard score, and unlock powerful perks and upgrades to boost your chem empire. &lt;br /&gt;
&lt;br /&gt;
Companies are mainly tied to [[Underworld]] and [[Raid World]] gameplay, but players remain part of their company throughout the server. For example, chems sold or confiscated in '''Spawn''' still contribute to your company’s score on &amp;lt;code&amp;gt;/c lb&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A company is required to claim land in the Underworld or establish a core in the Raid World (see more info. on establishing a core [[Raid World#Making a Raid World Base|here]]) before establishing a base. These worlds offer much greater farm output potential than the [[Overworld]], but there are some costs and considerations to utilizing these worlds. Unlike the Overworld, the Underworld and Raid World are not permanent (but please note, any Overworld chem production is not permanent either, only player's builds truly are). The Underworld resets once per season, while the Raid World resets every 3 months (colloquially known as an &amp;quot;'''era'''&amp;quot;). The Underworld consists of many layers of stone that must be dug away before you're able to develop your base. Your company must also pay company upkeep (see below for more info. on upkeep), but the amount is very low for a small company. Still, the added farming potential, company progression, and competitive gameplay make the Underworld and Raid World central to long-term chem production.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Basics ==&lt;br /&gt;
=== General Information ===&lt;br /&gt;
Companies are mainly tied to [[Underworld]] and [[Raid World]] gameplay, but most company commands can be used in any world (for the most part, commands that don't have to do with claiming/unclaiming land or managing the &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; can be used in any world). If you are the leader of a company, be sure to set the abilities and permissions of different ranks in your company with &amp;lt;code&amp;gt;/c perms&amp;lt;/code&amp;gt;. You may handicap yourself and others by not allowing others to claim/unclaim land, for example. The main commands are listed below, but you can view all of them with &amp;lt;code&amp;gt;/c help&amp;lt;/code&amp;gt; as well.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Rules ===&lt;br /&gt;
* Company Hopping: Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
* Inappropriate Company Names: Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
* Company Titles and Names: You may not use titles and/or color codes to obscure or fake the names of the people in your company.&lt;br /&gt;
* Insiding: Insiding companies is not allowed (this means you cannot take valuable items from a company you are in and then intend to leave and make your own company).&lt;br /&gt;
* Base Intrusion: You may not intrude in another company's land, unless: it is clear that they intend for it to be public, or, you were invited into it.&lt;br /&gt;
* AFKing: You may not AFK the base/farm of a company you are not a member of.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All server rules must also be followed. You can view '''all server Rules [[Rules|here]]'''.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Commands &amp;amp; Company Power ==&lt;br /&gt;
=== Company Commands ===&lt;br /&gt;
Below, you can see a list of all company commands. You can find the commands in-game by doing &amp;lt;code&amp;gt;/c help&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== General Commands =====&lt;br /&gt;
* View information about your company: &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Create a company with the given name: &amp;lt;code&amp;gt;/c create &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Join a company you have been invited to: &amp;lt;code&amp;gt;/c join &amp;lt;company name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Leave your current company: &amp;lt;code&amp;gt;/c leave&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Edit your company description: &amp;lt;code&amp;gt;/c description &amp;lt;set/clear&amp;gt; &amp;lt;company description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Send a message in your company chat: &amp;lt;code&amp;gt;/c &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View information about another company: &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View information about another player's company: &amp;lt;code&amp;gt;/c who &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View your company's notifications: &amp;lt;code&amp;gt;/c notifications&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Read and clear company notifications: &amp;lt;code&amp;gt;/c rc&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set your company colour: &amp;lt;code&amp;gt;/c colour &amp;lt;######&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View your company logs: &amp;lt;code&amp;gt;/c logs&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Rename your company: &amp;lt;code&amp;gt;/c rename &amp;lt;new company name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Give a member leadership of your company: &amp;lt;code&amp;gt;/c setleader &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Disband your company: &amp;lt;code&amp;gt;/c disband&amp;lt;/code&amp;gt;&lt;br /&gt;
* View the company leaderboard: &amp;lt;code&amp;gt;/c lb&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c top&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Toggle company flight: &amp;lt;code&amp;gt;/c fly&amp;lt;/code&amp;gt; (requires voting to use. Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; in-game).&lt;br /&gt;
* Set company flight to a lower speed than 1.00x: &amp;lt;code&amp;gt;/c fly &amp;lt;0.001-0.999&amp;gt;&amp;lt;/code&amp;gt; (without the &amp;quot;0.&amp;quot; preceding your chosen speed the command will try to increase the speed instead of lowering it).&lt;br /&gt;
* Set company flight to a higher speed than 1.00x (capped at 2.00x): &amp;lt;code&amp;gt;/c fly &amp;lt;1.001-2.000&amp;gt;&amp;lt;/code&amp;gt; (requires /c upgrades).&lt;br /&gt;
* Reset company flight speed back to the default flight speed: &amp;lt;code&amp;gt;/c fly 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Open the company upgrades shop: &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Open the company shop: &amp;lt;code&amp;gt;/c shop&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the status of your company nexus: &amp;lt;code&amp;gt;/c nexus&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View a list of all companies: &amp;lt;code&amp;gt;/c list&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View a list of company balances: &amp;lt;code&amp;gt;/c baltop&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View if/why your company is currently frozen: &amp;lt;code&amp;gt;/c frozen&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View any and all nearby company claims: &amp;lt;code&amp;gt;/c map&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set your company's Message of the Day: &amp;lt;code&amp;gt;/c motd &amp;lt;Message&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the last time members were seen in the world you're currently in (similar to running the &amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt; command): &amp;lt;code&amp;gt;/c seen&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Member and Permissions Management =====&lt;br /&gt;
* Invite a player to your company: &amp;lt;code&amp;gt;/c invite &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* See pending invites and who sent the invite: &amp;lt;code&amp;gt;/c invites&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a player's invitation to your company: &amp;lt;code&amp;gt;/c uninvite &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a member from your company: &amp;lt;code&amp;gt;/c kick &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Promote a member to the next role: &amp;lt;code&amp;gt;/c promote &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Demote a member to the previous role: &amp;lt;code&amp;gt;/c demote &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View and manage the each of the company role's permissions: &amp;lt;code&amp;gt;/c roles&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c perms&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Treasury Commands =====&lt;br /&gt;
* View your company's treasury balance: &amp;lt;code&amp;gt;/c balance&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Deposit money into the treasury: &amp;lt;code&amp;gt;/c deposit &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Withdraw money from the treasury: &amp;lt;code&amp;gt;/c withdraw &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Send money to another company: &amp;lt;code&amp;gt;/c pay &amp;lt;company name&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View company upkeep breakdown: &amp;lt;code&amp;gt;/c upkeep&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View and manage company dues: &amp;lt;code&amp;gt;/c dues&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Teleportation Commands =====&lt;br /&gt;
* Set your company's home teleport location: &amp;lt;code&amp;gt;/c sethome&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Teleport to your company's home: &amp;lt;code&amp;gt;/c home&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set a company warp, optionally including a minimum role: &amp;lt;code&amp;gt;/c setwarp &amp;lt;warp name&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Delete a company warp: &amp;lt;code&amp;gt;/c delwarp &amp;lt;warp name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Teleport to a company warp: &amp;lt;code&amp;gt;/c warp &amp;lt;warp name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View all company warps: &amp;lt;code&amp;gt;/c warps&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Give a company member access to a warp: &amp;lt;code&amp;gt;/c trustwarp &amp;lt;warp name&amp;gt; &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a company member's access to a warp: &amp;lt;code&amp;gt;/c untrustwarp &amp;lt;warp name&amp;gt; &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Claim and Management Commands =====&lt;br /&gt;
* Claim chunks in a 1-5 chunk radius: &amp;lt;code&amp;gt;/c claim &amp;lt;1-5&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Unclaim chunks in a 1-5 chunk radius: &amp;lt;code&amp;gt;/c unclaim &amp;lt;1-5&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Purchase growth speed upgrades for a chunk: &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Sell all growth speed upgrades for a chunk by right-clicking the Emerald at the top of the GUI: &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the power of yourself or another player: &amp;lt;code&amp;gt;/c power &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Company Task Commands =====&lt;br /&gt;
* Create a new task (any company member can choose to join public tasks. Private tasks must have members assigned to them): &amp;lt;code&amp;gt;/c tasks create &amp;lt;public/private&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View all active or completed company tasks and their associated task IDs: &amp;lt;code&amp;gt;/c tasks list &amp;lt;active/complete&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Add a sub-task to the specified task: &amp;lt;code&amp;gt;/c tasks addsub &amp;lt;task ID&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the details of the specified task: &amp;lt;code&amp;gt;/c tasks view &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Join or leave the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks &amp;lt;join/leave&amp;gt; &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Assign or unassign a company member to/from the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks &amp;lt;assign/unassign&amp;gt; &amp;lt;task ID&amp;gt; &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Mark a task or sub-task as complete: &amp;lt;code&amp;gt;/c tasks done &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Mark a task or sub-task as incomplete: &amp;lt;code&amp;gt;/c tasks undone &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks delete &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Please note: Task IDs can be specified as the root task ID (e.g. &amp;quot;1&amp;quot;) or a sub-task ID (e.g. &amp;quot;1.3&amp;quot; for the 3rd sub-task within the root task with the task ID of &amp;quot;1&amp;quot;).''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Power ===&lt;br /&gt;
The amount of land your company can claim is limited by the power of your company. Each player has their own amount of power, and the company's power is the total power of every player in the company. The number of chunks you can claim is limited by your company's power. '''Dying will not lower your power''' - your power is a static number.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can gain more personal company power by ranking up - view [[Ranks]] to see how much power is unlocked, and at which ranks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Chemtainer, Lab, and Nexus ==&lt;br /&gt;
=== Company Chemtainer ===&lt;br /&gt;
[[File:Company_chemtainer.png|thumb|350px|The company chemtainer GUI (&amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;). Note the capacity per chem type.]]&lt;br /&gt;
Your company's chemtainer is a shared storage space for chems and compounds. Each chem has a capacity limit, which can be upgraded with a company upgrade based on the chem type. You can withdraw chems from the company chemtainer from anywhere but Spawn.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Tip: use &amp;lt;code&amp;gt;/c ch w &amp;lt;chem name&amp;gt;&amp;lt;/code&amp;gt; for withdrawing chems quickly.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Automatic Farm Collection ====&lt;br /&gt;
In the Underworld and Raid World, when an automatic chem crop &amp;quot;grows&amp;quot;, it is instead '''automatically harvested''' and sent directly into your company chemtainer (&amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Automatic crops include: &lt;br /&gt;
* Sugar Cane&lt;br /&gt;
* Melons&lt;br /&gt;
* Pumpkins&lt;br /&gt;
* Glow Berries&lt;br /&gt;
