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	<id>https://labs-mc.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bellechu</id>
	<title>MCLabs - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://labs-mc.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bellechu"/>
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	<updated>2026-09-18T23:03:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://labs-mc.com/w/index.php?title=Player_Shops&amp;diff=1223</id>
		<title>Player Shops</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Player_Shops&amp;diff=1223"/>
		<updated>2024-12-12T20:48:17Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
Player Shops are regions in spawn that players can rent to buy and sell items. You can get to the player shops with '''/shops''' or '''/warp shops'''. There are a limited number of shops available, and players who own them must follow the shop rules in order to maintain access to their shop.&lt;br /&gt;
Shops can only be rented up to 7 days in advance, so players must remember to keep up on the rent.&lt;br /&gt;
&lt;br /&gt;
If you are selling a shop to another player you can get a mod or higher to middleman the trade to prevent being scammed, but this is not required.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
General rules for shop owners can be found in-game with /shoprules. Once you acquire a shop you have up to 24 hours to set it up.&lt;br /&gt;
&lt;br /&gt;
* Shops must be selling 3 different items minimum, at a '''reasonable price''' and be restocked fairly regularly.&lt;br /&gt;
** Store rank kit items (VIP/VIP+/MVP/MVP+/MVP++ tools, armour, etc.) do not count towards this three item minimum.&lt;br /&gt;
* Shops may only have a total of 8 entities (notably item frames and armour stands) and/or player and mob heads.&lt;br /&gt;
** If your shop is selling map art, you may exceed this limit to have item frames displaying the map art. However, these item frames still count towards the total.&lt;br /&gt;
* Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
* Seeds and chemlab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and raw cactus, which is not allowed to be sold).&lt;br /&gt;
* Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
* The use of redstone in shops except for lighting or decoration is not allowed. Please get approval from an admin before building any other redstone machines in your shop.&lt;br /&gt;
* Shop decorations must stay within your shop region (the area you can build in) Decorations that aren't allowed include, but are not limited to, beacon trails, water and lava.&lt;br /&gt;
* You may not have chem farms in your shop. You may create crops for decoration, but not for the purpose of harvesting.&lt;br /&gt;
* You may only own shop slabs in your own shop, and up to one other shop that is not owned by you.&lt;br /&gt;
* You may not drain a player's balance by selling to their shop before renting the shop for yourself and taking the items.&lt;br /&gt;
* '''Abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Shop Owner Activity and Stocking ===&lt;br /&gt;
Due to the high demand and limited number of playershops, shop owners are expected to actively maintain their shops and play the server.&lt;br /&gt;
&lt;br /&gt;
If a shop owner is solely logging on to extend their rent, or are found to be otherwise inactive on the server over a period of time their shop will be forcibly unrented after reasonable notice is given via /mail in-game. What is considered to be inactive will be up to staff interpretation, though at minimum it must span several weeks.&lt;br /&gt;
&lt;br /&gt;
Sometimes periods of inactivity are unavoidable. If a shop owner finds themselves unable to maintain their shop it will be their responsibility to add additional players to their shop region (/as addfriend [username]) to maintain it in their place. If a shop owner has done this and the player(s) they add to the shop fails to maintain it the warning mail will still go to the shop owner.&lt;br /&gt;
&lt;br /&gt;
=== Shop Creation ===&lt;br /&gt;
Once you have rented a shop, you can then create a shop block to be used in the shop. To create a shop block:&lt;br /&gt;
* Craft a shop block with a '''chest''' and '''oak sign'''.&lt;br /&gt;
* Place the block in your shop.&lt;br /&gt;
* Sneak + right-click with a '''single item''' in your hand to set the shop to buy/sell '''that''' item.&lt;br /&gt;
* Right-click the shop to manage it.&lt;br /&gt;
* Make sure to set the buy and/or sell price.&lt;br /&gt;
