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	<title>MCLabs - User contributions [en]</title>
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	<updated>2026-08-07T06:31:56Z</updated>
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		<id>https://labs-mc.com/w/index.php?title=Timeline&amp;diff=850</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Timeline&amp;diff=850"/>
		<updated>2023-11-07T05:15:52Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* 2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
Credit for information mostly goes to '''MassProducer''' for his diligence in finding relevant information to include in this timeline. The majority of the information in this timeline is discovered from website history and Discord logs.&lt;br /&gt;
&lt;br /&gt;
Credit also goes to:&lt;br /&gt;
*'''Dakotaa''' for information and timeline updates.&lt;br /&gt;
*'''CraydorGM''' for information and timeline updates.&lt;br /&gt;
*'''JonD/jrd3044''' for information.&lt;br /&gt;
&lt;br /&gt;
= 2012 =&lt;br /&gt;
=== August ===&lt;br /&gt;
*MCDrugs is Born.&lt;br /&gt;
**MCDrugs was created to be a roleplay server where you survive as a drug grower and seller, growing your drugs in a base/farm and then selling them in Spawn!&lt;br /&gt;
&lt;br /&gt;
=== October 5th ===&lt;br /&gt;
*The News&lt;br /&gt;
**The first episode of [https://www.youtube.com/watch?v=3Z2rztClVNo MCDrugs News] is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== October 11th ===&lt;br /&gt;
*MCDrugs Trailer&lt;br /&gt;
**The original [https://www.youtube.com/watch?v=EWLK67NZQBI MCDrugs trailer] is uploaded (music has since been removed due to copyright)&lt;br /&gt;
&lt;br /&gt;
= 2013 =&lt;br /&gt;
&lt;br /&gt;
=== June 5th ===&lt;br /&gt;
*That's the sound of da police!&lt;br /&gt;
**Police applications open, and players can now apply to play as a police officer to try to stop the illegal trafficking of drugs through the server!&lt;br /&gt;
&lt;br /&gt;
= 2014 =&lt;br /&gt;
=== May 2nd ===&lt;br /&gt;
*Demo(tion)lition&lt;br /&gt;
**Rasta_Lance and Stoof are demoted from Admin, resulting in the [https://www.youtube.com/watch?v=_XXiWKAG07Q removal of their Spawn statues].&lt;br /&gt;
&lt;br /&gt;
=== November 28th ===&lt;br /&gt;
*A New Enjin&lt;br /&gt;
**MCDrugs begins using an upated [https://mcdrugsold.enjin.com/forum/m/12310240/viewthread/17471594-welcome-to-new-forum Enjin Forums] platform for all of the forum needs.&lt;br /&gt;
&lt;br /&gt;
= 2015 =&lt;br /&gt;
&lt;br /&gt;
=== March 10th ===&lt;br /&gt;
*Parkour!&lt;br /&gt;
**Parkour is added to the server with varying difficulties.&lt;br /&gt;
&lt;br /&gt;
=== December ===&lt;br /&gt;
*Max, First Max&lt;br /&gt;
**'''Pinko45''' is the first player to complete the rank progression to become a Maxed Player'''&lt;br /&gt;
&lt;br /&gt;
= 2016 =&lt;br /&gt;
=== April 24th ===&lt;br /&gt;
*Enjin Swap&lt;br /&gt;
**Issues with the [https://mcdrugsold.enjin.com/forum/m/12310240?set-browser-type=web Enjin Forums] caused a shift to a [https://labs-mc.com/threads/welcome.13/ new forum] using Xenforo to handle the Website/Forum needs.&lt;br /&gt;
&lt;br /&gt;
=== May 6th ===&lt;br /&gt;
*2016 Reset&lt;br /&gt;
**The 2016 map reset is announced, along with a [https://www.youtube.com/watch?v=5ijMtYzrXHQ preview of the new spawn].&lt;br /&gt;
&lt;br /&gt;
=== May 13th ===&lt;br /&gt;
[https://labs-mc.com/threads/mcdrugs-reset-2016.69/ 2016 map reset.]&lt;br /&gt;
&lt;br /&gt;
=== May 22nd/23rd ===&lt;br /&gt;
*No Narcan Available&lt;br /&gt;
**The [https://labs-mc.com/threads/drugs-sounds-and-effect-and-ethans-vape-shop.196/ ability to do drugs is added], as well as a vape store offering vapes that could be used to create cloud particle effects.&lt;br /&gt;
&lt;br /&gt;
=== June 20th ===&lt;br /&gt;
The first [https://labs-mc.com/threads/weekly-building-contests.515/ weekly building contest] begins.&lt;br /&gt;
&lt;br /&gt;
=== July 6th ===&lt;br /&gt;
*Casino Expansion&lt;br /&gt;
**A [https://labs-mc.com/threads/huge-gambling-update.722/ major casino update] introduces the first version of the Jackpot gambling game, as well as improvements to Coinflip.&lt;br /&gt;
&lt;br /&gt;
=== July 10th ===&lt;br /&gt;
*New Drugs!&lt;br /&gt;
**With the addition of [https://labs-mc.com/threads/drug-update.765/ 6 new drug items], chorus fruit officially becomes a drug.&lt;br /&gt;
&lt;br /&gt;
=== August 7th ===&lt;br /&gt;
*Time to get Creative!&lt;br /&gt;
**The [https://labs-mc.com/threads/mcdrugs-creative-server-announcement.1011/ creative world is launched].&lt;br /&gt;
&lt;br /&gt;
=== December 10th ===&lt;br /&gt;
Drug Price Boosters and the Holiday Gift Exchange are introduced in the [https://labs-mc.com/threads/2016-holiday-content-twelve-days-of-christmas-sale.1755/ 2016 Holiday Content Update].&lt;br /&gt;
&lt;br /&gt;
= 2017 =&lt;br /&gt;
=== January 1st ===&lt;br /&gt;
The [https://labs-mc.com/threads/drug-lord-mastery.1949/ Mastery system is introduced].&lt;br /&gt;
&lt;br /&gt;
=== March 12th ===&lt;br /&gt;
[https://labs-mc.com/threads/custom-enchantment-runes.2689/ Custom Enchantment Runes] are added, a feature that was available until the 2017 map.&lt;br /&gt;
&lt;br /&gt;
=== May 12th ===&lt;br /&gt;
[https://labs-mc.com/threads/mcdrugs-reset-2017.3107/ 2017 map reset.]&lt;br /&gt;
&lt;br /&gt;
=== May 14th ===&lt;br /&gt;
*The Battle of the Salt&lt;br /&gt;
**A Large-scale [http://labs-mc.com/threads/the-battle-of-the-salt.3142/#post-11846 raid] was attempted on faction HoldThisSalt by factions KingsOfTheNorth and USSR. The battles lasted about an hour, ending in the failed attempt to cannon in by KoTN&lt;br /&gt;
&lt;br /&gt;
=== June 3rd ===&lt;br /&gt;
&amp;quot;Saltbowl&amp;quot;, a much-anticipated 1v1 between two of the top PvPers (and trash-talkers) on the server at the time, Zhihu and SaltyKen, [https://www.youtube.com/watch?v=iH5JjYBbU1Y ends in a surprising 16 seconds]. The PvP meta at this time was mending/XP bottles, where fights would often last for many minutes.&lt;br /&gt;
&lt;br /&gt;
=== June 6th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''DaddyPS''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== June 15th ===&lt;br /&gt;
The [https://labs-mc.com/threads/kit-pvp.3491/ KitPvP server] is launched.&lt;br /&gt;
&lt;br /&gt;
=== August 26th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''NoodlyAppendage''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== August 28th ===&lt;br /&gt;
[https://labs-mc.com/threads/chat-tags.4420/ Chat Tags] are first introduced to the server.&lt;br /&gt;
&lt;br /&gt;
=== October 30th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''GotEdit''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== November 4th ===&lt;br /&gt;
The first iteration of [https://labs-mc.com/threads/drug-pass-nov-10th.5310/ Drug Pass] is launched.&lt;br /&gt;
&lt;br /&gt;
=== November 27th ===&lt;br /&gt;
A testing period for the first iteration of [https://labs-mc.com/threads/drug-muling-testing-stage.5534/ Drug Muling] begins.&lt;br /&gt;
&lt;br /&gt;
= 2018 =&lt;br /&gt;
&lt;br /&gt;
=== January 7th ===&lt;br /&gt;
*Armageddon&lt;br /&gt;
**A TrialAdmin by the name of '''Kidcar33''', while testing commands he has access to, accidently nukes the active players causing widespread destruction throughout the server.&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
*Enter the Maze&lt;br /&gt;
**The first iteration of The Maze is introduced. Since then, it has become a yearly tradition for a new Maze.&lt;br /&gt;
&lt;br /&gt;
=== June 30th ===&lt;br /&gt;
GoodChum and Maltri are married, featured in the [https://www.youtube.com/watch?v=XmTOdv1FJK4 &amp;quot;Cringy Minecraft Wedding&amp;quot; video]&lt;br /&gt;
&lt;br /&gt;
= 2019 =&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
*One BILLION Dollars&lt;br /&gt;
** A player by the name of '''GlucoseDaddy''' is the first to obtain $1b in the Reset Fund held every year.&lt;br /&gt;
&lt;br /&gt;
=== September 15th ===&lt;br /&gt;
*Re-Promotion&lt;br /&gt;
**'''CSDrago''' re-promoted to Admin.&lt;br /&gt;
&lt;br /&gt;
=== December 15th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Killah121''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== December 28th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Goodchum_''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2020 =&lt;br /&gt;
&lt;br /&gt;
=== January 19th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''NovaSeepa''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
*FarmA TPS Fixed&lt;br /&gt;
**A player by the name of '''Galaktias''' has a large mushroom farm get raided, subsequently causing the TPS in FarmA to return to a normal range.&lt;br /&gt;
&lt;br /&gt;
=== July 7th ===&lt;br /&gt;
*Is this server ILLEGAL??&lt;br /&gt;
**A YouTuber by the name of '''TommyInnit''' [https://www.youtube.com/watch?v=iqDewFlIG0k joins MCDrugs] and interacts with the community - and his following was quick to join thereafter.&lt;br /&gt;
&lt;br /&gt;
=== September ===&lt;br /&gt;
*The French Invasion&lt;br /&gt;
**A French YouTuber by the name of '''Fuze III''' [https://www.youtube.com/watch?v=uFNwi9AMT_g joined the server] to talk about what the server had to offer. Subsequently, it brought along a wave of primarily French speaking players that proceeded to spam the chat and cause headaches for the Staff Team.&lt;br /&gt;
&lt;br /&gt;
=== October ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''parcheesi15''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2021 =&lt;br /&gt;
=== August 2nd ===&lt;br /&gt;
*Backdoor Attack&lt;br /&gt;
**Several players gained access to OP level permissions and used it maliciously to attack the server, deleting Spawn, setting everyone online player balance to $1,000,000,000, destroying areas that players were in, and deleting server files. &lt;br /&gt;
***This attack was one of the worst seen in the history of the server, and caused significant server downtime.&lt;br /&gt;
&lt;br /&gt;
=== September 4th ===&lt;br /&gt;
*Again?&lt;br /&gt;
** Players from previous attack join again in an attempt to attack the server. Attack was caught early and damages done were quickly reverted.&lt;br /&gt;
&lt;br /&gt;
=== September 5th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Willifolts''' promoted to Admin after completing trial phase.&lt;br /&gt;
**'''Kidcar33''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== November 23rd ===&lt;br /&gt;
*DT Spam Attack&lt;br /&gt;
**A YouTuber by the name of '''DuperTrooper''' came on the server while [https://www.youtube.com/watch?v=iRTOFeIIGxU&amp;amp;t=2661s live streaming] and claimed the server was Pay to Win and had his followers join the server to spam the chat and dump as many items as they could in Spawn.&lt;br /&gt;
&lt;br /&gt;
= 2022 =&lt;br /&gt;
&lt;br /&gt;
=== February 2nd ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''n3on_n3rd''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== March 22nd ===&lt;br /&gt;
*Promotions&lt;br /&gt;
**'''MissPatient''' promoted to Admin after completing their trial phase.&lt;br /&gt;
**'''Lurrn (Lurnn)''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== July 26th ===&lt;br /&gt;
*Christmas in July&lt;br /&gt;
**A moderator by the name of '''Aubie2002''' is testing commands that he has access to, and accidently starts the Holiday Event in July, hence dubbed Christmas in July.&lt;br /&gt;
&lt;br /&gt;
=== September 27th ===&lt;br /&gt;
*Compliance Notification&lt;br /&gt;
**Microsoft contacted MCDrugs Owner '''Dakotaa''' in reference of being out of compliance with Mojang's Brand Guidelines, Commercial Guidelines, and EULA, specifically for '''gambling''', '''act of selling drugs''', and that all '''servers, entitlements, and advertising must be suitable for children and minors'''. Dakotaa [https://labs-mc.com/threads/some-changes-to-mcdrugs.12427/ notified the community] of the changes that would have to be made.&lt;br /&gt;
&lt;br /&gt;
=== October 10th ===&lt;br /&gt;
*MCLabs is Born. &lt;br /&gt;
**MCLabs was created to comply with the Compliance Notification the server received. The change can be referenced [https://labs-mc.com/threads/a-new-era.12450/ here.]&lt;br /&gt;
&lt;br /&gt;
=== November 3rd ===&lt;br /&gt;
*Lab Wars I&lt;br /&gt;
**[https://labs-mc.com/threads/lab-wars.12466/ Lab Wars I] began on this day and was a unique event that was designed to be a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Lab Wars was a huge success among the players.&lt;br /&gt;
&lt;br /&gt;
= 2023 =&lt;br /&gt;
=== January 22nd ===&lt;br /&gt;
*Lab Wars II&lt;br /&gt;
**After the success of Lab Wars I, the Staff Team decided to make it a continuous series, thus [https://labs-mc.com/threads/lab-wars-ii.12508/ Lab Wars II] began, with some minor improvements to the mechanics.&lt;br /&gt;
&lt;br /&gt;
=== April 8th ===&lt;br /&gt;
*Promotions&lt;br /&gt;
**'''Aubie2002''' and '''Kamoh0alii''' were both promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== May 5th ===&lt;br /&gt;
*The Next Era&lt;br /&gt;
**May 5th marked the first reset since the change from MCDrugs to MCLabs.&lt;br /&gt;
**Towny is introduced as a new server playstyle.&lt;br /&gt;
**FarmA, FarmM, and Wild are removed.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=849</id>
		<title>Lab Wars</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=849"/>
		<updated>2023-10-20T10:06:01Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lab Wars History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lab Wars is a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Players generate '''revenue''' for their lab through many activites on the server (selling/running/supplying chems, arresting players, fishing, killing mobs in [[The Pit]], competing in events, and lab investments). All generated revenue is tracked and the top players and labs can be seen in the Lab Wars leaderboard ('''/lw''').&lt;br /&gt;
&lt;br /&gt;
== The Labs ==&lt;br /&gt;
The first time you do something on the server that generates lab revenue, you will be recruited by one of the active labs at random. Once you're in a lab, your lab's symbol will show next to your name in your chat messages, and you'll get access to your lab's chat tag and chat channel ('''/lc &amp;lt;message&amp;gt;'''').&lt;br /&gt;
&lt;br /&gt;
Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked ('''/link''' in Spawn).&lt;br /&gt;
&lt;br /&gt;
== Lab Elimination ==&lt;br /&gt;
Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.&lt;br /&gt;
&lt;br /&gt;
== Lab Revenue, Dividends, and Investments ==&lt;br /&gt;
Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments ('''/lw invest'''). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.&lt;br /&gt;
&lt;br /&gt;
Along with position-based rewards, '''lab dividends''' are paid out at the end of each Lab Wars day to every player who has generated lab revenue that day. Dividends are money rewards paid to players based on their revenue generated and their lab's place at the end of that day.&lt;br /&gt;
&lt;br /&gt;
Similar to dividends, '''lab investments''' pay out at the end of each day based on your lab's place. You can directly invest money into your lab with '''/lw invest &amp;lt;amount&amp;gt;''', up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.&lt;br /&gt;
&lt;br /&gt;
== Chem Bounties and Lab Selling Boosts ==&lt;br /&gt;
Bounty chems are chosen through bidding in '''/lw shop'''. Once a bounty chem is selected, selling this chem will generate anywhere from 1.25x more lab revenue and reward 25% more prestige progress. A bounty will last until a certain amount has been sold, or a time limit is hit, and then the next bounty is selected.&lt;br /&gt;
&lt;br /&gt;
Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a '''lab selling boost''' - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.&lt;br /&gt;
&lt;br /&gt;
== Events and Revenue Boosts ==&lt;br /&gt;
Events are hosted throughout Lab Wars that offer a chance to earn huge amounts of revenue. They're usually hosted on evenings and weekends - keep an eye on our Discord for announcements.&lt;br /&gt;
&lt;br /&gt;
Revenue can be boosted by Revenue Boosters. Players can purchase them (from the store or with Revenue Booster Fragments in '''/fragments'''), and they can be started when the global revenue goal is hit.&lt;br /&gt;
&lt;br /&gt;
== Daily Shop and Revenue Milestones ==&lt;br /&gt;
The Daily Shop is a way to &amp;quot;spend&amp;quot; your lab revenue. Spending your revenue does not remove from your or your lab's overall revenue - think of it as a separate balance that's increased by generating lab revenue. The shop has seven items each day, offering a mixture of personal, lab-wide, and global benefits. Your revenue balance resets at the end of each phase, so be sure to use it!&lt;br /&gt;
&lt;br /&gt;
== Revenue Milestones ==&lt;br /&gt;
As you earn revenue, you'll earn revenue milestone rewards. There are a set of milestones for each day, each phase, and overall. Hitting milestones by generating lab revenue grants rewards that will help both yourself and your lab. Milestones are enabled starting on Phase One.&lt;br /&gt;
&lt;br /&gt;
== Drafts ==&lt;br /&gt;
When a lab goes bankrupt and is eliminated from Lab Wars, its members are absorbed by the remaining labs. While the re-assignment is random for most players, the top players of the eliminated lab will be re-assigned by draft.&lt;br /&gt;
&lt;br /&gt;
At the end of each phase, the remaining labs will be asked to make a priority order of the top players of the eliminated lab, based on who they'd like most in their lab. These players will then be assigned to their new labs based on this order.&lt;br /&gt;
&lt;br /&gt;
== Lab Chat ==&lt;br /&gt;
Each lab has a private chat channel in-game, removing the need for players to create their own lab group chats. You can speak in your lab's chat channel with the '''/lc''' command. These chats are linked to the Discord channels for each lab similar to how the '''#ingame-chat''' channel works. Make sure you '''/link''' your Discord account in Spawn to get access.&lt;br /&gt;
&lt;br /&gt;
= Lab Wars History =&lt;br /&gt;
Lab Wars I was first ran from November 3rd, 2022 and lasted through November 29th, 2022 and was the first iteration of Lab Wars. It marked a historic moment in MCLabs history and changed some of the scope of how MCLabs operates.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars I ==&lt;br /&gt;
From November 3rd through November 29th of 2022, Royal Diamond Lab, Crimson Quadri Lab, Emerald Orb Lab, and Amber Delta Lab competed to take home the win for the first ever Lab Wars Event. The standings ended as follows:&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Royal Diamond Lab ($428,253,500 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($290,062,197 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Emerald Orb Lab ($112,541,324 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Amber Delta Lab ($16,625,890 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Royal Diamond Lab taking the win in Lab Wars I, their name was retired into the Hall of Lab Wars Victors. CQL, EOL, and ADL returned for Lab Wars II, along with a new fourth lab: Magenta Star Lab.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars II ==&lt;br /&gt;
Lab Wars II began on January 22nd, 2023 and ran through February 19th, 2023. Four labs, Crimson Quadri Lab, Emerald Orb Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Emerald Orb Lab ($385,520,865 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($347,839,782 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Amber Delta Lab ($170,301,614 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($23,158,645 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Emerald Orb Lab taking the win in Lab Wars II, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars III ==&lt;br /&gt;
Lab Wars III began on June 16th, 2023 and ran through July 2nd, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Amber Delta Lab ($393,057,730 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Cyan Crescent Lab ($356,028,488 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Crimson Quadri Lab ($161,945,308 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($57,693,819 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Amber Delta Lab taking the win in Lab Wars III, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars IV ==&lt;br /&gt;
Lab Wars IV began on August 10th, 2023 and ran through August 27th, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Magenta Star Lab, and Silver Skull Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Cyan Crescent Lab ($375,190,104 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Magenta Star Lab ($328,654,307 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Silver Skull Lab ($166,974,632 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Crimson Quadri Lab ($66,463,255 overall revenue generated)&lt;br /&gt;
With Cyan Crescent Lab taking the win in Lab Wars IV, they were retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars V ==&lt;br /&gt;
Lab Wars V begins November 2023. The first four winning labs, Royal Diamond Lab, Emerald Orb Lab, Amber Delta Lab, and Cyan Crescent Lab, all return to fight for the title of '''Lab Wars Champion of Champions'''! Who will come out on top?!&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=848</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Main_Page&amp;diff=848"/>
		<updated>2023-10-20T10:03:57Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Useful Wiki Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mclabslogo-2.png|center|600px]]&lt;br /&gt;
&lt;br /&gt;
== What is MCLabs? ==&lt;br /&gt;
MCLabs, formerly MCDrugs - the longest running drug style server, is a unique playstyle server based on the principle of growing and selling crops, or &amp;quot;chems&amp;quot;. Created in August 2012 and rebranded in October 2022, MCLabs is a pioneer of the genre. &lt;br /&gt;
&lt;br /&gt;
This wiki is intended to be the official source for information about MCLabs. To get an idea of how to play, check out the [[Getting Started]] guide.&lt;br /&gt;
&lt;br /&gt;
This is a very early version of the wiki, and is still a work-in-progress. Some information may not be available. If you would like to help contribute to the wiki, speak to Dakotaa.&lt;br /&gt;
&lt;br /&gt;
Server IP: '''play.labs-mc.com'''&lt;br /&gt;
&lt;br /&gt;
=== Useful Wiki Pages ===&lt;br /&gt;
Browse all pages [[Special:AllPages|here]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* [[Tips and Tricks]]&lt;br /&gt;
* [[Economy|Beginning in the Economy]]&lt;br /&gt;
* [[Ranks|Chem and Police Ranks]]&lt;br /&gt;
* [[Lab Wars]]&lt;br /&gt;
* [[Kits]]&lt;br /&gt;
* [[Chems]]&lt;br /&gt;
* [[Runners|Runners and Runner Duty]]&lt;br /&gt;
* [[Police]]&lt;br /&gt;
* [[Factions|Starting your Faction]]&lt;br /&gt;
* [[Base Building|Building your Base]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=846</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=846"/>
		<updated>2023-09-30T03:58:46Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' Agreements made on the server are responsible to the people involved in the agreement to have evidence of. Agreements that are made and not screenshot as evidence will not be investigated by Staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7b:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Towny Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
{{Faction Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=841</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=841"/>
		<updated>2023-09-02T09:46:02Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Police Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on mule duty and switching servers are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' Agreements made on the server are responsible to the people involved in the agreement to have evidence of. Agreements that are made and not screenshot as evidence will not be investigated by Staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Towny Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
{{Faction Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=840</id>
		<title>Lab Wars</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=840"/>
		<updated>2023-08-28T02:10:19Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lab Wars IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lab Wars is a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Players generate '''revenue''' for their lab through many activites on the server (selling/running/supplying chems, arresting players, fishing, killing mobs in [[The Pit]], competing in events, and lab investments). All generated revenue is tracked and the top players and labs can be seen in the Lab Wars leaderboard ('''/lw''').&lt;br /&gt;
&lt;br /&gt;
== The Labs ==&lt;br /&gt;
The first time you do something on the server that generates lab revenue, you will be recruited by one of the active labs at random. Once you're in a lab, your lab's symbol will show next to your name in your chat messages, and you'll get access to your lab's chat tag and chat channel ('''/lc &amp;lt;message&amp;gt;'''').&lt;br /&gt;
&lt;br /&gt;
Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked ('''/link''' in Spawn).&lt;br /&gt;
&lt;br /&gt;
== Lab Elimination ==&lt;br /&gt;
Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.&lt;br /&gt;
&lt;br /&gt;
== Lab Revenue, Dividends, and Investments ==&lt;br /&gt;
Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments ('''/lw invest'''). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.&lt;br /&gt;
&lt;br /&gt;
Along with position-based rewards, '''lab dividends''' are paid out at the end of each Lab Wars day to every player who has generated lab revenue that day. Dividends are money rewards paid to players based on their revenue generated and their lab's place at the end of that day.&lt;br /&gt;
&lt;br /&gt;
Similar to dividends, '''lab investments''' pay out at the end of each day based on your lab's place. You can directly invest money into your lab with '''/lw invest &amp;lt;amount&amp;gt;''', up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.&lt;br /&gt;
&lt;br /&gt;
== Chem Bounties and Lab Selling Boosts ==&lt;br /&gt;
Bounty chems are chosen through bidding in '''/lw shop'''. Once a bounty chem is selected, selling this chem will generate anywhere from 1.25x more lab revenue and reward 25% more prestige progress. A bounty will last until a certain amount has been sold, or a time limit is hit, and then the next bounty is selected.&lt;br /&gt;
&lt;br /&gt;
Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a '''lab selling boost''' - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.&lt;br /&gt;
&lt;br /&gt;
== Events and Revenue Boosts ==&lt;br /&gt;
Events are hosted throughout Lab Wars that offer a chance to earn huge amounts of revenue. They're usually hosted on evenings and weekends - keep an eye on our Discord for announcements.&lt;br /&gt;
&lt;br /&gt;
Revenue can be boosted by Revenue Boosters. Players can purchase them (from the store or with Revenue Booster Fragments in '''/fragments'''), and they can be started when the global revenue goal is hit.&lt;br /&gt;
&lt;br /&gt;
== Daily Shop and Revenue Milestones ==&lt;br /&gt;
The Daily Shop is a way to &amp;quot;spend&amp;quot; your lab revenue. Spending your revenue does not remove from your or your lab's overall revenue - think of it as a separate balance that's increased by generating lab revenue. The shop has seven items each day, offering a mixture of personal, lab-wide, and global benefits. Your revenue balance resets at the end of each phase, so be sure to use it!&lt;br /&gt;
&lt;br /&gt;
== Revenue Milestones ==&lt;br /&gt;
As you earn revenue, you'll earn revenue milestone rewards. There are a set of milestones for each day, each phase, and overall. Hitting milestones by generating lab revenue grants rewards that will help both yourself and your lab. Milestones are enabled starting on Phase One.&lt;br /&gt;
&lt;br /&gt;
== Drafts ==&lt;br /&gt;
When a lab goes bankrupt and is eliminated from Lab Wars, its members are absorbed by the remaining labs. While the re-assignment is random for most players, the top players of the eliminated lab will be re-assigned by draft.&lt;br /&gt;
&lt;br /&gt;
At the end of each phase, the remaining labs will be asked to make a priority order of the top players of the eliminated lab, based on who they'd like most in their lab. These players will then be assigned to their new labs based on this order.&lt;br /&gt;
&lt;br /&gt;
== Lab Chat ==&lt;br /&gt;
Each lab has a private chat channel in-game, removing the need for players to create their own lab group chats. You can speak in your lab's chat channel with the '''/lc''' command. These chats are linked to the Discord channels for each lab similar to how the '''#ingame-chat''' channel works. Make sure you '''/link''' your Discord account in Spawn to get access.&lt;br /&gt;
&lt;br /&gt;
= Lab Wars History =&lt;br /&gt;
Lab Wars was first ran from November 3rd, 2022 and lasted through November 29th, 2022 and was the first iteration of Lab Wars. It marked a historic moment in MCLabs history and changed some of the scope of how MCLabs operates.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars I ==&lt;br /&gt;
From November 3rd through November 29th of 2022, Royal Diamond Lab, Crimson Quadri Lab, Emerald Orb Lab, and Amber Delta Lab competed to take home the win for the first ever Lab Wars Event. The standings ended as follows:&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Royal Diamond Lab ($428,253,500 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($290,062,197 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Emerald Orb Lab ($112,541,324 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Amber Delta Lab ($16,625,890 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Royal Diamond Lab taking the win in Lab Wars I, their name was retired into the Hall of Lab Wars Victors. CQL, EOL, and ADL returned for Lab Wars II, along with a new fourth lab: Magenta Star Lab.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars II ==&lt;br /&gt;
Lab Wars II began on January 22nd, 2023 and ran through February 19th, 2023. Four labs, Crimson Quadri Lab, Emerald Orb Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Emerald Orb Lab ($385,520,865 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($347,839,782 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Amber Delta Lab ($170,301,614 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($23,158,645 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Emerald Orb Lab taking the win in Lab Wars II, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars III ==&lt;br /&gt;
Lab Wars III began on June 16th, 2023 and ran through July 2nd, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Amber Delta Lab ($393,057,730 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Cyan Crescent Lab ($356,028,488 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Crimson Quadri Lab ($161,945,308 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($57,693,819 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Amber Delta Lab taking the win in Lab Wars III, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars IV ==&lt;br /&gt;
Lab Wars IV began on August 10th, 2023 and ran through August 27th, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Magenta Star Lab, and Silver Skull Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Cyan Crescent Lab ($375,190,104 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Magenta Star Lab ($328,654,307 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Silver Skull Lab ($166,974,632 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Crimson Quadri Lab ($66,463,255 overall revenue generated)&lt;br /&gt;
With Cyan Crescent Lab taking the win in Lab Wars IV, they were retired into the Hall of Lab Wars Victors.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=839</id>
		<title>Lab Wars</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=839"/>
		<updated>2023-08-28T02:09:57Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lab Wars IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lab Wars is a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Players generate '''revenue''' for their lab through many activites on the server (selling/running/supplying chems, arresting players, fishing, killing mobs in [[The Pit]], competing in events, and lab investments). All generated revenue is tracked and the top players and labs can be seen in the Lab Wars leaderboard ('''/lw''').&lt;br /&gt;
&lt;br /&gt;
== The Labs ==&lt;br /&gt;
The first time you do something on the server that generates lab revenue, you will be recruited by one of the active labs at random. Once you're in a lab, your lab's symbol will show next to your name in your chat messages, and you'll get access to your lab's chat tag and chat channel ('''/lc &amp;lt;message&amp;gt;'''').&lt;br /&gt;
&lt;br /&gt;
Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked ('''/link''' in Spawn).&lt;br /&gt;
&lt;br /&gt;
== Lab Elimination ==&lt;br /&gt;
Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.&lt;br /&gt;
&lt;br /&gt;
== Lab Revenue, Dividends, and Investments ==&lt;br /&gt;
Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments ('''/lw invest'''). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.&lt;br /&gt;
&lt;br /&gt;
Along with position-based rewards, '''lab dividends''' are paid out at the end of each Lab Wars day to every player who has generated lab revenue that day. Dividends are money rewards paid to players based on their revenue generated and their lab's place at the end of that day.&lt;br /&gt;
&lt;br /&gt;
Similar to dividends, '''lab investments''' pay out at the end of each day based on your lab's place. You can directly invest money into your lab with '''/lw invest &amp;lt;amount&amp;gt;''', up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.&lt;br /&gt;
&lt;br /&gt;
== Chem Bounties and Lab Selling Boosts ==&lt;br /&gt;
Bounty chems are chosen through bidding in '''/lw shop'''. Once a bounty chem is selected, selling this chem will generate anywhere from 1.25x more lab revenue and reward 25% more prestige progress. A bounty will last until a certain amount has been sold, or a time limit is hit, and then the next bounty is selected.&lt;br /&gt;
&lt;br /&gt;
Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a '''lab selling boost''' - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.&lt;br /&gt;
&lt;br /&gt;
== Events and Revenue Boosts ==&lt;br /&gt;
Events are hosted throughout Lab Wars that offer a chance to earn huge amounts of revenue. They're usually hosted on evenings and weekends - keep an eye on our Discord for announcements.&lt;br /&gt;
&lt;br /&gt;
Revenue can be boosted by Revenue Boosters. Players can purchase them (from the store or with Revenue Booster Fragments in '''/fragments'''), and they can be started when the global revenue goal is hit.&lt;br /&gt;
&lt;br /&gt;
== Daily Shop and Revenue Milestones ==&lt;br /&gt;
The Daily Shop is a way to &amp;quot;spend&amp;quot; your lab revenue. Spending your revenue does not remove from your or your lab's overall revenue - think of it as a separate balance that's increased by generating lab revenue. The shop has seven items each day, offering a mixture of personal, lab-wide, and global benefits. Your revenue balance resets at the end of each phase, so be sure to use it!&lt;br /&gt;
&lt;br /&gt;
== Revenue Milestones ==&lt;br /&gt;
As you earn revenue, you'll earn revenue milestone rewards. There are a set of milestones for each day, each phase, and overall. Hitting milestones by generating lab revenue grants rewards that will help both yourself and your lab. Milestones are enabled starting on Phase One.&lt;br /&gt;
&lt;br /&gt;
== Drafts ==&lt;br /&gt;
When a lab goes bankrupt and is eliminated from Lab Wars, its members are absorbed by the remaining labs. While the re-assignment is random for most players, the top players of the eliminated lab will be re-assigned by draft.&lt;br /&gt;
&lt;br /&gt;
At the end of each phase, the remaining labs will be asked to make a priority order of the top players of the eliminated lab, based on who they'd like most in their lab. These players will then be assigned to their new labs based on this order.&lt;br /&gt;
&lt;br /&gt;
== Lab Chat ==&lt;br /&gt;
Each lab has a private chat channel in-game, removing the need for players to create their own lab group chats. You can speak in your lab's chat channel with the '''/lc''' command. These chats are linked to the Discord channels for each lab similar to how the '''#ingame-chat''' channel works. Make sure you '''/link''' your Discord account in Spawn to get access.&lt;br /&gt;
&lt;br /&gt;
= Lab Wars History =&lt;br /&gt;
Lab Wars was first ran from November 3rd, 2022 and lasted through November 29th, 2022 and was the first iteration of Lab Wars. It marked a historic moment in MCLabs history and changed some of the scope of how MCLabs operates.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars I ==&lt;br /&gt;
From November 3rd through November 29th of 2022, Royal Diamond Lab, Crimson Quadri Lab, Emerald Orb Lab, and Amber Delta Lab competed to take home the win for the first ever Lab Wars Event. The standings ended as follows:&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Royal Diamond Lab ($428,253,500 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($290,062,197 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Emerald Orb Lab ($112,541,324 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Amber Delta Lab ($16,625,890 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Royal Diamond Lab taking the win in Lab Wars I, their name was retired into the Hall of Lab Wars Victors. CQL, EOL, and ADL returned for Lab Wars II, along with a new fourth lab: Magenta Star Lab.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars II ==&lt;br /&gt;
Lab Wars II began on January 22nd, 2023 and ran through February 19th, 2023. Four labs, Crimson Quadri Lab, Emerald Orb Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Emerald Orb Lab ($385,520,865 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($347,839,782 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Amber Delta Lab ($170,301,614 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($23,158,645 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Emerald Orb Lab taking the win in Lab Wars II, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars III ==&lt;br /&gt;