* Cactus&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This means you do not need to set up any machines or harvesters to harvest these crops. Simply make sure they have the '''space and growth conditions''' (e.g. a light level of 9 or higher and dirt to grow upon for pumpkins / melons) they would normally require to grow. When these conditions are met instead of growing normally, the growth is cancelled and the resulting harvest is sent directly into your company chemtainer.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Automatic crop chems are now batch-collected and sent to your company chemtainer every 10 seconds within both the Underworld and the Raid World.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Company Chemtainer Furnaces ====&lt;br /&gt;
[[File:Chemtainer_furnaces.png|thumb|350px|The company chemtainer furnace management GUI.]]&lt;br /&gt;
Your company chemtainer has built-in virtual furnaces to smelt any smelt-able chems stored in your company chemtainer. Click the furnace at the top of the company chemtainer GUI to manage them. You can buy more furnaces in this GUI to increase the smelting rate. Smelting is triggered by a batch of automatic farm chems (so make sure you have an automatic farm).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Upgrading Growth Rates ====&lt;br /&gt;
Since there's no cost for this automatic collection, automatic crop growth rates are slower than vanilla by default. You can increase growth rates for both automatic and manual crops by purchasing crop upgrades in &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;. Note that these upgrades are on a chunk-by-chunk basis, so it's smart to build your farm for each type of chem in one or two chunks, so you can get the most value out of upgrading the chunk(s).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Manual Crops and Chest Linking ====&lt;br /&gt;
While automatic chems in the Underworld and Raid World go directly to your company chemtainer upon growth, manual chems still drop normally and need to be collected.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The best way to collect manual crops is with [[Chunk hoppers]]. They collect all items dropped in a chunk (optionally filtered to only specific items) and move them directly to chests, wirelessly.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can set up one chest for each chem type to be linked to your company chemtainer (although '''auto chems''' will always go into the company chemtainer automatically when they &amp;quot;grow&amp;quot;. Setting a chest to deposit an '''auto chem''' is only needed if you want to add auto chems back into the company chemtainer after withdrawing them). Every 10 seconds, all chems of that type in the chest will be sent to your company chemtainer. &lt;br /&gt;
* Link a chest by looking at it and using &amp;lt;code&amp;gt;/c ch setchest &amp;lt;chem&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Similarly, you can set an input chest for '''fuel''' (which collects all major fuel types including blaze rods, coal, bamboo, etc.) with &amp;lt;code&amp;gt;/c ch setchest fuel&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Linked chests collection is triggered with every automatic farm batch, so make sure you have some automatic farms set up first.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Chemtainer Tool ====&lt;br /&gt;
The chemtainer tool offers an easy shortcut for unloading chems from your company chemtainer into a chest (or many chests, as there is no cooldown).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
To use one:&lt;br /&gt;
* Get one with &amp;lt;code&amp;gt;/c ch tool &amp;lt;chem&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you'd like to unload compounds, from your Nexus Lab inventory use &amp;lt;code&amp;gt;nexus&amp;lt;1-4&amp;gt;&amp;lt;/code&amp;gt; as the chem.&lt;br /&gt;
* Right-click the chest you'd like to unload the chems into.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Please Note: There is currently no corresponding method to manually load chems from chests into the company chemtainer. '''The fastest way to do so''' is to first move the chems into your inventory and use &amp;lt;code&amp;gt;/c ch qd&amp;lt;/code&amp;gt; (quick-deposits all chems in your inventory into the company chemtainer). '''Fuel''' cannot be deposited into your company chemtainer through the &amp;lt;code&amp;gt;/c ch qd&amp;lt;/code&amp;gt; command and must be loaded into the chest you've set as the fuel input chest with the &amp;lt;code&amp;gt;/c ch setchest fuel&amp;lt;/code&amp;gt; command.''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Lab ===&lt;br /&gt;
[[File:Company_lab.png|thumb|350px|The company lab GUI (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;)]]&lt;br /&gt;
Your company lab is a space for your company to craft compounds using chems in your company chemtainer. Open the lab GUI with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;. The lab can be improved significantly by utilizing company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Compound Slots ====&lt;br /&gt;
Your company lab starts with 1 compound slot, and can unlock up to 3 more compound slots through company upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Each compound slot allows you to select a compound to auto-craft. You can have the same compound in being crafted in more than one slot at a time. Once a compound is selected and the slot is enabled, your company lab will create this compound passively over time as long as your company chemtainer and lab have the required ingredients. The lab creates compounds in batches (one batch is crafted every 60 seconds). The amount crafted per batch can be increased with the '''Lab Crafting Rate''' company upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Purity ====&lt;br /&gt;
When creating compounds in the company lab, you can optionally choose to apply '''purity levels''' to them. Purity increases the chem's rates in one to three main purity branches:&lt;br /&gt;
* '''Value''' - How much money a compound sells for at the dealer.&lt;br /&gt;
* '''Progress''' - How much prestige progress and Mastery score the compound gives towards prestige unlocks.&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events (Lab Wars, Runner Week, Mini-Events, etc.), and missions.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== How Purity Works ====&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
[[File:Company_lab_purity.png|thumb|350px|You can manage compound purity by clicking the potion under a lab slot in '''/c lab'''.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purifying Compounds =====&lt;br /&gt;
To configure the purity of a compound in your company lab, open the lab GUI with '''/c lab''' and then click on the potion below the slot. This opens the purity manager GUI where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit minerals to increase the company lab energy balance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purity Multiplier Effects =====&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purity Elements =====&lt;br /&gt;
To craft purified compounds, your company lab must have the right '''purity elements''' in stock. These elements are acquired through a few different methods in the [[Raid World]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
There are two types of element for each purity class: '''Flux''' and '''Essence'''. Flux is necessary to craft purity levels 1-3, and Essence is required to craft purity level 3. Additionally, purity levels 2 and 3 require a small amount of '''energy'''.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Purity elements can be acquired from:&lt;br /&gt;
* Spawners in the Raid World (see [[Raid World]]).&lt;br /&gt;
* The Raid World mines (access via Raid World spawn at &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;).&lt;br /&gt;
* From Stockpiles in the Gank &amp;amp; Goon zone.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Lab Inventory ====&lt;br /&gt;
Each compound slot in your company lab has its own inventory. This inventory is separate from your company chemtainer (though you can also store compounds in your company chemtainer). If the inventory for a slot reaches its capacity, that slot will stop crafting. The capacity for all slots can be increased by the '''Nexus Inventory Capacity''' upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can withdraw chems from a slot's inventory through the lab GUI, or using the company chemtainer tool (&amp;lt;code&amp;gt;/c ch tool nexus&amp;lt;1-4&amp;gt;&amp;lt;/code&amp;gt; corresponding to the lab slot).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
If your company has a Raid World base, the chems in your lab inventory can be stolen if your base core is breached. See [[Raid World]] for more info.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Nexus and Upgrades ===&lt;br /&gt;
Your '''Company Nexus''' is the link between your company chemtainer and lab to the [[Raid World]]. In the Raid World, you can have a physical Nexus Core chunk. While this core is active, you can generate Raid Points to purchase powerful upgrades from &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Nexus Core ====&lt;br /&gt;
Your company can have a '''Nexus Core''' in the Raid World. This is an additional base built around the core chunk, defended with walls, which can (but doesn't have to) contain farms, spawners, and anything else you'd like. You don't need to build farms here - you can just have your nexus core and walls and still get the benefits while using your Underworld base. Alternatively, you can have no Underworld base and just use your Raid World base for farming. Note that the Raid World resets every 3 months (and new content is added).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Having an active core generates '''Raid Points''' which can purchase powerful company upgrades (see below).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Other companies can attempt to raid your core, but note that '''only your core and walls can be damaged'''. They cannot raid, grief, or steal from your Raid World base farms, chests, etc. If your core is breached, they can take your Raid Points and lab materials, but not any of your chemtainer chems.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Company Upgrades ====&lt;br /&gt;
Raid Points generated by an active Nexus Core can be spent on '''company upgrades''' that boost your company in various ways, mainly focused around increasing your capacity to create chems and earn company leaderboard score.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Upkeep ==&lt;br /&gt;
Your company must pay upkeep every day. You can view your company's daily upkeep breakdown with &amp;lt;code&amp;gt;/c upkeep&amp;lt;/code&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The total upkeep is based on a few factors.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base upkeep is decided by''':&lt;br /&gt;
* Number of chunks claimed in the Underworld. &lt;br /&gt;
** Every chunk you claim increases your daily upkeep.&lt;br /&gt;
** The amount upkeep increases by gets higher with each chunk.&lt;br /&gt;
* Chunk upgrades (&amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;)&lt;br /&gt;
** Each chunk upgrade level increases your daily upkeep.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Upkeep can be reduced by''':&lt;br /&gt;
* Being below the company member limit&lt;br /&gt;
** If your company has fewer than 15 members, you will get an upkeep reduction.&lt;br /&gt;
** This reduction is much higher for smaller companies with only a few members. &lt;br /&gt;
* Having excess power&lt;br /&gt;
** Every excess power point (your total power exceeding your number of claims) reduces your company upkeep.&lt;br /&gt;
* Company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;)&lt;br /&gt;
** Base upkeep for chunks and upgrades can be reduced individually with the '''Upkeep Reduction''' upgrades.&lt;br /&gt;
** You can cancel the next daily upkeep collection entirely with the '''Cancel Upkeep''' upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that your company only has to pay upkeep if your company was active within the last day. Currently, a company is marked as active if:&lt;br /&gt;
* Any crops have been harvested within the company land that day.&lt;br /&gt;
* The company has earned any company leaderboard score that day.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Companies&amp;diff=1736</id>
		<title>Companies</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Companies&amp;diff=1736"/>
		<updated>2026-07-08T17:32:55Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Fixed /c fly 0.xx speed command explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to boost your chem production? Consider starting or joining a '''company'''. The companies system allows you to create or join a &amp;quot;company&amp;quot; of up to 15 players. With a company, you can claim Underworld land to build a base, earn company leaderboard score, and unlock powerful perks and upgrades to boost your chem empire. &lt;br /&gt;
&lt;br /&gt;
Companies are mainly tied to [[Underworld]] and [[Raid World]] gameplay, but players remain part of their company throughout the server. For example, chems sold or confiscated in '''Spawn''' still contribute to your company’s score on &amp;lt;code&amp;gt;/c lb&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A company is required to claim land in the Underworld or establish a core in the Raid World (see more info. on establishing a core [[Raid World#Making a Raid World Base|here]]) before establishing a base. These worlds offer much greater farm output potential than the [[Overworld]], but there are some costs and considerations to utilizing these worlds. Unlike the Overworld, the Underworld and Raid World are not permanent (but please note, any Overworld chem production is not permanent either, only player's builds truly are). The Underworld resets once per season, while the Raid World resets every 3 months (colloquially known as an &amp;quot;'''era'''&amp;quot;). The Underworld consists of many layers of stone that must be dug away before you're able to develop your base. Your company must also pay company upkeep (see below for more info. on upkeep), but the amount is very low for a small company. Still, the added farming potential, company progression, and competitive gameplay make the Underworld and Raid World central to long-term chem production.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Basics ==&lt;br /&gt;
=== General Information ===&lt;br /&gt;
Companies are mainly tied to [[Underworld]] and [[Raid World]] gameplay, but most company commands can be used in any world (for the most part, commands that don't have to do with claiming/unclaiming land or managing the &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; can be used in any world). If you are the leader of a company, be sure to set the abilities and permissions of different ranks in your company with &amp;lt;code&amp;gt;/c perms&amp;lt;/code&amp;gt;. You may handicap yourself and others by not allowing others to claim/unclaim land, for example. The main commands are listed below, but you can view all of them with &amp;lt;code&amp;gt;/c help&amp;lt;/code&amp;gt; as well.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Rules ===&lt;br /&gt;