* Stack size is the number that players buy/sell at a time for the price you set (make sure it's '''1''' for single items!).&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=1112</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Getting_Started&amp;diff=1112"/>
		<updated>2024-10-08T14:35:04Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MCLabs is the longest-running Minecraft farming server. The server was formerly known as MCDrugs, but went through a required transition from the drugs theme to the chems theme. The entire server economy is based on selling chems. Chems can be acquired by either growing them (most Minecraft plants and crops that can be grown can be sold as chems), or by becoming a police officer and selling confiscated chems. This article will aim to give a quick overview of the main features of the server, and provide enough information to help you get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reading this entire article isn't necessary to get started - you can start playing, and refer back here when needed. If you don't want to read the entire thing before playing, here's the basics:'''&lt;br /&gt;
* Grow Minecraft crops, or &amp;quot;chems&amp;quot;, and sell them to make money. [[Tips and Tricks#Farming| Farming tips and tricks here.]]&lt;br /&gt;
** You can sell chems by going to '''/spawn''' and following the redstone trail.&lt;br /&gt;
** Watch out for police in blue leather armour, who can confiscate your chems if they catch you.&lt;br /&gt;
** Once your reach the Intern rank, you can sell chems for others with '''/runner'''. [[running | More info here]].&lt;br /&gt;
* Craft chem compounds, which sell for more than base chems. Check your crafting book or '''/recipes''' for compound recipes, and see '''/chems''' for prices.&lt;br /&gt;
* Spend your money to rank-up and earn rewards with '''/rankup'''.&lt;br /&gt;
* Once you reach the Trainee rank, you can become a police officer and catch players selling chems with '''/police enroll'''.&lt;br /&gt;
* Chems grow faster in the [[Underworld]] with company upgrades, which you can get to with '''/underworld'''.&lt;br /&gt;
* Travel to different worlds with the '''/nav''' command.&lt;br /&gt;
* Along with selling chems, you can make money by voting ('''/vote'''), jobs ('''/jobs'''), fishing, parkour ('''/parkour'''), and more.&lt;br /&gt;
* Create or join a Town in the [[Overworld]], where griefing and stealing are not allowed, with '''/overworld''' or '''/ow'''.&lt;br /&gt;
* Create a Company to protect your land in the [[Underworld]] with '''/c'''. Earn company power by ranking up. Griefing and stealing are not allowed.&lt;br /&gt;
* Buy items from other players at '''/warp shops''', or from anywhere with '''/shop'''.&lt;br /&gt;
* Get free access to the Communal Farm for 48 hours to farm sugarcane at '''/warp cfarm'''.&lt;br /&gt;
* Read the [[Tips and Tricks]] article for more useful information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make sure to be familiar with the [[rules | server rules]]!&lt;br /&gt;
&lt;br /&gt;
== MCLabs Basics ==&lt;br /&gt;
=== Essential Commands ===&lt;br /&gt;
Commands are chat messages that have an effect other than sending a message. To run a command, write the command in your in-game chat. Commands will always begin with a slash (/). MCLabs has a lot of commands. We don't expect you to learn them all right now, but there are a few that you need to know:&lt;br /&gt;
* '''/sethome &amp;lt;name&amp;gt;''' saves your current location as a home with the given name, allowing you to teleport back.&lt;br /&gt;
* '''/delhome &amp;lt;name&amp;gt;''' deletes your home with the given name.&lt;br /&gt;
* '''/home &amp;lt;name&amp;gt;''' to teleport back to your saved home with the given name.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Don't forget to set a home at your first farm! If you go back to Spawn, you'll need to have a home set to get back to it!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* '''/tpa &amp;lt;player&amp;gt;''' to request to teleport to another player.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Don't trust teleport requests from players you don't know - you don't have to accept a teleport request.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* '''/spawn''' to return to the Spawn world.&lt;br /&gt;
* '''/overworld''' or '''/underworld''' to navigate to specific worlds. Click on the representative hyperlinks for more information on [[Overworld]] and [[Underworld]]&lt;br /&gt;