Lab Wars III began on June 16th, 2023 and ran through July 2nd, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Amber Delta Lab ($393,057,730 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Cyan Crescent Lab ($356,028,488 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Crimson Quadri Lab ($161,945,308 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($57,693,819 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Amber Delta Lab taking the win in Lab Wars III, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars IV ==&lt;br /&gt;
Lab Wars IV began on August 10th, 2023 and ran through August 27th, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Magenta Star Lab, and Silver Skull Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Cyan Crescent Lab ($375,190,104 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Magenta Star Lab ($328,654,307 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Silver Skull Lab ($166,974,632 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Crimson Quadri Lab ($66,463,255 overall revenue generated)&lt;br /&gt;
With Cyan Crescent Lab winning Lab Wars IV, they were retired into the Hall of Lab Wars Victors.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=838</id>
		<title>Lab Wars</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=838"/>
		<updated>2023-08-28T02:09:49Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lab Wars IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lab Wars is a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Players generate '''revenue''' for their lab through many activites on the server (selling/running/supplying chems, arresting players, fishing, killing mobs in [[The Pit]], competing in events, and lab investments). All generated revenue is tracked and the top players and labs can be seen in the Lab Wars leaderboard ('''/lw''').&lt;br /&gt;
&lt;br /&gt;
== The Labs ==&lt;br /&gt;
The first time you do something on the server that generates lab revenue, you will be recruited by one of the active labs at random. Once you're in a lab, your lab's symbol will show next to your name in your chat messages, and you'll get access to your lab's chat tag and chat channel ('''/lc &amp;lt;message&amp;gt;'''').&lt;br /&gt;
&lt;br /&gt;
Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked ('''/link''' in Spawn).&lt;br /&gt;
&lt;br /&gt;
== Lab Elimination ==&lt;br /&gt;
Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.&lt;br /&gt;
&lt;br /&gt;
== Lab Revenue, Dividends, and Investments ==&lt;br /&gt;
Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments ('''/lw invest'''). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.&lt;br /&gt;
&lt;br /&gt;
Along with position-based rewards, '''lab dividends''' are paid out at the end of each Lab Wars day to every player who has generated lab revenue that day. Dividends are money rewards paid to players based on their revenue generated and their lab's place at the end of that day.&lt;br /&gt;
&lt;br /&gt;
Similar to dividends, '''lab investments''' pay out at the end of each day based on your lab's place. You can directly invest money into your lab with '''/lw invest &amp;lt;amount&amp;gt;''', up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.&lt;br /&gt;
&lt;br /&gt;
== Chem Bounties and Lab Selling Boosts ==&lt;br /&gt;
Bounty chems are chosen through bidding in '''/lw shop'''. Once a bounty chem is selected, selling this chem will generate anywhere from 1.25x more lab revenue and reward 25% more prestige progress. A bounty will last until a certain amount has been sold, or a time limit is hit, and then the next bounty is selected.&lt;br /&gt;
&lt;br /&gt;
Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a '''lab selling boost''' - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.&lt;br /&gt;
&lt;br /&gt;
== Events and Revenue Boosts ==&lt;br /&gt;
Events are hosted throughout Lab Wars that offer a chance to earn huge amounts of revenue. They're usually hosted on evenings and weekends - keep an eye on our Discord for announcements.&lt;br /&gt;
&lt;br /&gt;
Revenue can be boosted by Revenue Boosters. Players can purchase them (from the store or with Revenue Booster Fragments in '''/fragments'''), and they can be started when the global revenue goal is hit.&lt;br /&gt;
&lt;br /&gt;
== Daily Shop and Revenue Milestones ==&lt;br /&gt;
The Daily Shop is a way to &amp;quot;spend&amp;quot; your lab revenue. Spending your revenue does not remove from your or your lab's overall revenue - think of it as a separate balance that's increased by generating lab revenue. The shop has seven items each day, offering a mixture of personal, lab-wide, and global benefits. Your revenue balance resets at the end of each phase, so be sure to use it!&lt;br /&gt;
&lt;br /&gt;
== Revenue Milestones ==&lt;br /&gt;
As you earn revenue, you'll earn revenue milestone rewards. There are a set of milestones for each day, each phase, and overall. Hitting milestones by generating lab revenue grants rewards that will help both yourself and your lab. Milestones are enabled starting on Phase One.&lt;br /&gt;
&lt;br /&gt;
== Drafts ==&lt;br /&gt;
When a lab goes bankrupt and is eliminated from Lab Wars, its members are absorbed by the remaining labs. While the re-assignment is random for most players, the top players of the eliminated lab will be re-assigned by draft.&lt;br /&gt;
&lt;br /&gt;
At the end of each phase, the remaining labs will be asked to make a priority order of the top players of the eliminated lab, based on who they'd like most in their lab. These players will then be assigned to their new labs based on this order.&lt;br /&gt;
&lt;br /&gt;
== Lab Chat ==&lt;br /&gt;
Each lab has a private chat channel in-game, removing the need for players to create their own lab group chats. You can speak in your lab's chat channel with the '''/lc''' command. These chats are linked to the Discord channels for each lab similar to how the '''#ingame-chat''' channel works. Make sure you '''/link''' your Discord account in Spawn to get access.&lt;br /&gt;
&lt;br /&gt;
= Lab Wars History =&lt;br /&gt;
Lab Wars was first ran from November 3rd, 2022 and lasted through November 29th, 2022 and was the first iteration of Lab Wars. It marked a historic moment in MCLabs history and changed some of the scope of how MCLabs operates.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars I ==&lt;br /&gt;
From November 3rd through November 29th of 2022, Royal Diamond Lab, Crimson Quadri Lab, Emerald Orb Lab, and Amber Delta Lab competed to take home the win for the first ever Lab Wars Event. The standings ended as follows:&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Royal Diamond Lab ($428,253,500 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($290,062,197 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Emerald Orb Lab ($112,541,324 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Amber Delta Lab ($16,625,890 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Royal Diamond Lab taking the win in Lab Wars I, their name was retired into the Hall of Lab Wars Victors. CQL, EOL, and ADL returned for Lab Wars II, along with a new fourth lab: Magenta Star Lab.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars II ==&lt;br /&gt;
Lab Wars II began on January 22nd, 2023 and ran through February 19th, 2023. Four labs, Crimson Quadri Lab, Emerald Orb Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Emerald Orb Lab ($385,520,865 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($347,839,782 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Amber Delta Lab ($170,301,614 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($23,158,645 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Emerald Orb Lab taking the win in Lab Wars II, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars III ==&lt;br /&gt;
Lab Wars III began on June 16th, 2023 and ran through July 2nd, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Amber Delta Lab ($393,057,730 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Cyan Crescent Lab ($356,028,488 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Crimson Quadri Lab ($161,945,308 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($57,693,819 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Amber Delta Lab taking the win in Lab Wars III, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars IV ==&lt;br /&gt;
Lab Wars IV began on August 10th, 2023 and ran through August 27th, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Magenta Star Lab, and Silver Skull Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Cyan Crescent Lab ($375,190,104 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Magenta Star Lab ($328,654,307 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Silver Skull Lab ($166,974,632 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Crimson Quadri Lab ($66,463,255 overall revenue generated)&lt;br /&gt;
With Cyan Crescent Lab winning Lab Wars IV, they were retired into the Hall of Victors.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=837</id>
		<title>Lab Wars</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=837"/>
		<updated>2023-08-28T02:09:10Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lab Wars History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lab Wars is a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Players generate '''revenue''' for their lab through many activites on the server (selling/running/supplying chems, arresting players, fishing, killing mobs in [[The Pit]], competing in events, and lab investments). All generated revenue is tracked and the top players and labs can be seen in the Lab Wars leaderboard ('''/lw''').&lt;br /&gt;
&lt;br /&gt;
== The Labs ==&lt;br /&gt;
The first time you do something on the server that generates lab revenue, you will be recruited by one of the active labs at random. Once you're in a lab, your lab's symbol will show next to your name in your chat messages, and you'll get access to your lab's chat tag and chat channel ('''/lc &amp;lt;message&amp;gt;'''').&lt;br /&gt;
&lt;br /&gt;
Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked ('''/link''' in Spawn).&lt;br /&gt;
&lt;br /&gt;
== Lab Elimination ==&lt;br /&gt;
Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.&lt;br /&gt;
&lt;br /&gt;
== Lab Revenue, Dividends, and Investments ==&lt;br /&gt;
Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments ('''/lw invest'''). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.&lt;br /&gt;
&lt;br /&gt;
Along with position-based rewards, '''lab dividends''' are paid out at the end of each Lab Wars day to every player who has generated lab revenue that day. Dividends are money rewards paid to players based on their revenue generated and their lab's place at the end of that day.&lt;br /&gt;
&lt;br /&gt;
Similar to dividends, '''lab investments''' pay out at the end of each day based on your lab's place. You can directly invest money into your lab with '''/lw invest &amp;lt;amount&amp;gt;''', up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.&lt;br /&gt;
&lt;br /&gt;
== Chem Bounties and Lab Selling Boosts ==&lt;br /&gt;
Bounty chems are chosen through bidding in '''/lw shop'''. Once a bounty chem is selected, selling this chem will generate anywhere from 1.25x more lab revenue and reward 25% more prestige progress. A bounty will last until a certain amount has been sold, or a time limit is hit, and then the next bounty is selected.&lt;br /&gt;
&lt;br /&gt;
Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a '''lab selling boost''' - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.&lt;br /&gt;
&lt;br /&gt;
== Events and Revenue Boosts ==&lt;br /&gt;
Events are hosted throughout Lab Wars that offer a chance to earn huge amounts of revenue. They're usually hosted on evenings and weekends - keep an eye on our Discord for announcements.&lt;br /&gt;
&lt;br /&gt;
Revenue can be boosted by Revenue Boosters. Players can purchase them (from the store or with Revenue Booster Fragments in '''/fragments'''), and they can be started when the global revenue goal is hit.&lt;br /&gt;
&lt;br /&gt;
== Daily Shop and Revenue Milestones ==&lt;br /&gt;
The Daily Shop is a way to &amp;quot;spend&amp;quot; your lab revenue. Spending your revenue does not remove from your or your lab's overall revenue - think of it as a separate balance that's increased by generating lab revenue. The shop has seven items each day, offering a mixture of personal, lab-wide, and global benefits. Your revenue balance resets at the end of each phase, so be sure to use it!&lt;br /&gt;
&lt;br /&gt;
== Revenue Milestones ==&lt;br /&gt;
As you earn revenue, you'll earn revenue milestone rewards. There are a set of milestones for each day, each phase, and overall. Hitting milestones by generating lab revenue grants rewards that will help both yourself and your lab. Milestones are enabled starting on Phase One.&lt;br /&gt;
&lt;br /&gt;
== Drafts ==&lt;br /&gt;
When a lab goes bankrupt and is eliminated from Lab Wars, its members are absorbed by the remaining labs. While the re-assignment is random for most players, the top players of the eliminated lab will be re-assigned by draft.&lt;br /&gt;
&lt;br /&gt;
At the end of each phase, the remaining labs will be asked to make a priority order of the top players of the eliminated lab, based on who they'd like most in their lab. These players will then be assigned to their new labs based on this order.&lt;br /&gt;
&lt;br /&gt;
== Lab Chat ==&lt;br /&gt;
Each lab has a private chat channel in-game, removing the need for players to create their own lab group chats. You can speak in your lab's chat channel with the '''/lc''' command. These chats are linked to the Discord channels for each lab similar to how the '''#ingame-chat''' channel works. Make sure you '''/link''' your Discord account in Spawn to get access.&lt;br /&gt;
&lt;br /&gt;
= Lab Wars History =&lt;br /&gt;
Lab Wars was first ran from November 3rd, 2022 and lasted through November 29th, 2022 and was the first iteration of Lab Wars. It marked a historic moment in MCLabs history and changed some of the scope of how MCLabs operates.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars I ==&lt;br /&gt;
From November 3rd through November 29th of 2022, Royal Diamond Lab, Crimson Quadri Lab, Emerald Orb Lab, and Amber Delta Lab competed to take home the win for the first ever Lab Wars Event. The standings ended as follows:&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Royal Diamond Lab ($428,253,500 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($290,062,197 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Emerald Orb Lab ($112,541,324 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Amber Delta Lab ($16,625,890 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Royal Diamond Lab taking the win in Lab Wars I, their name was retired into the Hall of Lab Wars Victors. CQL, EOL, and ADL returned for Lab Wars II, along with a new fourth lab: Magenta Star Lab.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars II ==&lt;br /&gt;
Lab Wars II began on January 22nd, 2023 and ran through February 19th, 2023. Four labs, Crimson Quadri Lab, Emerald Orb Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Emerald Orb Lab ($385,520,865 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($347,839,782 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Amber Delta Lab ($170,301,614 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($23,158,645 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Emerald Orb Lab taking the win in Lab Wars II, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars III ==&lt;br /&gt;
Lab Wars III began on June 16th, 2023 and ran through July 2nd, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Amber Delta Lab ($393,057,730 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Cyan Crescent Lab ($356,028,488 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Crimson Quadri Lab ($161,945,308 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($57,693,819 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Amber Delta Lab taking the win in Lab Wars III, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars IV ==&lt;br /&gt;
Lab Wars IV began on August 10th, 2023 and ran through August 27th, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Magenta Star Lab, and Silver Skull Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Amber Delta Lab ($375,190,104 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Cyan Crescent Lab ($328,654,307 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Silver Skull Lab ($166,974,632 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Crimson Quadri Lab ($66,463,255 overall revenue generated)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Mastery&amp;diff=835</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Mastery&amp;diff=835"/>
		<updated>2023-08-17T10:55:54Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Mastery Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Master_Tag.png|150px|The Mastery chat tag.]]&lt;br /&gt;
&lt;br /&gt;
The Mastery chat tag shown in game.&lt;br /&gt;
&lt;br /&gt;
= Mastery Rewards =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#ffc702;&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Amount&lt;br /&gt;
! Rewards&lt;br /&gt;
! rowspan=&amp;quot;25&amp;quot; style=&amp;quot;background-color:#ffffff;&amp;quot; | &lt;br /&gt;
! Tier&lt;br /&gt;
! Amount&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| $5,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 2&lt;br /&gt;
| $10,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 3&lt;br /&gt;
| $15,000,000&lt;br /&gt;
| All Chem Booster (2x 40m)&lt;br /&gt;
| Tier 4&lt;br /&gt;
| $20,000,000&lt;br /&gt;
| Dynamic Tier Tag&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| $25,000,000&lt;br /&gt;
| Master Gear&lt;br /&gt;
| Tier 6&lt;br /&gt;
| $30,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 7&lt;br /&gt;
| $35,000,000&lt;br /&gt;
| Legendary Crate Roll Booster&lt;br /&gt;
| Tier 8&lt;br /&gt;
| $40,000,000&lt;br /&gt;
| All Chem Booster (2x 60m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9&lt;br /&gt;
| $46,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 10&lt;br /&gt;
| $52,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 11&lt;br /&gt;
| $58,000,000&lt;br /&gt;
| Dynamic Balance Tag&lt;br /&gt;
| Tier 12&lt;br /&gt;
| $64,000,000&lt;br /&gt;
| All Chem Booster (2.5x 20m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 13&lt;br /&gt;
| $70,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 14&lt;br /&gt;
| $76,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 15&lt;br /&gt;
| $82,000,000&lt;br /&gt;
| Mastery Nickname Colours&lt;br /&gt;
| Tier 16&lt;br /&gt;
| $88,000,000&lt;br /&gt;
| All Chem Booster (2.5x 20m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 17&lt;br /&gt;
| $95,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 18&lt;br /&gt;
| $102,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 19&lt;br /&gt;
| $109,000,000&lt;br /&gt;
| Master Tag&lt;br /&gt;
| Tier 20&lt;br /&gt;
| $116,000,000&lt;br /&gt;
| All Chem Booster (2.5x 40m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 21&lt;br /&gt;
| $123,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 22&lt;br /&gt;
| $130,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 23&lt;br /&gt;
| $137,000,000&lt;br /&gt;
| Legendary Crate Booster&lt;br /&gt;
| Tier 24&lt;br /&gt;
| $144,000,000&lt;br /&gt;
| All Chem Booster (2.5x 40m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 25&lt;br /&gt;
| $152,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 26&lt;br /&gt;
| $160,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 27&lt;br /&gt;
| $168,000,000&lt;br /&gt;
| Mastery Gradient Nickname Colours&lt;br /&gt;
| Tier 28&lt;br /&gt;
| $176,000,000&lt;br /&gt;
| All Chem Booster (2.5x 60m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 29&lt;br /&gt;
| $184,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 30&lt;br /&gt;
| $192,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 31&lt;br /&gt;
| $200,000,000&lt;br /&gt;
| Legendary Crate Roll Booster&lt;br /&gt;
| Tier 32&lt;br /&gt;
| $208,000,000&lt;br /&gt;
| All Chem Booster (2.5x 60m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 33&lt;br /&gt;
| $216,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 34&lt;br /&gt;
| $225,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 35&lt;br /&gt;
| $234,000,000&lt;br /&gt;
| Legendary Crate Roll Booster&lt;br /&gt;
| Tier 36&lt;br /&gt;
| $243,000,000&lt;br /&gt;
| All Chem Booster (3x 20m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 37&lt;br /&gt;
| $252,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 38&lt;br /&gt;
| $261,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 39&lt;br /&gt;
| $270,000,000&lt;br /&gt;
| Legendary Crate Roll Booster&lt;br /&gt;
| Tier 40&lt;br /&gt;
| $279,000,000&lt;br /&gt;
| All Chem Booster (3x 20m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 41&lt;br /&gt;
| $288,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 42&lt;br /&gt;
| $298,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 43&lt;br /&gt;
| $308,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 44&lt;br /&gt;
| $318,000,000&lt;br /&gt;
| All Chem Booster (3x 40m)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 45&lt;br /&gt;
| $328,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| Tier 46&lt;br /&gt;
| $338,000,000&lt;br /&gt;
| +1 Faction Power&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Tier 47&lt;br /&gt;
| $348,000,000&lt;br /&gt;
| Legendary Crate Roll Booster&lt;br /&gt;
| Tier 48&lt;br /&gt;
| $358,000,000&lt;br /&gt;
| All Chem Booster (3x 40m)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tier 49&lt;br /&gt;
| $368,000,000&lt;br /&gt;
| Mastery Gear&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#ffffff;&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=834</id>
		<title>Lab Wars</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=834"/>
		<updated>2023-08-11T03:23:26Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lab Wars History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lab Wars is a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Players generate '''revenue''' for their lab through many activites on the server (selling/running/supplying chems, arresting players, fishing, killing mobs in [[The Pit]], competing in events, and lab investments). All generated revenue is tracked and the top players and labs can be seen in the Lab Wars leaderboard ('''/lw''').&lt;br /&gt;
&lt;br /&gt;
== The Labs ==&lt;br /&gt;
The first time you do something on the server that generates lab revenue, you will be recruited by one of the active labs at random. Once you're in a lab, your lab's symbol will show next to your name in your chat messages, and you'll get access to your lab's chat tag and chat channel ('''/lc &amp;lt;message&amp;gt;'''').&lt;br /&gt;
&lt;br /&gt;
Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked ('''/link''' in Spawn).&lt;br /&gt;
&lt;br /&gt;
== Lab Elimination ==&lt;br /&gt;
Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.&lt;br /&gt;
&lt;br /&gt;
== Lab Revenue, Dividends, and Investments ==&lt;br /&gt;
Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments ('''/lw invest'''). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.&lt;br /&gt;
&lt;br /&gt;
Along with position-based rewards, '''lab dividends''' are paid out at the end of each Lab Wars day to every player who has generated lab revenue that day. Dividends are money rewards paid to players based on their revenue generated and their lab's place at the end of that day.&lt;br /&gt;
&lt;br /&gt;
Similar to dividends, '''lab investments''' pay out at the end of each day based on your lab's place. You can directly invest money into your lab with '''/lw invest &amp;lt;amount&amp;gt;''', up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.&lt;br /&gt;
&lt;br /&gt;
== Chem Bounties and Lab Selling Boosts ==&lt;br /&gt;
Bounty chems are chosen through bidding in '''/lw shop'''. Once a bounty chem is selected, selling this chem will generate anywhere from 1.25x more lab revenue and reward 25% more prestige progress. A bounty will last until a certain amount has been sold, or a time limit is hit, and then the next bounty is selected.&lt;br /&gt;
&lt;br /&gt;
Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a '''lab selling boost''' - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.&lt;br /&gt;
&lt;br /&gt;
== Events and Revenue Boosts ==&lt;br /&gt;
Events are hosted throughout Lab Wars that offer a chance to earn huge amounts of revenue. They're usually hosted on evenings and weekends - keep an eye on our Discord for announcements.&lt;br /&gt;
&lt;br /&gt;
Revenue can be boosted by Revenue Boosters. Players can purchase them (from the store or with Revenue Booster Fragments in '''/fragments'''), and they can be started when the global revenue goal is hit.&lt;br /&gt;
&lt;br /&gt;
== Daily Shop and Revenue Milestones ==&lt;br /&gt;
The Daily Shop is a way to &amp;quot;spend&amp;quot; your lab revenue. Spending your revenue does not remove from your or your lab's overall revenue - think of it as a separate balance that's increased by generating lab revenue. The shop has seven items each day, offering a mixture of personal, lab-wide, and global benefits. Your revenue balance resets at the end of each phase, so be sure to use it!&lt;br /&gt;
&lt;br /&gt;
== Revenue Milestones ==&lt;br /&gt;
As you earn revenue, you'll earn revenue milestone rewards. There are a set of milestones for each day, each phase, and overall. Hitting milestones by generating lab revenue grants rewards that will help both yourself and your lab. Milestones are enabled starting on Phase One.&lt;br /&gt;
&lt;br /&gt;
== Drafts ==&lt;br /&gt;
When a lab goes bankrupt and is eliminated from Lab Wars, its members are absorbed by the remaining labs. While the re-assignment is random for most players, the top players of the eliminated lab will be re-assigned by draft.&lt;br /&gt;
&lt;br /&gt;
At the end of each phase, the remaining labs will be asked to make a priority order of the top players of the eliminated lab, based on who they'd like most in their lab. These players will then be assigned to their new labs based on this order.&lt;br /&gt;
&lt;br /&gt;
== Lab Chat ==&lt;br /&gt;
Each lab has a private chat channel in-game, removing the need for players to create their own lab group chats. You can speak in your lab's chat channel with the '''/lc''' command. These chats are linked to the Discord channels for each lab similar to how the '''#ingame-chat''' channel works. Make sure you '''/link''' your Discord account in Spawn to get access.&lt;br /&gt;
&lt;br /&gt;
= Lab Wars History =&lt;br /&gt;
Lab Wars was first ran from November 3rd, 2022 and lasted through November 29th, 2022 and was the first iteration of Lab Wars. It marked a historic moment in MCLabs history and changed some of the scope of how MCLabs operates.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars I ==&lt;br /&gt;
From November 3rd through November 29th of 2022, Royal Diamond Lab, Crimson Quadri Lab, Emerald Orb Lab, and Amber Delta Lab competed to take home the win for the first ever Lab Wars Event. The standings ended as follows:&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Royal Diamond Lab ($428,253,500 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($290,062,197 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Emerald Orb Lab ($112,541,324 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Amber Delta Lab ($16,625,890 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Royal Diamond Lab taking the win in Lab Wars I, their name was retired into the Hall of Lab Wars Victors. CQL, EOL, and ADL returned for Lab Wars II, along with a new fourth lab: Magenta Star Lab.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars II ==&lt;br /&gt;
Lab Wars II began on January 22nd, 2023 and ran through February 19th, 2023. Four labs, Crimson Quadri Lab, Emerald Orb Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Emerald Orb Lab ($385,520,865 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($347,839,782 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Amber Delta Lab ($170,301,614 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($23,158,645 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Emerald Orb Lab taking the win in Lab Wars II, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars III ==&lt;br /&gt;
Lab Wars III began on June 16th, 2023 and ran through July 2nd, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Amber Delta Lab ($393,057,730 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Cyan Crescent Lab ($356,028,488 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Crimson Quadri Lab ($161,945,308 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($57,693,819 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Amber Delta Lab taking the win in Lab Wars III, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars IV ==&lt;br /&gt;
Lab Wars IV began on August 10th, 2023 and will run through August 27th, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Magenta Star Lab, and Silver Skull Lab, entered the fight!&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=830</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=830"/>
		<updated>2023-07-22T04:05:42Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lockable Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Double&amp;diff=828</id>
		<title>Double</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Double&amp;diff=828"/>
		<updated>2023-07-04T02:23:40Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: Removed redirect to Archived Pages#Double&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Double² =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Double² is a stock market game that is accessed through the '''/d2''' command while in the [[spawn]] world. The game features stock market investment themes to double your money on RDL and ADL, or win 14 times your money on EOL.&lt;br /&gt;
&lt;br /&gt;
== Playing Double² ==&lt;br /&gt;
=== Placing a bet ===&lt;br /&gt;
To wager on double², type '''/double invest &amp;lt;rdl/adl/eol&amp;gt; &amp;lt;amount&amp;gt;'''. The '''&amp;lt;amount&amp;gt;''' has a maximum threshold of $500,000, and any winnings over and including $500,000 will be announced to the server. The '''&amp;lt;rdl/adl/eol&amp;gt;''' argument specifies the lab that you are choosing.&lt;br /&gt;
&lt;br /&gt;
=== Odds ===&lt;br /&gt;
Double² is created on a scale of 15, meaning that there are 15 numbers from which an investment is drawn. RDL and ADL have a 7 in 15 chance of drawing, and EOL is one in fifteen. RDL and ADL both pay out double the investment, while EOL pays out 14 times the investment.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Archived_Pages&amp;diff=827</id>
		<title>Archived Pages</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Archived_Pages&amp;diff=827"/>
		<updated>2023-07-04T02:18:20Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Double */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Alcohol =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
There are many custom alcoholic and non-alcoholic drinks on the server, offering both negative and positive effects. Alcohol can be bought and sold at the MCD Liquor store in Spawn at '''/warp liquorstore'''.&lt;br /&gt;
&lt;br /&gt;
== Drinks ==&lt;br /&gt;
=== Drink Types ===&lt;br /&gt;
There are two main types of drinks - alcohol and non-alcoholic. Alcoholic drinks get the player drunk and offer mostly negative effects, as well as some gameplay impacts, such as impaired movement, garbled chat, and vomiting. Non-alcoholic drinks have positive potion effects, and do not get the player drunk.&lt;br /&gt;
&lt;br /&gt;
=== Buying and Selling Drinks ===&lt;br /&gt;
Drinks can be purchased and sold from the MCD Liquor store in Spawn. &lt;br /&gt;
&lt;br /&gt;
Once in the liquor store, find a drink that is in stock. Right-click the slab that the drink is on, and click the &amp;quot;Purchase&amp;quot; button at the top-left of the menu to purchase one drink. You can also change the quantity of purchase, or shift+click the buy button to purchase all available stock.&lt;br /&gt;
&lt;br /&gt;
Selling drinks works just like buying them. Once you have the drink in your inventory, find the shop for it in the liquor store, and right-click the slab. Click the &amp;quot;sell&amp;quot; button at the top-right of the menu to sell a single drink, or adjust the amount to sell more. You can also shift+click the sell button to sell all that you have in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Drink Stock ===&lt;br /&gt;
Although each drink is available in the liquor store, only 3-, 4-, and 5-star quality drinks can be bought and sold here. Each drink has its own stock amount, and can only be purchased if the stock is above zero. Police must brew and sell drinks to the liquor store to increase the stock.&lt;br /&gt;
&lt;br /&gt;
=== Brewing Drinks ===&lt;br /&gt;
Alcohol can only be brewed in the police houses in Spawn, so only police may brew it. Brewing consists of boiling ingredients, and either distilling or aging the results, sometimes both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Alcohol Brewing =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Every brew is different. Time your brews precisely and accurately for a more potent brew. In order to make a 5-star brew, you'll need to follow the exact directions for the brew. Cooking it for too short or too long, distilling it incorrectly, or not aging for long enough will lead to a lower-quality brew, which will sell for less.&lt;br /&gt;
&lt;br /&gt;
The only time that cops are allowed to have a personal farm is when that farm is going to be used for brewing alcohol. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons then brewing alcohol will result in a permanent demotion from cop and a ban. Additionally brewing outside of a cop house can be grounds for a demotion.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
First things first, brewing is exclusive to cops. You can find more information about enrolling, the rules, what it means to be a cop, etc. on the [[Police]] page. After you've enrolled, you'll have to rent one of the police houses (they are in the area around &amp;quot;The Barnana&amp;quot; in the [[Spawn|map of spawn]]) for $5,000-$10,000 a day. Once you own a police region, you can easily teleport back to it with '''/as tp &amp;lt;region&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Each cop house has the following brewing equipment:&lt;br /&gt;
* Cauldrons - put your ingredients in here to cook. If your cauldrons are empty, you can fill them by looking at them and typing '''/fc'''.&lt;br /&gt;
* Brewing stands - once you take the cooked ingredients out of the cauldron, place them in a brewing stand if they need to be distilled. Make sure to place a glowstone at the top of the brewing stand.&lt;br /&gt;
* Barrels - if a drink needs to be aged, leave it in a wood barrel. Leave it in the barrel for the number of &amp;quot;years&amp;quot; specified - each year is one Minecraft day.&lt;br /&gt;
* Sealing tables - place your brewed drinks into this, and after a moment, they will be sealed. Sealing drinks allows you to sell them to the liquor store.&lt;br /&gt;
* A few double-chests for storage. You may only store brewing-related items here, any use of these for general storage will be punished.&lt;br /&gt;
&lt;br /&gt;
== The Brewing Process ==&lt;br /&gt;
=== Cooking ===&lt;br /&gt;
Cooking is the first step of all brews. Every brew requires the ingredients to be cooked first. To cook:&lt;br /&gt;
* Make sure your cauldron is full of water. You can fill it up by looking at it and typing '''/fc'''.&lt;br /&gt;
* With the appropriate ingredient in your hand, right-click the cauldron to add the ingredient. You should hear a sound and see a particle effect. Repeat this step for all necessary ingredients for the brew.&lt;br /&gt;
* Once all the ingredients are in the cauldron, leave them in for the specified cooking time. The cooking time of the receipe is in real-time minutes. You can check how long the cauldron has been cooking by right-clicking it with a clock.&lt;br /&gt;
* Once the cooking time has completed, right-click the cauldron with an empty bottle to extract the brew. A full cauldron will yield three bottles of brew.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Divide the ingredients into stacks of the correct amount in your inventory, so you can easily right-click them all into the cauldron instead of having to count them out while adding.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Distilling ===&lt;br /&gt;
Most alcoholic drinks and brews require a distilling period. Distilling is simple; place the brew into a brewing stand, with a piece of glowstone dust in the ingredient slot. The drink will automatically distill for the required number of runs. Wait for distilling to complete (You'll know it's done when there's no more brewing animation), then take the brew out of the brewing stand. The item should show how many distill runs it has gone through, you'll want this number to match the amount specified by the recipe.&lt;br /&gt;
&lt;br /&gt;
=== Aging ===&lt;br /&gt;
Most alcoholic drinks also require an aging period. Aging is simple; place the brew into one of the barrels in your police house. Leave it inside for the specified number of &amp;quot;years&amp;quot;. One year equates to one ''in-game day'' (approx. 20 minutes), not a real-time day.&lt;br /&gt;
&lt;br /&gt;
== Drink Recipes ==&lt;br /&gt;
All specified effects are for 5-star brews. Effects will be lesser for lower-quality brews.&lt;br /&gt;