* Company Hopping: Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
* Inappropriate Company Names: Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
* Company Titles and Names: You may not use titles and/or color codes to obscure or fake the names of the people in your company.&lt;br /&gt;
* Insiding: Insiding companies is not allowed (this means you cannot take valuable items from a company you are in and then intend to leave and make your own company).&lt;br /&gt;
* Base Intrusion: You may not intrude in another company's land, unless: it is clear that they intend for it to be public, or, you were invited into it.&lt;br /&gt;
* AFKing: You may not AFK the base/farm of a company you are not a member of.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All server rules must also be followed. You can view '''all server Rules [[Rules|here]]'''.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Commands &amp;amp; Company Power ==&lt;br /&gt;
=== Company Commands ===&lt;br /&gt;
Below, you can see a list of all company commands. You can find the commands in-game by doing &amp;lt;code&amp;gt;/c help&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== General Commands =====&lt;br /&gt;
* View information about your company: &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Create a company with the given name: &amp;lt;code&amp;gt;/c create &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Join a company you have been invited to: &amp;lt;code&amp;gt;/c join &amp;lt;company name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Leave your current company: &amp;lt;code&amp;gt;/c leave&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Edit your company description: &amp;lt;code&amp;gt;/c description &amp;lt;set/clear&amp;gt; &amp;lt;company description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Send a message in your company chat: &amp;lt;code&amp;gt;/c &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View information about another company: &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View information about another player's company: &amp;lt;code&amp;gt;/c who &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View your company's notifications: &amp;lt;code&amp;gt;/c notifications&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Read and clear company notifications: &amp;lt;code&amp;gt;/c rc&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set your company colour: &amp;lt;code&amp;gt;/c colour &amp;lt;######&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View your company logs: &amp;lt;code&amp;gt;/c logs&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Rename your company: &amp;lt;code&amp;gt;/c rename &amp;lt;new company name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Give a member leadership of your company: &amp;lt;code&amp;gt;/c setleader &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Disband your company: &amp;lt;code&amp;gt;/c disband&amp;lt;/code&amp;gt;&lt;br /&gt;
* View the company leaderboard: &amp;lt;code&amp;gt;/c lb&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c top&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Toggle company flight: &amp;lt;code&amp;gt;/c fly&amp;lt;/code&amp;gt; (requires voting to use. Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; in-game).&lt;br /&gt;
* Set company flight to a lower speed than 1.00x: &amp;lt;code&amp;gt;/c fly &amp;lt;0.001-0.999&amp;gt;&amp;lt;/code&amp;gt; (without the &amp;quot;0.&amp;quot; preceding your chosen speed the command will try to increase the speed instead of lowering it).&lt;br /&gt;
* Set company flight to a higher speed than 1.00x (capped at 2.00x): &amp;lt;code&amp;gt;/c fly &amp;lt;1.001-2.000&amp;gt;&amp;lt;/code&amp;gt; (requires /c upgrades).&lt;br /&gt;
* Open the company upgrades shop: &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Open the company shop: &amp;lt;code&amp;gt;/c shop&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the status of your company nexus: &amp;lt;code&amp;gt;/c nexus&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View a list of all companies: &amp;lt;code&amp;gt;/c list&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View a list of company balances: &amp;lt;code&amp;gt;/c baltop&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View if/why your company is currently frozen: &amp;lt;code&amp;gt;/c frozen&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View any and all nearby company claims: &amp;lt;code&amp;gt;/c map&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set your company's Message of the Day: &amp;lt;code&amp;gt;/c motd &amp;lt;Message&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the last time members were seen in the world you're currently in (similar to running the &amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt; command): &amp;lt;code&amp;gt;/c seen&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Member and Permissions Management =====&lt;br /&gt;
* Invite a player to your company: &amp;lt;code&amp;gt;/c invite &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* See pending invites and who sent the invite: &amp;lt;code&amp;gt;/c invites&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a player's invitation to your company: &amp;lt;code&amp;gt;/c uninvite &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a member from your company: &amp;lt;code&amp;gt;/c kick &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Promote a member to the next role: &amp;lt;code&amp;gt;/c promote &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Demote a member to the previous role: &amp;lt;code&amp;gt;/c demote &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View and manage the each of the company role's permissions: &amp;lt;code&amp;gt;/c roles&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c perms&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Treasury Commands =====&lt;br /&gt;
* View your company's treasury balance: &amp;lt;code&amp;gt;/c balance&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Deposit money into the treasury: &amp;lt;code&amp;gt;/c deposit &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Withdraw money from the treasury: &amp;lt;code&amp;gt;/c withdraw &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Send money to another company: &amp;lt;code&amp;gt;/c pay &amp;lt;company name&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View company upkeep breakdown: &amp;lt;code&amp;gt;/c upkeep&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View and manage company dues: &amp;lt;code&amp;gt;/c dues&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Teleportation Commands =====&lt;br /&gt;
* Set your company's home teleport location: &amp;lt;code&amp;gt;/c sethome&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Teleport to your company's home: &amp;lt;code&amp;gt;/c home&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set a company warp, optionally including a minimum role: &amp;lt;code&amp;gt;/c setwarp &amp;lt;warp name&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Delete a company warp: &amp;lt;code&amp;gt;/c delwarp &amp;lt;warp name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Teleport to a company warp: &amp;lt;code&amp;gt;/c warp &amp;lt;warp name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View all company warps: &amp;lt;code&amp;gt;/c warps&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Give a company member access to a warp: &amp;lt;code&amp;gt;/c trustwarp &amp;lt;warp name&amp;gt; &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a company member's access to a warp: &amp;lt;code&amp;gt;/c untrustwarp &amp;lt;warp name&amp;gt; &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Claim and Management Commands =====&lt;br /&gt;
* Claim chunks in a 1-5 chunk radius: &amp;lt;code&amp;gt;/c claim &amp;lt;1-5&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Unclaim chunks in a 1-5 chunk radius: &amp;lt;code&amp;gt;/c unclaim &amp;lt;1-5&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Purchase growth speed upgrades for a chunk: &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Sell all growth speed upgrades for a chunk by right-clicking the Emerald at the top of the GUI: &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the power of yourself or another player: &amp;lt;code&amp;gt;/c power &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Company Task Commands =====&lt;br /&gt;
* Create a new task (any company member can choose to join public tasks. Private tasks must have members assigned to them): &amp;lt;code&amp;gt;/c tasks create &amp;lt;public/private&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View all active or completed company tasks and their associated task IDs: &amp;lt;code&amp;gt;/c tasks list &amp;lt;active/complete&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Add a sub-task to the specified task: &amp;lt;code&amp;gt;/c tasks addsub &amp;lt;task ID&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the details of the specified task: &amp;lt;code&amp;gt;/c tasks view &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Join or leave the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks &amp;lt;join/leave&amp;gt; &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Assign or unassign a company member to/from the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks &amp;lt;assign/unassign&amp;gt; &amp;lt;task ID&amp;gt; &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Mark a task or sub-task as complete: &amp;lt;code&amp;gt;/c tasks done &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Mark a task or sub-task as incomplete: &amp;lt;code&amp;gt;/c tasks undone &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks delete &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Please note: Task IDs can be specified as the root task ID (e.g. &amp;quot;1&amp;quot;) or a sub-task ID (e.g. &amp;quot;1.3&amp;quot; for the 3rd sub-task within the root task with the task ID of &amp;quot;1&amp;quot;).''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Power ===&lt;br /&gt;
The amount of land your company can claim is limited by the power of your company. Each player has their own amount of power, and the company's power is the total power of every player in the company. The number of chunks you can claim is limited by your company's power. '''Dying will not lower your power''' - your power is a static number.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can gain more personal company power by ranking up - view [[Ranks]] to see how much power is unlocked, and at which ranks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Chemtainer, Lab, and Nexus ==&lt;br /&gt;
=== Company Chemtainer ===&lt;br /&gt;
[[File:Company_chemtainer.png|thumb|350px|The company chemtainer GUI (&amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;). Note the capacity per chem type.]]&lt;br /&gt;
Your company's chemtainer is a shared storage space for chems and compounds. Each chem has a capacity limit, which can be upgraded with a company upgrade based on the chem type. You can withdraw chems from the company chemtainer from anywhere but Spawn.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Tip: use &amp;lt;code&amp;gt;/c ch w &amp;lt;chem name&amp;gt;&amp;lt;/code&amp;gt; for withdrawing chems quickly.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Automatic Farm Collection ====&lt;br /&gt;
In the Underworld and Raid World, when an automatic chem crop &amp;quot;grows&amp;quot;, it is instead '''automatically harvested''' and sent directly into your company chemtainer (&amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Automatic crops include: &lt;br /&gt;
* Sugar Cane&lt;br /&gt;
* Melons&lt;br /&gt;
* Pumpkins&lt;br /&gt;
* Glow Berries&lt;br /&gt;
* Cactus&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This means you do not need to set up any machines or harvesters to harvest these crops. Simply make sure they have the '''space and growth conditions''' (e.g. a light level of 9 or higher and dirt to grow upon for pumpkins / melons) they would normally require to grow. When these conditions are met instead of growing normally, the growth is cancelled and the resulting harvest is sent directly into your company chemtainer.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Automatic crop chems are now batch-collected and sent to your company chemtainer every 10 seconds within both the Underworld and the Raid World.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Company Chemtainer Furnaces ====&lt;br /&gt;
[[File:Chemtainer_furnaces.png|thumb|350px|The company chemtainer furnace management GUI.]]&lt;br /&gt;
Your company chemtainer has built-in virtual furnaces to smelt any smelt-able chems stored in your company chemtainer. Click the furnace at the top of the company chemtainer GUI to manage them. You can buy more furnaces in this GUI to increase the smelting rate. Smelting is triggered by a batch of automatic farm chems (so make sure you have an automatic farm).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Upgrading Growth Rates ====&lt;br /&gt;
Since there's no cost for this automatic collection, automatic crop growth rates are slower than vanilla by default. You can increase growth rates for both automatic and manual crops by purchasing crop upgrades in &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;. Note that these upgrades are on a chunk-by-chunk basis, so it's smart to build your farm for each type of chem in one or two chunks, so you can get the most value out of upgrading the chunk(s).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Manual Crops and Chest Linking ====&lt;br /&gt;
While automatic chems in the Underworld and Raid World go directly to your company chemtainer upon growth, manual chems still drop normally and need to be collected.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The best way to collect manual crops is with [[Chunk hoppers]]. They collect all items dropped in a chunk (optionally filtered to only specific items) and move them directly to chests, wirelessly.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can set up one chest for each chem type to be linked to your company chemtainer (although '''auto chems''' will always go into the company chemtainer automatically when they &amp;quot;grow&amp;quot;. Setting a chest to deposit an '''auto chem''' is only needed if you want to add auto chems back into the company chemtainer after withdrawing them). Every 10 seconds, all chems of that type in the chest will be sent to your company chemtainer. &lt;br /&gt;