* Access the Nether and End with '''/warp nether''' and '''/warp end'''.&lt;br /&gt;
&lt;br /&gt;
=== Chems ===&lt;br /&gt;
==== Growing Chems ====&lt;br /&gt;
&amp;quot;Chems&amp;quot; are just regular Minecraft crops that you can grow and harvest just like in vanilla Minecraft. This includes wheat, carrots, pumpkins, globerries, chorus fruit, etc.&lt;br /&gt;
&lt;br /&gt;
To start producing chems, just farm and harvest crops. You can get a set of the seeds for each chem with '''/kit seeds'''. &lt;br /&gt;
&lt;br /&gt;
Where you build your farm matters, as crop growth speeds are different in each world, with the Underworld world providing increased growing speeds with company upgrades. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: We recommend you start off in the Overworld growing either wheat, carrots, potatoes, or beetroot, as these sell for a good price and don't require an expensive auto-farm setup.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Selling Chems ====&lt;br /&gt;
Selling chems is the main method of making money on MCLabs. To sell chems, go to '''/spawn''' and follow the redstone trail to the chem dealer building. Inside, there is an NPC that you can right-click to open the chem selling menu. &lt;br /&gt;
&lt;br /&gt;
But watch out - police patrol spawn and will try to frisk you and take your chems. Police wear distinctive dark blue armour, and you should avoid them if you have chems in your inventory. If a cop right-clicks you and you have more than 15 chems in your inventory, all of your chems will be taken and you will go to jail for up to a few minutes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: As a new player, you have of protection from police. Use this time to scout selling routes before you start selling lots of chems!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Running ====&lt;br /&gt;
If you don't have any chems to sell, but still want to make some money by selling chems, you can run chems for other players. Once your reach the Intern rank, you can go on Runner Duty with '''/runner duty''', and take jobs for a cut of the total sell price. You should be familiar with the selling routes before running, since you have a runner reputation, and failing jobs (getting arrested or losing the chems) will lower your reputation.&lt;br /&gt;
&lt;br /&gt;
See [[running]] for more detail on running.&lt;br /&gt;
&lt;br /&gt;
==== Raw Chems ====&lt;br /&gt;
&amp;quot;Raw chems&amp;quot; are any regular crop in vanilla minecraft that can be sold as a chem. This includes items like wheat, sugar, netherwart, etc. Selling these items is a good way to get your chem empire started.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Chem compounds are made with base chems, so even if you have no chems to craft yet, it can be beneficial to look at the combinations ('''/recipes''') and make your first farm based on which combination(s) you plan to craft!''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each base chem has a chem name. For example, wheat is &amp;quot;Wheatium&amp;quot;, pumpkins are &amp;quot;Pumpkonium&amp;quot;. It's a good idea to familiarize yourself with the chem names. You can easily view all of the chem names at any time in-game with '''/chemnames'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: Farms can take a while to set up, so it's best to start a farm for something that grows quick like sugarcane or netherwarts while you set up other farms.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Chem Compounds ====&lt;br /&gt;
[[File:chemlab.png|thumb|250px|Create custom chem combination in The Chem Lab ('''/chemlab''').]]&lt;br /&gt;
Selling raw chems will only get you so far. For an even greater profit, you'll have to start selling chem compounds. These are combinations of raw chems, and sometimes other ingredients, which will always sell faster and for more than the sum of their components. &lt;br /&gt;
&lt;br /&gt;
Chem compounds are can be crafted in your crafting grid or a crafting table. Check your recipe book for the recipes, or use '''/recipes'''. Compounds can also be crafted quicker in the '''/chemlab''' menu once you reach Bioengineer rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Lab====&lt;br /&gt;
The Lab is unlocked at Bioengineer rank, and can be opened with the '''/lab''' command. Here, you can instant-craft chem compounds by simply clicking on the compound in The Lab screen while you have the ingredients in your inventory.&lt;br /&gt;
&lt;br /&gt;