=== Alcoholic Drinks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0; color:#202122;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Beer&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Wine&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Golden Apple Wine&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Apple Mead&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 16x Wheat&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 32x Netherwart&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 8x Golden Apple&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 6x Sugar&amp;lt;br /&amp;gt;2x Apple&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 6 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 10 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 10 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 4 minutes&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 2 years&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 5 years&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 5 years&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 3 years&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 25 alcohol&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 20 alcohol&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 25 alcohol&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 12 alcohol&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0; color:#202122;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Honey Mead&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cider&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Whiskey&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rum&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 6x Sugar&amp;lt;br /&amp;gt;2x Honey Bottle&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 14x Apple&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 32x wheat&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 32x Sugar&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 4 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 6 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 8 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 4 minutes&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 2&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 2&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 3 years&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 2 years&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 9 years&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 7 years&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 14 alcohol&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 10 alcohol&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 40 alcohol&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 35 alcohol&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0; color:#202122;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Vodka&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Green Vodka&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shroom Vodka&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tequila&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 32x Potato&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 16x Potato&amp;lt;br /&amp;gt;4x Poisonous Potato&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 16x Potato&amp;lt;br /&amp;gt;12x Red Mushroom&amp;lt;br /&amp;gt;12x Brown Mushroom&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 24x Green Dye&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 10 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 10 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 10 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 10 minutes&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 3&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 3&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 5&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 2&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 4 years&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 40 alcohol&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 50 alcohol&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 45 alcohol&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 40 alcohol&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle; font-weight:bold; background-color:#EAECF0; color:#202122;&amp;quot; | Absinthe&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Ingredients&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | 32x Grass&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Cook Time&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Distill Runs&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#F8F9FA; color:#202122;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Aging&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#F8F9FA; color:#202122;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Effects&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | 60 alcohol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Non-Alcoholic Drinks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; background-color:#EAECF0; color:#202122;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Coffee&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Cappuccino&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Iced Cappuccino&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Seaman Slurp&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 12x Cocoa Beans&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 32x Cocoa Beans&amp;lt;br /&amp;gt;2x Milk Bucket&amp;lt;br /&amp;gt;8x Sugar&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 32x Cocoa Beans&amp;lt;br /&amp;gt;2x Milk Bucket&amp;lt;br /&amp;gt;8x Sugar&amp;lt;br /&amp;gt;4x Ice&lt;br /&gt;
| Ingredients&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 12x Kelp&amp;lt;br /&amp;gt;2x Lapis Lazuli&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 4 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 5 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 5 minutes&lt;br /&gt;
| Cook Time&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | 10 minutes&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Distill Runs&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | 2&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
| Aging&lt;br /&gt;
| style=&amp;quot;font-style:italic; background-color:#F8F9FA;&amp;quot; | N/A&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot;&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | Speed I (5:00-6:00)&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | Speed II (2:00)&amp;lt;br /&amp;gt;Regeneration I (1:00)&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | Speed II (2:00)&amp;lt;br /&amp;gt;Regeneration I (1:00)&amp;lt;br /&amp;gt;Fire Resistance (3:00)&lt;br /&gt;
| Effects&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA;&amp;quot; | Water Breathing (7:00)&amp;lt;br /&amp;gt;Night Vision (7:00)&amp;lt;br /&amp;gt;Haste I (3:00)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#202122;&amp;quot; | Bouncing Brew&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#202122;&amp;quot; | Mining Brew&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; background-color:#EAECF0; color:#202122;&amp;quot; | Lifeforce Brew&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Ingredients&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | 10x Sugar&amp;lt;br /&amp;gt;1x Rabbit Hide&amp;lt;br /&amp;gt;4x Gold Nugget&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Ingredients&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | 10x Carrot&amp;lt;br /&amp;gt;4x Bone&amp;lt;br /&amp;gt;6x Iron Nugget&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Ingredients&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | 4x Golden Apple&amp;lt;br /&amp;gt;12x Gold Ingot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Cook Time&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | 10 minutes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Cook Time&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | 14 minutes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Cook Time&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Distill Runs&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#F8F9FA; color:#202122;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Distill Runs&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#F8F9FA; color:#202122;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Distill Runs&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#F8F9FA; color:#202122;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Aging&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#F8F9FA; color:#202122;&amp;quot; | 1 year&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Aging&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#F8F9FA; color:#202122;&amp;quot; | 1 year&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Aging&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:italic; background-color:#F8F9FA; color:#202122;&amp;quot; | 3 years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Effects&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | Jump Boost III (4:00)&amp;lt;br /&amp;gt;Weakness I (4:00)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Effects&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | Haste II (5:00)&amp;lt;br /&amp;gt;Weakness I (5:00)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#EFEFEF; color:#202122;&amp;quot; | Effects&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F8F9FA; color:#202122;&amp;quot; | Health Boost I (5:00)&amp;lt;br /&amp;gt;Weakness I (5:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dog Fight =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Dog Fights are exactly what they sound like - dogs fighting. Though frowned upon globally, the Lion Casino capitalizes on the global hatred and creates an experience for players like no others. Bet on which dog will win, as only one is left standing after each match. Visit the Dog Fight arena by using '''/df tp''' and bet on fights by using '''/df bet &amp;lt;amount&amp;gt; &amp;lt;red/blue&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
== Betting on Dog Fights ==&lt;br /&gt;
Before betting, you want to see the percentage payouts of the dogs. They are split into 3 tiers - light weight, middle weight and heavy weight and the payouts are based on which tiers are fighting. Betting on a fight with two dogs of the same tier is a 50/50 chance of winning, while you can get payouts much higher by betting on lightweight dogs when they are up against heavyweight. For the best percentage chance of winning, you can bet on heavyweights beating lightweights. Watch the dogs and see their statistics at '''/df tp'''.&lt;br /&gt;
&lt;br /&gt;
== Dog Fight Commands ==&lt;br /&gt;
&lt;br /&gt;
'''/df tp''' - Warp to the dog fight arena and watch the fights.&lt;br /&gt;
&lt;br /&gt;
'''/df bet &amp;lt;amount&amp;gt; &amp;lt;red/blue&amp;gt;''' - Bet on dog fights, where &amp;lt;amount&amp;gt; is the money you are wagering and &amp;lt;red/blue&amp;gt; is the color of the dog you are betting will win.&lt;br /&gt;
&lt;br /&gt;
'''/df stats''' - View your dog fight statistics including total amount bet, total winnings/losses and total profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Drugs =&lt;br /&gt;
MCDrugs has several drug types, each with a different farming method and selling price. Understanding the creation process and price of each drug is the key to choosing which drug(s) to focus on.&lt;br /&gt;
&lt;br /&gt;
== Raw Drugs ==&lt;br /&gt;
Raw drugs are the vanilla Minecraft crops that are harvested. Some harvested items require one step of crafting to turn into the raw drug item, but most can be sold directly after harvesting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#9b9b9b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Raw Drugs&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#efefef; color:#000000;&amp;quot;&lt;br /&gt;
| Drug Name&lt;br /&gt;
| Minecraft Item&lt;br /&gt;
| Best World to Farm&lt;br /&gt;
|-&lt;br /&gt;
| High Quality Weed&lt;br /&gt;
| Wheat&lt;br /&gt;
| Farm-M&lt;br /&gt;
|-&lt;br /&gt;
| PCP&lt;br /&gt;
| Potato&lt;br /&gt;
| Farm-M&lt;br /&gt;
|-&lt;br /&gt;
| Heroin&lt;br /&gt;
| Carrot&lt;br /&gt;
| Farm-M&lt;br /&gt;
|-&lt;br /&gt;
| Meth&lt;br /&gt;
| Netherwart&lt;br /&gt;
| Farm-M&lt;br /&gt;
|-&lt;br /&gt;
| Tobacco&lt;br /&gt;
| Cocoa Beans&lt;br /&gt;
| Farm-M&lt;br /&gt;
|-&lt;br /&gt;
| Opium&lt;br /&gt;
| Beetroot&lt;br /&gt;
| Farm-M&lt;br /&gt;
|-&lt;br /&gt;
| Codeine&lt;br /&gt;
| Chorus Fruit&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
| Weed&lt;br /&gt;
| Cactus Green&lt;br /&gt;
| Farm-A&lt;br /&gt;
|-&lt;br /&gt;
| DMT&lt;br /&gt;
| Melon Seeds&lt;br /&gt;
| Farm-A&lt;br /&gt;
|-&lt;br /&gt;
| Ketamine&lt;br /&gt;
| Pumpkin Seeds&lt;br /&gt;
| Farm-A&lt;br /&gt;
|-&lt;br /&gt;
| Red Shrooms&lt;br /&gt;
| Red Mushroom&lt;br /&gt;
| Farm-A&lt;br /&gt;
|-&lt;br /&gt;
| Brown Shrooms&lt;br /&gt;
| Brown Mushroom&lt;br /&gt;
| Farm-A&lt;br /&gt;
|-&lt;br /&gt;
| LSD&lt;br /&gt;
| Paper&lt;br /&gt;
| Farm-A&lt;br /&gt;
|-&lt;br /&gt;
| Cocaine&lt;br /&gt;
| Sugar&lt;br /&gt;
| Farm-A&lt;br /&gt;
|}&lt;br /&gt;
== Processed Drugs &amp;amp; Non-Drug Ingredients ==&lt;br /&gt;
Processed drugs are raw drugs that take one more step to process. This can be either in the form of smelting a raw drug, or crafting it with a non-drug item. There are also some non-drug ingredients that cannot be sold, but are required for some combinations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#9b9b9b;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Processed Drugs &amp;amp; Non-Drug Ingredients&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#efefef; color:#000000;&amp;quot;&lt;br /&gt;
| Item Name&lt;br /&gt;
| How To Get&lt;br /&gt;
|-&lt;br /&gt;
| THC Oil&lt;br /&gt;
| Craft green dye with bonemeal&lt;br /&gt;
|-&lt;br /&gt;
| Fire-Cured Tobacco&lt;br /&gt;
| Smelt cocoa beans&lt;br /&gt;
|-&lt;br /&gt;
| Processed Codeine&lt;br /&gt;
| Smelt chorus fruit&lt;br /&gt;
|-&lt;br /&gt;
| Rolling Papers&lt;br /&gt;
| Create in '''/druglab'''&lt;br /&gt;
|-&lt;br /&gt;
| Nicotine&lt;br /&gt;
| Create in '''/druglab'''&lt;br /&gt;
|-&lt;br /&gt;
| Butane&lt;br /&gt;
| Purchase from '''/shop'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Drug Combinations ==&lt;br /&gt;
Drug combinations are custom items that result from the combination of two or more drugs, and sometimes other items. Drug combinations can be crafted in a crafting table, or made quicker in '''/lab''' (starting at Mass Producer rank).&lt;br /&gt;
&lt;br /&gt;
Drug combinations are always quicker to sell, and can be worth more than the sum of the prices of their parts. The prices of combinations are based on the prices of the ingredients and their ratios, and may also have small price boost for extra steps like smelting and requiring ingredients that are combos.&lt;br /&gt;
&lt;br /&gt;
Some combinations are more difficult to make than others. The Drug Lab gives each combination a difficulty rating out of 5.&lt;br /&gt;
* Difficulty levels of 1-2 are considered &amp;quot;Beginner Drug Combinations&amp;quot;. These are made of drugs that are easy to farm, and the crafting is simple. &lt;br /&gt;
* Difficulty levels of 3-4 are considered &amp;quot;Intermediate Drug Combinations&amp;quot;. These can be more difficult to farm and craft, but usually sell for more.&lt;br /&gt;
* A difficult level of 5 is considered a &amp;quot;Advanced Drug Combination&amp;quot;. These take multiple ingredients, and may have multiple steps to obtain the final product, and are often the most valuable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Drug Lab Outputs&lt;br /&gt;
|-&lt;br /&gt;
| Formula&lt;br /&gt;
| Ingredients&lt;br /&gt;
| Result&lt;br /&gt;
| Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Speedball&lt;br /&gt;
| 1x Cocaine&amp;lt;br /&amp;gt;1x Heroin&lt;br /&gt;
| 1x Speedball&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Fentanyl&lt;br /&gt;
| 2x Ketamine&amp;lt;br /&amp;gt;1x Opium&lt;br /&gt;
| 1x Fentanyl&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Weed Hybrid&lt;br /&gt;
| 1x High Quality Weed&amp;lt;br /&amp;gt;1x Weed&lt;br /&gt;
| 1x Weed Hybrid&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Methball&lt;br /&gt;
| 1x Meth&amp;lt;br /&amp;gt;1x Heroin&lt;br /&gt;
| 1x Methball&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Krokodil&lt;br /&gt;
| 1x Meth&amp;lt;br /&amp;gt;1x PCP&lt;br /&gt;
| 1x Krokodil&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| MDMA&lt;br /&gt;
| 1x Heroin&amp;lt;br /&amp;gt;1x PCP&lt;br /&gt;
| 2x MDMA&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Xanax&lt;br /&gt;
| 1x Opium&amp;lt;br /&amp;gt;1.5x DMT&lt;br /&gt;
| 2x Xanax&lt;br /&gt;
| 2/5&lt;br /&gt;
|-&lt;br /&gt;
| Mescaline&lt;br /&gt;
| 1.5x Brown Shrooms&amp;lt;br /&amp;gt;1x Cactus Green&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1x Mescaline&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Adderall&lt;br /&gt;
| 1.5x Meth&amp;lt;br /&amp;gt;0.5x Processed Codeine&lt;br /&gt;
| 2x Adderal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Ayahuasca&lt;br /&gt;
| 1.5x Red Shrooms&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;1x DMT&lt;br /&gt;
| 1x Ayahuasca&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Octane&lt;br /&gt;
| 1.5x PCP&amp;lt;br /&amp;gt;2x Blaze Powder&lt;br /&gt;
| 1x Octane&lt;br /&gt;
| 3/5&lt;br /&gt;
|-&lt;br /&gt;
| Weak Joint&lt;br /&gt;
| 0.25x Rolling Papers&amp;lt;br /&amp;gt;1x Weed&lt;br /&gt;
| 4x Weak Joint&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Joint&lt;br /&gt;
| 0.25x Rolling Papers&amp;lt;br /&amp;gt;1x High Quality Weed&lt;br /&gt;
| 4x Joint&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Blunt&lt;br /&gt;
| 0.25x Rolling Papers&amp;lt;br /&amp;gt;0.25x High Quality Weed&amp;lt;br /&amp;gt;0.5x Tobacco&lt;br /&gt;
| 4x Blunt&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Lean&lt;br /&gt;
| 0.5x Processed Codeine&amp;lt;br /&amp;gt;2x Ketamine&lt;br /&gt;
| 2x Lean&lt;br /&gt;
| 4/5&lt;br /&gt;
|-&lt;br /&gt;
| Cigar&lt;br /&gt;
| 0.25x Rolling Papers&amp;lt;br /&amp;gt;2x Fire-Cured Tobacco&lt;br /&gt;
| 2x Cigar&lt;br /&gt;
| 5/5&lt;br /&gt;
|-&lt;br /&gt;
| THC Concentrate&lt;br /&gt;
| 0.25x Butane&amp;lt;br /&amp;gt;2x High Quality Weed&lt;br /&gt;
| 4x THC Concentrate&lt;br /&gt;
| 5/5&lt;br /&gt;
|-&lt;br /&gt;
| Premium Joint&lt;br /&gt;
| 0.25x Rolling Papers&amp;lt;br /&amp;gt;1x Weed Hybrid&lt;br /&gt;
| 4x Premium Joint&lt;br /&gt;
| 5/5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Kitty =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The Kitty is a [[casino]] game that can be played in the Lion Casino in the [[Spawn]] world. The game is a jackpot-themed game with a unique win chance for each game, and each roll has that percentage chance to win. &lt;br /&gt;
&lt;br /&gt;
== Playing The Kitty ==&lt;br /&gt;
=== Regular Kitty ===&lt;br /&gt;
The regular kitty works with a random chance of a win on each roll, and $100,000 per roll. There is a 10% tax on every roll, meaning 90% of the roll cost is added to the pot.&lt;br /&gt;
&lt;br /&gt;
=== Budget Kitty ===&lt;br /&gt;
If you do not have as much money, the Budget Kitty is a cheaper option. At $10,000 per roll, the mechanics are the same with a random chance of draw, and a 10% tax charged each roll (only 90% of your roll is added to the pot).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Slot Machines =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Slot Machines over a traditional approach to gambling exactly how they sound - using tokens to roll for a prize. The Slot Machines are only available from inside the [[casino]]. Buy tokens for the various slot machines from Vinny at The Cage by right clicking him, who is located conveniently in the center of the Lion Casino. You can also access the cage away from Vinny using '''/cage'''.&lt;br /&gt;
&lt;br /&gt;
== Slot Machines ==&lt;br /&gt;
Using the slot machines, you can win up to the jackpot of $2,500,000.&lt;br /&gt;
&lt;br /&gt;
There are various slot machines to choose from, as listed below:&lt;br /&gt;
&lt;br /&gt;
'''Small Spender''' - $100 per slot coin. Basic slot machine.&lt;br /&gt;
&lt;br /&gt;
'''Standard Spender''' - $7,500 per slot coin. Basic slot machine.&lt;br /&gt;
&lt;br /&gt;
'''Gold Rush''' - $15,000 per slot coin. Jackpot-styled slot machine where each spin has a chance to win, along with a portion that is contributed to the total variable Gold Rush jackpot (bonus game prize).&lt;br /&gt;
&lt;br /&gt;
'''High Roller''' - $25,000 per slot coin. Basic slot machine with prizes of up to $250,000.&lt;br /&gt;
&lt;br /&gt;
'''Platinum''' - $50,000 per slot coin. Win prizes or coins for the Bonus Platinum Slots, which have rewards of up to $1,000,000.&lt;br /&gt;
&lt;br /&gt;
'''Mega Millions''' - $100,000 per slot coin. Win prizes and advance tokens. Advancing to Tier 2 guarantees your money back, plus a chance to win higher prizes along with Megamillions Jackpot Tokens. Win the Megamillions Tier 3 Jackpot for $2,500,000.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=826</id>
		<title>Lab Wars</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Lab_Wars&amp;diff=826"/>
		<updated>2023-07-03T03:27:48Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lab Wars is a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Players generate '''revenue''' for their lab through many activites on the server (selling/running/supplying chems, arresting players, fishing, killing mobs in [[The Pit]], competing in events, and lab investments). All generated revenue is tracked and the top players and labs can be seen in the Lab Wars leaderboard ('''/lw''').&lt;br /&gt;
&lt;br /&gt;
= The Labs =&lt;br /&gt;
The first time you do something on the server that generates lab revnue, you will be recruited by one of the active labs at random. Once you're in a lab, your lab's symbol will show next to your name in your chat messages, and you'll get access to your lab's chat tag.&lt;br /&gt;
&lt;br /&gt;
Each lab has its own channel in our Discord and in-game, and you'll get access to your lab's channel as long as your Discord account is linked ('''/link''' in Spawn).&lt;br /&gt;
&lt;br /&gt;
== Lab Elimination ==&lt;br /&gt;
Starting at Phase One, the lab that is in last place at the end of each phase is eliminated, until only one lab remains at the end of the event. Each player's original lab is tracked, and players who stay in their original lab until the end earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
Phase Zero is a safe phase, all labs are safe from elimination until the end of the first phase. Phase Zero is used to work out any balancing issues, allow time for players to get assigned to labs, and allow newer players or players unfamiliar with Lab Wars to get acclimated to it.&lt;br /&gt;
&lt;br /&gt;
== Lab Revenue, Dividends, and Investments ==&lt;br /&gt;
Lab Revenue is the core of Lab Wars. Revenue is a form of points that lab members earn by doing various server activities, including selling/running/supplying chems, arresting players, fishing, killing mobs in The Pit, competing in events, and through lab investments ('''/lw invest'''). All revenue is tracked, and the Lab Wars leaderboard (/lw) shows which players have generated the most revenue for their lab, as well as overall. At the end of each Lab Wars day, phase, and at the end of the event, the top players in each lab and overall earn additional rewards.&lt;br /&gt;
&lt;br /&gt;
Along with position-based rewards, '''lab dividends''' are paid out at the end of each Lab Wars day to every player who has generated lab revenue that day. Dividends are money rewards paid to players based on their revenue generated and their lab's place at the end of that day.&lt;br /&gt;
&lt;br /&gt;
Similar to dividends, '''lab investments''' pay out at the end of each day based on your lab's place. You can directly invest money into your lab with '''/lw invest &amp;lt;amount&amp;gt;''', up to $1,000,000 per day, to instantly generate lab revenue. At the end of the lab wars day, you earn a return on your investment based on your lab's place that day.&lt;br /&gt;
&lt;br /&gt;
== Chem Bounties and Lab Selling Boosts ==&lt;br /&gt;
Every hour, a chem is randomly selected to be the '''Bounty Chem'''. For the next hour, selling this chem will generate anywhere from 1.5x-2.5x more lab revenue, and reward 25% more prestige progress.&lt;br /&gt;
&lt;br /&gt;
Along with chem bounties, every hour the lab that is in first place on the daily leaderboard at the moment gets a '''lab selling boost''' - a 10% boost to chem selling prices and prestige progress for all players in the lab. They keep this boost as long as they're in first place; if a different lab is in first place at the start of the next hour, the boost gets moved to that lab.&lt;br /&gt;
&lt;br /&gt;
== Events and Revenue Boost Days ==&lt;br /&gt;
With players being split into distinct teams, we will be running many team-based events throughout November, creating opportunities for players to generate massive amounts of revenue for their lab. Keep an eye on the '''#lab-wars-announcements''' channel on the Discord for more info about events.&lt;br /&gt;
&lt;br /&gt;
Since there are so many ways to generate lab revenue, we will occasionally run '''revenue boost days''', where a certain activity will generate up to 4x lab revenue for anywhere from one to three days.&lt;br /&gt;
&lt;br /&gt;
== Daily Shop and Revenue Milestones ==&lt;br /&gt;
The Daily Shop creates a way to spend your lab revenue. Spending your revenue does not remove from your or your lab's overall revenue - think of it as a separate balance that's increased by generating lab revenue. The shop has seven items each day, offering a mixture of personal, lab-wide, and global benefits. Your revenue balance resets at the end of each phase, so be sure to use it!&lt;br /&gt;
&lt;br /&gt;
Revenue Milestones don't need much explanation - they work just like leaderboard milestones. There are a set of milestones for each day, each phase, and overall. Hitting milestones by generating lab revenue grants rewards that will help both yourself and your lab. Milestones are enabled starting on Phase One.&lt;br /&gt;
&lt;br /&gt;
== Draft Auctions ==&lt;br /&gt;
When a lab goes bankrupt and is eliminated from Lab Wars, its members are absorbed by the remaining labs. While the re-assignment is random for most players, the top players of the eliminated lab will be re-assigned by draft-auction.&lt;br /&gt;
&lt;br /&gt;
At the end of each phase, the remaining labs will be asked to make a priority order of the top players of the eliminated lab, based on who they'd like most in their lab. These players will then be assigned to their new labs based on this order.&lt;br /&gt;
&lt;br /&gt;
== Lab Chat ==&lt;br /&gt;
Each lab has a private chat channel in-game, removing the need for players to create their own lab group chats. You can speak in your lab's chat channel with the '''/lc''' command. These chats are linked to the Discord channels for each lab similar to how the '''#ingame-chat''' channel works. Make sure you '''/link''' your Discord account in Spawn to get access.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lab Wars History =&lt;br /&gt;
Lab Wars was first ran from November 3rd, 2022 and lasted through November 29th, 2022 and was the first iteration of Lab Wars. It marked a historic moment in MCLabs history and changed some of the scope of how MCLabs operates.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars I ==&lt;br /&gt;
From November 3rd through November 29th of 2022, Royal Diamond Lab, Crimson Quadri Lab, Emerald Orb Lab, and Amber Delta Lab competed to take home the win for the first ever Lab Wars Event. The standings ended as follows:&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Royal Diamond Lab ($428,253,500 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($290,062,197 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Emerald Orb Lab ($112,541,324 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Amber Delta Lab ($16,625,890 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Royal Diamond Lab taking the win in Lab Wars I, their name was retired into the Hall of Lab Wars Victors. CQL, EOL, and ADL returned for Lab Wars II, along with a new fourth lab: Magenta Star Lab.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars II ==&lt;br /&gt;
Lab Wars II began on January 22nd, 2023 and ran through February 19th, 2023. Four labs, Crimson Quadri Lab, Emerald Orb Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Emerald Orb Lab ($385,520,865 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Crimson Quadri Lab ($347,839,782 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Amber Delta Lab ($170,301,614 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($23,158,645 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Emerald Orb Lab taking the win in Lab Wars II, their name was retired into the Hall of Lab Wars Victors.&lt;br /&gt;
&lt;br /&gt;
== Lab Wars III ==&lt;br /&gt;
Lab Wars III began on June 16th, 2023 and ran through July 2nd, 2023. Four labs, Crimson Quadri Lab, Cyan Crescent Lab, Amber Delta Lab, and Magenta Star Lab, entered the fight!&lt;br /&gt;
&lt;br /&gt;
 - '''First Place Winner:''' Amber Delta Lab ($393,057,730 overall revenue generated)&lt;br /&gt;
 - '''Second Place:''' Cyan Crescent Lab ($356,028,488 overall revenue generated)&lt;br /&gt;
 - '''Third Place:''' Crimson Quadri Lab ($161,945,308 overall revenue generated)&lt;br /&gt;
 - '''Fourth Place:''' Magenta Star Lab ($57,693,819 overall revenue generated)&lt;br /&gt;
&lt;br /&gt;
With Amber Delta Lab taking the win in Lab Wars III, their name was retired into the Hall of Lab Wars Victors.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Factions&amp;diff=825</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Factions&amp;diff=825"/>
		<updated>2023-06-22T04:08:47Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Factions aspect of MCLabs offers a side of the gameplay that is more productive using teamwork through creating or joining factions. The Factions plugin allows you to create your own group of up to 15 players, and claim your land to protect it. Factions are only available in the Faction world. Faction claims are great way to protect your land, just because you have a claim doesn't mean you are totally safe, players can use Creeper Eggs and TNT cannons to destroy your walls, or overclaim your land if you have more land than power. It is recommended that you get to the Engineer rank before going to Factions, but it is not required.&lt;br /&gt;
&lt;br /&gt;
== Faction Basics ==&lt;br /&gt;
=== General Information ===&lt;br /&gt;
Factions are only available in the Faction world. If you are leading a faction, make sure to set the abilities of different ranks in your faction with '''/f perm'''. The main commands are listed below, but you can view all of them with '''/f help''' as well. &lt;br /&gt;
&lt;br /&gt;
=== Base Building &amp;amp; Defenses ===&lt;br /&gt;
Simply claiming land '''DOES NOT''' prevent any [[Raiding]]. The most defended bases can still get raided, but you can make it much harder for raiders to get inside. The standard base defenses involve cobblestone, obsidian, and/or sand and gravel walls. You can either water them or use lava between them to stop TNT from blowing them up easily. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Use the gen buckets in '''/shop''' to build walls quicker. These buckets will gen the block from the level you place it to sky limit.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faction Rules ===&lt;br /&gt;
* Faction Hopping: Faction hopping (broadly defined as “leaving or remaking a faction to avoid restrictions”) is not allowed.&lt;br /&gt;
* Inappropriate Faction Names: Faction names must generally follow the same rules as chat and nicknames. If your faction name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
* Faction Titles and Names: You may not use faction titles and or colour codes to obscure or fake the names of the people in your faction.&lt;br /&gt;
&lt;br /&gt;
All server rules must also be followed. You can view those here: [[Rules]].&lt;br /&gt;
&lt;br /&gt;
== Commands &amp;amp; Faction Power ==&lt;br /&gt;
=== Factions Commands ===&lt;br /&gt;
Here are the basic factions commands you need to know to get started:&lt;br /&gt;
* Create a faction: '''/f create &amp;lt;faction name&amp;gt;'''.&lt;br /&gt;
* Invite someone to your faction: '''/f invite &amp;lt;player&amp;gt;'''&lt;br /&gt;
* Join a faction: '''/f join &amp;lt;faction name&amp;gt;'''&lt;br /&gt;
* Claim land (by the chunk): '''/f claim &amp;lt;radius&amp;gt;'''&lt;br /&gt;
* Set your faction home: '''/f sethome'''&lt;br /&gt;
* Teleport to your faction home: '''/f home'''&lt;br /&gt;
* Check Total faction power '''/f who &amp;lt;faction name&amp;gt;'''&lt;br /&gt;
* Check personal power '''/f power'''&lt;br /&gt;
&lt;br /&gt;
There's many more factions commands, too many to list here. To learn about them, you can read the [https://factions.support/commands/ official documentation].&lt;br /&gt;
&lt;br /&gt;
=== Factions Power ===&lt;br /&gt;
The amount of land your faction can claim is limited by the power of your faction. Each player has their own amount of power, and the faction's power is the total power of every player in the faction. The number of chunks you can claim is limited by your faction's power.&lt;br /&gt;
&lt;br /&gt;
Dying will lower your power, and you will have to wait for it to regenerate. This will lower your faction's current power. If your faction's power is lower than the number of chunks your faction has claimed, other factions will be able to steal your land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Always keep your number of chunk claims lower than your total faction power, so that you can afford a few deaths without losing your land.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can gain more personal factions power by ranking up - view [[Ranks]] to see how much power is unlocked, and at which ranks.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Ranks&amp;diff=824</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Ranks&amp;diff=824"/>
		<updated>2023-06-22T04:08:06Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MCLabs has a rank system for both the Chem and Cop path. You can view the prices of ranks at any time in-game using '''/ranks''' for chemranks, and '''/copranks''' for cop ranks. Prestiges can be checked using '''/prestiges''', and cop prestiges with '''/copprestiges'''. The prices and perks/advantages are also listed below.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
=== Legend ===&lt;br /&gt;
'''FP''': Faction Power ('''/factions''')&lt;br /&gt;
&lt;br /&gt;
'''CF''': Chem Compound Formula unlock ('''/lab''')&lt;br /&gt;
&lt;br /&gt;
'''RJ''': Runner Job Listings ('''/runner sell''')&lt;br /&gt;
&lt;br /&gt;
'''AH''': Max Auction House selling slots ('''/ah''')&lt;br /&gt;
&lt;br /&gt;
'''JS''': Max Job slots ('''/jobs''')&lt;br /&gt;
&lt;br /&gt;
'''Selling Bonus''': Percent increase on chem sales at all dealers.&lt;br /&gt;
&lt;br /&gt;
'''AC''': Police ability credit.&lt;br /&gt;
&lt;br /&gt;
Every rank from Junky to RASTA, and every prestige afterwards, also gets a new '''/kit'''!&lt;br /&gt;
&lt;br /&gt;
=== Chem Ranks ===&lt;br /&gt;
[[File:Chemranks22.png|thumb|300px|Chem ranks and their prices can be viewed in-game with '''/ranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#ffccc9;&amp;quot; | Chem Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#ffffc7;&amp;quot; | Perks and Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Junky&lt;br /&gt;
| Default&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1 AH, 2 Homes, 1 JS, Kit&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Intern&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $10,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Runner Duty, Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Trainee&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $25,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (3), Police Enroll Ability&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| +1 AH, Chemtainer Size Increases&lt;br /&gt;
| +1 AH, Chemtainer Size Increases&lt;br /&gt;
| 1x CF, +1 AH, +1 RJ, Chemtainer Size Increases&lt;br /&gt;
|-&lt;br /&gt;
| Assistant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Access to Smuggle Flights, Kit&lt;br /&gt;
| Reduced Smuggle Flight Cooldown&lt;br /&gt;
| Reduced Smuggle Flight Cooldown&lt;br /&gt;
| Reduced Smuggle Flight Cooldown,&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
|-&lt;br /&gt;
| Technician&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 AH (2), Kit&lt;br /&gt;
| Kit&lt;br /&gt;
| 1x CF, Kit&lt;br /&gt;
| +1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Analyst&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $150,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (4), Kit&lt;br /&gt;
| Lab Max Crafts Increases&lt;br /&gt;
| +1 RJ&lt;br /&gt;
| +1 Home, 3 JS, Lab Max Craft Increases&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (8), +1 AH (3), New Lawyer, Kit&amp;lt;br /&amp;gt;Access to /factions world without warning&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Bioengineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $400,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 AH (4), Access to /lab, 1x CF, Kit&lt;br /&gt;
| New Lawyer&lt;br /&gt;
| New Lawyer&lt;br /&gt;
| New Lawyer, 1x Prestige Key, +1 RJ&lt;br /&gt;
|-&lt;br /&gt;
| Chemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $600,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (9), 1x CF, Create Runner Jobs, Kit&lt;br /&gt;
| 1x CF, Kit&lt;br /&gt;
| 1x CF, Kit&lt;br /&gt;
| 1% Selling Bonus, +1 Home, +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Biochemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $800,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 RJ (2), +1 JS (2), Access to Bribes, Kit&lt;br /&gt;
| Better Bribes&lt;br /&gt;
| Better Bribes&lt;br /&gt;
| Better Bribes, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $1,500,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| Access to /craft, +1 FP (10), +1 RJ (3), Kit&amp;lt;br /&amp;gt;Chemtainer Size Increases, Lab Max Craft Increases&lt;br /&gt;
| Free Lawyer Use Cooldown Reduction&lt;br /&gt;
| Prison Time Reduction&lt;br /&gt;
| +1% Selling Bonus, +1 FP, +1 RJ, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacologist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $2,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 FP (11) 1x CF, Kit, 1% Selling Bonus&lt;br /&gt;
| 1% Selling Bonus&lt;br /&gt;
| 1% Selling Bonus&lt;br /&gt;