* Link a chest by looking at it and using &amp;lt;code&amp;gt;/c ch setchest &amp;lt;chem&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Similarly, you can set an input chest for '''fuel''' (which collects all major fuel types including blaze rods, coal, bamboo, etc.) with &amp;lt;code&amp;gt;/c ch setchest fuel&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Linked chests collection is triggered with every automatic farm batch, so make sure you have some automatic farms set up first.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Chemtainer Tool ====&lt;br /&gt;
The chemtainer tool offers an easy shortcut for unloading chems from your company chemtainer into a chest (or many chests, as there is no cooldown).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
To use one:&lt;br /&gt;
* Get one with &amp;lt;code&amp;gt;/c ch tool &amp;lt;chem&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you'd like to unload compounds, from your Nexus Lab inventory use &amp;lt;code&amp;gt;nexus&amp;lt;1-4&amp;gt;&amp;lt;/code&amp;gt; as the chem.&lt;br /&gt;
* Right-click the chest you'd like to unload the chems into.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Please Note: There is currently no corresponding method to manually load chems from chests into the company chemtainer. '''The fastest way to do so''' is to first move the chems into your inventory and use &amp;lt;code&amp;gt;/c ch qd&amp;lt;/code&amp;gt; (quick-deposits all chems in your inventory into the company chemtainer). '''Fuel''' cannot be deposited into your company chemtainer through the &amp;lt;code&amp;gt;/c ch qd&amp;lt;/code&amp;gt; command and must be loaded into the chest you've set as the fuel input chest with the &amp;lt;code&amp;gt;/c ch setchest fuel&amp;lt;/code&amp;gt; command.''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Lab ===&lt;br /&gt;
[[File:Company_lab.png|thumb|350px|The company lab GUI (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;)]]&lt;br /&gt;
Your company lab is a space for your company to craft compounds using chems in your company chemtainer. Open the lab GUI with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;. The lab can be improved significantly by utilizing company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Compound Slots ====&lt;br /&gt;
Your company lab starts with 1 compound slot, and can unlock up to 3 more compound slots through company upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Each compound slot allows you to select a compound to auto-craft. You can have the same compound in being crafted in more than one slot at a time. Once a compound is selected and the slot is enabled, your company lab will create this compound passively over time as long as your company chemtainer and lab have the required ingredients. The lab creates compounds in batches (one batch is crafted every 60 seconds). The amount crafted per batch can be increased with the '''Lab Crafting Rate''' company upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Purity ====&lt;br /&gt;
When creating compounds in the company lab, you can optionally choose to apply '''purity levels''' to them. Purity increases the chem's rates in one to three main purity branches:&lt;br /&gt;
* '''Value''' - How much money a compound sells for at the dealer.&lt;br /&gt;
* '''Progress''' - How much prestige progress and Mastery score the compound gives towards prestige unlocks.&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events (Lab Wars, Runner Week, Mini-Events, etc.), and missions.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== How Purity Works ====&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
[[File:Company_lab_purity.png|thumb|350px|You can manage compound purity by clicking the potion under a lab slot in '''/c lab'''.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purifying Compounds =====&lt;br /&gt;
To configure the purity of a compound in your company lab, open the lab GUI with '''/c lab''' and then click on the potion below the slot. This opens the purity manager GUI where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit minerals to increase the company lab energy balance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purity Multiplier Effects =====&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purity Elements =====&lt;br /&gt;
To craft purified compounds, your company lab must have the right '''purity elements''' in stock. These elements are acquired through a few different methods in the [[Raid World]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
There are two types of element for each purity class: '''Flux''' and '''Essence'''. Flux is necessary to craft purity levels 1-3, and Essence is required to craft purity level 3. Additionally, purity levels 2 and 3 require a small amount of '''energy'''.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Purity elements can be acquired from:&lt;br /&gt;
* Spawners in the Raid World (see [[Raid World]]).&lt;br /&gt;
* The Raid World mines (access via Raid World spawn at &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;).&lt;br /&gt;
* From Stockpiles in the Gank &amp;amp; Goon zone.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Lab Inventory ====&lt;br /&gt;
Each compound slot in your company lab has its own inventory. This inventory is separate from your company chemtainer (though you can also store compounds in your company chemtainer). If the inventory for a slot reaches its capacity, that slot will stop crafting. The capacity for all slots can be increased by the '''Nexus Inventory Capacity''' upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can withdraw chems from a slot's inventory through the lab GUI, or using the company chemtainer tool (&amp;lt;code&amp;gt;/c ch tool nexus&amp;lt;1-4&amp;gt;&amp;lt;/code&amp;gt; corresponding to the lab slot).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
If your company has a Raid World base, the chems in your lab inventory can be stolen if your base core is breached. See [[Raid World]] for more info.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Nexus and Upgrades ===&lt;br /&gt;
Your '''Company Nexus''' is the link between your company chemtainer and lab to the [[Raid World]]. In the Raid World, you can have a physical Nexus Core chunk. While this core is active, you can generate Raid Points to purchase powerful upgrades from &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Nexus Core ====&lt;br /&gt;
Your company can have a '''Nexus Core''' in the Raid World. This is an additional base built around the core chunk, defended with walls, which can (but doesn't have to) contain farms, spawners, and anything else you'd like. You don't need to build farms here - you can just have your nexus core and walls and still get the benefits while using your Underworld base. Alternatively, you can have no Underworld base and just use your Raid World base for farming. Note that the Raid World resets every 3 months (and new content is added).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Having an active core generates '''Raid Points''' which can purchase powerful company upgrades (see below).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Other companies can attempt to raid your core, but note that '''only your core and walls can be damaged'''. They cannot raid, grief, or steal from your Raid World base farms, chests, etc. If your core is breached, they can take your Raid Points and lab materials, but not any of your chemtainer chems.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Company Upgrades ====&lt;br /&gt;
Raid Points generated by an active Nexus Core can be spent on '''company upgrades''' that boost your company in various ways, mainly focused around increasing your capacity to create chems and earn company leaderboard score.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Upkeep ==&lt;br /&gt;
Your company must pay upkeep every day. You can view your company's daily upkeep breakdown with &amp;lt;code&amp;gt;/c upkeep&amp;lt;/code&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The total upkeep is based on a few factors.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base upkeep is decided by''':&lt;br /&gt;
* Number of chunks claimed in the Underworld. &lt;br /&gt;
** Every chunk you claim increases your daily upkeep.&lt;br /&gt;
** The amount upkeep increases by gets higher with each chunk.&lt;br /&gt;
* Chunk upgrades (&amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;)&lt;br /&gt;
** Each chunk upgrade level increases your daily upkeep.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Upkeep can be reduced by''':&lt;br /&gt;
* Being below the company member limit&lt;br /&gt;
** If your company has fewer than 15 members, you will get an upkeep reduction.&lt;br /&gt;
** This reduction is much higher for smaller companies with only a few members. &lt;br /&gt;
* Having excess power&lt;br /&gt;
** Every excess power point (your total power exceeding your number of claims) reduces your company upkeep.&lt;br /&gt;
* Company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;)&lt;br /&gt;
** Base upkeep for chunks and upgrades can be reduced individually with the '''Upkeep Reduction''' upgrades.&lt;br /&gt;
** You can cancel the next daily upkeep collection entirely with the '''Cancel Upkeep''' upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that your company only has to pay upkeep if your company was active within the last day. Currently, a company is marked as active if:&lt;br /&gt;
* Any crops have been harvested within the company land that day.&lt;br /&gt;
* The company has earned any company leaderboard score that day.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=1735</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=1735"/>
		<updated>2026-07-08T17:28:43Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Added a link to the Companies page's company commands section instead of linking to the outdated company commands page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mclabslogo-2.png|center|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.5em; font-weight: bold; margin-top: 1em; margin-bottom: 0.25em;&amp;quot;&amp;gt;What is MCLabs?&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs, formerly MCDrugs - the longest running drug style server, is a unique playstyle server based on the principle of growing and selling crops, or &amp;quot;chems&amp;quot;. Created in August 2012 and rebranded in October 2022, MCLabs is a pioneer of the genre. &lt;br /&gt;
&lt;br /&gt;
Server IP: '''play.labs-mc.com'''&lt;br /&gt;
&lt;br /&gt;
== New and Returning Players Start Here ==&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Chems]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Advert Rules]]&lt;br /&gt;
* [[Farm Rules]]&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
* [[Economy|Beginning in the Economy]]&lt;br /&gt;
* [[Tips and Tricks]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Runners|Runners and Runner Duty]]&lt;br /&gt;
''*Coming soon... &amp;quot;Summary&amp;quot; page - All info. from below (that's relevant to newer players starting out) summarized into one page for beginners.''&amp;lt;br/&amp;gt;&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Overworld]]&lt;br /&gt;
* [[Worlds#Resource World|Resource World]]&lt;br /&gt;
* [[Underworld]]&lt;br /&gt;
* [[Raid World]]&lt;br /&gt;
* [[The Pit]]&lt;br /&gt;
* [[Worlds#The Nether|The Nether]]&lt;br /&gt;
* [[Worlds#The End|The End]]&lt;br /&gt;
* [[Worlds#Parkour|Parkour]]&lt;br /&gt;
* [[Creative]]&lt;br /&gt;
* [[Worlds#Archive|Archive]]&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Farms, Farming, and Selling/Frisking Chems ==&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Companies#Company Commands|Company Commands]]&lt;br /&gt;
* [[Chunk hoppers]]&lt;br /&gt;
* [[Disposal Chest]]&lt;br /&gt;
* [[Harvester]]&lt;br /&gt;
* [[Auto-Replant and Extra Drops]]&lt;br /&gt;
* [[Farm Rules]]&lt;br /&gt;
* [[Dealers]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Runners]]&lt;br /&gt;
* [[Running]]&lt;br /&gt;
* [[Traveling Dealer]]&lt;br /&gt;
* [[Chemlab]]&lt;br /&gt;
* [[Companies#Company_Lab|Company Lab]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Progressing in the Server's Economy ==&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Player Shops]]&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Ranks|Chem and Police Ranks]]&lt;br /&gt;
* [[Kits]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Crates]]&lt;br /&gt;
* [[Tradeup]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Competitive Gameplay ==&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Lab Wars]]&lt;br /&gt;
* [[Mastery]]&lt;br /&gt;
* [[Season Fund]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Stock Market ==&lt;br /&gt;
* [[Stock Market]]&lt;br /&gt;
* [[Coinflip]]&lt;br /&gt;
* [[Dog fight]]&lt;br /&gt;
* [[Double]]&lt;br /&gt;
* [[Kitty]]&lt;br /&gt;
* [[Jeff's drinks]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Events, Rewards, and Misc. Activities ==&lt;br /&gt;
* [[Event Tags]]&lt;br /&gt;
* [[Prestige Signatures]]&lt;br /&gt;
* [[Custom Enchants]]&lt;br /&gt;
* [[Mini Events]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Sushi]]&lt;br /&gt;
* [[Supply Drops]]&lt;br /&gt;
* [[Season Fund]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Non-Standard Pages ==&lt;br /&gt;
* [[Archive]]&lt;br /&gt;
* [[Skyblock Tutorial]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Browse all pages [[Special:AllPages|here]] (100% of the current info on the wiki is able to be accessed from the links above).&lt;br /&gt;
&lt;br /&gt;
This is still an early version of the wiki, and remains a work-in-progress. Some information may not yet be available. If you would like to help contribute to the wiki, please speak to Dakotaa!&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Companies&amp;diff=1734</id>
		<title>Companies</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Companies&amp;diff=1734"/>
		<updated>2026-07-08T17:26:20Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Small spelling and formatting fixes. Rewrites and add-ons for clarity. Updated the list of company commands to be more exhaustive. This page still needs further work to be fully polished.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to boost your chem production? Consider starting or joining a '''company'''. The companies system allows you to create or join a &amp;quot;company&amp;quot; of up to 15 players. With a company, you can claim Underworld land to build a base, earn company leaderboard score, and unlock powerful perks and upgrades to boost your chem empire. &lt;br /&gt;