In order to craft a compound in The Lab, you must unlock the Lab formula for that compound. You will start earning Lab formulas unlocks at Bioengineer rank, and occassionally earn more as you rank up. These unlocks can be used in '''/lab''' to unlock formulas.&lt;br /&gt;
&lt;br /&gt;
=== Police ===&lt;br /&gt;
[[File:Policearmour.png|thumb|125px|The police uniform is a distinct dark blue colour.]]&lt;br /&gt;
Police are a core mechanic of MCLabs. They roam the spawn world, searching for players who have chems. They can frisk players, which checks the player for chems. If they have chems, the police officer gets the chems and the player goes to jail. You can Identify police by their dark blue armor. The lighter an officer's hat, the higher their rank. They may also be in SWAT mode, which has them wearing a black leather hat and their armor being enchanted for PVP. Any player is able to enroll into the police force once they reach the Dealer rank with '''/police enroll'''.&lt;br /&gt;
&lt;br /&gt;
See [[Police]] for more info.&lt;br /&gt;
&lt;br /&gt;
=== Ranking-Up ===&lt;br /&gt;
The main purpose of money on MCLabs is to rank-up. You start off as a Junky, and can work your way up to the Director rank. Once you have enough money, you can rank-up with the '''/rankup''' command. &lt;br /&gt;
&lt;br /&gt;
Each rank has rewards, and ranking-up gets you closer to Chem Lord status.&lt;br /&gt;
&lt;br /&gt;
Once you complete all of the ranks, you can prestige, which will set you back to Junky of the next prestige, and earn you a Prestige Key and Museum Bust, among other rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the costs of each rank-up, use '''/ranks'''. View [[Ranks]] for all perks and advantages to each rank.&lt;br /&gt;
&lt;br /&gt;
=== Differences from Vanilla Minecraft ===&lt;br /&gt;
Some mechanics and features of vanilla Minecraft are disabled or altered on MCLabs:&lt;br /&gt;
* Pistons and hoppers are not craftable. They must be purchased from '''/shop''' or from other players.&lt;br /&gt;
* Shulker boxes are completely disabled.&lt;br /&gt;
* Bonemeal cannot be used in dispensers.&lt;br /&gt;
* Villagers cannot be spawned or cured.&lt;br /&gt;
* Illager raids are disabled.&lt;br /&gt;
* Nether portals are disabled (access the Nether with '''/warp nether''')&lt;br /&gt;
* Withers cannot be spawned (Exchange 3 wither skulls for a nether star with '''/convert''')&lt;br /&gt;
* Wet sponges can be used to soak up lava, turning them into dry sponges.&lt;br /&gt;
&lt;br /&gt;
=== Worlds ===&lt;br /&gt;
[[File:Navigator.png|thumb|300px|The MCLabs Navigator can be used to easily travel between worlds, and can be accessed with '''/nav'''.]]&lt;br /&gt;
&lt;br /&gt;
The main gameplay of MCLabs has three main worlds: Spawn, Overworld, and Underworld. Each world has unique features and advantages, and you should familiarize yourself with them before building your first farm.&lt;br /&gt;
&lt;br /&gt;
You can easily travel between worlds by opening the world navigation menu with the '''/nav''' command.&lt;br /&gt;
&lt;br /&gt;
There are a few more worlds, see [[worlds]] for information about them.&lt;br /&gt;
&lt;br /&gt;
==== Spawn ====&lt;br /&gt;
The main functions of Spawn are selling chems and using player shops. This is where you start, and it's a safe place to be, as you're invincible while here (besides in prison, see below!).It's also a fun place to explore, as there's tons of hidden areas and details. &lt;br /&gt;
&lt;br /&gt;
Use the [http://map.labs-mc.com:8432/ dynamic Spawn world map] to learn where everything is. There are also warps to many areas around spawn, see the available warps with '''/warps'''.&lt;br /&gt;
&lt;br /&gt;
You can get back to the Spawn world at any time with '''/spawn'''.&lt;br /&gt;
&lt;br /&gt;
==== Overworld ====&lt;br /&gt;
The Overworld is intended for newer players and players who want a more casual experience. Raiding, griefing, and PvP (killing) are not allowed here, so it's a good place to make a town and farm that can't be destroyed. &lt;br /&gt;
&lt;br /&gt;
There are some limitations: Chunk hoppers cannot be used here. Automatic farms are not permitted in Overworld. For more information on this, you can visit the [[Overworld]] page.&lt;br /&gt;
&lt;br /&gt;
You can get to the Overworld with '''/Overworld''' or '''/ow'''.&lt;br /&gt;
&lt;br /&gt;
==== Underworld ====&lt;br /&gt;
The Underworld is the most efficient place to farm, but building here comes with a cost. Crops grow faster here, and automatic farms and chunk hoppers can be used, but you must claim your farms and pay Company upkeep.&lt;br /&gt;