| +1 FP, +1 Home, 1x Prestige Key, 1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Director&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 Home (5), +1 FP (12), Kit, Personal /mount&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| 1% Selling Bonus, +1 FP, +1 RJ, 2x Prestige Key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cop Ranks ===&lt;br /&gt;
[[File:Copranks22.png|thumb|300px|Police ranks and their prices can be viewed in-game with '''/copranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#ffccc9;&amp;quot; | Cop Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#ffffc7;&amp;quot; | Perks and Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Informant&lt;br /&gt;
| /police enroll&lt;br /&gt;
| Tier I&lt;br /&gt;
| Duty, Kit&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Recruit&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $5,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, Kit&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 Home, +2 Locker Slots&lt;br /&gt;
|-&lt;br /&gt;
| Cadet&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $15,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (2), Kit&lt;br /&gt;
| +1 Home, +2 Locker Slots&lt;br /&gt;
| +1 Home, +2 Locker Slots&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Officer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $30,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Kit, +2 Locker Slots&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 AH, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Detective&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 Home (4), Kit, Access to /factions world&lt;br /&gt;
| +1 AH, +1 FP**&lt;br /&gt;
| +1 AH, +1 FP**&lt;br /&gt;
| 3 JS, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Corporal&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (3), Personal /mounts&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $125,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (9)&lt;br /&gt;
| Pay Raise (+3% Selling Bonus)&lt;br /&gt;
| Pay Raise (+3% Selling Bonus)&lt;br /&gt;
| Pay Raise (+3% Selling Bonus), Kit,&amp;lt;br /&amp;gt;Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 AH (4)&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 Home, +2 Locker Slots&lt;br /&gt;
|-&lt;br /&gt;
| Colonel&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $525,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| 1x AC, +1 Home (5), 2 JS,&amp;lt;br /&amp;gt;Personal Mount Speed Increase&lt;br /&gt;
| +1 Home, +2 Locker Slots&lt;br /&gt;
| +1 Home, +2 Locker Slots&lt;br /&gt;
| +1 FP, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $750,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| 1x AC, +1 FP (10), +2 Locker Slots&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 AH, 1x Prestige Key, Kit&amp;lt;br /&amp;gt;Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| DeputyChief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $1,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 AH (5), +1 FP (11)&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 Home, 1x Prestige Key, +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Chief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $1,750,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 Home (6), +1 FP (12)&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 FP, 1x Prestige Key.&lt;br /&gt;
|-&lt;br /&gt;
| Commissioner&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 FP (13), Personal Mount Speed Increase&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| 2x Prestige Key, Kit,&amp;lt;br /&amp;gt;Personal Mount Speed Increase, +1 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* Only for prestiges 1-3.''&lt;br /&gt;
&lt;br /&gt;
''** Only for prestige 1-5.''&lt;br /&gt;
&lt;br /&gt;
=== Rankup Packs ===&lt;br /&gt;
Rankup packs come in three tiers, and the tier rewarded for ranking up is based on the price of the rankup.&lt;br /&gt;
&lt;br /&gt;
Rankup pack rewards, ordered by rarity (most to least rare):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#656565;&amp;quot;&lt;br /&gt;
! Tier I&lt;br /&gt;
! Tier II&lt;br /&gt;
! Tier III&lt;br /&gt;
|-&lt;br /&gt;
| $45,000&lt;br /&gt;
| $90,000&lt;br /&gt;
| $360,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Armour Set&lt;br /&gt;
| Tier II Rankup Armour Set&lt;br /&gt;
| Tier III Rankup Armour Set&lt;br /&gt;
|-&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 15 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 30 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 60 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 20 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 40 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 90 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| $30,000&lt;br /&gt;
| $120,000&lt;br /&gt;
| $240,000&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 1x Totem of Undying&lt;br /&gt;
| 2x Totem of Undying&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Mobility Concoction&lt;br /&gt;
| 3x Mobility Concoction&lt;br /&gt;
| 3x Strong Mobility Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Stealth Concoction&lt;br /&gt;
| 3x Stealth Concoction&lt;br /&gt;
| 3x Strong Stealth Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Haste Concoction&lt;br /&gt;
| 3x Haste Concoction&lt;br /&gt;
| 3x Strong Haste Concoction&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Sword&lt;br /&gt;
| Tier II Rankup Sword&lt;br /&gt;
| Tier III Rankup Sword&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Bow&lt;br /&gt;
| Tier II Rankup Bow&lt;br /&gt;
| Tier III Rankup Bow&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Pickaxe&lt;br /&gt;
| Tier II Rankup Pickaxe&lt;br /&gt;
| Tier III Rankup Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rakup Axe&lt;br /&gt;
| Tier II Rankup Axe&lt;br /&gt;
| Tier III Rankup Axe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Shovel&lt;br /&gt;
| Tier II Rankup Shovel&lt;br /&gt;
| Tier III Rankup Shovel&lt;br /&gt;
|-&lt;br /&gt;
| 15x mcMMO Credits&lt;br /&gt;
| 35x mcMMO Credits&lt;br /&gt;
| 75x mcMMO Credits&lt;br /&gt;
|-&lt;br /&gt;
| 5x Weak Pocket Rocket&lt;br /&gt;
| 5x Pocket Rocket&lt;br /&gt;
| 5x Strong Pocket Rocket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prestiging and Prestige Rewards ===&lt;br /&gt;
==== Prestiging ====&lt;br /&gt;
Upon reaching Director or Commissioner, you can prestige and progress to Junky or Informant of the next prestige. There are ten chemrank prestiges and five police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
After first prestige, in order to be able to prestige, you must unlock the next prestige. Chem prestiges are unlocked by selling a certain amount of a single type of chem. Police prestiges are unlocked by collecting a certain amount of contraband. You can see your progress towards prestige unlocks with '''/prestige progress''', and see how many prestiges you have unlocked with '''/prestige'''.&lt;br /&gt;
&lt;br /&gt;
Following all of the prestiges, there is a set of Master Prestige ranks for both chemranks and police ranks. Each Master Prestige rank costs 5x the price of the corresponding rank. Upon completing Master Prestige, you will achieve either Chem Lord or Operator status, and can access Mastery ('''/mastery''').&lt;br /&gt;
&lt;br /&gt;
==== Unlocking Prestiges ====&lt;br /&gt;
[[File:Chems_Prestige_Progress.png|thumb|300px|An example of what the prestige progress items look like. This one is specifically for selling Wheatium.]]&lt;br /&gt;
Once you are Director or Commissioner of your current prestige, you can not progress until you unlock the next prestige. Prestiges are unlocked by completing prestige achievements. For chem prestiges, this means selling a specific amount of one of the types of chem. For police prestiges, it means collecting a certain amount of contraband.&lt;br /&gt;
&lt;br /&gt;
For the chemselling prestige achievements, your sales of each base chems tracked, and the number progresses each time you sell that chem. Each base chem has its own goal, ranging from 100-875 inventories of that chemsold. When you sell a chem combo, you'll earn progress for each chemin that combo, based on the ratios it is crafted with. You can also earn progress by running and posting runner jobs. You can only earn 50% of the progress for each chem through posting runner jobs, you must run the rest yourself (either selling your own, or by doing other players' runner jobs). When you meet the goal number of chem sold for a certain chem , you will unlock a chem prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: To see how much of a certain chem you've sold through posting runner jobs, use '''/prestige runnersales &amp;lt;chem&amp;gt;'''''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Police prestige achievements are based on number of contraband collected from frisking players. 75 inventories of contraband must be collected to unlock each police prestige.&lt;br /&gt;
&lt;br /&gt;
For each prestige achievement you complete, you will unlock one prestige. They can be done in any order. To unlock Chem Lord Status, you must complete the achievement of each for the 14 base chems.&lt;br /&gt;
&lt;br /&gt;
View your unlocked prestiges with '''/prestige'''. View your progress for each prestige achievement with '''/prestige progress'''.&lt;br /&gt;
&lt;br /&gt;
==== Prestige Rewards ====&lt;br /&gt;
At first prestige (Junky I), a museum bust is awarded ('''/museum busts'''). The sign updates with the prestige of the player each time they prestige. A player can have two busts; one for chem rank prestiges, and one for police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
Each prestige will reward one prestige key.&lt;br /&gt;
&lt;br /&gt;
==== Mastery ====&lt;br /&gt;
Once you have obtained your Max Rank (either as through Chems or Police), you unlock the Mastery system where you can deposit money into your Mastery fund for more perks. Read more about Mastery, the requirements, and the rewards at [[Mastery]].&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=823</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=823"/>
		<updated>2023-06-20T04:24:52Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (such as &amp;quot;pie-ray&amp;quot;, using the F3 debug menu pie chart to locate bases, or any other debug information beyond the vanilla entity count.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on mule duty and switching servers are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' Agreements made on the server are responsible to the people involved in the agreement to have evidence of. Agreements that are made and not screenshot as evidence will not be investigated by Staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
# The only time that cops are allowed to have a personal farm is when that farm is going to be used for crafting drinks. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons than crafting drinks will result in a permanent demotion from cop and a ban.&lt;br /&gt;
&lt;br /&gt;
== Towny Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
{{Faction Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=822</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=822"/>
		<updated>2023-06-20T04:22:33Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (such as &amp;quot;pie-ray&amp;quot;, using the F3 debug menu pie chart to locate bases, or any other debug information beyond the vanilla entity count.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on mule duty and switching servers are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' Agreements made on the server are responsible to the people involved in the agreement to have evidence of. Agreements that are made and not screenshot as evidence will not be investigated by Staff and will be assumed to be void. Proof from both parties is required to uphold the agreement.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
# The only time that cops are allowed to have a personal farm is when that farm is going to be used for crafting drinks. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons than crafting drinks will result in a permanent demotion from cop and a ban.&lt;br /&gt;
&lt;br /&gt;
== Towny Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
{{Faction Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=821</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=821"/>
		<updated>2023-06-20T04:20:37Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (such as &amp;quot;pie-ray&amp;quot;, using the F3 debug menu pie chart to locate bases, or any other debug information beyond the vanilla entity count.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on mule duty and switching servers are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' Agreements made on the server are responsible to the people involved in the agreement to have evidence of. Agreements that are made and not screenshot as evidence will not be investigated by Staff and will be assumed to be void.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
# The only time that cops are allowed to have a personal farm is when that farm is going to be used for crafting drinks. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons than crafting drinks will result in a permanent demotion from cop and a ban.&lt;br /&gt;
&lt;br /&gt;
== Towny Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
{{Faction Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=818</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=818"/>
		<updated>2023-06-09T02:17:55Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (such as &amp;quot;pie-ray&amp;quot;, using the F3 debug menu pie chart to locate bases)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on mule duty and switching servers are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
# The only time that cops are allowed to have a personal farm is when that farm is going to be used for crafting drinks. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons than crafting drinks will result in a permanent demotion from cop and a ban.&lt;br /&gt;
&lt;br /&gt;
== Towny Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
{{Faction Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=812</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=812"/>
		<updated>2023-05-19T22:01:24Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=811</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=811"/>
		<updated>2023-05-19T21:59:18Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Ruins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=810</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=810"/>
		<updated>2023-05-17T03:06:47Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=809</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=809"/>
		<updated>2023-05-17T03:05:59Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
== Configuring Permissions ==&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
=== Permission Levels ===&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
=== Permission Categories ===&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
== Trusting ==&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
== Town Board ==&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=808</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=808"/>
		<updated>2023-05-14T03:20:14Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Town Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town).&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim''', '''/town claim #''', '''/town claim rect|circle #|auto''', or '''/town claim auto'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#329a9d;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| /town claim&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims one plot, where the player is standing.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a circle with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a circle shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape centered around the command user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000, though it's unlikely you'll ever come close to this cap. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time.&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=807</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=807"/>
		<updated>2023-05-14T03:19:26Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Towns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town).&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim''', '''/town claim #''', '''/town claim rect|circle #|auto''', or '''/town claim auto'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#329a9d;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| /town claim&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims one plot, where the player is standing.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a circle with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a circle shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape centered around the command user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000, though it's unlikely you'll ever come close to this cap. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time.&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=801</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=801"/>
		<updated>2023-05-10T03:07:24Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lockable Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town).&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim''', '''/town claim #''', '''/town claim rect|circle #|auto''', or '''/town claim auto'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#329a9d;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| /town claim&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims one plot, where the player is standing.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a circle with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a circle shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape centered around the command user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000, though it's unlikely you'll ever come close to this cap. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time.&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=800</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=800"/>
		<updated>2023-05-10T03:06:22Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lockable Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town).&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim''', '''/town claim #''', '''/town claim rect|circle #|auto''', or '''/town claim auto'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#329a9d;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| /town claim&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims one plot, where the player is standing.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a circle with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a circle shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape centered around the command user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000, though it's unlikely you'll ever come close to this cap. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time.&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=799</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=799"/>
		<updated>2023-05-10T03:06:17Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Lockable Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town).&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim''', '''/town claim #''', '''/town claim rect|circle #|auto''', or '''/town claim auto'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#329a9d;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| /town claim&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims one plot, where the player is standing.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a circle with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a circle shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape centered around the command user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000, though it's unlikely you'll ever come close to this cap. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time.&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows a container to accept and release items through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=798</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=798"/>
		<updated>2023-05-10T01:18:17Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Outposts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town).&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim''', '''/town claim #''', '''/town claim rect|circle #|auto''', or '''/town claim auto'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#329a9d;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| /town claim&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims one plot, where the player is standing.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a circle with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a circle shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape centered around the command user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000, though it's unlikely you'll ever come close to this cap. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time.&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=797</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=797"/>
		<updated>2023-05-10T01:17:31Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Townblocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town).&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim''', '''/town claim #''', '''/town claim rect|circle #|auto''', or '''/town claim auto'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#329a9d;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| /town claim&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims one plot, where the player is standing.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim rect auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle #&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims a circle with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim circle auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a circle shape, centered around the command user.&lt;br /&gt;
|-&lt;br /&gt;
| /town claim auto&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Claims all possible townblocks in a square shape centered around the command user.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000, though it's unlikely you'll ever come close to this cap. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time.&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
** The town will be placed under the control of an NPC mayor.&lt;br /&gt;
*** The town can be griefed&lt;br /&gt;
**** The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Private'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=794</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=794"/>
		<updated>2023-05-07T21:52:00Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Towny Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (such as &amp;quot;pie-ray&amp;quot;, using the F3 debug menu pie chart to locate bases)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on mule duty and switching servers are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
# The only time that cops are allowed to have a personal farm is when that farm is going to be used for crafting drinks. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons than crafting drinks will result in a permanent demotion from cop and a ban.&lt;br /&gt;
&lt;br /&gt;
== Towny Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
{{Faction Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=793</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=793"/>
		<updated>2023-05-07T21:51:43Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Towny Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (such as &amp;quot;pie-ray&amp;quot;, using the F3 debug menu pie chart to locate bases)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on mule duty and switching servers are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
# The only time that cops are allowed to have a personal farm is when that farm is going to be used for crafting drinks. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons than crafting drinks will result in a permanent demotion from cop and a ban.&lt;br /&gt;
&lt;br /&gt;
== Towny Rules ==&lt;br /&gt;
#: Insiding your town for resources is not allowed.&lt;br /&gt;
#: Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
#: Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
{{Faction Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=792</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=792"/>
		<updated>2023-05-07T21:49:55Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* General Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (such as &amp;quot;pie-ray&amp;quot;, using the F3 debug menu pie chart to locate bases)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on mule duty and switching servers are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
# The only time that cops are allowed to have a personal farm is when that farm is going to be used for crafting drinks. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons than crafting drinks will result in a permanent demotion from cop and a ban.&lt;br /&gt;
&lt;br /&gt;
== Towny Rules ==&lt;br /&gt;
&lt;br /&gt;
{{Faction Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=791</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=791"/>
		<updated>2023-05-07T21:47:18Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MCLabs is the longest-running Minecraft farming server. The server was formerly known as MCLabs, but went through a required transition from the drugs theme to the chems theme. The entire server economy is based on selling chems. Chems can be acquired by either growing them (most Minecraft plants and crops that can be grown can be sold as chems), or by becoming a police officer and selling confiscated chems. This article will aim to give a quick overview of the main features of the server, and provide enough information to help you get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reading this entire article isn't necessary to get started - you can start playing, and refer back here when needed. If you don't want to read the entire thing before playing, here's the basics:'''&lt;br /&gt;
* Grow Minecraft crops, or &amp;quot;chems&amp;quot;, and sell them to make money. [[Tips and Tricks#Farming| Farming tips and tricks here.]]&lt;br /&gt;
** You can sell chems by going to '''/spawn''' and following the redstone trail.&lt;br /&gt;
** Watch out for police in blue leather armour, who can confiscate your chems if they catch you.&lt;br /&gt;
** Once your reach the Intern rank, you can sell chems for others with '''/runner'''. [[running | More info here]].&lt;br /&gt;
* Craft chem compounds, which sell for more than base chems. Check your crafting book or '''/recipes''' for compound recipes, and see '''/chems''' for prices.&lt;br /&gt;
* Spend your money to rank-up and earn rewards with '''/rankup'''.&lt;br /&gt;
* Once you reach the Trainee rank, you can become a police officer and catch players selling chems with '''/police enroll'''.&lt;br /&gt;
* Chems grow faster in the Faction world, which you can get to with ''/factions'''.&lt;br /&gt;
* Raiding is allowed. It's recommended you keep your base deep underground and unclaimed to avoid other players finding it, or by using a Town.&lt;br /&gt;
* Travel to different worlds with the '''/nav''' command.&lt;br /&gt;
* Along with selling chems, you can make money by voting ('''/vote'''), jobs ('''/jobs'''), fishing, parkour ('''/parkour'''), and more.&lt;br /&gt;
* Create a Town in the Town world for a more casual gamemode with '''/t'''.&lt;br /&gt;
* Create a Faction to protect your land in the Faction worlds with '''/f'''. Earn faction power by ranking up.&lt;br /&gt;
* Buy items from other players at '''/warp shops''', or from anywhere with '''/shop'''.&lt;br /&gt;
* Get free access to the Communal Farm for 48 hours to farm sugarcane at '''/warp cfarm'''.&lt;br /&gt;
* Read the [[Tips and Tricks]] article for more useful information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make sure to be familiar with the [[rules | server rules]]!&lt;br /&gt;
&lt;br /&gt;
== MCLabs Basics ==&lt;br /&gt;
=== Essential Commands ===&lt;br /&gt;
Commands are chat messages that have an effect other than sending a message. To run a command, write the command in your in-game chat. Commands will always begin with a slash (/). MCLabs has a lot of commands. We don't expect you to learn them all right now, but there are a few that you need to know:&lt;br /&gt;
* '''/sethome &amp;lt;name&amp;gt;''' saves your current location as a home with the given name, allowing you to teleport back.&lt;br /&gt;
* '''/delhome &amp;lt;name&amp;gt;''' deletes your home with the given name.&lt;br /&gt;
* '''/home &amp;lt;name&amp;gt;''' to teleport back to your saved home with the given name.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Don't forget to set a home at your first farm! If you go back to Spawn, you'll need to have a home set to get back to it!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* '''/tpa &amp;lt;player&amp;gt;''' to request to teleport to another player.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Don't trust teleport requests from players you don't know - you don't have to accept a teleport request.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* '''/spawn''' to return to the Spawn world.&lt;br /&gt;
* '''/towns''' or '''/factions''' to navigate to specific worlds.&lt;br /&gt;
* Access the Nether and End with '''/warp nether''' and '''/warp end'''.&lt;br /&gt;
&lt;br /&gt;
=== Chems ===&lt;br /&gt;
==== Growing Chems ====&lt;br /&gt;
&amp;quot;Chems&amp;quot; are just regular Minecraft crops that you can grow and harvest just like in vanilla Minecraft. This includes wheat, carrots, pumpkins, mushrooms, chorus fruit, etc.&lt;br /&gt;
&lt;br /&gt;
To start producing chems, just farm and harvest crops. You can get a set of the seeds for each chem with '''/kit seeds'''. &lt;br /&gt;
&lt;br /&gt;
Where you build your farm matters, as crop growth speeds are different in each world, with the Faction world providing increased growing speeds. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: We recommend you start off in the Towny world growing either wheat, carrots, potatoes, or beetroot, as these sell for a good price and don't require an expensive auto-farm setup.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Selling Chems ====&lt;br /&gt;
Selling chems is the main method of making money on MCLabs. To sell chems, go to '''/spawn''' and follow the redstone trail to the chem dealer building. Inside, there is an NPC that you can right-click to open the chem selling menu. &lt;br /&gt;
&lt;br /&gt;
But watch out - police patrol spawn and will try to frisk you and take your chems. Police wear distinctive dark blue armour, and you should avoid them if you have chems in your inventory. If a cop right-clicks you and you have more than 15 chems in your inventory, all of your chems will be taken and you will go to jail for up to a few minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: As a new player, you have of protection from police. Use this time to scout selling routes before you start selling lots of chems!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Running ====&lt;br /&gt;
If you don't have any chems to sell, but still want to make some money by selling chems, you can run chems for other players. Once your reach the Intern rank, you can go on Runner Duty with '''/runner duty''', and take jobs for a cut of the total sell price. You should be familiar with the selling routes before running, since you have a runner reputation, and failing jobs (getting arrested or losing the chems) will lower your reputation.&lt;br /&gt;
&lt;br /&gt;
See [[running]] for more detail on running.&lt;br /&gt;
&lt;br /&gt;
==== Raw Chems ====&lt;br /&gt;
&amp;quot;Raw chems&amp;quot; are any regular crop in vanilla minecraft that can be sold as a chem. This includes items like wheat, sugar, netherwart, etc. Selling these items is a good way to get your chem empire started.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Chem compounds are made with base chems, so even if you have no chems to craft yet, it can be beneficial to look at the combinations ('''/recipes''') and make your first farm based on which combination(s) you plan to craft!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each base chem has a chem name. For example, wheat is &amp;quot;Wheatium&amp;quot;, pumpkins are &amp;quot;Pumpkonium&amp;quot;. It's a good idea to familiarize yourself with the chem names. You can easily view all of the chem names at any time in-game with '''/chemnames'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Farms can take a while to set up, so it's best to start a farm for something that grows quick like sugarcane or netherwarts while you set up other farms.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Chem Compounds ====&lt;br /&gt;
[[File:chemlab.png|thumb|250px|Create custom chem combination in The Chem Lab ('''/chemlab''').]]&lt;br /&gt;
Selling raw chems will only get you so far. For an even greater profit, you'll have to start selling chem compounds. These are combinations of raw chems, and sometimes other ingredients, which will always sell faster and for more than the sum of their components. &lt;br /&gt;
&lt;br /&gt;
Chem compounds are can be crafted in your crafting grid or a crafting table. Check your recipe book for the recipes, or use '''/recipes'''. Compounds can also be crafted quicker in the '''/chemlab''' menu once you reach Bioengineer rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Lab====&lt;br /&gt;
The Lab is unlocked at Bioengineer rank, and can be opened with the '''/lab''' command. Here, you can instant-craft chem compounds by simply clicking on the compound in The Lab screen while you have the ingredients in your inventory.&lt;br /&gt;
&lt;br /&gt;
In order to craft a compound in The Lab, you must unlock the Lab formula for that compound. You will start earning Lab formulas unlocks at Bioengineer rank, and occassionally earn more as you rank up. These unlocks can be used in '''/lab''' to unlock formulas.&lt;br /&gt;
&lt;br /&gt;
=== Police ===&lt;br /&gt;
[[File:Policearmour.png|thumb|125px|The police uniform is a distinct dark blue colour.]]&lt;br /&gt;
Police are a core mechanic of MCLabs. They roam the spawn world, searching for players who have chems. They can frisk players, which checks the player for chems. If they have chems, the police officer gets the chems and the player goes to jail. You can Identify police by their dark blue armor. The lighter an officer's hat, the higher their rank. They may also be in SWAT mode, which has them wearing a black leather hat and their armor being enchanted for PVP. Any player is able to enroll into the police force once they reach the Dealer rank with '''/police enroll'''.&lt;br /&gt;
&lt;br /&gt;
See [[Police]] for more info.&lt;br /&gt;
&lt;br /&gt;
=== Ranking-Up ===&lt;br /&gt;
The main purpose of money on MCLabs is to rank-up. You start off as a Junky, and can work your way up to the Director rank. Once you have enough money, you can rank-up with the '''/rankup''' command. &lt;br /&gt;
&lt;br /&gt;
Each rank has rewards, and ranking-up gets you closer to Chem Lord status.&lt;br /&gt;
&lt;br /&gt;
Once you complete all of the ranks, you can prestige, which will set you back to Junky of the next prestige, and earn you a Prestige Key and Museum Bust, among other rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the costs of each rank-up, use '''/ranks'''. View [[Ranks]] for all perks and advantages to each rank.&lt;br /&gt;
&lt;br /&gt;
=== Differences from Vanilla Minecraft ===&lt;br /&gt;
Some mechanics and features of vanilla Minecraft are disabled or altered on MCLabs:&lt;br /&gt;
* Pistons and hoppers are not craftable. They must be purchased from '''/shop''' or from other players.&lt;br /&gt;
* Shulker boxes are completely disabled.&lt;br /&gt;
* Bonemeal cannot be used in dispensers.&lt;br /&gt;
* Villagers cannot be spawned or cured.&lt;br /&gt;
* Illager raids are disabled.&lt;br /&gt;
* Nether portals are disabled (access the Nether with '''/warp nether''')&lt;br /&gt;
* Withers cannot be spawned (Exchange 3 wither skulls for a nether star with '''/convert''')&lt;br /&gt;
* Wet sponges can be used to soak up lava, turning them into dry sponges.&lt;br /&gt;
&lt;br /&gt;
=== Worlds ===&lt;br /&gt;
[[File:Navigator.png|thumb|300px|The MCLabs Navigator can be used to easily travel between worlds, and can be accessed with '''/nav'''.]]&lt;br /&gt;
&lt;br /&gt;
The main gameplay of MCLabs has three main worlds: Spawn, Towny, and Factions. Each world has unique features and advantages, and you should familiarize yourself with them before building your first farm.&lt;br /&gt;
&lt;br /&gt;
You can easily travel between worlds by opening the world navigation menu with the '''/nav''' command.&lt;br /&gt;
&lt;br /&gt;
There are a few more worlds, see [[worlds]] for information about them.&lt;br /&gt;
&lt;br /&gt;
==== Spawn ====&lt;br /&gt;
The main functions of Spawn are selling chems and using player shops. This is where you start, and it's a safe place to be, as you're invincible while here (besides in prison, see below!).It's also a fun place to explore, as there's tons of hidden areas and details. &lt;br /&gt;
&lt;br /&gt;
Use the [http://map.labs-mc.com:8432/ dynamic Spawn world map] to learn where everything is. There are also warps to many areas around spawn, see the available warps with '''/warps'''.&lt;br /&gt;
&lt;br /&gt;
You can get back to the Spawn world at any time with '''/spawn'''.&lt;br /&gt;
&lt;br /&gt;
==== Factions ====&lt;br /&gt;
Factions is the better farm world, and is intended for automatic farms that can be harvested automatically. Valuable items can be stored here, chunk hoppers can be utilized here, and raiding is permitted here. For more information on this, you can visit the [[Factions]] page.&lt;br /&gt;
&lt;br /&gt;