&lt;br /&gt;
Companies are mainly tied to [[Underworld]] and [[Raid World]] gameplay, but players remain part of their company throughout the server. For example, chems sold or confiscated in '''Spawn''' still contribute to your company’s score on &amp;lt;code&amp;gt;/c lb&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A company is required to claim land in the Underworld or establish a core in the Raid World (see more info. on establishing a core [[Raid World#Making a Raid World Base|here]]) before establishing a base. These worlds offer much greater farm output potential than the [[Overworld]], but there are some costs and considerations to utilizing these worlds. Unlike the Overworld, the Underworld and Raid World are not permanent (but please note, any Overworld chem production is not permanent either, only player's builds truly are). The Underworld resets once per season, while the Raid World resets every 3 months (colloquially known as an &amp;quot;'''era'''&amp;quot;). The Underworld consists of many layers of stone that must be dug away before you're able to develop your base. Your company must also pay company upkeep (see below for more info. on upkeep), but the amount is very low for a small company. Still, the added farming potential, company progression, and competitive gameplay make the Underworld and Raid World central to long-term chem production.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Basics ==&lt;br /&gt;
=== General Information ===&lt;br /&gt;
Companies are mainly tied to [[Underworld]] and [[Raid World]] gameplay, but most company commands can be used in any world (for the most part, commands that don't have to do with claiming/unclaiming land or managing the &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; can be used in any world). If you are the leader of a company, be sure to set the abilities and permissions of different ranks in your company with &amp;lt;code&amp;gt;/c perms&amp;lt;/code&amp;gt;. You may handicap yourself and others by not allowing others to claim/unclaim land, for example. The main commands are listed below, but you can view all of them with &amp;lt;code&amp;gt;/c help&amp;lt;/code&amp;gt; as well.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Rules ===&lt;br /&gt;
* Company Hopping: Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
* Inappropriate Company Names: Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
* Company Titles and Names: You may not use titles and/or color codes to obscure or fake the names of the people in your company.&lt;br /&gt;
* Insiding: Insiding companies is not allowed (this means you cannot take valuable items from a company you are in and then intend to leave and make your own company).&lt;br /&gt;
* Base Intrusion: You may not intrude in another company's land, unless: it is clear that they intend for it to be public, or, you were invited into it.&lt;br /&gt;
* AFKing: You may not AFK the base/farm of a company you are not a member of.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
All server rules must also be followed. You can view '''all server Rules [[Rules|here]]'''.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Commands &amp;amp; Company Power ==&lt;br /&gt;
=== Company Commands ===&lt;br /&gt;
Below, you can see a list of all company commands. You can find the commands in-game by doing &amp;lt;code&amp;gt;/c help&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== General Commands =====&lt;br /&gt;
* View information about your company: &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Create a company with the given name: &amp;lt;code&amp;gt;/c create &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Join a company you have been invited to: &amp;lt;code&amp;gt;/c join &amp;lt;company name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Leave your current company: &amp;lt;code&amp;gt;/c leave&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Edit your company description: &amp;lt;code&amp;gt;/c description &amp;lt;set/clear&amp;gt; &amp;lt;company description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Send a message in your company chat: &amp;lt;code&amp;gt;/c &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View information about another company: &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View information about another player's company: &amp;lt;code&amp;gt;/c who &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View your company's notifications: &amp;lt;code&amp;gt;/c notifications&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Read and clear company notifications: &amp;lt;code&amp;gt;/c rc&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set your company colour: &amp;lt;code&amp;gt;/c colour &amp;lt;######&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View your company logs: &amp;lt;code&amp;gt;/c logs&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Rename your company: &amp;lt;code&amp;gt;/c rename &amp;lt;new company name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Give a member leadership of your company: &amp;lt;code&amp;gt;/c setleader &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Disband your company: &amp;lt;code&amp;gt;/c disband&amp;lt;/code&amp;gt;&lt;br /&gt;
* View the company leaderboard: &amp;lt;code&amp;gt;/c lb&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c top&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Toggle company flight: &amp;lt;code&amp;gt;/c fly&amp;lt;/code&amp;gt; (requires voting to use. Use &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; in-game).&lt;br /&gt;
* Set company flight to a lower speed than 1.00x: &amp;lt;code&amp;gt;/c fly 0.xx&amp;lt;/code&amp;gt; (without the &amp;quot;0.&amp;quot; preceding your chosen speed the command will try to increase the speed instead of lowering it).&lt;br /&gt;
* Set company flight to a higher speed than 1.00x (capped at 2.00x): &amp;lt;code&amp;gt;/c fly &amp;lt;1.00-2.00&amp;gt;&amp;lt;/code&amp;gt; (requires /c upgrades).&lt;br /&gt;
* Open the company upgrades shop: &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Open the company shop: &amp;lt;code&amp;gt;/c shop&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the status of your company nexus: &amp;lt;code&amp;gt;/c nexus&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View a list of all companies: &amp;lt;code&amp;gt;/c list&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View a list of company balances: &amp;lt;code&amp;gt;/c baltop&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View if/why your company is currently frozen: &amp;lt;code&amp;gt;/c frozen&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View any and all nearby company claims: &amp;lt;code&amp;gt;/c map&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set your company's Message of the Day: &amp;lt;code&amp;gt;/c motd &amp;lt;Message&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the last time members were seen in the world you're currently in (similar to running the &amp;lt;code&amp;gt;/seen&amp;lt;/code&amp;gt; command): &amp;lt;code&amp;gt;/c seen&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Member and Permissions Management =====&lt;br /&gt;
* Invite a player to your company: &amp;lt;code&amp;gt;/c invite &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* See pending invites and who sent the invite: &amp;lt;code&amp;gt;/c invites&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a player's invitation to your company: &amp;lt;code&amp;gt;/c uninvite &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a member from your company: &amp;lt;code&amp;gt;/c kick &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Promote a member to the next role: &amp;lt;code&amp;gt;/c promote &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Demote a member to the previous role: &amp;lt;code&amp;gt;/c demote &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View and manage the each of the company role's permissions: &amp;lt;code&amp;gt;/c roles&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c perms&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Treasury Commands =====&lt;br /&gt;
* View your company's treasury balance: &amp;lt;code&amp;gt;/c balance&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Deposit money into the treasury: &amp;lt;code&amp;gt;/c deposit &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Withdraw money from the treasury: &amp;lt;code&amp;gt;/c withdraw &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Send money to another company: &amp;lt;code&amp;gt;/c pay &amp;lt;company name&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View company upkeep breakdown: &amp;lt;code&amp;gt;/c upkeep&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View and manage company dues: &amp;lt;code&amp;gt;/c dues&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Teleportation Commands =====&lt;br /&gt;
* Set your company's home teleport location: &amp;lt;code&amp;gt;/c sethome&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Teleport to your company's home: &amp;lt;code&amp;gt;/c home&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set a company warp, optionally including a minimum role: &amp;lt;code&amp;gt;/c setwarp &amp;lt;warp name&amp;gt; &amp;lt;role&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Delete a company warp: &amp;lt;code&amp;gt;/c delwarp &amp;lt;warp name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Teleport to a company warp: &amp;lt;code&amp;gt;/c warp &amp;lt;warp name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View all company warps: &amp;lt;code&amp;gt;/c warps&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Give a company member access to a warp: &amp;lt;code&amp;gt;/c trustwarp &amp;lt;warp name&amp;gt; &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove a company member's access to a warp: &amp;lt;code&amp;gt;/c untrustwarp &amp;lt;warp name&amp;gt; &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Claim and Management Commands =====&lt;br /&gt;
* Claim chunks in a 1-5 chunk radius: &amp;lt;code&amp;gt;/c claim &amp;lt;1-5&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Unclaim chunks in a 1-5 chunk radius: &amp;lt;code&amp;gt;/c unclaim &amp;lt;1-5&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Purchase growth speed upgrades for a chunk: &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Sell all growth speed upgrades for a chunk by right-clicking the Emerald at the top of the GUI: &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the power of yourself or another player: &amp;lt;code&amp;gt;/c power &amp;lt;player name&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Company Task Commands =====&lt;br /&gt;
* Create a new task (any company member can choose to join public tasks. Private tasks must have members assigned to them): &amp;lt;code&amp;gt;/c tasks create &amp;lt;public/private&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View all active or completed company tasks and their associated task IDs: &amp;lt;code&amp;gt;/c tasks list &amp;lt;active/complete&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Add a sub-task to the specified task: &amp;lt;code&amp;gt;/c tasks addsub &amp;lt;task ID&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* View the details of the specified task: &amp;lt;code&amp;gt;/c tasks view &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Join or leave the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks &amp;lt;join/leave&amp;gt; &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Assign or unassign a company member to/from the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks &amp;lt;assign/unassign&amp;gt; &amp;lt;task ID&amp;gt; &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Mark a task or sub-task as complete: &amp;lt;code&amp;gt;/c tasks done &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Mark a task or sub-task as incomplete: &amp;lt;code&amp;gt;/c tasks undone &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Remove the specified task or sub-task: &amp;lt;code&amp;gt;/c tasks delete &amp;lt;task ID&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Please note: Task IDs can be specified as the root task ID (e.g. &amp;quot;1&amp;quot;) or a sub-task ID (e.g. &amp;quot;1.3&amp;quot; for the 3rd sub-task within the root task with the task ID of &amp;quot;1&amp;quot;).''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Power ===&lt;br /&gt;
The amount of land your company can claim is limited by the power of your company. Each player has their own amount of power, and the company's power is the total power of every player in the company. The number of chunks you can claim is limited by your company's power. '''Dying will not lower your power''' - your power is a static number.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can gain more personal company power by ranking up - view [[Ranks]] to see how much power is unlocked, and at which ranks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Chemtainer, Lab, and Nexus ==&lt;br /&gt;
=== Company Chemtainer ===&lt;br /&gt;
[[File:Company_chemtainer.png|thumb|350px|The company chemtainer GUI (&amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;). Note the capacity per chem type.]]&lt;br /&gt;
Your company's chemtainer is a shared storage space for chems and compounds. Each chem has a capacity limit, which can be upgraded with a company upgrade based on the chem type. You can withdraw chems from the company chemtainer from anywhere but Spawn.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Tip: use &amp;lt;code&amp;gt;/c ch w &amp;lt;chem name&amp;gt;&amp;lt;/code&amp;gt; for withdrawing chems quickly.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Automatic Farm Collection ====&lt;br /&gt;
In the Underworld and Raid World, when an automatic chem crop &amp;quot;grows&amp;quot;, it is instead '''automatically harvested''' and sent directly into your company chemtainer (&amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Automatic crops include: &lt;br /&gt;
* Sugar Cane&lt;br /&gt;
* Melons&lt;br /&gt;
* Pumpkins&lt;br /&gt;
* Glow Berries&lt;br /&gt;