&lt;br /&gt;
Make your own Company in the Underworld. See more about Companies on the [[Companies]] page.&lt;br /&gt;
&lt;br /&gt;
You can get to the Underworld with '''/underworld''' or '''/uw'''.&lt;br /&gt;
&lt;br /&gt;
=== Making Money ===&lt;br /&gt;
Selling chems is the quickest way to make money on MCLabs, but there's many more ways. A few are outlined below, but you can find much more detail on the [[Economy|Economy Page]]&lt;br /&gt;
&lt;br /&gt;
==== Voting ====&lt;br /&gt;
Voting is the easiest way to make money on MCLabs. You can vote for the server every day by doing '''/vote''', or by going directly to the [http://mc-drugs.com/vote/ voting page], and voting on each link.&lt;br /&gt;
&lt;br /&gt;
Voting doesn't only earn you money, but also Vote Tokens, Voter Crate Keys, Creeper Eggs, and more! Vote Tokens are a form of currency that can be used in '''/vshop'''.&lt;br /&gt;
&lt;br /&gt;
Along with the rewards for each vote, the top five voters each week and each month earn huge cash rewards. Be sure to vote every day to become a top voter. There's also rewards for hitting voting milestones, which grant even more money, and some cosmetic chat tags. You can view all the rewards from voting with '''/vrewards'''.&lt;br /&gt;
&lt;br /&gt;
==== Jobs ====&lt;br /&gt;
Jobs are a great way to earn passive income. You can make money while mining, exploring, woodcutting, fishing, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Tip: It's always a good idea to be in a job while doing other activities. For example, if you're mining out a farm, join the Quarrier job ('''/jobs join quarrier''').''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
View the available jobs with '''/jobs browse''', and join a job with '''/jobs join &amp;lt;job name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
==== Fishing ====&lt;br /&gt;
Fishing is a calm, relaxing break from the world of chems, and can be quite profitable. Fish can be sold to Chuck in the Fisher's Cove ('''/warp cove'''). You can also craft fish into sushi, which can be sold at '''/warp sushi''' for even more.&lt;br /&gt;
&lt;br /&gt;
You can also earn rewards for fishing, including random enchanted items and fishing crates.&lt;br /&gt;
&lt;br /&gt;
For more, see [[Fishing]] and [[Sushi]].&lt;br /&gt;
&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
Earn money for completing parkour courses in the Parkour world. Get there with '''/parkour'''. The rewards refresh every day, so you can keep completing courses for money.&lt;br /&gt;
&lt;br /&gt;
== Companies ==&lt;br /&gt;
The Companies plugin allows you to create your own group of up to 15 players, and claim your land to utilize company upgrades. Company claims are great way to farm effectively with a large number of players. The land must be claimed to use chunk hoppers and chests. Griefing and raiding are not allowed here.&lt;br /&gt;
&lt;br /&gt;
=== Company Commands ===&lt;br /&gt;
Here are the basic Company commands you need to know to get started:&lt;br /&gt;
* Create a company: '''/c create &amp;lt;company name&amp;gt;'''.&lt;br /&gt;
* Invite someone to your company: '''/c invite &amp;lt;player&amp;gt;'''&lt;br /&gt;
* Join a company: '''/c join &amp;lt;faction name&amp;gt;'''&lt;br /&gt;
* Claim land (by the chunk in a radius): '''/c claim &amp;lt;1-5&amp;gt;'''&lt;br /&gt;
* Set your company home: '''/c sethome'''&lt;br /&gt;
* Teleport to your company home: '''/c home'''&lt;br /&gt;
* Check total company power: '''/c who &amp;lt;company name&amp;gt;'''&lt;br /&gt;
* Check personal power: '''/c power'''&lt;br /&gt;
* View the company's upkeep breakdown: '''/c upkeep'''&lt;br /&gt;
* Fly in your company's claimed area: '''/c fly'''&lt;br /&gt;
&lt;br /&gt;
Please view the official [[Companies]] wiki page for more details.&lt;br /&gt;
&lt;br /&gt;
=== Company Power ===&lt;br /&gt;
The amount of land your company can claim is limited by the power of your company. Each player has their own amount of power, and the companies power is the total power of every player in the company. The number of chunks you can claim is limited by your companies power.&lt;br /&gt;
&lt;br /&gt;
You can gain more personal company power by ranking up.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
=== mcMMO ===&lt;br /&gt;
mcMMO adds skills and abilities that enchance vanilla Minecraft mechanics. Each skill has a level that you can increase by doing the corresponding activity. These activities include mining, excavation, swords, etc.&lt;br /&gt;