==== Towny ====&lt;br /&gt;
Towny is the more casual farm world, and is intended for manual farms that must be harvested by hand. &lt;br /&gt;
&lt;br /&gt;
Valuable items cannot be stored in chests and containers here, and chunk hoppers cannot be used here. Automatic farms are not permitted in Towny. For more information on this, you can visit the [[Town]] page.&lt;br /&gt;
&lt;br /&gt;
=== Making Money ===&lt;br /&gt;
Selling chems is the quickest way to make money on MCLabs, but there's many more ways. A few are outlined below, but you can find much more detail on the [[Economy|Economy Page]]&lt;br /&gt;
&lt;br /&gt;
==== Voting ====&lt;br /&gt;
Voting is the easiest way to make money on MCLabs. You can vote for the server every day by doing '''/vote''', or by going directly to the [http://mc-drugs.com/vote/ voting page], and voting on each link.&lt;br /&gt;
&lt;br /&gt;
Voting doesn't only earn you money, but also Vote Tokens, Voter Crate Keys, Creeper Eggs, and more! Vote Tokens are a form of currency that can be used in '''/vshop'''.&lt;br /&gt;
&lt;br /&gt;
Along with the rewards for each vote, the top five voters each week and each month earn huge cash rewards. Be sure to vote every day to become a top voter. There's also rewards for hitting voting milestones, which grant even more money, and some cosmetic chat tags. You can view all the rewards from voting with '''/vrewards'''.&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
Jobs are a great way to earn passive income. You can make money while mining, exploring, woodcutting, fishing, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: It's always a good idea to be in a job while doing other activities. For example, if you're mining out a farm, join the Quarrier job ('''/jobs join quarrier''').''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
View the available jobs with '''/jobs browse''', and join a job with '''/jobs join &amp;lt;job name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
==== Fishing ====&lt;br /&gt;
Fishing is a calm, relaxing break from the world of chems, and can be quite profitable. Fish can be sold to Chuck in the Fisher's Cove ('''/warp cove'''). You can also craft fish into sushi, which can be sold at '''/warp sushi''' for even more.&lt;br /&gt;
&lt;br /&gt;
You can also earn rewards for fishing, including random enchanted items and fishing crates.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Fishing]] and [[Sushi]].&lt;br /&gt;
&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
Earn money for completing parkour courses in the Parkour world. Get there with '''/parkour'''. The rewards refresh every day, so you can keep completing courses for money.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
The Factions plugin allows you to create your own group of up to 15 players, and claim your land to protect it. Faction claims are great way to protect your land, just because you have a claim doesn't mean you are totally safe, players can use Creeper Eggs and TNT cannons to destroy your walls, or overclaim your land if you have more land than power.&lt;br /&gt;
&lt;br /&gt;
=== Factions Commands ===&lt;br /&gt;
Here are the basic factions commands you need to know to get started:&lt;br /&gt;
* Create a faction: '''/f create &amp;lt;faction name&amp;gt;'''.&lt;br /&gt;
* Invite someone to your faction: '''/f invite &amp;lt;player&amp;gt;'''&lt;br /&gt;
* Join a faction: '''/f join &amp;lt;faction name&amp;gt;'''&lt;br /&gt;
* Claim land (by the chunk): '''/f claim &amp;lt;radius&amp;gt;'''&lt;br /&gt;
* Set your faction home: '''/f sethome'''&lt;br /&gt;
* Teleport to your faction home: '''/f home'''&lt;br /&gt;
* Check Total faction power '''/f who &amp;lt;faction name&amp;gt;'''&lt;br /&gt;
* Check personal power '''/f power'''&lt;br /&gt;
&lt;br /&gt;
There's many more factions commands, too many to list here. To learn about them, you can read the [https://factions.support/commands/ official documentation].&lt;br /&gt;
&lt;br /&gt;
For more information on Factions, view [[Factions]].&lt;br /&gt;
&lt;br /&gt;
=== Factions Power ===&lt;br /&gt;
The amount of land your faction can claim is limited by the power of your faction. Each player has their own amount of power, and the faction's power is the total power of every player in the faction. The number of chunks you can claim is limited by your faction's power.&lt;br /&gt;
&lt;br /&gt;
Dying will lower your power, and you will have to wait for it to regenerate. This will lower your faction's current power. If your faction's power is lower than the number of chunks your faction has claimed, other factions will be able to steal your land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Always keep your number of chunk claims lower than your total faction power, so that you can afford a few deaths without losing your land.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can gain more personal factions power by ranking up.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== mcMMO ===&lt;br /&gt;
mcMMO adds skills and abilities that enchance vanilla Minecraft mechanics. Each skill has a level that you can increase by doing the corresponding activity. These activities include mining, excavation, swords, etc.&lt;br /&gt;
&lt;br /&gt;
Your mcMMO levels will increase as you play - there's no need to use any commands.&lt;br /&gt;
&lt;br /&gt;
If you want to learn more about mcMMO and your skill levels, use '''/mcmmo'''.&lt;br /&gt;
&lt;br /&gt;
[https://mcmmo.org/wiki/Main_Page Click here to view the official mcMMO wiki for more information.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
==== Player Shops ====&lt;br /&gt;
You can buy from and sell items to other players at the Player Shops in Spawn. You can get here with '''/shops'''. Player shops are stocked and maintained by the players, so the items available and their stock is not always consistent.&lt;br /&gt;
&lt;br /&gt;
If there is a shop available, you can rent it for $5000 per day, and create shops to sell and buy items.&lt;br /&gt;
&lt;br /&gt;
When using a player's shop in the player shops, right-click the sign to buy the item, and left-click to sell, if available.&lt;br /&gt;
&lt;br /&gt;
==== Server Shop ====&lt;br /&gt;
The server shop menu can be accessed anywhere with '''/shop'''. This shop has infinite stock, and you can only buy items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Drink Brewing ===&lt;br /&gt;
Special drinks with unique effects can be brewed by police in buildings rented at Spawn. It can be bought and sold at the drink store in Spawn.&lt;br /&gt;
&lt;br /&gt;
See [[Alcohol]] for more info.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Ranks&amp;diff=790</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Ranks&amp;diff=790"/>
		<updated>2023-05-07T21:44:16Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Cop Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MCLabs has a rank system for both the Chem and Cop path. You can view the prices of ranks at any time in-game using '''/ranks''' for chemranks, and '''/copranks''' for cop ranks. Prestiges can be checked using '''/prestiges''', and cop prestiges with '''/copprestiges'''. The prices and perks/advantages are also listed below.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
=== Legend ===&lt;br /&gt;
'''FP''': Faction Power ('''/factions''')&lt;br /&gt;
&lt;br /&gt;
'''DF''': Chem Compound Formula unlock ('''/formulashop''')&lt;br /&gt;
&lt;br /&gt;
'''RJ''': Runner Job Listings ('''/runner sell''')&lt;br /&gt;
&lt;br /&gt;
'''AH''': Max Auction House selling slots ('''/ah''')&lt;br /&gt;
&lt;br /&gt;
'''JS''': Max Job slots ('''/jobs''')&lt;br /&gt;
&lt;br /&gt;
'''Selling Bonus''': Percent increase on chem sales at all dealers.&lt;br /&gt;
&lt;br /&gt;
'''AC''': Police ability credit.&lt;br /&gt;
&lt;br /&gt;
Every rank from Junky to RASTA, and every prestige afterwards, also gets a new '''/kit'''!&lt;br /&gt;
&lt;br /&gt;
=== Chem Ranks ===&lt;br /&gt;
[[File:Chemranks22.png|thumb|300px|Chem ranks and their prices can be viewed in-game with '''/ranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#ffccc9;&amp;quot; | Chem Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#ffffc7;&amp;quot; | Perks and Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Junky&lt;br /&gt;
| Default&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1 AH, 2 Homes, 1 JS, Kit&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Intern&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $10,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Runner Duty, Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Trainee&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $25,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (3), Police Enroll Ability&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| +1 AH, Chemtainer Size Increases&lt;br /&gt;
| +1 AH, Chemtainer Size Increases&lt;br /&gt;
| 1x DF, +1 AH, +1 RJ, Chemtainer Size Increases&lt;br /&gt;
|-&lt;br /&gt;
| Assistant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Access to Smuggle Flights, Kit&lt;br /&gt;
| Reduced Smuggle Flight Cooldown&lt;br /&gt;
| Reduced Smuggle Flight Cooldown&lt;br /&gt;
| Reduced Smuggle Flight Cooldown,&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
|-&lt;br /&gt;
| Technician&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 AH (2), Kit&lt;br /&gt;
| Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| +1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Analyst&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $150,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (4), Kit&lt;br /&gt;
| Lab Max Crafts Increases&lt;br /&gt;
| +1 RJ&lt;br /&gt;
| +1 Home, 3 JS, Lab Max Craft Increases&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (8), +1 AH (3), New Lawyer, Kit&amp;lt;br /&amp;gt;Access to /factions world&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Bioengineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $400,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 AH (4), Access to /lab, 1x DF, Kit&lt;br /&gt;
| New Lawyer&lt;br /&gt;
| New Lawyer&lt;br /&gt;
| New Lawyer, 1x Prestige Key, +1 RJ&lt;br /&gt;
|-&lt;br /&gt;
| Chemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $600,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (9), 1x DF, Create Runner Jobs, Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| 1% Selling Bonus, +1 Home, +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Biochemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $800,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 RJ (2), +1 JS (2), Access to Bribes, Kit&lt;br /&gt;
| Better Bribes&lt;br /&gt;
| Better Bribes&lt;br /&gt;
| Better Bribes, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $1,500,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| Access to /craft, +1 FP (10), +1 RJ (3), Kit&amp;lt;br /&amp;gt;Chemtainer Size Increases&lt;br /&gt;
| Free Lawyer Use Cooldown Reduction&lt;br /&gt;
| Prison Time Reduction&lt;br /&gt;
| +1% Selling Bonus, +1 FP, +1 RJ, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacologist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $2,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 FP (11) 1x DF, Kit, 1% Selling Bonus&lt;br /&gt;
| 1% Selling Bonus&lt;br /&gt;
| 1% Selling Bonus&lt;br /&gt;
| +1 FP, +1 Home, 1x Prestige Key, 1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Director&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 Home (5), +1 FP (12), Kit, Personal /mount&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| 1% Selling Bonus, +1 FP, +1 RJ, 2x Prestige Key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cop Ranks ===&lt;br /&gt;
[[File:Copranks22.png|thumb|300px|Police ranks and their prices can be viewed in-game with '''/copranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#ffccc9;&amp;quot; | Cop Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#ffffc7;&amp;quot; | Perks and Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Informant&lt;br /&gt;
| /police enroll&lt;br /&gt;
| Tier I&lt;br /&gt;
| Duty, Kit&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Recruit&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $5,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, Kit&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 Home&lt;br /&gt;
|-&lt;br /&gt;
| Cadet&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $15,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (2), Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Officer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $30,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 AH, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Detective&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 Home (4), Kit, Access to /factions world&lt;br /&gt;
| +1 AH, +1 FP**&lt;br /&gt;
| +1 AH, +1 FP**&lt;br /&gt;
| 3 JS, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Corporal&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (3), Personal /mounts&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $125,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (9)&lt;br /&gt;
| Pay Raise (+3% Selling Bonus)&lt;br /&gt;
| Pay Raise (+3% Selling Bonus)&lt;br /&gt;
| Pay Raise (+3% Selling Bonus), Kit,&amp;lt;br /&amp;gt;Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 AH (4)&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
|-&lt;br /&gt;
| Colonel&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $525,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| 1x AC, +1 Home (5), 2 JS,&amp;lt;br /&amp;gt;Personal Mount Speed Increase&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 FP, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $750,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| 1x AC, +1 FP (10)&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 AH, 1x Prestige Key, Kit&amp;lt;br /&amp;gt;Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| DeputyChief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $1,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 AH (5), +1 FP (11)&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 Home, 1x Prestige Key, +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Chief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $1,750,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 Home (6), +1 FP (12)&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 FP, 1x Prestige Key.&lt;br /&gt;
|-&lt;br /&gt;
| Commissioner&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 FP (13), Personal Mount Speed Increase&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| 2x Prestige Key, Kit,&amp;lt;br /&amp;gt;Personal Mount Speed Increase, +1 FP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* Only for prestiges 1-3.''&lt;br /&gt;
&lt;br /&gt;
''** Only for prestige 1-5.''&lt;br /&gt;
&lt;br /&gt;
=== Rankup Packs ===&lt;br /&gt;
Rankup packs come in three tiers, and the tier rewarded for ranking up is based on the price of the rankup.&lt;br /&gt;
&lt;br /&gt;
Rankup pack rewards, ordered by rarity (most to least rare):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#656565;&amp;quot;&lt;br /&gt;
! Tier I&lt;br /&gt;
! Tier II&lt;br /&gt;
! Tier III&lt;br /&gt;
|-&lt;br /&gt;
| $45,000&lt;br /&gt;
| $90,000&lt;br /&gt;
| $360,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Armour Set&lt;br /&gt;
| Tier II Rankup Armour Set&lt;br /&gt;
| Tier III Rankup Armour Set&lt;br /&gt;
|-&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 15 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 30 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 60 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 20 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 40 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 90 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| $30,000&lt;br /&gt;
| $120,000&lt;br /&gt;
| $240,000&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 1x Totem of Undying&lt;br /&gt;
| 2x Totem of Undying&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Mobility Concoction&lt;br /&gt;
| 3x Mobility Concoction&lt;br /&gt;
| 3x Strong Mobility Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Stealth Concoction&lt;br /&gt;
| 3x Stealth Concoction&lt;br /&gt;
| 3x Strong Stealth Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Haste Concoction&lt;br /&gt;
| 3x Haste Concoction&lt;br /&gt;
| 3x Strong Haste Concoction&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Sword&lt;br /&gt;
| Tier II Rankup Sword&lt;br /&gt;
| Tier III Rankup Sword&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Bow&lt;br /&gt;
| Tier II Rankup Bow&lt;br /&gt;
| Tier III Rankup Bow&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Pickaxe&lt;br /&gt;
| Tier II Rankup Pickaxe&lt;br /&gt;
| Tier III Rankup Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rakup Axe&lt;br /&gt;
| Tier II Rankup Axe&lt;br /&gt;
| Tier III Rankup Axe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Shovel&lt;br /&gt;
| Tier II Rankup Shovel&lt;br /&gt;
| Tier III Rankup Shovel&lt;br /&gt;
|-&lt;br /&gt;
| 15x mcMMO Credits&lt;br /&gt;
| 35x mcMMO Credits&lt;br /&gt;
| 75x mcMMO Credits&lt;br /&gt;
|-&lt;br /&gt;
| 5x Weak Pocket Rocket&lt;br /&gt;
| 5x Pocket Rocket&lt;br /&gt;
| 5x Strong Pocket Rocket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prestiging and Prestige Rewards ===&lt;br /&gt;
==== Prestiging ====&lt;br /&gt;
Upon reaching Director or Commissioner, you can prestige and progress to Junky or Informant of the next prestige. There are ten chemrank prestiges and five police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
After first prestige, in order to be able to prestige, you must unlock the next prestige. Chem prestiges are unlocked by selling a certain amount of a single type of chem. Police prestiges are unlocked by collecting a certain amount of contraband. You can see your progress towards prestige unlocks with '''/prestige progress''', and see how many prestiges you have unlocked with '''/prestige'''.&lt;br /&gt;
&lt;br /&gt;
Following all of the prestiges, there is a set of Master Prestige ranks for both chemranks and police ranks. Each Master Prestige rank costs 5x the price of the corresponding rank. Upon completing Master Prestige, you will achieve either Chem Lord or Operator status, and can access Mastery ('''/mastery''').&lt;br /&gt;
&lt;br /&gt;
==== Unlocking Prestiges ====&lt;br /&gt;
[[File:Chems_Prestige_Progress.png|thumb|300px|An example of what the prestige progress items look like. This one is specifically for selling Wheatium.]]&lt;br /&gt;
Once you are Director or Commissioner of your current prestige, you can not progress until you unlock the next prestige. Prestiges are unlocked by completing prestige achievements. For chem prestiges, this means selling a specific amount of one of the types of chem. For police prestiges, it means collecting a certain amount of contraband.&lt;br /&gt;
&lt;br /&gt;
For the chemselling prestige achievements, your sales of each base chems tracked, and the number progresses each time you sell that chem. Each base chem has its own goal, ranging from 100-875 inventories of that chemsold. When you sell a chem combo, you'll earn progress for each chemin that combo, based on the ratios it is crafted with. You can also earn progress by running and posting runner jobs. You can only earn 50% of the progress for each chem through posting runner jobs, you must run the rest yourself (either selling your own, or by doing other players' runner jobs). When you meet the goal number of chem sold for a certain chem , you will unlock a chem prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: To see how much of a certain chem you've sold through posting runner jobs, use '''/prestige runnersales &amp;lt;chem&amp;gt;'''''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Police prestige achievements are based on number of contraband collected from frisking players. 75 inventories of contraband must be collected to unlock each police prestige.&lt;br /&gt;
&lt;br /&gt;
For each prestige achievement you complete, you will unlock one prestige. They can be done in any order. To unlock Chem Lord Status, you must complete the achievement of each for the 14 base chems.&lt;br /&gt;
&lt;br /&gt;
View your unlocked prestiges with '''/prestige'''. View your progress for each prestige achievement with '''/prestige progress'''.&lt;br /&gt;
&lt;br /&gt;
==== Prestige Rewards ====&lt;br /&gt;
At first prestige (Junky I), a museum bust is awarded ('''/museum busts'''). The sign updates with the prestige of the player each time they prestige. A player can have two busts; one for chem rank prestiges, and one for police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
Each prestige will reward one prestige key.&lt;br /&gt;
&lt;br /&gt;
==== Mastery ====&lt;br /&gt;
Once you have obtained your Max Rank (either as through Chems or Police), you unlock the Mastery system where you can deposit money into your Mastery fund for more perks. Read more about Mastery, the requirements, and the rewards at [[Mastery]].&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Ranks&amp;diff=789</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Ranks&amp;diff=789"/>
		<updated>2023-05-07T21:29:45Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Chem Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MCLabs has a rank system for both the Chem and Cop path. You can view the prices of ranks at any time in-game using '''/ranks''' for chemranks, and '''/copranks''' for cop ranks. Prestiges can be checked using '''/prestiges''', and cop prestiges with '''/copprestiges'''. The prices and perks/advantages are also listed below.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
=== Legend ===&lt;br /&gt;
'''FP''': Faction Power ('''/factions''')&lt;br /&gt;
&lt;br /&gt;
'''DF''': Chem Compound Formula unlock ('''/formulashop''')&lt;br /&gt;
&lt;br /&gt;
'''RJ''': Runner Job Listings ('''/runner sell''')&lt;br /&gt;
&lt;br /&gt;
'''AH''': Max Auction House selling slots ('''/ah''')&lt;br /&gt;
&lt;br /&gt;
'''JS''': Max Job slots ('''/jobs''')&lt;br /&gt;
&lt;br /&gt;
'''Selling Bonus''': Percent increase on chem sales at all dealers.&lt;br /&gt;
&lt;br /&gt;
'''AC''': Police ability credit.&lt;br /&gt;
&lt;br /&gt;
Every rank from Junky to RASTA, and every prestige afterwards, also gets a new '''/kit'''!&lt;br /&gt;
&lt;br /&gt;
=== Chem Ranks ===&lt;br /&gt;
[[File:Chemranks22.png|thumb|300px|Chem ranks and their prices can be viewed in-game with '''/ranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#ffccc9;&amp;quot; | Chem Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#ffffc7;&amp;quot; | Perks and Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Junky&lt;br /&gt;
| Default&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1 AH, 2 Homes, 1 JS, Kit&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Intern&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $10,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Runner Duty, Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Trainee&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $25,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (3), Police Enroll Ability&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| +1 AH, Chemtainer Size Increases&lt;br /&gt;
| +1 AH, Chemtainer Size Increases&lt;br /&gt;
| 1x DF, +1 AH, +1 RJ, Chemtainer Size Increases&lt;br /&gt;
|-&lt;br /&gt;
| Assistant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Access to Smuggle Flights, Kit&lt;br /&gt;
| Reduced Smuggle Flight Cooldown&lt;br /&gt;
| Reduced Smuggle Flight Cooldown&lt;br /&gt;
| Reduced Smuggle Flight Cooldown,&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
|-&lt;br /&gt;
| Technician&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 AH (2), Kit&lt;br /&gt;
| Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| +1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Analyst&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $150,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (4), Kit&lt;br /&gt;
| Lab Max Crafts Increases&lt;br /&gt;
| +1 RJ&lt;br /&gt;
| +1 Home, 3 JS, Lab Max Craft Increases&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (8), +1 AH (3), New Lawyer, Kit&amp;lt;br /&amp;gt;Access to /factions world&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Bioengineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $400,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 AH (4), Access to /lab, 1x DF, Kit&lt;br /&gt;
| New Lawyer&lt;br /&gt;
| New Lawyer&lt;br /&gt;
| New Lawyer, 1x Prestige Key, +1 RJ&lt;br /&gt;
|-&lt;br /&gt;
| Chemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $600,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (9), 1x DF, Create Runner Jobs, Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| 1% Selling Bonus, +1 Home, +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Biochemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $800,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 RJ (2), +1 JS (2), Access to Bribes, Kit&lt;br /&gt;
| Better Bribes&lt;br /&gt;
| Better Bribes&lt;br /&gt;
| Better Bribes, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $1,500,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| Access to /craft, +1 FP (10), +1 RJ (3), Kit&amp;lt;br /&amp;gt;Chemtainer Size Increases&lt;br /&gt;
| Free Lawyer Use Cooldown Reduction&lt;br /&gt;
| Prison Time Reduction&lt;br /&gt;
| +1% Selling Bonus, +1 FP, +1 RJ, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacologist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $2,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 FP (11) 1x DF, Kit, 1% Selling Bonus&lt;br /&gt;
| 1% Selling Bonus&lt;br /&gt;
| 1% Selling Bonus&lt;br /&gt;
| +1 FP, +1 Home, 1x Prestige Key, 1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Director&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 Home (5), +1 FP (12), Kit, Personal /mount&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| 1% Selling Bonus, +1 FP, +1 RJ, 2x Prestige Key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cop Ranks ===&lt;br /&gt;
[[File:Copranks22.png|thumb|300px|Police ranks and their prices can be viewed in-game with '''/copranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; background-color:#9b9b9b;&amp;quot; | Cop Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | &amp;lt;br /&amp;gt;Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | &amp;lt;br /&amp;gt;Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | &amp;lt;br /&amp;gt;Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | Perks &amp;amp; Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Informant&lt;br /&gt;
| /police enroll&lt;br /&gt;
| Tier I&lt;br /&gt;
| Recruit Duty, Kit&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Recruit&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $5,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 FP (7), Kit&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 Home&lt;br /&gt;
|-&lt;br /&gt;
| Cadet&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $15,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (2), Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Officer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $30,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Officer Duty, +1 FP (8), &amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 AH, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Detective&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 Home (4), Kit&lt;br /&gt;
| +1 AH&lt;br /&gt;
| +1 AH&lt;br /&gt;
| 3 JS, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Corporal&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (3), Personal Mount (/mounts)&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $125,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| Sergeant Duty, +1FP (9)&lt;br /&gt;
| Pay Raise (+3% selling&amp;lt;br /&amp;gt;bonus)&lt;br /&gt;
| Pay Raise (+3% selling&amp;lt;br /&amp;gt;bonus)&lt;br /&gt;
| Pay Raise (+3% selling&amp;lt;br /&amp;gt;bonus), Kit, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| SWAT Duty, +1 AH (4)&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
|-&lt;br /&gt;
| Colonel&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $525,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| 1x AC, +1 Home (5), 2 JS, Personal Mount Speed Increase&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 FP, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $750,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| Commander Duty, 1x AC, +1 FP (10)&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 AH, 1x Prestige Key,&amp;lt;br /&amp;gt;Kit, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| DeputyChief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $1,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 AH (5)&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 Home, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Chief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $1,750,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| Chief Duty, +1 Home (6)&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 FP, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Commissioner&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 FP (11), Personal Mount Speed Increase&lt;br /&gt;
| Commissioner Duty, Personal Mount Speed Increase&lt;br /&gt;
| Commissioner Duty, Personal Mount Speed Increase&lt;br /&gt;
| 2x Prestige Key, Kit, Personal Mount Speed Increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* Only for prestiges 1-3.''&lt;br /&gt;
&lt;br /&gt;
=== Rankup Packs ===&lt;br /&gt;
Rankup packs come in three tiers, and the tier rewarded for ranking up is based on the price of the rankup.&lt;br /&gt;
&lt;br /&gt;
Rankup pack rewards, ordered by rarity (most to least rare):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#656565;&amp;quot;&lt;br /&gt;
! Tier I&lt;br /&gt;
! Tier II&lt;br /&gt;
! Tier III&lt;br /&gt;
|-&lt;br /&gt;
| $45,000&lt;br /&gt;
| $90,000&lt;br /&gt;
| $360,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Armour Set&lt;br /&gt;
| Tier II Rankup Armour Set&lt;br /&gt;
| Tier III Rankup Armour Set&lt;br /&gt;
|-&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 15 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 30 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 60 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 20 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 40 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 90 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| $30,000&lt;br /&gt;
| $120,000&lt;br /&gt;
| $240,000&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 1x Totem of Undying&lt;br /&gt;
| 2x Totem of Undying&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Mobility Concoction&lt;br /&gt;
| 3x Mobility Concoction&lt;br /&gt;
| 3x Strong Mobility Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Stealth Concoction&lt;br /&gt;
| 3x Stealth Concoction&lt;br /&gt;
| 3x Strong Stealth Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Haste Concoction&lt;br /&gt;
| 3x Haste Concoction&lt;br /&gt;
| 3x Strong Haste Concoction&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Sword&lt;br /&gt;
| Tier II Rankup Sword&lt;br /&gt;
| Tier III Rankup Sword&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Bow&lt;br /&gt;
| Tier II Rankup Bow&lt;br /&gt;
| Tier III Rankup Bow&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Pickaxe&lt;br /&gt;
| Tier II Rankup Pickaxe&lt;br /&gt;
| Tier III Rankup Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rakup Axe&lt;br /&gt;
| Tier II Rankup Axe&lt;br /&gt;
| Tier III Rankup Axe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Shovel&lt;br /&gt;
| Tier II Rankup Shovel&lt;br /&gt;
| Tier III Rankup Shovel&lt;br /&gt;
|-&lt;br /&gt;
| 15x mcMMO Credits&lt;br /&gt;
| 35x mcMMO Credits&lt;br /&gt;
| 75x mcMMO Credits&lt;br /&gt;
|-&lt;br /&gt;
| 5x Weak Pocket Rocket&lt;br /&gt;
| 5x Pocket Rocket&lt;br /&gt;
| 5x Strong Pocket Rocket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prestiging and Prestige Rewards ===&lt;br /&gt;
==== Prestiging ====&lt;br /&gt;
Upon reaching Director or Commissioner, you can prestige and progress to Junky or Informant of the next prestige. There are ten chemrank prestiges and five police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
After first prestige, in order to be able to prestige, you must unlock the next prestige. Chem prestiges are unlocked by selling a certain amount of a single type of chem. Police prestiges are unlocked by collecting a certain amount of contraband. You can see your progress towards prestige unlocks with '''/prestige progress''', and see how many prestiges you have unlocked with '''/prestige'''.&lt;br /&gt;
&lt;br /&gt;
Following all of the prestiges, there is a set of Master Prestige ranks for both chemranks and police ranks. Each Master Prestige rank costs 5x the price of the corresponding rank. Upon completing Master Prestige, you will achieve either Chem Lord or Operator status, and can access Mastery ('''/mastery''').&lt;br /&gt;
&lt;br /&gt;
==== Unlocking Prestiges ====&lt;br /&gt;
[[File:Chems_Prestige_Progress.png|thumb|300px|An example of what the prestige progress items look like. This one is specifically for selling Wheatium.]]&lt;br /&gt;
Once you are Director or Commissioner of your current prestige, you can not progress until you unlock the next prestige. Prestiges are unlocked by completing prestige achievements. For chem prestiges, this means selling a specific amount of one of the types of chem. For police prestiges, it means collecting a certain amount of contraband.&lt;br /&gt;
&lt;br /&gt;
For the chemselling prestige achievements, your sales of each base chems tracked, and the number progresses each time you sell that chem. Each base chem has its own goal, ranging from 100-875 inventories of that chemsold. When you sell a chem combo, you'll earn progress for each chemin that combo, based on the ratios it is crafted with. You can also earn progress by running and posting runner jobs. You can only earn 50% of the progress for each chem through posting runner jobs, you must run the rest yourself (either selling your own, or by doing other players' runner jobs). When you meet the goal number of chem sold for a certain chem , you will unlock a chem prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: To see how much of a certain chem you've sold through posting runner jobs, use '''/prestige runnersales &amp;lt;chem&amp;gt;'''''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Police prestige achievements are based on number of contraband collected from frisking players. 75 inventories of contraband must be collected to unlock each police prestige.&lt;br /&gt;
&lt;br /&gt;
For each prestige achievement you complete, you will unlock one prestige. They can be done in any order. To unlock Chem Lord Status, you must complete the achievement of each for the 14 base chems.&lt;br /&gt;
&lt;br /&gt;
View your unlocked prestiges with '''/prestige'''. View your progress for each prestige achievement with '''/prestige progress'''.&lt;br /&gt;
&lt;br /&gt;
==== Prestige Rewards ====&lt;br /&gt;
At first prestige (Junky I), a museum bust is awarded ('''/museum busts'''). The sign updates with the prestige of the player each time they prestige. A player can have two busts; one for chem rank prestiges, and one for police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
Each prestige will reward one prestige key.&lt;br /&gt;
&lt;br /&gt;
==== Mastery ====&lt;br /&gt;
Once you have obtained your Max Rank (either as through Chems or Police), you unlock the Mastery system where you can deposit money into your Mastery fund for more perks. Read more about Mastery, the requirements, and the rewards at [[Mastery]].&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Ranks&amp;diff=788</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Ranks&amp;diff=788"/>
		<updated>2023-05-07T21:28:45Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Chem Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MCLabs has a rank system for both the Chem and Cop path. You can view the prices of ranks at any time in-game using '''/ranks''' for chemranks, and '''/copranks''' for cop ranks. Prestiges can be checked using '''/prestiges''', and cop prestiges with '''/copprestiges'''. The prices and perks/advantages are also listed below.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
=== Legend ===&lt;br /&gt;
'''FP''': Faction Power ('''/factions''')&lt;br /&gt;
&lt;br /&gt;
'''DF''': Chem Compound Formula unlock ('''/formulashop''')&lt;br /&gt;
&lt;br /&gt;
'''RJ''': Runner Job Listings ('''/runner sell''')&lt;br /&gt;
&lt;br /&gt;
'''AH''': Max Auction House selling slots ('''/ah''')&lt;br /&gt;
&lt;br /&gt;
'''JS''': Max Job slots ('''/jobs''')&lt;br /&gt;
&lt;br /&gt;
'''Selling Bonus''': Percent increase on chem sales at all dealers.&lt;br /&gt;
&lt;br /&gt;
'''AC''': Police ability credit.&lt;br /&gt;
&lt;br /&gt;
Every rank from Junky to RASTA, and every prestige afterwards, also gets a new '''/kit'''!&lt;br /&gt;
&lt;br /&gt;
=== Chem Ranks ===&lt;br /&gt;
[[File:Chemranks22.png|thumb|300px|Chem ranks and their prices can be viewed in-game with '''/ranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; background-color:#9b9b9b;&amp;quot; | Chem Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | Perks &amp;amp; Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Junky&lt;br /&gt;
| Default&lt;br /&gt;
| Tier I&lt;br /&gt;
| 5 FP, 1 AH, 2 Homes, 1 JS,&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Intern&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $10,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Runner Duty, Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +2% selling bonus&lt;br /&gt;
|-&lt;br /&gt;
| Trainee&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $25,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (3), +1 FP (6),&amp;lt;br /&amp;gt;Police Enroll Ability,&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| +1 AH&lt;br /&gt;
| +1 AH&lt;br /&gt;
| 1x DF, +1 AH, +1 RJ&lt;br /&gt;
|-&lt;br /&gt;
| Assistant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Access to Smuggle Flights,&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| Reduced Smuggle Flight&amp;lt;br /&amp;gt;cooldown&lt;br /&gt;
| Reduced Smuggle Flight&amp;lt;br /&amp;gt;cooldown&lt;br /&gt;