* Cactus&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This means you do not need to set up any machines or harvesters to harvest these crops. Simply make sure they have the '''space and growth conditions''' (e.g. a light level of 9 or higher and dirt to grow upon for pumpkins / melons) they would normally require to grow. When these conditions are met instead of growing normally, the growth is cancelled and the resulting harvest is sent directly into your company chemtainer.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Automatic crop chems are now batch-collected and sent to your company chemtainer every 10 seconds within both the Underworld and the Raid World.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Company Chemtainer Furnaces ====&lt;br /&gt;
[[File:Chemtainer_furnaces.png|thumb|350px|The company chemtainer furnace management GUI.]]&lt;br /&gt;
Your company chemtainer has built-in virtual furnaces to smelt any smelt-able chems stored in your company chemtainer. Click the furnace at the top of the company chemtainer GUI to manage them. You can buy more furnaces in this GUI to increase the smelting rate. Smelting is triggered by a batch of automatic farm chems (so make sure you have an automatic farm).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Upgrading Growth Rates ====&lt;br /&gt;
Since there's no cost for this automatic collection, automatic crop growth rates are slower than vanilla by default. You can increase growth rates for both automatic and manual crops by purchasing crop upgrades in &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;. Note that these upgrades are on a chunk-by-chunk basis, so it's smart to build your farm for each type of chem in one or two chunks, so you can get the most value out of upgrading the chunk(s).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Manual Crops and Chest Linking ====&lt;br /&gt;
While automatic chems in the Underworld and Raid World go directly to your company chemtainer upon growth, manual chems still drop normally and need to be collected.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The best way to collect manual crops is with [[Chunk hoppers]]. They collect all items dropped in a chunk (optionally filtered to only specific items) and move them directly to chests, wirelessly.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can set up one chest for each chem type to be linked to your company chemtainer (although '''auto chems''' will always go into the company chemtainer automatically when they &amp;quot;grow&amp;quot;. Setting a chest to deposit an '''auto chem''' is only needed if you want to add auto chems back into the company chemtainer after withdrawing them). Every 10 seconds, all chems of that type in the chest will be sent to your company chemtainer. &lt;br /&gt;
* Link a chest by looking at it and using &amp;lt;code&amp;gt;/c ch setchest &amp;lt;chem&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Similarly, you can set an input chest for '''fuel''' (which collects all major fuel types including blaze rods, coal, bamboo, etc.) with &amp;lt;code&amp;gt;/c ch setchest fuel&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Linked chests collection is triggered with every automatic farm batch, so make sure you have some automatic farms set up first.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Chemtainer Tool ====&lt;br /&gt;
The chemtainer tool offers an easy shortcut for unloading chems from your company chemtainer into a chest (or many chests, as there is no cooldown).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
To use one:&lt;br /&gt;
* Get one with &amp;lt;code&amp;gt;/c ch tool &amp;lt;chem&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you'd like to unload compounds, from your Nexus Lab inventory use &amp;lt;code&amp;gt;nexus&amp;lt;1-4&amp;gt;&amp;lt;/code&amp;gt; as the chem.&lt;br /&gt;
* Right-click the chest you'd like to unload the chems into.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''*Please Note: There is currently no corresponding method to manually load chems from chests into the company chemtainer. '''The fastest way to do so''' is to first move the chems into your inventory and use &amp;lt;code&amp;gt;/c ch qd&amp;lt;/code&amp;gt; (quick-deposits all chems in your inventory into the company chemtainer). '''Fuel''' cannot be deposited into your company chemtainer through the &amp;lt;code&amp;gt;/c ch qd&amp;lt;/code&amp;gt; command and must be loaded into the chest you've set as the fuel input chest with the &amp;lt;code&amp;gt;/c ch setchest fuel&amp;lt;/code&amp;gt; command.''&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Lab ===&lt;br /&gt;
[[File:Company_lab.png|thumb|350px|The company lab GUI (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;)]]&lt;br /&gt;
Your company lab is a space for your company to craft compounds using chems in your company chemtainer. Open the lab GUI with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;. The lab can be improved significantly by utilizing company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Compound Slots ====&lt;br /&gt;
Your company lab starts with 1 compound slot, and can unlock up to 3 more compound slots through company upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Each compound slot allows you to select a compound to auto-craft. You can have the same compound in being crafted in more than one slot at a time. Once a compound is selected and the slot is enabled, your company lab will create this compound passively over time as long as your company chemtainer and lab have the required ingredients. The lab creates compounds in batches (one batch is crafted every 60 seconds). The amount crafted per batch can be increased with the '''Lab Crafting Rate''' company upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Purity ====&lt;br /&gt;
When creating compounds in the company lab, you can optionally choose to apply '''purity levels''' to them. Purity increases the chem's rates in one to three main purity branches:&lt;br /&gt;
* '''Value''' - How much money a compound sells for at the dealer.&lt;br /&gt;
* '''Progress''' - How much prestige progress and Mastery score the compound gives towards prestige unlocks.&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events (Lab Wars, Runner Week, Mini-Events, etc.), and missions.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== How Purity Works ====&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
[[File:Company_lab_purity.png|thumb|350px|You can manage compound purity by clicking the potion under a lab slot in '''/c lab'''.]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purifying Compounds =====&lt;br /&gt;
To configure the purity of a compound in your company lab, open the lab GUI with '''/c lab''' and then click on the potion below the slot. This opens the purity manager GUI where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit minerals to increase the company lab energy balance.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purity Multiplier Effects =====&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===== Purity Elements =====&lt;br /&gt;
To craft purified compounds, your company lab must have the right '''purity elements''' in stock. These elements are acquired through a few different methods in the [[Raid World]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
There are two types of element for each purity class: '''Flux''' and '''Essence'''. Flux is necessary to craft purity levels 1-3, and Essence is required to craft purity level 3. Additionally, purity levels 2 and 3 require a small amount of '''energy'''.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Purity elements can be acquired from:&lt;br /&gt;
* Spawners in the Raid World (see [[Raid World]]).&lt;br /&gt;
* The Raid World mines (access via Raid World spawn at &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;).&lt;br /&gt;
* From Stockpiles in the Gank &amp;amp; Goon zone.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Lab Inventory ====&lt;br /&gt;
Each compound slot in your company lab has its own inventory. This inventory is separate from your company chemtainer (though you can also store compounds in your company chemtainer). If the inventory for a slot reaches its capacity, that slot will stop crafting. The capacity for all slots can be increased by the '''Nexus Inventory Capacity''' upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can withdraw chems from a slot's inventory through the lab GUI, or using the company chemtainer tool (&amp;lt;code&amp;gt;/c ch tool nexus&amp;lt;1-4&amp;gt;&amp;lt;/code&amp;gt; corresponding to the lab slot).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
If your company has a Raid World base, the chems in your lab inventory can be stolen if your base core is breached. See [[Raid World]] for more info.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Company Nexus and Upgrades ===&lt;br /&gt;
Your '''Company Nexus''' is the link between your company chemtainer and lab to the [[Raid World]]. In the Raid World, you can have a physical Nexus Core chunk. While this core is active, you can generate Raid Points to purchase powerful upgrades from &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Nexus Core ====&lt;br /&gt;
Your company can have a '''Nexus Core''' in the Raid World. This is an additional base built around the core chunk, defended with walls, which can (but doesn't have to) contain farms, spawners, and anything else you'd like. You don't need to build farms here - you can just have your nexus core and walls and still get the benefits while using your Underworld base. Alternatively, you can have no Underworld base and just use your Raid World base for farming. Note that the Raid World resets every 3 months (and new content is added).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Having an active core generates '''Raid Points''' which can purchase powerful company upgrades (see below).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Other companies can attempt to raid your core, but note that '''only your core and walls can be damaged'''. They cannot raid, grief, or steal from your Raid World base farms, chests, etc. If your core is breached, they can take your Raid Points and lab materials, but not any of your chemtainer chems.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== Company Upgrades ====&lt;br /&gt;
Raid Points generated by an active Nexus Core can be spent on '''company upgrades''' that boost your company in various ways, mainly focused around increasing your capacity to create chems and earn company leaderboard score.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Read [[Raid World]] for a more in-depth guide.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Company Upkeep ==&lt;br /&gt;
Your company must pay upkeep every day. You can view your company's daily upkeep breakdown with &amp;lt;code&amp;gt;/c upkeep&amp;lt;/code&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The total upkeep is based on a few factors.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base upkeep is decided by''':&lt;br /&gt;
* Number of chunks claimed in the Underworld. &lt;br /&gt;
** Every chunk you claim increases your daily upkeep.&lt;br /&gt;
** The amount upkeep increases by gets higher with each chunk.&lt;br /&gt;
* Chunk upgrades (&amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;)&lt;br /&gt;
** Each chunk upgrade level increases your daily upkeep.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Upkeep can be reduced by''':&lt;br /&gt;
* Being below the company member limit&lt;br /&gt;
** If your company has fewer than 15 members, you will get an upkeep reduction.&lt;br /&gt;
** This reduction is much higher for smaller companies with only a few members. &lt;br /&gt;
* Having excess power&lt;br /&gt;
** Every excess power point (your total power exceeding your number of claims) reduces your company upkeep.&lt;br /&gt;
* Company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;)&lt;br /&gt;
** Base upkeep for chunks and upgrades can be reduced individually with the '''Upkeep Reduction''' upgrades.&lt;br /&gt;
** You can cancel the next daily upkeep collection entirely with the '''Cancel Upkeep''' upgrade.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that your company only has to pay upkeep if your company was active within the last day. Currently, a company is marked as active if:&lt;br /&gt;
* Any crops have been harvested within the company land that day.&lt;br /&gt;
* The company has earned any company leaderboard score that day.&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=1733</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=1733"/>
		<updated>2026-07-08T03:32:15Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mclabslogo-2.png|center|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.5em; font-weight: bold; margin-top: 1em; margin-bottom: 0.25em;&amp;quot;&amp;gt;What is MCLabs?&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs, formerly MCDrugs - the longest running drug style server, is a unique playstyle server based on the principle of growing and selling crops, or &amp;quot;chems&amp;quot;. Created in August 2012 and rebranded in October 2022, MCLabs is a pioneer of the genre. &lt;br /&gt;
&lt;br /&gt;
Server IP: '''play.labs-mc.com'''&lt;br /&gt;
&lt;br /&gt;
== New and Returning Players Start Here ==&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Chems]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Advert Rules]]&lt;br /&gt;
* [[Farm Rules]]&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
* [[Economy|Beginning in the Economy]]&lt;br /&gt;
* [[Tips and Tricks]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Runners|Runners and Runner Duty]]&lt;br /&gt;
''*Coming soon... &amp;quot;Summary&amp;quot; page - All info. from below (that's relevant to newer players starting out) summarized into one page for beginners.''&amp;lt;br/&amp;gt;&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Overworld]]&lt;br /&gt;
* [[Worlds#Resource World|Resource World]]&lt;br /&gt;
* [[Underworld]]&lt;br /&gt;
* [[Raid World]]&lt;br /&gt;
* [[The Pit]]&lt;br /&gt;
* [[Worlds#The Nether|The Nether]]&lt;br /&gt;
* [[Worlds#The End|The End]]&lt;br /&gt;
* [[Worlds#Parkour|Parkour]]&lt;br /&gt;
* [[Creative]]&lt;br /&gt;
* [[Worlds#Archive|Archive]]&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Farms, Farming, and Selling/Frisking Chems ==&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Company Commands]]&lt;br /&gt;
* [[Chunk hoppers]]&lt;br /&gt;
* [[Disposal Chest]]&lt;br /&gt;
* [[Harvester]]&lt;br /&gt;
* [[Auto-Replant and Extra Drops]]&lt;br /&gt;
* [[Farm Rules]]&lt;br /&gt;
* [[Dealers]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Runners]]&lt;br /&gt;
* [[Running]]&lt;br /&gt;
* [[Traveling Dealer]]&lt;br /&gt;