| Reduced Smuggle Flight&amp;lt;br /&amp;gt;cooldown, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Technician&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 FP (7), +1 AH (2), Kit&lt;br /&gt;
| Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| +2% selling bonus&lt;br /&gt;
|-&lt;br /&gt;
| Analyst&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $150,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (4), Kit, Access to Grower Dealer&lt;br /&gt;
| -&lt;br /&gt;
| Lab max crafts increase&lt;br /&gt;
| +1 Home, 3 JS, Lab max crafts increase&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (8), +1 AH (3),&amp;lt;br /&amp;gt;New Lawyer, Kit&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 RJ&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Bioengineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $400,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 AH (4), Access to&amp;lt;br /&amp;gt;/lab, 1x DF, Kit&lt;br /&gt;
| Access to a new lawyer&lt;br /&gt;
| Access to a new lawyer&lt;br /&gt;
| Access to a new lawyer,&amp;lt;br /&amp;gt;1x Prestige Key, +1 RJ&lt;br /&gt;
|-&lt;br /&gt;
| Chemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $600,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (9), 1x DF, Ability&amp;lt;br /&amp;gt;to create Runner Jobs, Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| +2% selling bonus,&amp;lt;br /&amp;gt;+1 Home, +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Biochemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $800,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 RJ (2), +1 JS (2),&amp;lt;br /&amp;gt;Access to Bribes, Kit&lt;br /&gt;
| Better bribes&lt;br /&gt;
| Better bribes&lt;br /&gt;
| Better bribes,&amp;lt;br /&amp;gt;1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $1,500,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| /craft, +1 FP (10), +1 RJ (3),&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| Free lawyer use&amp;lt;br /&amp;gt;cooldown reduction&lt;br /&gt;
| Prison time&amp;lt;br /&amp;gt;reduction&lt;br /&gt;
| +2% selling bonus,&amp;lt;br /&amp;gt;+1 FP, +1 RJ,&amp;lt;br /&amp;gt;1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacologist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $2,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| Pharma Dealer (+1.5%), &amp;lt;br /&amp;gt;1x DF, Kit&lt;br /&gt;
| Pharma Dealer (+1.5%)&lt;br /&gt;
| Pharma Dealer (+1.5%)&lt;br /&gt;
| Pharma MP Dealer (+1.5%),&amp;lt;br /&amp;gt;+1 FP, +1 Home,&amp;lt;br /&amp;gt;1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Director&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 Home (5), +1 FP (11), Kit, Personal Mount (/mounts)&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| +2% selling bonus, +1 FP,&amp;lt;br /&amp;gt;+1 RJ, Kit,&amp;lt;br /&amp;gt;2x Prestige Key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cop Ranks ===&lt;br /&gt;
[[File:Copranks22.png|thumb|300px|Police ranks and their prices can be viewed in-game with '''/copranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; background-color:#9b9b9b;&amp;quot; | Cop Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | &amp;lt;br /&amp;gt;Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | &amp;lt;br /&amp;gt;Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | &amp;lt;br /&amp;gt;Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | Perks &amp;amp; Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Informant&lt;br /&gt;
| /police enroll&lt;br /&gt;
| Tier I&lt;br /&gt;
| Recruit Duty, Kit&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Recruit&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $5,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 FP (7), Kit&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 Home&lt;br /&gt;
|-&lt;br /&gt;
| Cadet&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $15,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (2), Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Officer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $30,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Officer Duty, +1 FP (8), &amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 AH, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Detective&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 Home (4), Kit&lt;br /&gt;
| +1 AH&lt;br /&gt;
| +1 AH&lt;br /&gt;
| 3 JS, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Corporal&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (3), Personal Mount (/mounts)&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $125,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| Sergeant Duty, +1FP (9)&lt;br /&gt;
| Pay Raise (+3% selling&amp;lt;br /&amp;gt;bonus)&lt;br /&gt;
| Pay Raise (+3% selling&amp;lt;br /&amp;gt;bonus)&lt;br /&gt;
| Pay Raise (+3% selling&amp;lt;br /&amp;gt;bonus), Kit, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| SWAT Duty, +1 AH (4)&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
|-&lt;br /&gt;
| Colonel&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $525,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| 1x AC, +1 Home (5), 2 JS, Personal Mount Speed Increase&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 FP, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $750,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| Commander Duty, 1x AC, +1 FP (10)&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 AH, 1x Prestige Key,&amp;lt;br /&amp;gt;Kit, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| DeputyChief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $1,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 AH (5)&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 Home, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Chief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $1,750,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| Chief Duty, +1 Home (6)&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 FP, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Commissioner&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 FP (11), Personal Mount Speed Increase&lt;br /&gt;
| Commissioner Duty, Personal Mount Speed Increase&lt;br /&gt;
| Commissioner Duty, Personal Mount Speed Increase&lt;br /&gt;
| 2x Prestige Key, Kit, Personal Mount Speed Increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* Only for prestiges 1-3.''&lt;br /&gt;
&lt;br /&gt;
=== Rankup Packs ===&lt;br /&gt;
Rankup packs come in three tiers, and the tier rewarded for ranking up is based on the price of the rankup.&lt;br /&gt;
&lt;br /&gt;
Rankup pack rewards, ordered by rarity (most to least rare):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#656565;&amp;quot;&lt;br /&gt;
! Tier I&lt;br /&gt;
! Tier II&lt;br /&gt;
! Tier III&lt;br /&gt;
|-&lt;br /&gt;
| $45,000&lt;br /&gt;
| $90,000&lt;br /&gt;
| $360,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Armour Set&lt;br /&gt;
| Tier II Rankup Armour Set&lt;br /&gt;
| Tier III Rankup Armour Set&lt;br /&gt;
|-&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 15 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 30 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 60 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 20 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 40 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 90 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| $30,000&lt;br /&gt;
| $120,000&lt;br /&gt;
| $240,000&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 1x Totem of Undying&lt;br /&gt;
| 2x Totem of Undying&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Mobility Concoction&lt;br /&gt;
| 3x Mobility Concoction&lt;br /&gt;
| 3x Strong Mobility Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Stealth Concoction&lt;br /&gt;
| 3x Stealth Concoction&lt;br /&gt;
| 3x Strong Stealth Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Haste Concoction&lt;br /&gt;
| 3x Haste Concoction&lt;br /&gt;
| 3x Strong Haste Concoction&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Sword&lt;br /&gt;
| Tier II Rankup Sword&lt;br /&gt;
| Tier III Rankup Sword&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Bow&lt;br /&gt;
| Tier II Rankup Bow&lt;br /&gt;
| Tier III Rankup Bow&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Pickaxe&lt;br /&gt;
| Tier II Rankup Pickaxe&lt;br /&gt;
| Tier III Rankup Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rakup Axe&lt;br /&gt;
| Tier II Rankup Axe&lt;br /&gt;
| Tier III Rankup Axe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Shovel&lt;br /&gt;
| Tier II Rankup Shovel&lt;br /&gt;
| Tier III Rankup Shovel&lt;br /&gt;
|-&lt;br /&gt;
| 15x mcMMO Credits&lt;br /&gt;
| 35x mcMMO Credits&lt;br /&gt;
| 75x mcMMO Credits&lt;br /&gt;
|-&lt;br /&gt;
| 5x Weak Pocket Rocket&lt;br /&gt;
| 5x Pocket Rocket&lt;br /&gt;
| 5x Strong Pocket Rocket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prestiging and Prestige Rewards ===&lt;br /&gt;
==== Prestiging ====&lt;br /&gt;
Upon reaching Director or Commissioner, you can prestige and progress to Junky or Informant of the next prestige. There are ten chemrank prestiges and five police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
After first prestige, in order to be able to prestige, you must unlock the next prestige. Chem prestiges are unlocked by selling a certain amount of a single type of chem. Police prestiges are unlocked by collecting a certain amount of contraband. You can see your progress towards prestige unlocks with '''/prestige progress''', and see how many prestiges you have unlocked with '''/prestige'''.&lt;br /&gt;
&lt;br /&gt;
Following all of the prestiges, there is a set of Master Prestige ranks for both chemranks and police ranks. Each Master Prestige rank costs 5x the price of the corresponding rank. Upon completing Master Prestige, you will achieve either Chem Lord or Operator status, and can access Mastery ('''/mastery''').&lt;br /&gt;
&lt;br /&gt;
==== Unlocking Prestiges ====&lt;br /&gt;
[[File:Chems_Prestige_Progress.png|thumb|300px|An example of what the prestige progress items look like. This one is specifically for selling Wheatium.]]&lt;br /&gt;
Once you are Director or Commissioner of your current prestige, you can not progress until you unlock the next prestige. Prestiges are unlocked by completing prestige achievements. For chem prestiges, this means selling a specific amount of one of the types of chem. For police prestiges, it means collecting a certain amount of contraband.&lt;br /&gt;
&lt;br /&gt;
For the chemselling prestige achievements, your sales of each base chems tracked, and the number progresses each time you sell that chem. Each base chem has its own goal, ranging from 100-875 inventories of that chemsold. When you sell a chem combo, you'll earn progress for each chemin that combo, based on the ratios it is crafted with. You can also earn progress by running and posting runner jobs. You can only earn 50% of the progress for each chem through posting runner jobs, you must run the rest yourself (either selling your own, or by doing other players' runner jobs). When you meet the goal number of chem sold for a certain chem , you will unlock a chem prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: To see how much of a certain chem you've sold through posting runner jobs, use '''/prestige runnersales &amp;lt;chem&amp;gt;'''''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Police prestige achievements are based on number of contraband collected from frisking players. 75 inventories of contraband must be collected to unlock each police prestige.&lt;br /&gt;
&lt;br /&gt;
For each prestige achievement you complete, you will unlock one prestige. They can be done in any order. To unlock Chem Lord Status, you must complete the achievement of each for the 14 base chems.&lt;br /&gt;
&lt;br /&gt;
View your unlocked prestiges with '''/prestige'''. View your progress for each prestige achievement with '''/prestige progress'''.&lt;br /&gt;
&lt;br /&gt;
==== Prestige Rewards ====&lt;br /&gt;
At first prestige (Junky I), a museum bust is awarded ('''/museum busts'''). The sign updates with the prestige of the player each time they prestige. A player can have two busts; one for chem rank prestiges, and one for police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
Each prestige will reward one prestige key.&lt;br /&gt;
&lt;br /&gt;
==== Mastery ====&lt;br /&gt;
Once you have obtained your Max Rank (either as through Chems or Police), you unlock the Mastery system where you can deposit money into your Mastery fund for more perks. Read more about Mastery, the requirements, and the rewards at [[Mastery]].&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Ranks&amp;diff=787</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Ranks&amp;diff=787"/>
		<updated>2023-05-07T21:28:03Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Chem Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MCLabs has a rank system for both the Chem and Cop path. You can view the prices of ranks at any time in-game using '''/ranks''' for chemranks, and '''/copranks''' for cop ranks. Prestiges can be checked using '''/prestiges''', and cop prestiges with '''/copprestiges'''. The prices and perks/advantages are also listed below.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
=== Legend ===&lt;br /&gt;
'''FP''': Faction Power ('''/factions''')&lt;br /&gt;
&lt;br /&gt;
'''DF''': Chem Compound Formula unlock ('''/formulashop''')&lt;br /&gt;
&lt;br /&gt;
'''RJ''': Runner Job Listings ('''/runner sell''')&lt;br /&gt;
&lt;br /&gt;
'''AH''': Max Auction House selling slots ('''/ah''')&lt;br /&gt;
&lt;br /&gt;
'''JS''': Max Job slots ('''/jobs''')&lt;br /&gt;
&lt;br /&gt;
'''Selling Bonus''': Percent increase on chem sales at all dealers.&lt;br /&gt;
&lt;br /&gt;
'''AC''': Police ability credit.&lt;br /&gt;
&lt;br /&gt;
Every rank from Junky to RASTA, and every prestige afterwards, also gets a new '''/kit'''!&lt;br /&gt;
&lt;br /&gt;
=== Chem Ranks ===&lt;br /&gt;
[[File:Chemranks22.png|thumb|300px|Chem ranks and their prices can be viewed in-game with '''/ranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#ffccc9;&amp;quot; | Chem Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffce93;&amp;quot; | Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#ffffc7;&amp;quot; | Perks and Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#9aff99;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Junky&lt;br /&gt;
| Default&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1 AH, 2 Homes, 1 JS, Kit&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
| Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Intern&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $10,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Runner Duty, Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Trainee&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $25,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (3), Police Enroll Ability&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| +1 AH, Chemtainer Size Increases&lt;br /&gt;
| +1 AH, Chemtainer Size Increases&lt;br /&gt;
| 1x DF, +1 AH, +1 RJ, Chemtainer Size Increases&lt;br /&gt;
|-&lt;br /&gt;
| Assistant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Access to Smuggle Flights, Kit&lt;br /&gt;
| Reduced Smuggle Flight Cooldown&lt;br /&gt;
| Reduced Smuggle Flight Cooldown&lt;br /&gt;
| Reduced Smuggle Flight Cooldown,&amp;lt;br /&amp;gt;Kit&lt;br /&gt;
|-&lt;br /&gt;
| Technician&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 AH (2), Kit&lt;br /&gt;
| Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| +1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Analyst&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $150,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| +1 Home (4), Kit&lt;br /&gt;
| Lab Max Crafts Increases&lt;br /&gt;
| +1 RJ&lt;br /&gt;
| +1 Home, 3 JS, Lab Max Craft Increases&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (8), +1 AH (3), New Lawyer, Kit&amp;lt;br /&amp;gt;Access to /factions world&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Bioengineer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $400,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 AH (4), Access to /lab, 1x DF, Kit&lt;br /&gt;
| New Lawyer&lt;br /&gt;
| New Lawyer&lt;br /&gt;
| New Lawyer, 1x Prestige Key, +1 RJ&lt;br /&gt;
|-&lt;br /&gt;
| Chemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $600,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 FP (9), 1x DF, Create Runner Jobs, Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| 1x DF, Kit&lt;br /&gt;
| 1% Selling Bonus, +1 Home, +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Biochemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $800,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| +1 RJ (2), +1 JS (2), Access to Bribes, Kit&lt;br /&gt;
| Better Bribes&lt;br /&gt;
| Better Bribes&lt;br /&gt;
| Better Bribes, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $1,500,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| Access to /craft, +1 FP (10), +1 RJ (3), Kit&amp;lt;br /&amp;gt;Chemtainer Size Increases&lt;br /&gt;
| Free Lawyer Use Cooldown Reduction&lt;br /&gt;
| Prison Time Reduction&lt;br /&gt;
| +1% Selling Bonus, +1 FP, +1 RJ, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacologist&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $2,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 FP (11) 1x DF, Kit, 1% Selling Bonus&lt;br /&gt;
| 1% Selling Bonus&lt;br /&gt;
| 1% Selling Bonus&lt;br /&gt;
| +1 FP, +1 Home, 1x Prestige Key, 1% Selling Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Director&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#32cb00;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| +1 Home (5), +1 FP (12), Kit, Personal /mount&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| Personal Mount Speed Increase&lt;br /&gt;
| 1% Selling Bonus, +1 FP, +1 RJ, 2x Prestige Key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cop Ranks ===&lt;br /&gt;
[[File:Copranks22.png|thumb|300px|Police ranks and their prices can be viewed in-game with '''/copranks'''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; background-color:#9b9b9b;&amp;quot; | Cop Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | &amp;lt;br /&amp;gt;Rank&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | &amp;lt;br /&amp;gt;Price&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | &amp;lt;br /&amp;gt;Rankup Pack&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | Perks &amp;amp; Abilities&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Unprestiged&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Each Even Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Each Odd Prestige&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Master Prestige&lt;br /&gt;
|-&lt;br /&gt;
| Informant&lt;br /&gt;
| /police enroll&lt;br /&gt;
| Tier I&lt;br /&gt;
| Recruit Duty, Kit&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
| style=&amp;quot;font-style:italic;&amp;quot; | Prestige Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Recruit&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $5,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 FP (7), Kit&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 Home&lt;br /&gt;
|-&lt;br /&gt;
| Cadet&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $15,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (2), Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 FP, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Officer&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $30,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| Officer Duty, +1 FP (8), &amp;lt;br /&amp;gt;Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 AH, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Detective&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $50,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 Home (4), Kit&lt;br /&gt;
| +1 AH&lt;br /&gt;
| +1 AH&lt;br /&gt;
| 3 JS, Kit&lt;br /&gt;
|-&lt;br /&gt;
| Corporal&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $75,000&lt;br /&gt;
| Tier I&lt;br /&gt;
| 1x AC, +1 AH (3), Personal Mount (/mounts)&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 FP&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $125,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| Sergeant Duty, +1FP (9)&lt;br /&gt;
| Pay Raise (+3% selling&amp;lt;br /&amp;gt;bonus)&lt;br /&gt;
| Pay Raise (+3% selling&amp;lt;br /&amp;gt;bonus)&lt;br /&gt;
| Pay Raise (+3% selling&amp;lt;br /&amp;gt;bonus), Kit, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| Lieutenant&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $250,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| SWAT Duty, +1 AH (4)&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| 1x AC*, Brewing Kit&lt;br /&gt;
| +1 Home&lt;br /&gt;
|-&lt;br /&gt;
| Colonel&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $525,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| 1x AC, +1 Home (5), 2 JS, Personal Mount Speed Increase&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 Home&lt;br /&gt;
| +1 FP, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $750,000&lt;br /&gt;
| Tier II&lt;br /&gt;
| Commander Duty, 1x AC, +1 FP (10)&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| 1x AC*, Kit&lt;br /&gt;
| +1 AH, 1x Prestige Key,&amp;lt;br /&amp;gt;Kit, Personal Mount Speed Increase&lt;br /&gt;
|-&lt;br /&gt;
| DeputyChief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $1,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 AH (5)&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 FP&lt;br /&gt;
| +1 Home, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Chief&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $1,750,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| Chief Duty, +1 Home (6)&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| 1x AC*&lt;br /&gt;
| +1 FP, 1x Prestige Key&lt;br /&gt;
|-&lt;br /&gt;
| Commissioner&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color:#009901;&amp;quot; | $3,000,000&lt;br /&gt;
| Tier III&lt;br /&gt;
| 1x AC, +1 FP (11), Personal Mount Speed Increase&lt;br /&gt;
| Commissioner Duty, Personal Mount Speed Increase&lt;br /&gt;
| Commissioner Duty, Personal Mount Speed Increase&lt;br /&gt;
| 2x Prestige Key, Kit, Personal Mount Speed Increase&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* Only for prestiges 1-3.''&lt;br /&gt;
&lt;br /&gt;
=== Rankup Packs ===&lt;br /&gt;
Rankup packs come in three tiers, and the tier rewarded for ranking up is based on the price of the rankup.&lt;br /&gt;
&lt;br /&gt;
Rankup pack rewards, ordered by rarity (most to least rare):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#656565;&amp;quot;&lt;br /&gt;
! Tier I&lt;br /&gt;
! Tier II&lt;br /&gt;
! Tier III&lt;br /&gt;
|-&lt;br /&gt;
| $45,000&lt;br /&gt;
| $90,000&lt;br /&gt;
| $360,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Armour Set&lt;br /&gt;
| Tier II Rankup Armour Set&lt;br /&gt;
| Tier III Rankup Armour Set&lt;br /&gt;
|-&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 15 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 30 Minutes&lt;br /&gt;
| 10% Personal Chem Selling Bonus - 60 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 20 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 40 Minutes&lt;br /&gt;
| Auto-Replant/Double Drops Voucher - 90 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| $30,000&lt;br /&gt;
| $120,000&lt;br /&gt;
| $240,000&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 1x Totem of Undying&lt;br /&gt;
| 2x Totem of Undying&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Mobility Concoction&lt;br /&gt;
| 3x Mobility Concoction&lt;br /&gt;
| 3x Strong Mobility Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Stealth Concoction&lt;br /&gt;
| 3x Stealth Concoction&lt;br /&gt;
| 3x Strong Stealth Concoction&lt;br /&gt;
|-&lt;br /&gt;
| 3x Weak Haste Concoction&lt;br /&gt;
| 3x Haste Concoction&lt;br /&gt;
| 3x Strong Haste Concoction&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Sword&lt;br /&gt;
| Tier II Rankup Sword&lt;br /&gt;
| Tier III Rankup Sword&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Bow&lt;br /&gt;
| Tier II Rankup Bow&lt;br /&gt;
| Tier III Rankup Bow&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Pickaxe&lt;br /&gt;
| Tier II Rankup Pickaxe&lt;br /&gt;
| Tier III Rankup Pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rakup Axe&lt;br /&gt;
| Tier II Rankup Axe&lt;br /&gt;
| Tier III Rankup Axe&lt;br /&gt;
|-&lt;br /&gt;
| Tier I Rankup Shovel&lt;br /&gt;
| Tier II Rankup Shovel&lt;br /&gt;
| Tier III Rankup Shovel&lt;br /&gt;
|-&lt;br /&gt;
| 15x mcMMO Credits&lt;br /&gt;
| 35x mcMMO Credits&lt;br /&gt;
| 75x mcMMO Credits&lt;br /&gt;
|-&lt;br /&gt;
| 5x Weak Pocket Rocket&lt;br /&gt;
| 5x Pocket Rocket&lt;br /&gt;
| 5x Strong Pocket Rocket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prestiging and Prestige Rewards ===&lt;br /&gt;
==== Prestiging ====&lt;br /&gt;
Upon reaching Director or Commissioner, you can prestige and progress to Junky or Informant of the next prestige. There are ten chemrank prestiges and five police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
After first prestige, in order to be able to prestige, you must unlock the next prestige. Chem prestiges are unlocked by selling a certain amount of a single type of chem. Police prestiges are unlocked by collecting a certain amount of contraband. You can see your progress towards prestige unlocks with '''/prestige progress''', and see how many prestiges you have unlocked with '''/prestige'''.&lt;br /&gt;
&lt;br /&gt;
Following all of the prestiges, there is a set of Master Prestige ranks for both chemranks and police ranks. Each Master Prestige rank costs 5x the price of the corresponding rank. Upon completing Master Prestige, you will achieve either Chem Lord or Operator status, and can access Mastery ('''/mastery''').&lt;br /&gt;
&lt;br /&gt;
==== Unlocking Prestiges ====&lt;br /&gt;
[[File:Chems_Prestige_Progress.png|thumb|300px|An example of what the prestige progress items look like. This one is specifically for selling Wheatium.]]&lt;br /&gt;
Once you are Director or Commissioner of your current prestige, you can not progress until you unlock the next prestige. Prestiges are unlocked by completing prestige achievements. For chem prestiges, this means selling a specific amount of one of the types of chem. For police prestiges, it means collecting a certain amount of contraband.&lt;br /&gt;
&lt;br /&gt;
For the chemselling prestige achievements, your sales of each base chems tracked, and the number progresses each time you sell that chem. Each base chem has its own goal, ranging from 100-875 inventories of that chemsold. When you sell a chem combo, you'll earn progress for each chemin that combo, based on the ratios it is crafted with. You can also earn progress by running and posting runner jobs. You can only earn 50% of the progress for each chem through posting runner jobs, you must run the rest yourself (either selling your own, or by doing other players' runner jobs). When you meet the goal number of chem sold for a certain chem , you will unlock a chem prestige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: To see how much of a certain chem you've sold through posting runner jobs, use '''/prestige runnersales &amp;lt;chem&amp;gt;'''''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Police prestige achievements are based on number of contraband collected from frisking players. 75 inventories of contraband must be collected to unlock each police prestige.&lt;br /&gt;
&lt;br /&gt;
For each prestige achievement you complete, you will unlock one prestige. They can be done in any order. To unlock Chem Lord Status, you must complete the achievement of each for the 14 base chems.&lt;br /&gt;
&lt;br /&gt;
View your unlocked prestiges with '''/prestige'''. View your progress for each prestige achievement with '''/prestige progress'''.&lt;br /&gt;
&lt;br /&gt;
==== Prestige Rewards ====&lt;br /&gt;
At first prestige (Junky I), a museum bust is awarded ('''/museum busts'''). The sign updates with the prestige of the player each time they prestige. A player can have two busts; one for chem rank prestiges, and one for police rank prestiges.&lt;br /&gt;
&lt;br /&gt;
Each prestige will reward one prestige key.&lt;br /&gt;
&lt;br /&gt;
==== Mastery ====&lt;br /&gt;
Once you have obtained your Max Rank (either as through Chems or Police), you unlock the Mastery system where you can deposit money into your Mastery fund for more perks. Read more about Mastery, the requirements, and the rewards at [[Mastery]].&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Police&amp;diff=786</id>
		<title>Police</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Police&amp;diff=786"/>
		<updated>2023-05-07T17:54:45Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* Police Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Police are a core mechanic of MCLabs. They roam the spawn world, searching for players who have Chems. They can frisk players, which checks the player for Chems. If they have Chems, the police officer gets the Chems and the player goes to jail. You can Identify police by their dark blue armor. The lighter an officer's hat, the higher their rank. They may also be in SWAT mode, which has them wearing a black leather hat and their armor being enchanted for PVP. Any player is able to enroll into the police force once they reach the '''Trainee''' rank with '''/police enroll'''. However breaking any police rules or found cheating while on duty will result in a permanent demotion from police and being reset to junky rank. &lt;br /&gt;
&lt;br /&gt;
== Police System ==&lt;br /&gt;
[[File:Policearmour.png|frame|The police uniform is a distinct dark blue colour.]]&lt;br /&gt;
=== Police Duty ===&lt;br /&gt;
You can go on and off duty with '''/duty'''. While on duty you have a separate inventory than your normal one, this inventory clears when you go off duty, and when you die it also will clear your off duty inventory. It is highly recommended that you go on duty with nothing in your off duty inventory.&lt;br /&gt;
&lt;br /&gt;
=== Duty Tips === &lt;br /&gt;
Being seen while on duty can make it harder for you to frisk players and get their Chems. It is smarter to find places along selling routes to get a jump on players before they can react. Learning all the ins and outs of the most used selling areas will also help you cut players off who you weren't able to get the jump on.&lt;br /&gt;
&lt;br /&gt;
=== Police Abilities ===&lt;br /&gt;
Police have access to special abilities that they can use while on duty. These can be unlocked from the ability tree by doing '''/ashop'''. Earn ability tokens to unlock these skills by ranking up as a cop. Abilities are either passive or active, you can have one of each while on duty. While on duty, police have a radio. Holding this radio and typing a message in chat will put the message into a private police chat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffccc9;&amp;quot; | High Stakes&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffccc9;&amp;quot; | Speed Surge I&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;2&amp;quot; | The previous row must be completely unlocked to start on the next row. Example:&amp;lt;br /&amp;gt;Jump Boost, Arrest Cooldown II, and Speed Surge III must be unlocked before you can unlock&amp;lt;br /&amp;gt;Power Leap I, Arrest Cooldown III, Speed Surge IV, Canine I, or Radar I&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Cooldown on arrests reduced by 7 seconds, but cooldown following unsuccessful frisks is increased by 8 seconds&amp;lt;br /&amp;gt;Passive Ability&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Gives Speed I for four seconds&amp;lt;br /&amp;gt;Active Ability - 30s Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#ffce93;&amp;quot; | Arrest Cooldown   I&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#ffce93;&amp;quot; | Speed Surge II&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Cooldown following an arrest is reduced by two seconds&amp;lt;br /&amp;gt;Passive Ability&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Gives Speed I for six seconds&amp;lt;br /&amp;gt;Active Ability - 30s Cooldown&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e;&amp;quot; | Jump Boost&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e;&amp;quot; | Arrest Cooldown II&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e;&amp;quot; | Speed Surge III&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Gives a few seconds of jump boost&amp;lt;br /&amp;gt;Active Ability - 20s Cooldown&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Cooldown following an arrest is reduced by four seconds&amp;lt;br /&amp;gt;Passive Ability&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Gives Speed II for four seconds&amp;lt;br /&amp;gt;Active Ability - 40s Cooldown&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#9aff99;&amp;quot;&lt;br /&gt;
| Power Leap I&lt;br /&gt;
| Arrest Cooldown III&lt;br /&gt;
| Speed Surge IV&lt;br /&gt;
| Canine I&lt;br /&gt;
| Radar I&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffff;&amp;quot;&lt;br /&gt;
| Provides a weak launch&amp;lt;br /&amp;gt;Active Ability - 25s Cooldown&lt;br /&gt;
| Cooldown following an arrest is reduced by six seconds&amp;lt;br /&amp;gt;Passive Ability&lt;br /&gt;
| Gives Speed II for six seconds&amp;lt;br /&amp;gt;Active Ability - 40s Cooldown&lt;br /&gt;
| Spawns a dog that tracks the nearest player for 8 seconds&amp;lt;br /&amp;gt;Active Ability - 40s Cooldown&lt;br /&gt;
| Every 3 seconds, makes invisible players within 4 blocks of you glow for 1 second&amp;lt;br /&amp;gt;Passive Ability&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#96fffb;&amp;quot;&lt;br /&gt;
| Power Leap II&lt;br /&gt;
| Arrest Cooldown IV&lt;br /&gt;
| Speed Surge V&lt;br /&gt;
| Canine II&lt;br /&gt;
| Radar II&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffff;&amp;quot;&lt;br /&gt;
| Provides a moderate launch&amp;lt;br /&amp;gt;Active Ability - 40s Cooldown&lt;br /&gt;
| Cooldown following an arrest is reduced by eight seconds&amp;lt;br /&amp;gt;Passive Ability&lt;br /&gt;
| Gives Speed III for three seconds&amp;lt;br /&amp;gt;Active Ability - 50s Cooldown&lt;br /&gt;
| Spawns a dog that tracks the nearest player for 12 seconds&amp;lt;br /&amp;gt;Active Ability - 40s Cooldown&lt;br /&gt;
| Every 3 seconds, makes invisible players within 5 blocks of you glow for 2 seconds&amp;lt;br /&amp;gt;Passive Ability&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#cbcefb;&amp;quot; | Power Leap III&lt;br /&gt;
| style=&amp;quot;background-color:#cbcefb;&amp;quot; | Arrest Cooldown V&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#cbcefb;&amp;quot; | Canine III&lt;br /&gt;
| style=&amp;quot;background-color:#cbcefb;&amp;quot; | Radar III&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Provides a powerful launch&amp;lt;br /&amp;gt;Active Ability - 50s Cooldown&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | No cooldown following an arrest&amp;lt;br /&amp;gt;Passive Ability&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Spawns a dog that tracks the nearest player for 16 seconds&amp;lt;br /&amp;gt;Active Ability - 40s Cooldown&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Every 3 seconds, makes invisible players within 6 blocks of you glow for 3 seconds&amp;lt;br /&amp;gt;Passive Ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Police rules are strictly enforced. Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
'''1:''' You may frisk anyone wherever you can reach them in the spawn world. You may not frisk anyone in the player shops.&lt;br /&gt;
&lt;br /&gt;
'''2:''' Under any circumstances, you may not own a farm. You may help build farms, but can not harvest/plant them.&lt;br /&gt;
&lt;br /&gt;
'''3:''' Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
&lt;br /&gt;
'''4:''' Do not frame people by throwing Chems on the ground.&lt;br /&gt;
&lt;br /&gt;
'''5:''' Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
&lt;br /&gt;
'''6:''' Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
&lt;br /&gt;
'''7:''' Do not use /hat while on duty.&lt;br /&gt;
&lt;br /&gt;
'''8:''' Selling Chems for other players or selling Chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
'''9:''' The only time that cops are allowed to have a personal farm is when that farm is going to be used for brewing drinks. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons than brewing drinks will result in a permanent demotion from cop and a ban.&lt;br /&gt;
&lt;br /&gt;
'''Server rules also still apply to cops. Visit [[rules]] to view all of the server rules.'''&lt;br /&gt;
&lt;br /&gt;
=== Crate/Special Items on Duty ===&lt;br /&gt;
There are some items received from crates, leaderboard milestones, and other means that are allowed to be used on duty. At this time, the only items like these that are allowed to be used on duty are:&lt;br /&gt;
&lt;br /&gt;
'''1:''' Reindeer Whip (Holiday Crate Item)&lt;br /&gt;
&lt;br /&gt;
'''2:''' Wraith Mount (Halloween Crate Item - Evanesce is Disabled for Police)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items '''NOT''' allowed on duty:&lt;br /&gt;
&lt;br /&gt;
'''1:''' Any Speed, Jump, or Invisibility Potions&lt;br /&gt;
&lt;br /&gt;
'''2:''' Hot Cocoa (Holiday Crate Item)&lt;br /&gt;
&lt;br /&gt;
'''3:''' Smuggler Stew (Supply Crate III)&lt;br /&gt;
&lt;br /&gt;
'''4:''' Pink Sugar Cookie&lt;br /&gt;
&lt;br /&gt;
'''5:''' Orange Sugar Cookie&lt;br /&gt;
&lt;br /&gt;
'''6:''' Blue Sugar Cookie&lt;br /&gt;
&lt;br /&gt;
== Rank &amp;amp; Unlocks == &lt;br /&gt;
See [[Ranks]] for full info on police rankup perks and rewards.&lt;br /&gt;
&lt;br /&gt;
'''Master Prestige costs more to get through, for a total of $37,875,000. The total cost of all rankups is $104,025,000.'''&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Police&amp;diff=785</id>
		<title>Police</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Police&amp;diff=785"/>
		<updated>2023-05-07T16:31:19Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Police are a core mechanic of MCLabs. They roam the spawn world, searching for players who have Chems. They can frisk players, which checks the player for Chems. If they have Chems, the police officer gets the Chems and the player goes to jail. You can Identify police by their dark blue armor. The lighter an officer's hat, the higher their rank. They may also be in SWAT mode, which has them wearing a black leather hat and their armor being enchanted for PVP. Any player is able to enroll into the police force once they reach the '''Trainee''' rank with '''/police enroll'''. However breaking any police rules or found cheating while on duty will result in a permanent demotion from police and being reset to junky rank. &lt;br /&gt;
&lt;br /&gt;
== Police System ==&lt;br /&gt;
[[File:Policearmour.png|frame|The police uniform is a distinct dark blue colour.]]&lt;br /&gt;
=== Police Duty ===&lt;br /&gt;
You can go on and off duty with '''/duty'''. While on duty you have a separate inventory than your normal one, this inventory clears when you go off duty, and when you die it also will clear your off duty inventory. It is highly recommended that you go on duty with nothing in your off duty inventory.&lt;br /&gt;
&lt;br /&gt;
=== Duty Tips === &lt;br /&gt;
Being seen while on duty can make it harder for you to frisk players and get their Chems. It is smarter to find places along selling routes to get a jump on players before they can react. Learning all the ins and outs of the most used selling areas will also help you cut players off who you weren't able to get the jump on.&lt;br /&gt;
&lt;br /&gt;
=== Police Abilities ===&lt;br /&gt;
Police have access to special abilities that they can use while on duty. These can be unlocked from the ability tree by doing '''/ashop'''. Earn ability tokens to unlock these skills by ranking up as a cop. Abilities are either passive or active, you can have one of each while on duty. While on duty, police have a radio. Holding this radio and typing a message in chat will put the message into a private police chat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffccc9;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#ffcc67;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#333333; font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! Ability Name&lt;br /&gt;
! Ability Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Tier One&lt;br /&gt;
| Cripple&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Temporarily slows player when hit with baton.&lt;br /&gt;
|-&lt;br /&gt;
| High Stakes&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Cooldown on arrests reduced by 7 seconds, but cooldown following unsuccessful frisks increased by 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Speed Surge I&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Gives Speed I for four seconds. 30 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| Momentum I&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Grants four seconds of Speed I on arrests, but six seconds of Slowness I on unsuccessful frisks.&lt;br /&gt;
|-&lt;br /&gt;
| Vision I&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Highlights all players in a radius of two blocks for two seconds. 45 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffce93;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Tier Two&lt;br /&gt;
| Daze&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Temporarily blinds and slows player when hit with baton.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffce93;&amp;quot;&lt;br /&gt;
| Arrest Cooldown I&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Cooldown following an arrest is reduced by two seconds. 50 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffce93;&amp;quot;&lt;br /&gt;
| Speed Surge II&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Gives Speed I for six seconds. 30 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffce93;&amp;quot;&lt;br /&gt;
| Momentum II&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Grants seven seconds of Speed I on arrests, but eleven seconds of Slowness I on unsuccessful frisks.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffce93;&amp;quot;&lt;br /&gt;
| Vision II&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Highlights all players in a radius of three blocks for three seconds. 55 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Tier Three&lt;br /&gt;
| Leap&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Gives a slight jump boost. 6 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Arrest Cooldown III&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Cooldown following an arrest is reduced by four seconds.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Speed Surge III&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Gives Speed II for four seconds. 40 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Momentum III&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Grants ten seconds of Speed I on arrests, but fifteen seconds of Slowness I on unsuccessful frisks.&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc7;&amp;quot;&lt;br /&gt;
| Vision III&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Highlights all players in a radius of four blocks for four seconds. 70 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#9aff99;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Tier Four&lt;br /&gt;
| Power Leap I&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Provides weak upward launch. 25 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#9aff99;&amp;quot;&lt;br /&gt;
| Arrest Cooldown III&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Cooldown following an arrest is reduced by six seconds.&lt;br /&gt;
|- style=&amp;quot;background-color:#9aff99;&amp;quot;&lt;br /&gt;
| Speed Surge IV&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Gives Speed II for six seconds. 40 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#9aff99;&amp;quot;&lt;br /&gt;
| Momentum IV&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Grants five seconds of Speed II on arrests, but ten seconds of Slowness II on unsuccessful frisks.&lt;br /&gt;
|- style=&amp;quot;background-color:#9aff99;&amp;quot;&lt;br /&gt;
| Vision IV&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Highlights all players in a radius of five blocks for five seconds. 85 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#96fffb;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Tier Five&lt;br /&gt;
| Power Leap II&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Provides moderate upward launch. 40 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#96fffb;&amp;quot;&lt;br /&gt;
| Arrest Cooldown IV&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Cooldown following an arrest is reduced by eight seconds.&lt;br /&gt;
|- style=&amp;quot;background-color:#96fffb;&amp;quot;&lt;br /&gt;
| Speed Surge V&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Gives Speed III for three seconds. 50 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#96fffb;&amp;quot;&lt;br /&gt;
| Momentum V&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| Grants eight seconds of Speed II on arrests, but sixteen seconds of Slowness II on unsuccessful frisks.&lt;br /&gt;
|- style=&amp;quot;background-color:#cbcefb;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Tier Six&lt;br /&gt;
| Power Leap III&lt;br /&gt;
| Active Ability&lt;br /&gt;
| Provides powerful upward launch. 50 second cooldown.&lt;br /&gt;
|- style=&amp;quot;background-color:#cbcefb;&amp;quot;&lt;br /&gt;
| Arrest Cooldown V&lt;br /&gt;
| Passive Ability&lt;br /&gt;
| No cooldown following an arrest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Police rules are strictly enforced. Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
'''1:''' You may frisk anyone wherever you can reach them in the spawn world. You may not frisk anyone in the player shops.&lt;br /&gt;
&lt;br /&gt;
'''2:''' Under any circumstances, you may not own a farm. You may help build farms, but can not harvest/plant them.&lt;br /&gt;
&lt;br /&gt;
'''3:''' Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
&lt;br /&gt;
'''4:''' Do not frame people by throwing Chems on the ground.&lt;br /&gt;
&lt;br /&gt;
'''5:''' Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
&lt;br /&gt;
'''6:''' Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
&lt;br /&gt;
'''7:''' Do not use /hat while on duty.&lt;br /&gt;
&lt;br /&gt;
'''8:''' Selling Chems for other players or selling Chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
'''9:''' The only time that cops are allowed to have a personal farm is when that farm is going to be used for brewing drinks. These farms must be very small and approved by an admin. Using a farm that is not approved, or for any other reasons than brewing drinks will result in a permanent demotion from cop and a ban.&lt;br /&gt;
&lt;br /&gt;
'''Server rules also still apply to cops. Visit [[rules]] to view all of the server rules.'''&lt;br /&gt;
&lt;br /&gt;
=== Crate/Special Items on Duty ===&lt;br /&gt;
There are some items received from crates, leaderboard milestones, and other means that are allowed to be used on duty. At this time, the only items like these that are allowed to be used on duty are:&lt;br /&gt;
&lt;br /&gt;
'''1:''' Reindeer Whip (Holiday Crate Item)&lt;br /&gt;
&lt;br /&gt;
'''2:''' Wraith Mount (Halloween Crate Item - Evanesce is Disabled for Police)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items '''NOT''' allowed on duty:&lt;br /&gt;
&lt;br /&gt;
'''1:''' Any Speed, Jump, or Invisibility Potions&lt;br /&gt;
&lt;br /&gt;
'''2:''' Hot Cocoa (Holiday Crate Item)&lt;br /&gt;
&lt;br /&gt;
'''3:''' Smuggler Stew (Supply Crate III)&lt;br /&gt;
&lt;br /&gt;
'''4:''' Pink Sugar Cookie&lt;br /&gt;
&lt;br /&gt;
'''5:''' Orange Sugar Cookie&lt;br /&gt;
&lt;br /&gt;
'''6:''' Blue Sugar Cookie&lt;br /&gt;
&lt;br /&gt;
== Rank &amp;amp; Unlocks == &lt;br /&gt;
See [[Ranks]] for full info on police rankup perks and rewards.&lt;br /&gt;
&lt;br /&gt;
'''Master Prestige costs more to get through, for a total of $37,875,000. The total cost of all rankups is $104,025,000.'''&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Timeline&amp;diff=784</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Timeline&amp;diff=784"/>
		<updated>2023-05-03T04:18:03Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* 2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
Credit for information mostly goes to '''MassProducer''' for his diligence in finding relevant information to include in this timeline. The majority of the information in this timeline is discovered from website history and Discord logs.&lt;br /&gt;
&lt;br /&gt;
Credit also goes to:&lt;br /&gt;
*'''Dakotaa''' for information and timeline updates.&lt;br /&gt;
*'''CraydorGM''' for information and timeline updates.&lt;br /&gt;
*'''JonD/jrd3044''' for information.&lt;br /&gt;
&lt;br /&gt;
= 2012 =&lt;br /&gt;
=== August ===&lt;br /&gt;
*MCDrugs is Born.&lt;br /&gt;
**MCDrugs was created to be a roleplay server where you survive as a drug grower and seller, growing your drugs in a base/farm and then selling them in Spawn!&lt;br /&gt;
&lt;br /&gt;
=== October 5th ===&lt;br /&gt;
*The News&lt;br /&gt;
**The first episode of [https://www.youtube.com/watch?v=3Z2rztClVNo MCDrugs News] is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== October 11th ===&lt;br /&gt;
*MCDrugs Trailer&lt;br /&gt;
**The original [https://www.youtube.com/watch?v=EWLK67NZQBI MCDrugs trailer] is uploaded (music has since been removed due to copyright)&lt;br /&gt;
&lt;br /&gt;
= 2013 =&lt;br /&gt;
&lt;br /&gt;
=== June 5th ===&lt;br /&gt;
*That's the sound of da police!&lt;br /&gt;
**Police applications open, and players can now apply to play as a police officer to try to stop the illegal trafficking of drugs through the server!&lt;br /&gt;
&lt;br /&gt;
= 2014 =&lt;br /&gt;
=== May 2nd ===&lt;br /&gt;
*Demo(tion)lition&lt;br /&gt;
**Rasta_Lance and Stoof are demoted from Admin, resulting in the [https://www.youtube.com/watch?v=_XXiWKAG07Q removal of their Spawn statues].&lt;br /&gt;
&lt;br /&gt;
=== November 28th ===&lt;br /&gt;
*A New Enjin&lt;br /&gt;
**MCDrugs begins using an upated [https://mcdrugsold.enjin.com/forum/m/12310240/viewthread/17471594-welcome-to-new-forum Enjin Forums] platform for all of the forum needs.&lt;br /&gt;
&lt;br /&gt;
= 2015 =&lt;br /&gt;
&lt;br /&gt;
=== March 10th ===&lt;br /&gt;
*Parkour!&lt;br /&gt;
**Parkour is added to the server with varying difficulties.&lt;br /&gt;
&lt;br /&gt;
=== December ===&lt;br /&gt;
*Max, First Max&lt;br /&gt;
**'''Pinko45''' is the first player to complete the rank progression to become a Maxed Player'''&lt;br /&gt;
&lt;br /&gt;
= 2016 =&lt;br /&gt;
=== April 24th ===&lt;br /&gt;
*Enjin Swap&lt;br /&gt;
**Issues with the [https://mcdrugsold.enjin.com/forum/m/12310240?set-browser-type=web Enjin Forums] caused a shift to a [https://labs-mc.com/threads/welcome.13/ new forum] using Xenforo to handle the Website/Forum needs.&lt;br /&gt;
&lt;br /&gt;
=== May 6th ===&lt;br /&gt;
*2016 Reset&lt;br /&gt;
**The 2016 map reset is announced, along with a [https://www.youtube.com/watch?v=5ijMtYzrXHQ preview of the new spawn].&lt;br /&gt;
&lt;br /&gt;
=== May 13th ===&lt;br /&gt;
[https://labs-mc.com/threads/mcdrugs-reset-2016.69/ 2016 map reset.]&lt;br /&gt;
&lt;br /&gt;
=== May 22nd/23rd ===&lt;br /&gt;
*No Narcan Available&lt;br /&gt;
**The [https://labs-mc.com/threads/drugs-sounds-and-effect-and-ethans-vape-shop.196/ ability to do drugs is added], as well as a vape store offering vapes that could be used to create cloud particle effects.&lt;br /&gt;
&lt;br /&gt;
=== June 20th ===&lt;br /&gt;
The first [https://labs-mc.com/threads/weekly-building-contests.515/ weekly building contest] begins.&lt;br /&gt;
&lt;br /&gt;
=== July 6th ===&lt;br /&gt;
*Casino Expansion&lt;br /&gt;
**A [https://labs-mc.com/threads/huge-gambling-update.722/ major casino update] introduces the first version of the Jackpot gambling game, as well as improvements to Coinflip.&lt;br /&gt;
&lt;br /&gt;
=== July 10th ===&lt;br /&gt;
*New Drugs!&lt;br /&gt;
**With the addition of [https://labs-mc.com/threads/drug-update.765/ 6 new drug items], chorus fruit officially becomes a drug.&lt;br /&gt;
&lt;br /&gt;
=== August 7th ===&lt;br /&gt;
*Time to get Creative!&lt;br /&gt;
**The [https://labs-mc.com/threads/mcdrugs-creative-server-announcement.1011/ creative world is launched].&lt;br /&gt;
&lt;br /&gt;
=== December 10th ===&lt;br /&gt;
Drug Price Boosters and the Holiday Gift Exchange are introduced in the [https://labs-mc.com/threads/2016-holiday-content-twelve-days-of-christmas-sale.1755/ 2016 Holiday Content Update].&lt;br /&gt;
&lt;br /&gt;
= 2017 =&lt;br /&gt;
=== January 1st ===&lt;br /&gt;
The [https://labs-mc.com/threads/drug-lord-mastery.1949/ Mastery system is introduced].&lt;br /&gt;
&lt;br /&gt;
=== March 12th ===&lt;br /&gt;
[https://labs-mc.com/threads/custom-enchantment-runes.2689/ Custom Enchantment Runes] are added, a feature that was available until the 2017 map.&lt;br /&gt;
&lt;br /&gt;
=== May 12th ===&lt;br /&gt;
[https://labs-mc.com/threads/mcdrugs-reset-2017.3107/ 2017 map reset.]&lt;br /&gt;
&lt;br /&gt;
=== May 14th ===&lt;br /&gt;
*The Battle of the Salt&lt;br /&gt;
**A Large-scale [http://labs-mc.com/threads/the-battle-of-the-salt.3142/#post-11846 raid] was attempted on faction HoldThisSalt by factions KingsOfTheNorth and USSR. The battles lasted about an hour, ending in the failed attempt to cannon in by KoTN&lt;br /&gt;
&lt;br /&gt;
=== June 3rd ===&lt;br /&gt;
&amp;quot;Saltbowl&amp;quot;, a much-anticipated 1v1 between two of the top PvPers (and trash-talkers) on the server at the time, Zhihu and SaltyKen, [https://www.youtube.com/watch?v=iH5JjYBbU1Y ends in a surprising 16 seconds]. The PvP meta at this time was mending/XP bottles, where fights would often last for many minutes.&lt;br /&gt;
&lt;br /&gt;
=== June 6th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''DaddyPS''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== June 15th ===&lt;br /&gt;
The [https://labs-mc.com/threads/kit-pvp.3491/ KitPvP server] is launched.&lt;br /&gt;
&lt;br /&gt;
=== August 26th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''NoodlyAppendage''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== August 28th ===&lt;br /&gt;
[https://labs-mc.com/threads/chat-tags.4420/ Chat Tags] are first introduced to the server.&lt;br /&gt;
&lt;br /&gt;
=== October 30th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''GotEdit''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== November 4th ===&lt;br /&gt;
The first iteration of [https://labs-mc.com/threads/drug-pass-nov-10th.5310/ Drug Pass] is launched.&lt;br /&gt;
&lt;br /&gt;
=== November 27th ===&lt;br /&gt;
A testing period for the first iteration of [https://labs-mc.com/threads/drug-muling-testing-stage.5534/ Drug Muling] begins.&lt;br /&gt;
&lt;br /&gt;
= 2018 =&lt;br /&gt;
&lt;br /&gt;
=== January 7th ===&lt;br /&gt;
*Armageddon&lt;br /&gt;
**A TrialAdmin by the name of '''Kidcar33''', while testing commands he has access to, accidently nukes the active players causing widespread destruction throughout the server.&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
*Enter the Maze&lt;br /&gt;
**The first iteration of The Maze is introduced. Since then, it has become a yearly tradition for a new Maze.&lt;br /&gt;
&lt;br /&gt;
=== June 30th ===&lt;br /&gt;
GoodChum and Maltri are married, featured in the [https://www.youtube.com/watch?v=XmTOdv1FJK4 &amp;quot;Cringy Minecraft Wedding&amp;quot; video]&lt;br /&gt;
&lt;br /&gt;
= 2019 =&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
*One BILLION Dollars&lt;br /&gt;
** A player by the name of '''GlucoseDaddy''' is the first to obtain $1b in the Reset Fund held every year.&lt;br /&gt;
&lt;br /&gt;
=== September 15th ===&lt;br /&gt;
*Re-Promotion&lt;br /&gt;
**'''CSDrago''' re-promoted to Admin.&lt;br /&gt;
&lt;br /&gt;
=== December 15th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Killah121''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== December 28th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Goodchum_''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2020 =&lt;br /&gt;
&lt;br /&gt;
=== January 19th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''NovaSeepa''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
*FarmA TPS Fixed&lt;br /&gt;
**A player by the name of '''Galaktias''' has a large mushroom farm get raided, subsequently causing the TPS in FarmA to return to a normal range.&lt;br /&gt;
&lt;br /&gt;
=== July 7th ===&lt;br /&gt;
*Is this server ILLEGAL??&lt;br /&gt;
**A YouTuber by the name of '''TommyInnit''' [https://www.youtube.com/watch?v=iqDewFlIG0k joins MCDrugs] and interacts with the community - and his following was quick to join thereafter.&lt;br /&gt;
&lt;br /&gt;
=== September ===&lt;br /&gt;
*The French Invasion&lt;br /&gt;
**A French YouTuber by the name of '''Fuze III''' [https://www.youtube.com/watch?v=uFNwi9AMT_g joined the server] to talk about what the server had to offer. Subsequently, it brought along a wave of primarily French speaking players that proceeded to spam the chat and cause headaches for the Staff Team.&lt;br /&gt;
&lt;br /&gt;
=== October ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''parcheesi15''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2021 =&lt;br /&gt;
=== August 2nd ===&lt;br /&gt;
*Backdoor Attack&lt;br /&gt;
**Several players gained access to OP level permissions and used it maliciously to attack the server, deleting Spawn, setting everyone online player balance to $1,000,000,000, destroying areas that players were in, and deleting server files. &lt;br /&gt;
***This attack was one of the worst seen in the history of the server, and caused significant server downtime.&lt;br /&gt;
&lt;br /&gt;
=== September 4th ===&lt;br /&gt;
*Again?&lt;br /&gt;
** Players from previous attack join again in an attempt to attack the server. Attack was caught early and damages done were quickly reverted.&lt;br /&gt;
&lt;br /&gt;
=== September 5th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Willifolts''' promoted to Admin after completing trial phase.&lt;br /&gt;
**'''Kidcar33''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== November 23rd ===&lt;br /&gt;
*DT Spam Attack&lt;br /&gt;
**A YouTuber by the name of '''DuperTrooper''' came on the server while [https://www.youtube.com/watch?v=iRTOFeIIGxU&amp;amp;t=2661s live streaming] and claimed the server was Pay to Win and had his followers join the server to spam the chat and dump as many items as they could in Spawn.&lt;br /&gt;
&lt;br /&gt;
= 2022 =&lt;br /&gt;
&lt;br /&gt;
=== February 2nd ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''n3on_n3rd''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== March 22nd ===&lt;br /&gt;
*Promotions&lt;br /&gt;
**'''MissPatient''' promoted to Admin after completing their trial phase.&lt;br /&gt;
**'''Lurrn (Lurnn)''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== July 26th ===&lt;br /&gt;
*Christmas in July&lt;br /&gt;
**A moderator by the name of '''Aubie2002''' is testing commands that he has access to, and accidently starts the Holiday Event in July, hence dubbed Christmas in July.&lt;br /&gt;
&lt;br /&gt;
=== September 27th ===&lt;br /&gt;
*Compliance Notification&lt;br /&gt;
**Microsoft contacted MCDrugs Owner '''Dakotaa''' in reference of being out of compliance with Mojang's Brand Guidelines, Commercial Guidelines, and EULA, specifically for '''gambling''', '''act of selling drugs''', and that all '''servers, entitlements, and advertising must be suitable for children and minors'''. Dakotaa [https://labs-mc.com/threads/some-changes-to-mcdrugs.12427/ notified the community] of the changes that would have to be made.&lt;br /&gt;
&lt;br /&gt;
=== October 10th ===&lt;br /&gt;
*MCLabs is Born. &lt;br /&gt;
**MCLabs was created to comply with the Compliance Notification the server received. The change can be referenced [https://labs-mc.com/threads/a-new-era.12450/ here.]&lt;br /&gt;
&lt;br /&gt;
=== November 3rd ===&lt;br /&gt;
*Lab Wars I&lt;br /&gt;
**[https://labs-mc.com/threads/lab-wars.12466/ Lab Wars I] began on this day and was a unique event that was designed to be a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Lab Wars was a huge success among the players.&lt;br /&gt;
&lt;br /&gt;
=== December 10th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''CraydorGM''' is promoted to Admin after completing the trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2023 =&lt;br /&gt;
=== January 22nd ===&lt;br /&gt;
*Lab Wars II&lt;br /&gt;
**After the success of Lab Wars I, the Staff Team decided to make it a continuous series, thus [https://labs-mc.com/threads/lab-wars-ii.12508/ Lab Wars II] began, with some minor improvements to the mechanics.&lt;br /&gt;
&lt;br /&gt;
=== April 8th ===&lt;br /&gt;
*Promotions&lt;br /&gt;
**'''Aubie2002''' and '''Kamoh0alii''' were both promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== May 5th ===&lt;br /&gt;
*The Next Era&lt;br /&gt;
**May 5th marked the first reset since the change from MCDrugs to MCLabs.&lt;br /&gt;
**Towny is introduced as a new server playstyle.&lt;br /&gt;
**FarmA, FarmM, and Wild are removed.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Timeline&amp;diff=783</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Timeline&amp;diff=783"/>
		<updated>2023-05-03T04:16:16Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* 2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
Credit for information mostly goes to '''MassProducer''' for his diligence in finding relevant information to include in this timeline. The majority of the information in this timeline is discovered from website history and Discord logs.&lt;br /&gt;
&lt;br /&gt;
Credit also goes to:&lt;br /&gt;
*'''Dakotaa''' for information and timeline updates.&lt;br /&gt;
*'''CraydorGM''' for information and timeline updates.&lt;br /&gt;
*'''JonD/jrd3044''' for information.&lt;br /&gt;
&lt;br /&gt;
= 2012 =&lt;br /&gt;
=== August ===&lt;br /&gt;
*MCDrugs is Born.&lt;br /&gt;
**MCDrugs was created to be a roleplay server where you survive as a drug grower and seller, growing your drugs in a base/farm and then selling them in Spawn!&lt;br /&gt;
&lt;br /&gt;
=== October 5th ===&lt;br /&gt;
*The News&lt;br /&gt;
**The first episode of [https://www.youtube.com/watch?v=3Z2rztClVNo MCDrugs News] is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== October 11th ===&lt;br /&gt;
*MCDrugs Trailer&lt;br /&gt;
**The original [https://www.youtube.com/watch?v=EWLK67NZQBI MCDrugs trailer] is uploaded (music has since been removed due to copyright)&lt;br /&gt;
&lt;br /&gt;
= 2013 =&lt;br /&gt;
&lt;br /&gt;
=== June 5th ===&lt;br /&gt;
*That's the sound of da police!&lt;br /&gt;
**Police applications open, and players can now apply to play as a police officer to try to stop the illegal trafficking of drugs through the server!&lt;br /&gt;
&lt;br /&gt;
= 2014 =&lt;br /&gt;
=== May 2nd ===&lt;br /&gt;
*Demo(tion)lition&lt;br /&gt;
**Rasta_Lance and Stoof are demoted from Admin, resulting in the [https://www.youtube.com/watch?v=_XXiWKAG07Q removal of their Spawn statues].&lt;br /&gt;
&lt;br /&gt;
=== November 28th ===&lt;br /&gt;
*A New Enjin&lt;br /&gt;
**MCDrugs begins using an upated [https://mcdrugsold.enjin.com/forum/m/12310240/viewthread/17471594-welcome-to-new-forum Enjin Forums] platform for all of the forum needs.&lt;br /&gt;
&lt;br /&gt;
= 2015 =&lt;br /&gt;
&lt;br /&gt;
=== March 10th ===&lt;br /&gt;
*Parkour!&lt;br /&gt;
**Parkour is added to the server with varying difficulties.&lt;br /&gt;
&lt;br /&gt;
=== December ===&lt;br /&gt;
*Max, First Max&lt;br /&gt;
**'''Pinko45''' is the first player to complete the rank progression to become a Maxed Player'''&lt;br /&gt;
&lt;br /&gt;
= 2016 =&lt;br /&gt;
=== April 24th ===&lt;br /&gt;
*Enjin Swap&lt;br /&gt;
**Issues with the [https://mcdrugsold.enjin.com/forum/m/12310240?set-browser-type=web Enjin Forums] caused a shift to a [https://labs-mc.com/threads/welcome.13/ new forum] using Xenforo to handle the Website/Forum needs.&lt;br /&gt;
&lt;br /&gt;
=== May 6th ===&lt;br /&gt;
*2016 Reset&lt;br /&gt;
**The 2016 map reset is announced, along with a [https://www.youtube.com/watch?v=5ijMtYzrXHQ preview of the new spawn].&lt;br /&gt;
&lt;br /&gt;
=== May 13th ===&lt;br /&gt;
[https://labs-mc.com/threads/mcdrugs-reset-2016.69/ 2016 map reset.]&lt;br /&gt;
&lt;br /&gt;
=== May 22nd/23rd ===&lt;br /&gt;
*No Narcan Available&lt;br /&gt;
**The [https://labs-mc.com/threads/drugs-sounds-and-effect-and-ethans-vape-shop.196/ ability to do drugs is added], as well as a vape store offering vapes that could be used to create cloud particle effects.&lt;br /&gt;
&lt;br /&gt;
=== June 20th ===&lt;br /&gt;
The first [https://labs-mc.com/threads/weekly-building-contests.515/ weekly building contest] begins.&lt;br /&gt;
&lt;br /&gt;
=== July 6th ===&lt;br /&gt;
*Casino Expansion&lt;br /&gt;
**A [https://labs-mc.com/threads/huge-gambling-update.722/ major casino update] introduces the first version of the Jackpot gambling game, as well as improvements to Coinflip.&lt;br /&gt;
&lt;br /&gt;
=== July 10th ===&lt;br /&gt;
*New Drugs!&lt;br /&gt;
**With the addition of [https://labs-mc.com/threads/drug-update.765/ 6 new drug items], chorus fruit officially becomes a drug.&lt;br /&gt;
&lt;br /&gt;
=== August 7th ===&lt;br /&gt;
*Time to get Creative!&lt;br /&gt;
**The [https://labs-mc.com/threads/mcdrugs-creative-server-announcement.1011/ creative world is launched].&lt;br /&gt;
&lt;br /&gt;
=== December 10th ===&lt;br /&gt;
Drug Price Boosters and the Holiday Gift Exchange are introduced in the [https://labs-mc.com/threads/2016-holiday-content-twelve-days-of-christmas-sale.1755/ 2016 Holiday Content Update].&lt;br /&gt;
&lt;br /&gt;
= 2017 =&lt;br /&gt;
=== January 1st ===&lt;br /&gt;
The [https://labs-mc.com/threads/drug-lord-mastery.1949/ Mastery system is introduced].&lt;br /&gt;
&lt;br /&gt;
=== March 12th ===&lt;br /&gt;
[https://labs-mc.com/threads/custom-enchantment-runes.2689/ Custom Enchantment Runes] are added, a feature that was available until the 2017 map.&lt;br /&gt;
&lt;br /&gt;
=== May 12th ===&lt;br /&gt;
[https://labs-mc.com/threads/mcdrugs-reset-2017.3107/ 2017 map reset.]&lt;br /&gt;
&lt;br /&gt;
=== May 14th ===&lt;br /&gt;
*The Battle of the Salt&lt;br /&gt;
**A Large-scale [http://labs-mc.com/threads/the-battle-of-the-salt.3142/#post-11846 raid] was attempted on faction HoldThisSalt by factions KingsOfTheNorth and USSR. The battles lasted about an hour, ending in the failed attempt to cannon in by KoTN&lt;br /&gt;
&lt;br /&gt;
=== June 3rd ===&lt;br /&gt;
&amp;quot;Saltbowl&amp;quot;, a much-anticipated 1v1 between two of the top PvPers (and trash-talkers) on the server at the time, Zhihu and SaltyKen, [https://www.youtube.com/watch?v=iH5JjYBbU1Y ends in a surprising 16 seconds]. The PvP meta at this time was mending/XP bottles, where fights would often last for many minutes.&lt;br /&gt;
&lt;br /&gt;
=== June 6th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''DaddyPS''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== June 15th ===&lt;br /&gt;
The [https://labs-mc.com/threads/kit-pvp.3491/ KitPvP server] is launched.&lt;br /&gt;
&lt;br /&gt;
=== August 26th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''NoodlyAppendage''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== August 28th ===&lt;br /&gt;
[https://labs-mc.com/threads/chat-tags.4420/ Chat Tags] are first introduced to the server.&lt;br /&gt;
&lt;br /&gt;
=== October 30th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''GotEdit''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== November 4th ===&lt;br /&gt;
The first iteration of [https://labs-mc.com/threads/drug-pass-nov-10th.5310/ Drug Pass] is launched.&lt;br /&gt;
&lt;br /&gt;
=== November 27th ===&lt;br /&gt;
A testing period for the first iteration of [https://labs-mc.com/threads/drug-muling-testing-stage.5534/ Drug Muling] begins.&lt;br /&gt;
&lt;br /&gt;
= 2018 =&lt;br /&gt;
&lt;br /&gt;
=== January 7th ===&lt;br /&gt;
*Armageddon&lt;br /&gt;
**A TrialAdmin by the name of '''Kidcar33''', while testing commands he has access to, accidently nukes the active players causing widespread destruction throughout the server.&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
*Enter the Maze&lt;br /&gt;
**The first iteration of The Maze is introduced. Since then, it has become a yearly tradition for a new Maze.&lt;br /&gt;
&lt;br /&gt;
=== June 30th ===&lt;br /&gt;
GoodChum and Maltri are married, featured in the [https://www.youtube.com/watch?v=XmTOdv1FJK4 &amp;quot;Cringy Minecraft Wedding&amp;quot; video]&lt;br /&gt;
&lt;br /&gt;
= 2019 =&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
*One BILLION Dollars&lt;br /&gt;
** A player by the name of '''GlucoseDaddy''' is the first to obtain $1b in the Reset Fund held every year.&lt;br /&gt;
&lt;br /&gt;
=== December 15th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Killah121''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== December 28th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Goodchum_''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2020 =&lt;br /&gt;
&lt;br /&gt;
=== January 19th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''NovaSeepa''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
*FarmA TPS Fixed&lt;br /&gt;
**A player by the name of '''Galaktias''' has a large mushroom farm get raided, subsequently causing the TPS in FarmA to return to a normal range.&lt;br /&gt;
&lt;br /&gt;
=== July 7th ===&lt;br /&gt;
*Is this server ILLEGAL??&lt;br /&gt;
**A YouTuber by the name of '''TommyInnit''' [https://www.youtube.com/watch?v=iqDewFlIG0k joins MCDrugs] and interacts with the community - and his following was quick to join thereafter.&lt;br /&gt;
&lt;br /&gt;
=== September ===&lt;br /&gt;
*The French Invasion&lt;br /&gt;
**A French YouTuber by the name of '''Fuze III''' [https://www.youtube.com/watch?v=uFNwi9AMT_g joined the server] to talk about what the server had to offer. Subsequently, it brought along a wave of primarily French speaking players that proceeded to spam the chat and cause headaches for the Staff Team.&lt;br /&gt;
&lt;br /&gt;
=== October ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''parcheesi15''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2021 =&lt;br /&gt;
=== August 2nd ===&lt;br /&gt;
*Backdoor Attack&lt;br /&gt;
**Several players gained access to OP level permissions and used it maliciously to attack the server, deleting Spawn, setting everyone online player balance to $1,000,000,000, destroying areas that players were in, and deleting server files. &lt;br /&gt;
***This attack was one of the worst seen in the history of the server, and caused significant server downtime.&lt;br /&gt;
&lt;br /&gt;
=== September 4th ===&lt;br /&gt;
*Again?&lt;br /&gt;
** Players from previous attack join again in an attempt to attack the server. Attack was caught early and damages done were quickly reverted.&lt;br /&gt;
&lt;br /&gt;
=== September 5th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Willifolts''' promoted to Admin after completing trial phase.&lt;br /&gt;
**'''Kidcar33''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== November 23rd ===&lt;br /&gt;
*DT Spam Attack&lt;br /&gt;
**A YouTuber by the name of '''DuperTrooper''' came on the server while [https://www.youtube.com/watch?v=iRTOFeIIGxU&amp;amp;t=2661s live streaming] and claimed the server was Pay to Win and had his followers join the server to spam the chat and dump as many items as they could in Spawn.&lt;br /&gt;
&lt;br /&gt;
= 2022 =&lt;br /&gt;
&lt;br /&gt;
=== February 2nd ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''n3on_n3rd''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== March 22nd ===&lt;br /&gt;
*Promotions&lt;br /&gt;
**'''MissPatient''' promoted to Admin after completing their trial phase.&lt;br /&gt;
**'''Lurrn (Lurnn)''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== July 26th ===&lt;br /&gt;
*Christmas in July&lt;br /&gt;
**A moderator by the name of '''Aubie2002''' is testing commands that he has access to, and accidently starts the Holiday Event in July, hence dubbed Christmas in July.&lt;br /&gt;
&lt;br /&gt;
=== September 27th ===&lt;br /&gt;
*Compliance Notification&lt;br /&gt;
**Microsoft contacted MCDrugs Owner '''Dakotaa''' in reference of being out of compliance with Mojang's Brand Guidelines, Commercial Guidelines, and EULA, specifically for '''gambling''', '''act of selling drugs''', and that all '''servers, entitlements, and advertising must be suitable for children and minors'''. Dakotaa [https://labs-mc.com/threads/some-changes-to-mcdrugs.12427/ notified the community] of the changes that would have to be made.&lt;br /&gt;
&lt;br /&gt;
=== October 10th ===&lt;br /&gt;
*MCLabs is Born. &lt;br /&gt;
**MCLabs was created to comply with the Compliance Notification the server received. The change can be referenced [https://labs-mc.com/threads/a-new-era.12450/ here.]&lt;br /&gt;
&lt;br /&gt;
=== November 3rd ===&lt;br /&gt;
*Lab Wars I&lt;br /&gt;
**[https://labs-mc.com/threads/lab-wars.12466/ Lab Wars I] began on this day and was a unique event that was designed to be a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Lab Wars was a huge success among the players.&lt;br /&gt;
&lt;br /&gt;
=== December 10th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''CraydorGM''' is promoted to Admin after completing the trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2023 =&lt;br /&gt;
=== January 22nd ===&lt;br /&gt;
*Lab Wars II&lt;br /&gt;
**After the success of Lab Wars I, the Staff Team decided to make it a continuous series, thus [https://labs-mc.com/threads/lab-wars-ii.12508/ Lab Wars II] began, with some minor improvements to the mechanics.&lt;br /&gt;
&lt;br /&gt;
=== April 8th ===&lt;br /&gt;
*Promotions&lt;br /&gt;
**'''Aubie2002''' and '''Kamoh0alii''' were both promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== May 5th ===&lt;br /&gt;
*The Next Era&lt;br /&gt;
**May 5th marked the first reset since the change from MCDrugs to MCLabs.&lt;br /&gt;
**Towny is introduced as a new server playstyle.&lt;br /&gt;
**FarmA, FarmM, and Wild are removed.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Timeline&amp;diff=782</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Timeline&amp;diff=782"/>
		<updated>2023-05-03T04:16:00Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: /* 2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
Credit for information mostly goes to '''MassProducer''' for his diligence in finding relevant information to include in this timeline. The majority of the information in this timeline is discovered from website history and Discord logs.&lt;br /&gt;
&lt;br /&gt;
Credit also goes to:&lt;br /&gt;
*'''Dakotaa''' for information and timeline updates.&lt;br /&gt;
*'''CraydorGM''' for information and timeline updates.&lt;br /&gt;
*'''JonD/jrd3044''' for information.&lt;br /&gt;
&lt;br /&gt;
= 2012 =&lt;br /&gt;
=== August ===&lt;br /&gt;
*MCDrugs is Born.&lt;br /&gt;
**MCDrugs was created to be a roleplay server where you survive as a drug grower and seller, growing your drugs in a base/farm and then selling them in Spawn!&lt;br /&gt;
&lt;br /&gt;
=== October 5th ===&lt;br /&gt;
*The News&lt;br /&gt;
**The first episode of [https://www.youtube.com/watch?v=3Z2rztClVNo MCDrugs News] is uploaded.&lt;br /&gt;
&lt;br /&gt;
=== October 11th ===&lt;br /&gt;
*MCDrugs Trailer&lt;br /&gt;
**The original [https://www.youtube.com/watch?v=EWLK67NZQBI MCDrugs trailer] is uploaded (music has since been removed due to copyright)&lt;br /&gt;
&lt;br /&gt;
= 2013 =&lt;br /&gt;
&lt;br /&gt;
=== June 5th ===&lt;br /&gt;
*That's the sound of da police!&lt;br /&gt;
**Police applications open, and players can now apply to play as a police officer to try to stop the illegal trafficking of drugs through the server!&lt;br /&gt;
&lt;br /&gt;
= 2014 =&lt;br /&gt;
=== May 2nd ===&lt;br /&gt;
*Demo(tion)lition&lt;br /&gt;
**Rasta_Lance and Stoof are demoted from Admin, resulting in the [https://www.youtube.com/watch?v=_XXiWKAG07Q removal of their Spawn statues].&lt;br /&gt;
&lt;br /&gt;
=== November 28th ===&lt;br /&gt;
*A New Enjin&lt;br /&gt;
**MCDrugs begins using an upated [https://mcdrugsold.enjin.com/forum/m/12310240/viewthread/17471594-welcome-to-new-forum Enjin Forums] platform for all of the forum needs.&lt;br /&gt;
&lt;br /&gt;
= 2015 =&lt;br /&gt;
&lt;br /&gt;
=== March 10th ===&lt;br /&gt;
*Parkour!&lt;br /&gt;
**Parkour is added to the server with varying difficulties.&lt;br /&gt;
&lt;br /&gt;
=== December ===&lt;br /&gt;
*Max, First Max&lt;br /&gt;