* [[Chemlab]]&lt;br /&gt;
* [[Companies#Company_Lab|Company Lab]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Progressing in the Server's Economy ==&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Player Shops]]&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Ranks|Chem and Police Ranks]]&lt;br /&gt;
* [[Kits]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Crates]]&lt;br /&gt;
* [[Tradeup]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Competitive Gameplay ==&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Lab Wars]]&lt;br /&gt;
* [[Mastery]]&lt;br /&gt;
* [[Season Fund]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Stock Market ==&lt;br /&gt;
* [[Stock Market]]&lt;br /&gt;
* [[Coinflip]]&lt;br /&gt;
* [[Dog fight]]&lt;br /&gt;
* [[Double]]&lt;br /&gt;
* [[Kitty]]&lt;br /&gt;
* [[Jeff's drinks]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Events, Rewards, and Misc. Activities ==&lt;br /&gt;
* [[Event Tags]]&lt;br /&gt;
* [[Prestige Signatures]]&lt;br /&gt;
* [[Custom Enchants]]&lt;br /&gt;
* [[Mini Events]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Sushi]]&lt;br /&gt;
* [[Supply Drops]]&lt;br /&gt;
* [[Season Fund]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Non-Standard Pages ==&lt;br /&gt;
* [[Archive]]&lt;br /&gt;
* [[Skyblock Tutorial]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Browse all pages [[Special:AllPages|here]] (100% of the current info on the wiki is able to be accessed from the links above).&lt;br /&gt;
&lt;br /&gt;
This is still an early version of the wiki, and remains a work-in-progress. Some information may not yet be available. If you would like to help contribute to the wiki, please speak to Dakotaa!&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=1732</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=1732"/>
		<updated>2026-07-08T03:30:16Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Changed the scope and presentation of the page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mclabslogo-2.png|center|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.5em; font-weight: bold; margin-top: 1em; margin-bottom: 0.25em;&amp;quot;&amp;gt;What is MCLabs?&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs, formerly MCDrugs - the longest running drug style server, is a unique playstyle server based on the principle of growing and selling crops, or &amp;quot;chems&amp;quot;. Created in August 2012 and rebranded in October 2022, MCLabs is a pioneer of the genre. &lt;br /&gt;
&lt;br /&gt;
Server IP: '''play.labs-mc.com'''&lt;br /&gt;
&lt;br /&gt;
== New and Returning Players Start Here ==&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Chems]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Advert Rules]]&lt;br /&gt;
* [[Farm Rules]]&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
* [[Economy|Beginning in the Economy]]&lt;br /&gt;
* [[Tips and Tricks]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Runners|Runners and Runner Duty]]&lt;br /&gt;
''*Coming soon... &amp;quot;Summary&amp;quot; page - All info. from below (that's relevant to newer players starting out) summarized into one page for beginners.''&amp;lt;br/&amp;gt;&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[Overworld]]&lt;br /&gt;
* [[Worlds#Resource World|Resource World]]&lt;br /&gt;
* [[Underworld]]&lt;br /&gt;
* [[Raid World]]&lt;br /&gt;
* [[The Pit]]&lt;br /&gt;
* [[Worlds#The Nether|The Nether]]&lt;br /&gt;
* [[Worlds#The End|The End]]&lt;br /&gt;
* [[Worlds#Parkour|Parkour]]&lt;br /&gt;
* [[Creative]]&lt;br /&gt;
* [[Worlds#Archive|Archive]]&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Farms, Farming, and Selling/Frisking Chems ==&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Company Commands]]&lt;br /&gt;
* [[Chunk hoppers]]&lt;br /&gt;
* [[Disposal Chest]]&lt;br /&gt;
* [[Harvester]]&lt;br /&gt;
* [[Auto-Replant and Extra Drops]]&lt;br /&gt;
* [[Farm Rules]]&lt;br /&gt;
* [[Dealers]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Runners]]&lt;br /&gt;
* [[Running]]&lt;br /&gt;
* [[Traveling Dealer]]&lt;br /&gt;
* [[Chemlab]]&lt;br /&gt;
* [Companies#Company_Lab Company Lab]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Progressing in the Server's Economy ==&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Player Shops]]&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Ranks|Chem and Police Ranks]]&lt;br /&gt;
* [[Kits]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Crates]]&lt;br /&gt;
* [[Tradeup]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Competitive Gameplay ==&lt;br /&gt;
* [[Companies]]&lt;br /&gt;
* [[Lab Wars]]&lt;br /&gt;
* [[Mastery]]&lt;br /&gt;
* [[Season Fund]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Stock Market ==&lt;br /&gt;
* [[Stock Market]]&lt;br /&gt;
* [[Coinflip]]&lt;br /&gt;
* [[Dog fight]]&lt;br /&gt;
* [[Double]]&lt;br /&gt;
* [[Kitty]]&lt;br /&gt;
* [[Jeff's drinks]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Events, Rewards, and Misc. Activities ==&lt;br /&gt;
* [[Event Tags]]&lt;br /&gt;
* [[Prestige Signatures]]&lt;br /&gt;
* [[Custom Enchants]]&lt;br /&gt;
* [[Mini Events]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Sushi]]&lt;br /&gt;
* [[Supply Drops]]&lt;br /&gt;
* [[Season Fund]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Non-Standard Pages ==&lt;br /&gt;
* [[Archive]]&lt;br /&gt;
* [[Skyblock Tutorial]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Browse all pages [[Special:AllPages|here]] (100% of the current info on the wiki is able to be accessed from the links above).&lt;br /&gt;
&lt;br /&gt;
This is still an early version of the wiki, and remains a work-in-progress. Some information may not yet be available. If you would like to help contribute to the wiki, please speak to Dakotaa!&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1731</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1731"/>
		<updated>2026-07-04T14:40:52Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Fixed spelling errors. Added small rewrites for clarity. Will need to revisit for clarity rewrites / updating in the future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chem Lab is one of MCLabs’ main systems for crafting chem compounds out of raw chems. To begin utilizing the Chem Lab, use either '''/chemlab''' or '''/lab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to different menus inside the GUI. See below for more information on this system and how to use it!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their unique formulas'''. [https://labs-mc.com/wiki/Ranks#Chem_Ranks Ranks] gradually provide access to new chem compound formula unlocks, with the first unlock being awarded at the '''Bioengineer''' rank. Chem Lord status allows players to unlock all chem compound formulas within the Chem Lab.&lt;br /&gt;
&lt;br /&gt;
* See the [https://labs-mc.com/wiki/Ranks#Chem_Ranks Ranks] page for info. on which ranks provide additional formula unlocks&lt;br /&gt;
&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
&lt;br /&gt;
* You cannot craft a compound in the Chem Lab until its formula has been unlocked, although using a crafting table to craft chem compounds (see '''/recipes''' in-game) is always a slow but reliable option&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI.&lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm (a common starter farm), a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left-click''' to craft as many times as possible, or '''right-click''' to craft only once!&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough of each of the base chems considering the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
Consequently, selling &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt; will yield &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt; prestige progress (before multipliers are considered when selling) and also &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; prestige progress. Thus, it's easier and more profitable to craft and then run chem compounds as opposed to just running the base chems separately!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
From within the Chem Lab GUI, you can click on the name tag at the top-left of the GUI to view all '''Chem Names'''. This menu splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to run a calculation on&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any Prestige Progress Multipliers&lt;br /&gt;
&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to calculate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your '''Chemtainer'''&lt;br /&gt;
&lt;br /&gt;
===Chemtainer===&lt;br /&gt;
Your chemtainer is where you can store your chems for quick access in other worlds, or quick storage while you're farming. '''/chemtainer''' or '''/ch''' to access the chemtainer GUI. Quickly deposit chems from your inventory into your chemtainer with '''/ch qd'''. Quickly move chems from your chemtainer into your inventory with '''/ch withdraw &amp;lt;chemname&amp;gt;''', the chems that you have in your chemtainer will be &amp;quot;tabbable&amp;quot; (can use tab-to-complete instead of typing out the full chem name). Your chemtainer capacity increases as you rank up. See [https://labs-mc.com/wiki/Ranks#Chem_Ranks Ranks] for more information on chemtainer capacity increases!&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Auto-Replant_and_Extra_Drops&amp;diff=1730</id>
		<title>Auto-Replant and Extra Drops</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Auto-Replant_and_Extra_Drops&amp;diff=1730"/>
		<updated>2026-07-04T02:16:59Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Small spelling and formatting fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-Replant and Extra Drops ('''/efarm''') are abilities that increase the efficiency of manual farming. Access to both abilities is purchased from the Vote Token Shop ('''/vshop'''), but only one can be active at a time.&lt;br /&gt;
&lt;br /&gt;
Auto-Replant and Extra Drops only take effect when farming the following (manual) chems:&lt;br /&gt;
* Wheat&lt;br /&gt;
* Beetroot&lt;br /&gt;
* Carrots&lt;br /&gt;
* Potatoes&lt;br /&gt;
* Nether Wart&lt;br /&gt;
* Cocoa Beans&lt;br /&gt;
&lt;br /&gt;
== Auto-Replant ==&lt;br /&gt;
Auto-Replant replants crops automatically when they are broken by the player. Auto-Replant works with any tool or item, as well as an empty hand. Auto-Replant only works for '''fully grown crops''' and requires you to have the matching seed type in your inventory (these seeds are used for planting). There is a slight delay between breaking and auto-replanting to avoid accidental breaking of the newly planted crop. Use '''/efarm replant''' to enable Auto-Replant.&lt;br /&gt;
&lt;br /&gt;
== Extra Drops ==&lt;br /&gt;
Extra Drops increases the number of items dropped when manually harvesting crops. Extra Drops works with any tool or item, as well as an empty hand. Extra Drops has a small effect on crops affected by Fortune (carrots, potatoes, and nether wart), but doubles the number of drops from crops not affected by Fortune (wheat, beetroot, and cocoa beans). Use '''/efarm drops''' to enable Extra Drops.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
Extra Drops is best used for expanding your farms or in smaller farms. Use '''/efarm check''' to check your time available on drops/replant.&lt;br /&gt;
&lt;br /&gt;
Pair Auto-Replant with a tool containing the Vacuum enchant to automatically collect crops/seeds. This way you will never run out.&lt;br /&gt;
&lt;br /&gt;
''*Note: Parts of the Herbalism mcMMO skill are disabled, so you will NOT be able to get Auto-Replant simply from grinding Herbalism levels.''&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=The_Pit&amp;diff=1729</id>
		<title>The Pit</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=The_Pit&amp;diff=1729"/>
		<updated>2026-07-04T02:00:24Z</updated>

		<summary type="html">&lt;p&gt;Deszra: Capitalized &amp;quot;The Pit&amp;quot; where it wasn't.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The Pit is a PvE and PvP experience unique to MCLabs. Players can pay to open it for everyone on the server. While it’s open, players can fight mobs and bosses to get exclusive drops and Boss Souls to use on '''/bshop'''. There are multiple areas with different levels of difficulty, so any player can enjoy The Pit.&lt;br /&gt;
&lt;br /&gt;
== Accessing The Pit ==&lt;br /&gt;
Beyond The Surface, each level of The Pit is only accessible while The Pit is sponsored. Players can purchase Pit time from the MCLabs Store, and sponsor The Pit to open it to all  players for some time. During this time, every level of The Pit can be accessed by any player. Once the sponsored time ends, players will be teleported back to the spawn point of The Pit.&lt;br /&gt;
&lt;br /&gt;
=== Sponsoring The Pit ===&lt;br /&gt;
The Pit can be sponsored by using ''Pit Access Vouchers'' while in The Pit world ('''/pit'''). These can be purchased from the MCLabs Store or earned through LabPass.&lt;br /&gt;
&lt;br /&gt;
If The Pit is not already open, using a Pit Access Voucher will open The Pit for the time specified by the voucher. For the specified time, all players will have access to The Pit, and players can tip the sponsor $5,000 with '''/pit tip'''.&lt;br /&gt;
&lt;br /&gt;
If The Pit is already open and you are the current sponsor, using a Pit Access Voucher will extend your sponsor time by the amount of time specified by the voucher.&lt;br /&gt;
&lt;br /&gt;
If The Pit is already open and you are not the current sponsor, the sponsor time will be extended by the amount specified by the voucher, and you will be put on the sponsor queue, becoming the sponsor for the specified amount of time after other players' sponsor time runs out.&lt;br /&gt;
&lt;br /&gt;
== Boss Souls ==&lt;br /&gt;
Boss Souls are the fundamental reward of The Pit. They can be spent in '''/bshop''' for temporary store rank access, crate keys, and more.&lt;br /&gt;
&lt;br /&gt;
Boss Soul Fragments are a smaller unit, one Boss Soul being equivalent to 32 Fragments. Boss Soul Fragments are a much more common drop in The Pit, and 32 Fragments can easily be converted into a Boss Soul in '''/bshop'''.&lt;br /&gt;
&lt;br /&gt;
1-2 Boss Soul Fragments are commonly dropped by basic mobs. Mini-bosses will drop multiple Fragments. Bosses will also drop many Fragments, as well as directly rewarding the players who fought them with a total of at least 64 Fragments, through [[The Pit#Soul Splitting|Soul Splitting]].&lt;br /&gt;
&lt;br /&gt;
== Pit Mobs ==&lt;br /&gt;
All mobs in The Pit are custom, with special abilities, effects, and gear. Each mob is different, and some call for different fighting styles in order to defeat effectively.&lt;br /&gt;