**'''Pinko45''' is the first player to complete the rank progression to become a Maxed Player'''&lt;br /&gt;
&lt;br /&gt;
= 2016 =&lt;br /&gt;
=== April 24th ===&lt;br /&gt;
*Enjin Swap&lt;br /&gt;
**Issues with the [https://mcdrugsold.enjin.com/forum/m/12310240?set-browser-type=web Enjin Forums] caused a shift to a [https://labs-mc.com/threads/welcome.13/ new forum] using Xenforo to handle the Website/Forum needs.&lt;br /&gt;
&lt;br /&gt;
=== May 6th ===&lt;br /&gt;
*2016 Reset&lt;br /&gt;
**The 2016 map reset is announced, along with a [https://www.youtube.com/watch?v=5ijMtYzrXHQ preview of the new spawn].&lt;br /&gt;
&lt;br /&gt;
=== May 13th ===&lt;br /&gt;
[https://labs-mc.com/threads/mcdrugs-reset-2016.69/ 2016 map reset.]&lt;br /&gt;
&lt;br /&gt;
=== May 22nd/23rd ===&lt;br /&gt;
*No Narcan Available&lt;br /&gt;
**The [https://labs-mc.com/threads/drugs-sounds-and-effect-and-ethans-vape-shop.196/ ability to do drugs is added], as well as a vape store offering vapes that could be used to create cloud particle effects.&lt;br /&gt;
&lt;br /&gt;
=== June 20th ===&lt;br /&gt;
The first [https://labs-mc.com/threads/weekly-building-contests.515/ weekly building contest] begins.&lt;br /&gt;
&lt;br /&gt;
=== July 6th ===&lt;br /&gt;
*Casino Expansion&lt;br /&gt;
**A [https://labs-mc.com/threads/huge-gambling-update.722/ major casino update] introduces the first version of the Jackpot gambling game, as well as improvements to Coinflip.&lt;br /&gt;
&lt;br /&gt;
=== July 10th ===&lt;br /&gt;
*New Drugs!&lt;br /&gt;
**With the addition of [https://labs-mc.com/threads/drug-update.765/ 6 new drug items], chorus fruit officially becomes a drug.&lt;br /&gt;
&lt;br /&gt;
=== August 7th ===&lt;br /&gt;
*Time to get Creative!&lt;br /&gt;
**The [https://labs-mc.com/threads/mcdrugs-creative-server-announcement.1011/ creative world is launched].&lt;br /&gt;
&lt;br /&gt;
=== December 10th ===&lt;br /&gt;
Drug Price Boosters and the Holiday Gift Exchange are introduced in the [https://labs-mc.com/threads/2016-holiday-content-twelve-days-of-christmas-sale.1755/ 2016 Holiday Content Update].&lt;br /&gt;
&lt;br /&gt;
= 2017 =&lt;br /&gt;
=== January 1st ===&lt;br /&gt;
The [https://labs-mc.com/threads/drug-lord-mastery.1949/ Mastery system is introduced].&lt;br /&gt;
&lt;br /&gt;
=== March 12th ===&lt;br /&gt;
[https://labs-mc.com/threads/custom-enchantment-runes.2689/ Custom Enchantment Runes] are added, a feature that was available until the 2017 map.&lt;br /&gt;
&lt;br /&gt;
=== May 12th ===&lt;br /&gt;
[https://labs-mc.com/threads/mcdrugs-reset-2017.3107/ 2017 map reset.]&lt;br /&gt;
&lt;br /&gt;
=== May 14th ===&lt;br /&gt;
*The Battle of the Salt&lt;br /&gt;
**A Large-scale [http://labs-mc.com/threads/the-battle-of-the-salt.3142/#post-11846 raid] was attempted on faction HoldThisSalt by factions KingsOfTheNorth and USSR. The battles lasted about an hour, ending in the failed attempt to cannon in by KoTN&lt;br /&gt;
&lt;br /&gt;
=== June 3rd ===&lt;br /&gt;
&amp;quot;Saltbowl&amp;quot;, a much-anticipated 1v1 between two of the top PvPers (and trash-talkers) on the server at the time, Zhihu and SaltyKen, [https://www.youtube.com/watch?v=iH5JjYBbU1Y ends in a surprising 16 seconds]. The PvP meta at this time was mending/XP bottles, where fights would often last for many minutes.&lt;br /&gt;
&lt;br /&gt;
=== June 6th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''DaddyPS''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== June 15th ===&lt;br /&gt;
The [https://labs-mc.com/threads/kit-pvp.3491/ KitPvP server] is launched.&lt;br /&gt;
&lt;br /&gt;
=== August 26th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''NoodlyAppendage''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== August 28th ===&lt;br /&gt;
[https://labs-mc.com/threads/chat-tags.4420/ Chat Tags] are first introduced to the server.&lt;br /&gt;
&lt;br /&gt;
=== October 30th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''GotEdit''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== November 4th ===&lt;br /&gt;
The first iteration of [https://labs-mc.com/threads/drug-pass-nov-10th.5310/ Drug Pass] is launched.&lt;br /&gt;
&lt;br /&gt;
=== November 27th ===&lt;br /&gt;
A testing period for the first iteration of [https://labs-mc.com/threads/drug-muling-testing-stage.5534/ Drug Muling] begins.&lt;br /&gt;
&lt;br /&gt;
= 2018 =&lt;br /&gt;
&lt;br /&gt;
=== January 7th ===&lt;br /&gt;
*Armageddon&lt;br /&gt;
**A TrialAdmin by the name of '''Kidcar33''', while testing commands he has access to, accidently nukes the active players causing widespread destruction throughout the server.&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
*Enter the Maze&lt;br /&gt;
**The first iteration of The Maze is introduced. Since then, it has become a yearly tradition for a new Maze.&lt;br /&gt;
&lt;br /&gt;
=== June 30th ===&lt;br /&gt;
GoodChum and Maltri are married, featured in the [https://www.youtube.com/watch?v=XmTOdv1FJK4 &amp;quot;Cringy Minecraft Wedding&amp;quot; video]&lt;br /&gt;
&lt;br /&gt;
= 2019 =&lt;br /&gt;
&lt;br /&gt;
=== May ===&lt;br /&gt;
*One BILLION Dollars&lt;br /&gt;
** A player by the name of '''GlucoseDaddy''' is the first to obtain $1b in the Reset Fund held every year.&lt;br /&gt;
&lt;br /&gt;
=== December 15th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Killah121''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== December 28th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Goodchum_''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2020 =&lt;br /&gt;
=== July ===&lt;br /&gt;
*FarmA TPS Fixed&lt;br /&gt;
**A player by the name of '''Galaktias''' has a large mushroom farm get raided, subsequently causing the TPS in FarmA to return to a normal range.&lt;br /&gt;
&lt;br /&gt;
=== July 7th ===&lt;br /&gt;
*Is this server ILLEGAL??&lt;br /&gt;
**A YouTuber by the name of '''TommyInnit''' [https://www.youtube.com/watch?v=iqDewFlIG0k joins MCDrugs] and interacts with the community - and his following was quick to join thereafter.&lt;br /&gt;
&lt;br /&gt;
=== September ===&lt;br /&gt;
*The French Invasion&lt;br /&gt;
**A French YouTuber by the name of '''Fuze III''' [https://www.youtube.com/watch?v=uFNwi9AMT_g joined the server] to talk about what the server had to offer. Subsequently, it brought along a wave of primarily French speaking players that proceeded to spam the chat and cause headaches for the Staff Team.&lt;br /&gt;
&lt;br /&gt;
=== October ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''parcheesi15''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2021 =&lt;br /&gt;
=== August 2nd ===&lt;br /&gt;
*Backdoor Attack&lt;br /&gt;
**Several players gained access to OP level permissions and used it maliciously to attack the server, deleting Spawn, setting everyone online player balance to $1,000,000,000, destroying areas that players were in, and deleting server files. &lt;br /&gt;
***This attack was one of the worst seen in the history of the server, and caused significant server downtime.&lt;br /&gt;
&lt;br /&gt;
=== September 4th ===&lt;br /&gt;
*Again?&lt;br /&gt;
** Players from previous attack join again in an attempt to attack the server. Attack was caught early and damages done were quickly reverted.&lt;br /&gt;
&lt;br /&gt;
=== September 5th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''Willifolts''' promoted to Admin after completing trial phase.&lt;br /&gt;
**'''Kidcar33''' promoted to Admin after completing trial phase.&lt;br /&gt;
&lt;br /&gt;
=== November 23rd ===&lt;br /&gt;
*DT Spam Attack&lt;br /&gt;
**A YouTuber by the name of '''DuperTrooper''' came on the server while [https://www.youtube.com/watch?v=iRTOFeIIGxU&amp;amp;t=2661s live streaming] and claimed the server was Pay to Win and had his followers join the server to spam the chat and dump as many items as they could in Spawn.&lt;br /&gt;
&lt;br /&gt;
= 2022 =&lt;br /&gt;
&lt;br /&gt;
=== February 2nd ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''n3on_n3rd''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== March 22nd ===&lt;br /&gt;
*Promotions&lt;br /&gt;
**'''MissPatient''' promoted to Admin after completing their trial phase.&lt;br /&gt;
**'''Lurrn (Lurnn)''' promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== July 26th ===&lt;br /&gt;
*Christmas in July&lt;br /&gt;
**A moderator by the name of '''Aubie2002''' is testing commands that he has access to, and accidently starts the Holiday Event in July, hence dubbed Christmas in July.&lt;br /&gt;
&lt;br /&gt;
=== September 27th ===&lt;br /&gt;
*Compliance Notification&lt;br /&gt;
**Microsoft contacted MCDrugs Owner '''Dakotaa''' in reference of being out of compliance with Mojang's Brand Guidelines, Commercial Guidelines, and EULA, specifically for '''gambling''', '''act of selling drugs''', and that all '''servers, entitlements, and advertising must be suitable for children and minors'''. Dakotaa [https://labs-mc.com/threads/some-changes-to-mcdrugs.12427/ notified the community] of the changes that would have to be made.&lt;br /&gt;
&lt;br /&gt;
=== October 10th ===&lt;br /&gt;
*MCLabs is Born. &lt;br /&gt;
**MCLabs was created to comply with the Compliance Notification the server received. The change can be referenced [https://labs-mc.com/threads/a-new-era.12450/ here.]&lt;br /&gt;
&lt;br /&gt;
=== November 3rd ===&lt;br /&gt;
*Lab Wars I&lt;br /&gt;
**[https://labs-mc.com/threads/lab-wars.12466/ Lab Wars I] began on this day and was a unique event that was designed to be a collaborative, team-based event where every player on the server is recruited, at random, by one of four labs. Lab Wars was a huge success among the players.&lt;br /&gt;
&lt;br /&gt;
=== December 10th ===&lt;br /&gt;
*Promotion&lt;br /&gt;
**'''CraydorGM''' is promoted to Admin after completing the trial phase.&lt;br /&gt;
&lt;br /&gt;
= 2023 =&lt;br /&gt;
=== January 22nd ===&lt;br /&gt;
*Lab Wars II&lt;br /&gt;
**After the success of Lab Wars I, the Staff Team decided to make it a continuous series, thus [https://labs-mc.com/threads/lab-wars-ii.12508/ Lab Wars II] began, with some minor improvements to the mechanics.&lt;br /&gt;
&lt;br /&gt;
=== April 8th ===&lt;br /&gt;
*Promotions&lt;br /&gt;
**'''Aubie2002''' and '''Kamoh0alii''' were both promoted to Admin after completing their trial phase.&lt;br /&gt;
&lt;br /&gt;
=== May 5th ===&lt;br /&gt;
*The Next Era&lt;br /&gt;
**May 5th marked the first reset since the change from MCDrugs to MCLabs.&lt;br /&gt;
**Towny is introduced as a new server playstyle.&lt;br /&gt;
**FarmA, FarmM, and Wild are removed.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Kits&amp;diff=781</id>
		<title>Kits</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Kits&amp;diff=781"/>
		<updated>2023-05-03T03:47:48Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#ffccc9; color:#000000;&amp;quot; | Main Kits&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| Rank&lt;br /&gt;
| Kit Name&lt;br /&gt;
| Items&lt;br /&gt;
| Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Default (Junky)&lt;br /&gt;
| Seeds&lt;br /&gt;
| 16x Cactus, 16x Wheat Seeds, 16x Beetroot Seeds, 16x Cocoa Beans, 16x Carrots, 16x Potatoes, 16x Nether Wart, 16x Sugar Cane, 16x Chorus Flower, 16x Red Mushroom, 16x Brown Mushroom, 16x Pumpkin Seeds, 16x Melon Seeds&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Default (Junky)&lt;br /&gt;
| Food&lt;br /&gt;
| 32x Cooked Beef&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Default (Junky)&lt;br /&gt;
| Junky&lt;br /&gt;
| Iron Sword (Unbreaking 1), Iron Pickaxe (Unbreaking 1), Iron Shovel (Unbreaking 1), Iron Axe (Unbreaking 1), Iron Hoe (Unbreaking 1), Fishing Rod (Unbreaking 1),  64x Cooked Beef, 1x Oak Boat, 16x Torches&amp;lt;br /&amp;gt;Junky Armor Set (Projectile Protection 2, Protection 1, Unbreaking 1 (Helmet is Unbreaking 3))&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Intern&lt;br /&gt;
| Farm&lt;br /&gt;
| Iron Hoe (Unbreaking 1), 128x Dirt, 128x Sand, 2x Water Bucket&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Trainee&amp;lt;br /&amp;gt;Informant&lt;br /&gt;
| Scaffolding&lt;br /&gt;
| 64x Scaffolding&lt;br /&gt;
| 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Assistant&amp;lt;br /&amp;gt;Informant&lt;br /&gt;
| Blocks&lt;br /&gt;
| 128x Stone&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Technician&amp;lt;br /&amp;gt;Recruit&lt;br /&gt;
| Caving&lt;br /&gt;
| Iron Pickaxe (Efficiency 1, Unbreaking 3), 16x Cooked Beef, 128x Torches, 1x Chest&lt;br /&gt;
| 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Analyst&amp;lt;br /&amp;gt;Cadet&lt;br /&gt;
| Boats&lt;br /&gt;
| 4x Dark Oak Boat&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Engineer&amp;lt;br /&amp;gt;Officer&lt;br /&gt;
| Fishing&lt;br /&gt;
| Fishing Rod (Luck of the Sea 1, Lure 2, Unbreaking 2)&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Bioengineer&amp;lt;br /&amp;gt;Detective&lt;br /&gt;
| Dyes&lt;br /&gt;
| 8x Bone Meal, 8x Light Gray Dye, 8x Pink Dye, 8x Magenta Dye, 8x Red Dye, 8x Purple Dye, 8x Lapis Lazuli, 8x Cyan Dye, 8x Light Blue Dye, 8x Lime Dye, 8x Green Dye, 8x Yellow Dye, 8x Orange Dye, 8x Cocoa Beans&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Chemist&amp;lt;br /&amp;gt;Corporal&lt;br /&gt;
| Chemist&lt;br /&gt;
| 16x Glass Bottles, 1x Brewing Stand, 16x Nether Wart, 16x Blaze Rods, 1x Dragons Breath, 16x Gunpowder, 8x Sugar, 8x Redstone, 8x Glowstone Dust, 8x Golden Carrots, 8x Glistering Melon Slice, 1x Rabbit Foot, 2x Brown Mushroom,&amp;lt;br /&amp;gt;1x Water Bucket, 8x Ghast Tears, 1x Phantom Membrane&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Biochemist&amp;lt;br /&amp;gt;Sergeant&lt;br /&gt;
| Rockets&lt;br /&gt;
| 128x Firework Rockets&lt;br /&gt;
| 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist&amp;lt;br /&amp;gt;Liuetenant&lt;br /&gt;
| Water&lt;br /&gt;
| 8x Water Buckets, 8x Ice, 2x Sponges, 2x Magma Blocks, 2x Soul Sand&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Pharmacologist&amp;lt;br /&amp;gt;Colonel&lt;br /&gt;
| Glass&lt;br /&gt;
| 64x Glass, 64x Glass Pane, 32x Glass Bottles&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Director&lt;br /&gt;
| Autofarm&lt;br /&gt;
| 1x Slime Block, 8x Observer, 8x Redstone Lamp, 4x Magma Blocks, 32x Redstone, 8x Repeaters, 8x Redstone Torches&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 1 Technician&lt;br /&gt;
| Runner&lt;br /&gt;
| 1x Invisibility Potion (8:00), 2x Speed 2 Potions (1:30)&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 1 Chemist&amp;lt;br /&amp;gt;Commander&lt;br /&gt;
| Fuel&lt;br /&gt;
| 128x Blaze Rods, 32x Coal Blocks&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 2 Technician&amp;lt;br /&amp;gt;DeputyChief&lt;br /&gt;
| Cannon&lt;br /&gt;
| 1x Smooth Stone Slab, 4x Stone Buttons, 8x Repeaters, 32x Redstone, 2x Ice, 32x TNT, 64x Stone Bricks, 2x Pistons&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 2 Chemist&lt;br /&gt;
| Seeds2&lt;br /&gt;
| 64x Chorus Flowers, 64x Sugar Cane, 64x Nether Wart, 64x Potatoes, 64x Carrots, 64x Cocoa Beans, 64x Beetroot Seeds, 64x Wheat Seeds, 64x Cactus, 64x Pumpkin Seeds, 64x Melon Seeds, 64x Brown Mushrooms, 64x Red&amp;lt;br /&amp;gt;Mushrooms&lt;br /&gt;
| 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 3 Technician&amp;lt;br /&amp;gt;Chief&lt;br /&gt;
| Food2&lt;br /&gt;
| 32x Golden Carrots&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 3 Chemist&amp;lt;br /&amp;gt;Commissioner&lt;br /&gt;
| Logs&lt;br /&gt;
| 64x Oak Logs&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 4 Technician&amp;lt;br /&amp;gt;Prestige 1 Corporal&lt;br /&gt;
| Boots&lt;br /&gt;
| Leather Boots (Frost Walker 1), Diamond Boots (Feather Falling 3)&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 4 Chemist&amp;lt;br /&amp;gt;Prestige 1 Commander&lt;br /&gt;
| Ladders&lt;br /&gt;
| 32x Ladders&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 5 Technician&amp;lt;br /&amp;gt;Prestige 2 Corporal&lt;br /&gt;
| Tools&lt;br /&gt;
| Golden Pickaxe (Efficiency 6, Unbreaking 4), Golden Axe (Efficiency 6, Unbreaking 4), Golden Shovel (Efficiency 6, Unbreaking 4)&lt;br /&gt;
| 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 5 Chemist&amp;lt;br /&amp;gt;Prestige 2 Commander&lt;br /&gt;
| Blocks2&lt;br /&gt;
| 64x Red Concrete, 64x Yellow Concrete, 64x Lime Concrete, 64x Obsidian&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 6 Technician&amp;lt;br /&amp;gt;Prestige 3 Corporal&lt;br /&gt;
| Fuel2&lt;br /&gt;
| 576x Blaze Rods, 128x Coal Blocks&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 6 Chemist&lt;br /&gt;
| Farm2&lt;br /&gt;
| 128x Jungle Logs, 128x Soul Sand, 64x Nether Wart, 64 Cocoa Beans&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 7 Technician&amp;lt;br /&amp;gt;Prestige 3 Commander&lt;br /&gt;
| PVP&lt;br /&gt;
| Diamond Sword (Sharpness 4, Unbreaking 2), Diamond Armour Set (Protection 2, Unbreaking 2), Bow (Power II, Unbreaking II), Arrow 64x, Enderpearl 8x, Steak 64x&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 7 Chemist&amp;lt;br /&amp;gt;Prestige 4 Corporal&lt;br /&gt;
| Storage&lt;br /&gt;
| 16x Oak Signs, 16x Chests&lt;br /&gt;
| 4 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 8 Technician&amp;lt;br /&amp;gt;Prestige 4 Commander&lt;br /&gt;
| Spy&lt;br /&gt;
| 1x Spyglass, 3x Invisibility Potions (8:00), 1x Leather Boots (Depth Strider 2)&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 8 Chemist&amp;lt;br /&amp;gt;Prestige 5 Corporal&lt;br /&gt;
| Lights&lt;br /&gt;
| 32x Torches, 8x End Rods, 8x Sea Lanterns, 8x Glowstone&lt;br /&gt;
| 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 9 Technician&lt;br /&gt;
| Buff&lt;br /&gt;
| 2x Splash Potion of Swiftness II (1:30), 2x Splash Potion of Regeneration (1:30), 2x Splash Potion of Strength II (1:30), 1x Splash Potion of Fire Resistance (8:00)&lt;br /&gt;
| 8 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 9 Chemist&amp;lt;br /&amp;gt;Master Prestige Cadet&lt;br /&gt;
| Cannon2&lt;br /&gt;
| style=&amp;quot;background-color:#F8F9FA; color:#202122;&amp;quot; | 64x Redstone Dust, 64x Obsidian, 4x Ice, 128x TnT, 16x Repeater, 8x Comparator, 8x Cobweb, 1x Leather Boots (Frost Walker 1), 16x Dispenser, 2x Piston, 4x Slime Block&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 10 Technician&lt;br /&gt;
| Farm3&lt;br /&gt;
| 128x End Stone, 32x Chorus Flowers&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 10 Chemist&amp;lt;br /&amp;gt;Master Prestige Detective&lt;br /&gt;
| Fuel3&lt;br /&gt;
| 704x Blaze Rods, 192x Coal Blocks&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Master Prestige Assistant&amp;lt;br /&amp;gt;Master Prestige Sergeant&lt;br /&gt;
| Poseidon&lt;br /&gt;
| 1x Trident (Impaling 1, Loyalty 1, Unbreaking 3), 1x Golden Boots (Depth Strider 2, Unbreaking 5)&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Master Prestige Engineer&amp;lt;br /&amp;gt;Master Prestige Commander&lt;br /&gt;
| Brawl&lt;br /&gt;
| Diamond Sword (Fire Aspect 2, Sharpness 5), Iron Armor Set (Protection 6, Thorns 5), 32x Steak&lt;br /&gt;
| 12 Hours&lt;br /&gt;
|-&lt;br /&gt;
| Master Prestige Director&amp;lt;br /&amp;gt;Master Prestige Commissioner&lt;br /&gt;
| BoatsAndHoes&lt;br /&gt;
| 1x of each Netherite, Diamond, Iron, Golden, Stone, and Wooden Hoe&amp;lt;br /&amp;gt;1x of each Oak, Spruce, Birch, Jungle, Acacia, and Dark Oak Boat&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; font-size:16px; background-color:#ffffc7;&amp;quot; | Store Ranks&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| Rank&lt;br /&gt;
| Kit Name&lt;br /&gt;
| Items&lt;br /&gt;
| Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| VIP Store Rank&lt;br /&gt;
| VIP&lt;br /&gt;
| Diamond Sword (Sharpness 1), Iron Pickaxe (Efficiency 2, Unbreaking 1), Iron Shovel (Efficiency 2, Unbreaking 1), Iron Axe (Efficiency 2, Unbreaking 1), 32x Cooked Beef, VIP Diamond Armor Set (Unbreaking 1)&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| VIP+ Store Rank&lt;br /&gt;
| VIP+&lt;br /&gt;
| Diamond Sword (Sharpness 2), Iron Pickaxe (Efficiency 3, Unbreaking 2), Iron Shovel (Efficiency 3, Unbreaking 2), Iron Axe (Efficiency 3, Unbreaking 2), VIP+ Diamond Armor Set (Protection 1, Unbreaking 1)&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| MVP Store Rank&lt;br /&gt;
| MVP&lt;br /&gt;
| Diamond Sword (Sharpness 3), Iron Pickaxe (Efficiency 4, Unbreaking 3), Iron Shovel (Efficiency 4, Unbreaking 3), Iron Axe (Efficiency 4, Unbreaking 3), 32x Cooked Beef, MVP Diamond Armor Set (Protection 2, Unbreaking 1)&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| MVP+ Store Rank&lt;br /&gt;
| MVP+&lt;br /&gt;
| Diamond Sword (Sharpness 4), Diamond Pickaxe (Efficiency 1, Unbreaking 1), Diamond Shovel, Efficiency 1, Unbreaking 1), Diamond Axe (Efficiency 1, Unbreaking 1), 32x Cooked Beef,&amp;lt;br /&amp;gt;MVP+ Diamond Armor Set (Protection 2, Unbreaking 2)&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| MVP++ Store Rank&lt;br /&gt;
| MVP++&lt;br /&gt;
| Diamond Sword (Sharpness 4, Fire Aspect 1, Unbreaking 3), Diamond Pickaxe (Efficiency 2, Unbreaking 2), Diamond Shovel (Efficiency 2, Unbreaking 2), Diamond Axe (Efficiency 2, Unbreaking 2), 64x Cooked Beef,&amp;lt;br /&amp;gt;MVP++ Diamond Armor Set (Protection 3, Unbreaking 2)&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#9aff99;&amp;quot; | Cop Brewing Kits&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| Rank&lt;br /&gt;
| Kit Name&lt;br /&gt;
| Items&lt;br /&gt;
| Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Informant&lt;br /&gt;
| Brewing&lt;br /&gt;
| 1x Clock, 9x Glass Bottles&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Recruit&lt;br /&gt;
| Coffee&lt;br /&gt;
| 12x Cocoa Beans&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Cadet&lt;br /&gt;
| AppleJuice&lt;br /&gt;
| 6x Sugar&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Officer&lt;br /&gt;
| RootBeer&lt;br /&gt;
| 16x Wheat&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Detective&lt;br /&gt;
| Cappuccino&lt;br /&gt;
| 32x Cocoa Beans, 2x Milk Buckets, 8x Sugar&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Corporal&lt;br /&gt;
| Seltzer&lt;br /&gt;
| 32x Potatoes&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Sergeant&lt;br /&gt;
| HerbalTea&lt;br /&gt;
| 32x Grass (NOT GRASS BLOCKS!)&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Liuetenant&lt;br /&gt;
| BitterSeltzer&lt;br /&gt;
| 16x Potatoes, 12x Red Mushrooms, 12x Brown Mushrooms&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Colonel&lt;br /&gt;
| WaterBottles&lt;br /&gt;
| 32x Bottles of Water&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| AgaveJuice&lt;br /&gt;
| 24x Green Dye&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| DeputyChief&lt;br /&gt;
| HoneyTea&lt;br /&gt;
| 6x Sugar, 2x Honey Bottles&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Chief&lt;br /&gt;
| Cola&lt;br /&gt;
| 32x Sugar&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Commissioner&lt;br /&gt;
| BouncingBrew&lt;br /&gt;
| 10x Sugar, 1x Rabbit Hide, 4x Gold Nuggets&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 1 Officer&lt;br /&gt;
| IcedCappuccino&lt;br /&gt;
| 32x Cocoa Beans, 2x Milk Buckets, 8x Sugar&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 1 Liuetenant&lt;br /&gt;
| SeamanSlurp&lt;br /&gt;
| 12x Kelp, 2x Lapis Lazuli&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 2 Officer&lt;br /&gt;
| MiningBrew&lt;br /&gt;
| 10x Carrots, 4x Bones, 6x Iron Nuggets&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 2 Lieutenant&lt;br /&gt;
| WaterBottles2&lt;br /&gt;
| 64x Water Bottles&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 3 Officer&lt;br /&gt;
| AppleCider&lt;br /&gt;
| 14x Apples&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 3 Lieutenant&lt;br /&gt;
| GrapeJuice&lt;br /&gt;
| 32x Nether Wart&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 4 Officer&lt;br /&gt;
| TonicWater&lt;br /&gt;
| 16x Potatoes, 4x Poisonous Potatoes&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 4 Lieutenant&lt;br /&gt;
| WheatgrassJuice&lt;br /&gt;
| 32x Wheat&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 5 Officer&lt;br /&gt;
| LifeforceBrew&lt;br /&gt;
| 4x Golden Apples, 12x Gold Ingots&lt;br /&gt;
| 1 Day&lt;br /&gt;
|-&lt;br /&gt;
| Prestige 5 Lieutenant&lt;br /&gt;
| GoldenAppleJuice&lt;br /&gt;
| 8x Golden Apples&lt;br /&gt;
| 1 Day&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Farm_Rules&amp;diff=780</id>
		<title>Farm Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Farm_Rules&amp;diff=780"/>
		<updated>2023-05-03T02:33:30Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Farms and Grinders==&lt;br /&gt;
===Banned Farm Designs===&lt;br /&gt;
The following designs are not allowed under any circumstances.&lt;br /&gt;
# Farms that start/stop the flow of water, or create/remove water source blocks (e.g. using pistons, dispensers with water buckets, or placing water buckets) are not allowed under any circumstances.&lt;br /&gt;
# Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the Towny world. The exception to this rule is Hoppers used for collecting fallen cactus.&lt;br /&gt;
# Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the Towny world.&lt;br /&gt;
# Automatic fish farms and fishing machines are not allowed under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Redstone and Auto-farms===&lt;br /&gt;
Redstone devices like zero-tick farms, or any other redstone device which dupes or takes advantages of exploits are not allowed.&lt;br /&gt;
&lt;br /&gt;
The type of redstone devices that are allowed will change as the game changes. If your farm does not fall under any of these examples but is causing significant lag it will still be disabled - build your farms with that in mind. Here are some general rules and suggestions to reduce lag on your farms:&lt;br /&gt;
# When using pistons, try to only set off the necessary amount to harvest, not an entire row.&lt;br /&gt;
# Do not spam pistons when harvesting. Pistons must go off only once.&lt;br /&gt;
# Detect grown crops with an observer instead of a timer, or have multiple timers with smaller sections so they do not activate at the same time.&lt;br /&gt;
# Reduce unnecessary light updates from redstone where possible. i.e. mushroom farms that use lights to break mushrooms should have spacers or be set up in a way that does not set off more than a few lights to harvest.&lt;br /&gt;
# Farms using flying machines must have the flying machine stop for at least two minutes after each cycle (roughly 4.5 stacks of items in a hopper clock).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''If you have a farm of any sort using crop hoppers, set up Disposal chests and link crop hoppers to them (see [[Disposal Chest]])'''&lt;br /&gt;
&lt;br /&gt;
===Spawners===&lt;br /&gt;
Rules about mob grinders must generally follow the same guidelines as the redstone farms above: Do not spam pistons to kill mobs and make sure the farm has some form overflow protection if it gets too full to prevent lag.&lt;br /&gt;
&lt;br /&gt;
===AFK Farming===&lt;br /&gt;
Farms that can be &amp;quot;manually&amp;quot; harvested or planted while AFK will not be allowed. This notably includes the types of farms that let you hold your mouse button down and harvest crops while AFK, usually taking advantage of auto-replant and/or being moved around by water or some other means.&lt;br /&gt;
&lt;br /&gt;
===Towny Farms===&lt;br /&gt;
Towny farms can only be manual farms. Automatic farms are not permitted in the Towny world.&lt;br /&gt;
&lt;br /&gt;
== /farmrulestext ==&lt;br /&gt;
These are the rules as listed in-game when typing '''/farmrulestext'''&lt;br /&gt;
 - Automatic farms that use hoppers, droppers, dispensers, and/or pistons are not allowed in the Towny world.&lt;br /&gt;
 - Automatic farms that in any way use clocks clocks or redstone to harvest are not allowed in the Towny world.&lt;br /&gt;
 - Hopper minecart collection systems are not allowed in the Towny world.&lt;br /&gt;
 - '''Cactus farms that use hoppers for collection are allowed, as long as they do not violate the above rules.'''&lt;br /&gt;
 - The farm types described above are completely allowed in the farm world (/farm)&lt;br /&gt;
 - Check which world you are currently in with /worldcheck&lt;br /&gt;
 - Farms that start/stop the flow of water, or create/remove water source blocks (e.g. using pistons, dispensers with water buckets, or placing water buckets) are not allowed under any circumstances.&lt;br /&gt;
 - Farms that can be manually harvested while AFK (e.g. holding down a button while being moved by water) are not allowed under any circumstances.&lt;br /&gt;
 - Farms that create a large amount of lighting updates, or unnecessary lighting updates, are not allowed under any circumstances.&lt;br /&gt;
 - Farms using flying machines must have the flying machine stop for at least two minutes after each cycle (roughly 4.5 stacks of items in a hopper clock).&lt;br /&gt;
 Violation of these rules will result in removal of the farm, as well as a warning on first offence and a ban on second offence.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raiding&amp;diff=779</id>
		<title>Raiding</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raiding&amp;diff=779"/>
		<updated>2023-05-02T02:19:03Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raiding is a key component of factions and if you plan to venture out into the Faction World you will most likely face it in one way or another. Raiding is the process of locating and gaining access to someone else's storage, base, and/or valuables. Raiding takes many forms which will be gone over in the following sections. The subcategories of raiding can be boiled down into 2 main types tunneling (strip mining) and faction land raiding.&lt;br /&gt;
&lt;br /&gt;
= Tunneling =&lt;br /&gt;
Tunneling is quite a simple way of raiding. Tunneling is where the player gets a pickaxe and/or shovel and sets out into any of the worlds to dig underground in the hopes that they will locate another player's unclaimed farm or vault. Once located anything can be done such as griefing or just moving loot out. It is important to note that most modifications that could make base finding easier are strictly forbidding and will result in a ban depending on severity. This includes but is not limited to mods such as x-ray, world download, replay mod, free cam mods, hacked clients, x-ray texture packs, and certain types of minimaps with cave finder or radar (see rules page for more information).&lt;br /&gt;
&lt;br /&gt;
= Faction Land Raiding =&lt;br /&gt;
This is the more typical form of raiding that is thought of in factions. This is where players usually set up cannons to break into claimed land or a base. There are multiple ways to raid faction land using large sophisticated cannons all the way down to the simple noob tube TNT cannons. A very important note is that the server is 1.18.2 this means cannons from older versions will NOT work. They need to be made for this version more specifically. These changes and differences can be tested in the creative world with /creative. While the actual details of cannoning are very extensive more specific questions regarding it should be asked in support tickets if you can not obtain an answer in-game or via the wiki as cannon can be a relatively niche subject. Another important note is the server does have a 2,000 TNT limit per cannon. Exceeding this limit will cause your cannon to blow up so when making cannons be sure to account for this hard cap. Currently, there are no big publicly released cannons for this version. Meaning regen busting (the act of breaking a regen wall) or stacking large quantities of sand all at once will have to be made in cannons that are made by cannoners within your team/faction. However, for smaller raids, there are some publicly released cannons. One cannon that can be recommended to almost everyone is the “3x3 slime hybrid”; a simple YouTube search will give players a guide to building and how to use it. For players looking for something with more power behind it they may look to 1 stacker with longer ranges or concrete cannons (note concrete cannons only work on water walls so be sure to consider that both when raiding or making a base). For these cannons, there aren't specific builds for them but a search on youtube should yield helpful results. Staff members that are versed in cannons should also be able to help if you run into any problems with this. Finally, the last note is in regard to how to break water or lava walls. One must combine sand and TNT once they are shot out of the cannon to hybrid them together. Now that the TNT is inside of sand it isn’t considered to be in the water and can therefore deal damage to blocks around it even if submerged in sand or water. Obsidian is breakable as well on this server and its durability depends on where you are. To check its durability right click on it with a potato to see your progress on breaking it with TNT or other explosives. &lt;br /&gt;
&lt;br /&gt;
This concludes the basic overview of MCLabs raiding! Further questions can be answered by the MCLabs support and staff team. Best of luck with all your future MCLabs raids.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Worlds&amp;diff=778</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Worlds&amp;diff=778"/>
		<updated>2023-05-02T02:17:46Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The main gameplay of MCLabs has three main worlds: Spawn, Towny, and Factions. Each world has unique features and advantages, and you should familiarize yourself with them before building your first farm.&lt;br /&gt;
&lt;br /&gt;
== Main Worlds ==&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
The main functions of Spawn are selling chems and using player shops. This is where you start, and it's a safe place to be, as you're invincible while here (besides in prison, see below!). It's also a fun place to explore, as there's tons of hidden areas and details. &lt;br /&gt;
&lt;br /&gt;
You can get back to the Spawn world at any time with '''/spawn'''.&lt;br /&gt;
&lt;br /&gt;
=== The Pit ===&lt;br /&gt;
The pit is a PvE and PvP experience unique to MCLabs. Players can pay to open it for everyone on the server. While it’s open, players can fight mobs and bosses to get exclusive drops and Boss Souls to use on /bshop. There are multiple areas with different levels of difficulty, so any player can enjoy The Pit.&lt;br /&gt;
&lt;br /&gt;
See [[The Pit]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Other Worlds ==&lt;br /&gt;
=== Parkour ===&lt;br /&gt;
Complete parkour courses and improve your skills on the Parkour world. There's many courses with different difficulties, and the top times for each course are tracked.&lt;br /&gt;
&lt;br /&gt;
You can get to the Parkour world with '''/parkour'''.&lt;br /&gt;
&lt;br /&gt;
=== The Maze ===&lt;br /&gt;
The Maze is a labyrinth of obstacles and puzzles that only the most dedicated players can complete.&lt;br /&gt;
 &lt;br /&gt;
You can get to the Maze world the first time by finding the hidden portal in Spawn. Once you have found it, you will be able to use the '''/maze''' command to teleport to the Maze world.&lt;br /&gt;
&lt;br /&gt;
=== Creative ===&lt;br /&gt;
The Creative world is a world of plots that players can claim to build on in creative mode.&lt;br /&gt;
&lt;br /&gt;
You can get to the Creative world with '''/creative'''.&lt;br /&gt;
&lt;br /&gt;
=== Archive ===&lt;br /&gt;
The Archive is a display of previous MCLabs (formerly MCDrugs) Spawn and Wild worlds. Currently, the Spawn worlds from 2014 to 2020 are available to explore, as well a few Wild worlds from the last couple maps.&lt;br /&gt;
&lt;br /&gt;
You can get to the Archive world with '''/archive'''.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Worlds&amp;diff=777</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Worlds&amp;diff=777"/>
		<updated>2023-05-02T02:17:28Z</updated>

		<summary type="html">&lt;p&gt;CraydorGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The main gameplay of MCLabs has three main worlds: Spawn, Towny, and Factions. Each world has unique features and advantages, and you should familiarize yourself with them before building your first farm.&lt;br /&gt;
&lt;br /&gt;
There are a few more worlds, see [[worlds]] for information about them.&lt;br /&gt;
== Main Worlds ==&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
The main functions of Spawn are selling chems and using player shops. This is where you start, and it's a safe place to be, as you're invincible while here (besides in prison, see below!). It's also a fun place to explore, as there's tons of hidden areas and details. &lt;br /&gt;
&lt;br /&gt;
You can get back to the Spawn world at any time with '''/spawn'''.&lt;br /&gt;
&lt;br /&gt;
=== The Pit ===&lt;br /&gt;
The pit is a PvE and PvP experience unique to MCLabs. Players can pay to open it for everyone on the server. While it’s open, players can fight mobs and bosses to get exclusive drops and Boss Souls to use on /bshop. There are multiple areas with different levels of difficulty, so any player can enjoy The Pit.&lt;br /&gt;
&lt;br /&gt;
See [[The Pit]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Other Worlds ==&lt;br /&gt;
=== Parkour ===&lt;br /&gt;
Complete parkour courses and improve your skills on the Parkour world. There's many courses with different difficulties, and the top times for each course are tracked.&lt;br /&gt;
&lt;br /&gt;
You can get to the Parkour world with '''/parkour'''.&lt;br /&gt;
&lt;br /&gt;
=== The Maze ===&lt;br /&gt;
The Maze is a labyrinth of obstacles and puzzles that only the most dedicated players can complete.&lt;br /&gt;
 &lt;br /&gt;
You can get to the Maze world the first time by finding the hidden portal in Spawn. Once you have found it, you will be able to use the '''/maze''' command to teleport to the Maze world.&lt;br /&gt;
&lt;br /&gt;
=== Creative ===&lt;br /&gt;
The Creative world is a world of plots that players can claim to build on in creative mode.&lt;br /&gt;
&lt;br /&gt;
You can get to the Creative world with '''/creative'''.&lt;br /&gt;
&lt;br /&gt;
=== Archive ===&lt;br /&gt;
The Archive is a display of previous MCLabs (formerly MCDrugs) Spawn and Wild worlds. Currently, the Spawn worlds from 2014 to 2020 are available to explore, as well a few Wild worlds from the last couple maps.&lt;br /&gt;
&lt;br /&gt;
You can get to the Archive world with '''/archive'''.&lt;/div&gt;</summary>
		<author><name>CraydorGM</name></author>
	</entry>
</feed>