=== Mob Tiers ===&lt;br /&gt;
There are three tiers of mobs in The Pit: Basic Mobs, Mini-Bosses, and Bosses.&lt;br /&gt;
&lt;br /&gt;
In order to have a boss spawn in The Pit, its respective Mini-Boss must be defeated a set number of times. Likewise, for a Mini-Boss to spawn, its respective basic mob(s) must be defeated a set number of times.&lt;br /&gt;
&lt;br /&gt;
==== Basic Mobs ====&lt;br /&gt;
Basic mobs spawn from spawners around The Pit. They spawn in relatively large amounts, and are pretty easy to kill, having less than one hundred health points.&lt;br /&gt;
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They may have very minor abilities, such as a chance to apply a short potion effect when attacking, or an occasional slight speed boost.&lt;br /&gt;
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Basic mobs have a good chance to drop steak and golden apples. They will also rarely drop a Boss Soul Fragment.&lt;br /&gt;
&lt;br /&gt;
After a certain number (usually 15-20) of a particular basic mob are defeated, that mob's respective mini-boss will be spawned at the location of the player that killed the last mob, and everyone in that area will be notified. Likewise, when the number of required kills is about to be reached, a warning message will be sent to everyone in that area.&lt;br /&gt;
&lt;br /&gt;
==== Mini-Bosses ====&lt;br /&gt;
Mini-Bosses are enhanced versions of basic mobs, and are much more difficult to kill, often with several hundred health points, increased defense, and increased damage.&lt;br /&gt;
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Most mini-bosses have abilities that mimic some of the abilities of their respective boss, but are weaker and less common.&lt;br /&gt;
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Mini-Bosses will drop multiple Boss Soul Fragments, launching them in random directions upon death.&lt;br /&gt;
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After a certain number (usually 5-7) of a particular mini-boss are defeated, that mini-boss's respective boss will be spawned at the location of the player that killed the last mini-boss. Everyone in the area is notified upon the spawning of a boss, as well as when the next mini-boss kill will trigger a boss spawn.&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
Bosses are the most difficult enemy in The Pit. Depending on the level of The Pit, a boss fight can range from requiring only one player with decent armour, to requiring multiple players with potions and the best gear. Bosses have up to two thousand health points, and the highest defense and attack damage of any mob in The Pit.&lt;br /&gt;
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Each boss has multiple unique abilities and effects that result in each boss having a different style of fighting. This includes heavy melee attacks, ranged attacks, AoE attacks, potion effects, enhanced movement, and more. &lt;br /&gt;
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Bosses drop anywhere from 32-128 Boss Soul Fragments, both as drops that are launched randomly upon death, as well as through Soul Splitting.&lt;br /&gt;
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== Levels of The Pit ==&lt;br /&gt;
=== The Surface ===&lt;br /&gt;
[[File:The_Surface.png|thumb|300px|The Surface, consisting of The Swamp and the training grounds.]]&lt;br /&gt;
The Surface is a starting level, recommended for new players with very little gear. The Surface is always open, but the drop rates are very low, compared to the rest of The Pit.&lt;br /&gt;
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Inventory is kept when dying on The Surface, and experience is kept.&lt;br /&gt;
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=== The Depths ===&lt;br /&gt;
The Depths is the first area that requires The Pit to be open in order to access. This area is PvE only, and the mobs and bosses are relatively easy to defeat.&lt;br /&gt;
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Bosses in The Depths will split 1.5 Boss Souls upon death, and spread an additional 8 Boss Soul Fragment drops.&lt;br /&gt;
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Inventory is kept when dying in The Depths, but experience is lost.&lt;br /&gt;
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The Depths is split into three areas. Each area has a different set of mobs and its own boss.&lt;br /&gt;
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==== The Citadel ====&lt;br /&gt;
[[File:The_Citadel.png|thumb|300px|The Citadel.]]&lt;br /&gt;
The Citadel is on the left side of The Depths. This area is medieval-themed.&lt;br /&gt;
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Regular mobs: ''Petrified Knight'', ''Petrified Archer'',  ''Petrified Infantry''&lt;br /&gt;
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Mini-Boss: Undead Paladin&lt;br /&gt;
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Boss: '''Templar'''&lt;br /&gt;
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==== The Badlands ====&lt;br /&gt;
[[File:TheBadlands.png|thumb|300px|The Badlands.]]&lt;br /&gt;
The Badlands is the middle area of The Depths. It is desert-themed, a reference to the original Pit from 2018.&lt;br /&gt;
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Regular mobs: ''The Scorched''&lt;br /&gt;
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Mini-Boss: Mini Pit Brawler&lt;br /&gt;
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Boss: '''Pit Brawler'''&lt;br /&gt;
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==== The Fjord ====&lt;br /&gt;
[[File:TheFjord.png|thumb|300px|The Fjord.]]&lt;br /&gt;
The Fjord is on the right side of The Depths. This area is viking-themed.&lt;br /&gt;
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Regular mobs: ''Petrified Viking'', ''Petrified Skyti''&lt;br /&gt;
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Mini-Boss: Draugr&lt;br /&gt;
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Boss: '''Berzerker'''&lt;br /&gt;
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=== The Abyss ===&lt;br /&gt;
This area is also PvE only, and the mobs and bosses here begin to get challenging.&lt;br /&gt;
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Bosses in The Abyss will split 3.0 Boss Souls upon death, and spread an additional 16 Boss Soul Fragment drops.&lt;br /&gt;
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Upon dying in The Abyss, your items will enter the Soul Vault. More info at [[The Pit#Soul Vault|Soul Vault]]&lt;br /&gt;
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The Abyss is split into three areas. Each area has a different set of mobs and its own boss.&lt;br /&gt;
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==== The Hearth ====&lt;br /&gt;
[[File:The_Hearth.png|thumb|300px|The Hearth.]]&lt;br /&gt;
The Hearth is on the left side of The Abyss. It features a basalt island surrounded by magma blocks.&lt;br /&gt;
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Regular mobs: ''Flame Elemental'', ''Infernal Soul''&lt;br /&gt;
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Mini-Boss: Giant Flame Elemental &lt;br /&gt;
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Boss: '''Vulcan'''&lt;br /&gt;
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==== The Den ====&lt;br /&gt;
[[File:The_Den.png|thumb|300px|The Den.]]&lt;br /&gt;
The Den is on the right side of The Abyss. It features an elevated ring of land, surrounding an open platform.&lt;br /&gt;
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Regular mobs: ''Hellhound''&lt;br /&gt;
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Mini-Boss: Cerberus&lt;br /&gt;
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Boss: '''Cerberus Reborn'''&lt;br /&gt;
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==== The Gate ====&lt;br /&gt;
[[File:The_Gate.png|thumb|300px|The Gate.]]&lt;br /&gt;
The Gate is at the back of The Abyss. It is the passage to the lowest level of The Pit, The Void.&lt;br /&gt;
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Regular mobs: ''The Damned''&lt;br /&gt;
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Mini-Boss: Dusk&lt;br /&gt;
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Boss: '''Nyx'''&lt;br /&gt;
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=== The Void ===&lt;br /&gt;
[[File:The_Void.png|thumb|300px|The Void.]]&lt;br /&gt;
Unlike other levels, The Void is not split into distinct areas. There are also no regular mobs, only mini-bosses and bosses. This means mini-bosses spawn directly from the spawners here.&lt;br /&gt;
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Bosses in The Void will split 5.0 Boss Souls upon death, and spread an additional 32 Boss Soul Fragment drops.&lt;br /&gt;
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'''PvP is enabled in The Void''', and items will drop on the ground upon death, which can be picked up by other players.&lt;br /&gt;
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The only mini-boss type is the Void Elemental. Void Elementals appear the same, but there are three different types, one for each boss in The Void. These different types have the same attributes, but each has minor abilities that mimic their boss.&lt;br /&gt;
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Regular mobs: ''Void Elemental''&lt;br /&gt;
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Bosses: '''Famine''', '''Void Golem''', '''Void Psycho'''&lt;br /&gt;
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== The Forge ==&lt;br /&gt;
The Forge is used to create exclusive Pit items that will increase your mob-killing power and make it easier to grind mobs in The Pit. The Forge can be accessed from anywhere in The Pit with '''/forge'''.&lt;br /&gt;
&lt;br /&gt;
Each boss in The Pit has a corresponding Forge item, with abilities that mimic those of the boss. Forge items require 5 unique parts and one special soul, which has a chance to drop from the boss.&lt;br /&gt;
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=== Parts 1-5 ===&lt;br /&gt;
Five unique parts are required for each Forge item. These items have a chance to drop from the regular mobs and mini-bosses in the area of the boss corresponding to the Forge item. Part 1 is the most common, and rarity increases up to the fifth part.&lt;br /&gt;
&lt;br /&gt;
=== Special Soul ===&lt;br /&gt;
The final part required for each Forge item is a special type of soul that is dropped from the corresponding boss. Each boss has its own special soul type. These special souls have a 1/4 chance of dropping from the boss upon its death.&lt;br /&gt;
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== Soul Vault ==&lt;br /&gt;
=== Death Drops ===&lt;br /&gt;
Upon death in The Abyss, your items will enter the Soul Vault. They will remain in the Soul Vault until they expire (after one hour), or you die in The Abyss again, and your items are overwritten.&lt;br /&gt;
&lt;br /&gt;
=== Unlocking ===&lt;br /&gt;
To retrieve your items from the Soul Vault, you must pay one Boss Soul. Place a single Boss Soul in your inventory and use '''/soulvault'''. This will take your Boss Soul and open a menu containing your items. If you do not take all of the items, the remaining items will drop on the ground when you close the menu.&lt;br /&gt;
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You may claim your items from the Soul Vault for free the first time.&lt;br /&gt;
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=== Soul Loot ===&lt;br /&gt;
If your items expire or are overwritten, they are lost forever to the Soul Loot. This is the set of all expired and lost Soul Vault items. When any mob is killed, there is a 1% chance to drop a random item from the Soul Loot.&lt;br /&gt;
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== Loot and Drops ==&lt;br /&gt;
The rates and amounts of all drops and rewards will increase as you venture deeper into The Pit. Regular mobs and mini-bosses have a very small chance to drop an entire Boss Soul.&lt;br /&gt;
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=== Boss Souls &amp;amp; Fragments ===&lt;br /&gt;
All regular mobs and mini-bosses have a chance to drop Boss Souls and Boss Soul Fragments.&lt;br /&gt;
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=== Forge Item Components ===&lt;br /&gt;
All regular mobs and mini-bosses have a chance to drop a Forge item component corresponding to the Forge item of the mob's boss. For more info, see [[The Pit#The Forge|The Forge]]&lt;br /&gt;
&lt;br /&gt;
=== Item Drops ===&lt;br /&gt;
All regular mobs and mini-bosses have a chance to drop steak and golden apples.&lt;br /&gt;
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=== Money &amp;amp; EXP ===&lt;br /&gt;
All regular mobs, mini-bosses, and bosses in The Pit will reward money and EXP.&lt;br /&gt;
&lt;br /&gt;
=== Gear Repairs ===&lt;br /&gt;
Killing mobs and bosses will occasionally repair your gear. This includes the armour you're wearing, and the item in your hand. Regular mobs, mini-bosses, and bosses each repair your armour by different amounts. &lt;br /&gt;
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Doing any damage to a boss in The Void also has a small chance to repair your gear.&lt;br /&gt;
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== Soul Splitting ==&lt;br /&gt;
When a boss is killed, the majority of the Boss Soul Fragments that they drop are put directly into the inventories of the players that damaged the boss.&lt;br /&gt;
&lt;br /&gt;
Each boss has a set amount of Fragments that will be split, ranging from 64 to 128. The amount that each player gets is proportional to the amount of overall damage that player did. Dying will cause the player's share of damage on the boss to reset, and be redistributed among the living players who have damaged the boss.&lt;br /&gt;
&lt;br /&gt;
For example, if:&lt;br /&gt;
* A boss drops 64 Fragments.&lt;br /&gt;
* Player1 did 50% of the damage.&lt;br /&gt;
* Player2 did 40% of the damage.&lt;br /&gt;
* Player3 did 10% of the damage.&lt;br /&gt;
Then:&lt;br /&gt;
* Player1 earns 32 Fragments.&lt;br /&gt;
* Player2 earns 25 Fragments.''*''&lt;br /&gt;
* Player3 earns 6 Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''*Due to some splits resulting in decimal amounts of Fragments, the amount is rounded down to the nearest whole number, and a small amount of Fragments may not be dropped''.&lt;/div&gt;</summary>
		<author><name>Deszra</name></author>
	</entry>
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