&lt;br /&gt;
Your mcMMO levels will increase as you play - there's no need to use any commands.&lt;br /&gt;
&lt;br /&gt;
If you want to learn more about mcMMO and your skill levels, use '''/mcmmo'''.&lt;br /&gt;
&lt;br /&gt;
[https://mcmmo.org/wiki/Main_Page Click here to view the official mcMMO wiki for more information.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
==== Player Shops ====&lt;br /&gt;
You can buy from and sell items to other players at the Player Shops in Spawn. You can get here with '''/shops'''. Player shops are stocked and maintained by the players, so the items available and their stock is not always consistent.&lt;br /&gt;
&lt;br /&gt;
If there is a shop available, you can rent it for $5000 per day, and create shops to sell and buy items.&lt;br /&gt;
&lt;br /&gt;
When using a player's shop in the player shops, right-click the sign to buy the item, and left-click to sell, if available.&lt;br /&gt;
&lt;br /&gt;
==== Server Shop ====&lt;br /&gt;
The server shop menu can be accessed anywhere with '''/shop'''. This shop has infinite stock, and you can only buy items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Drink Brewing ===&lt;br /&gt;
Special drinks with unique effects can be brewed by police in buildings rented at Spawn. It can be bought and sold at the drink store in Spawn.&lt;br /&gt;
&lt;br /&gt;
See [[Alcohol]] for more info.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Underworld&amp;diff=998</id>
		<title>Underworld</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Underworld&amp;diff=998"/>
		<updated>2024-09-21T14:25:04Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Companies aspect of MCLabs offers a side of the gameplay that is more productive using teamwork through creating or joining companies. The companies plugin allows you to create your own group of up to 15 players, and claim your land to protect it. Companies can only be used in the Underworld. Company claims are great way to protect your land and use company upgrades. There is no raiding or pvp in the Underworld. &lt;br /&gt;
&lt;br /&gt;
== Company Basics ==&lt;br /&gt;
=== General Information ===&lt;br /&gt;
Companies are available in the all worlds but can only be used in the Underworld. If you are leading a company, make sure to set the abilities of different ranks in your faction with '''/c perm'''. The main commands are listed below, but you can view all of them with '''/c help''' as well. &lt;br /&gt;
&lt;br /&gt;
=== Company Rules ===&lt;br /&gt;
* Company Hopping: Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
* Inappropriate Company Names: Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
* Company Titles and Names: You may not use faction titles and or color codes to obscure or fake the names of the people in your faction.&lt;br /&gt;
&lt;br /&gt;
All server rules must also be followed. You can view those here: [[Rules]].&lt;br /&gt;
&lt;br /&gt;
== Commands &amp;amp; Company Power ==&lt;br /&gt;
=== Company Commands ===&lt;br /&gt;
Here are the basic Company commands you need to know to get started:&lt;br /&gt;
* Create a company: '''/c create &amp;lt;company name&amp;gt;'''.&lt;br /&gt;
* Invite someone to your company: '''/c invite &amp;lt;player&amp;gt;'''&lt;br /&gt;
* Join a company: '''/c join &amp;lt;faction name&amp;gt;'''&lt;br /&gt;
* Claim land (by the chunk in a radius): '''/c claim &amp;lt;1-5&amp;gt;'''&lt;br /&gt;
* Set your company home: '''/c sethome'''&lt;br /&gt;
* Teleport to your company home: '''/c home'''&lt;br /&gt;
* Check total company power '''/c who &amp;lt;company name&amp;gt;'''&lt;br /&gt;
* Check personal power '''/c power'''&lt;br /&gt;
* View the company's upkeep breakdown '''/c upkeep'''&lt;br /&gt;
&lt;br /&gt;
There's many more company commands, too many to list here. To learn about them, you can read the [https://factions.support/commands/ official documentation].&lt;br /&gt;
&lt;br /&gt;
=== Company Power ===&lt;br /&gt;
The amount of land your company can claim is limited by the power of your company. Each player has their own amount of power, and the company's power is the total power of every player in the company. The number of chunks you can claim is limited by your company's power.&lt;br /&gt;
&lt;br /&gt;
You can gain more personal company power by ranking up - view [[Ranks]] to see how much power is unlocked, and at which ranks.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=929</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=929"/>
		<updated>2024-06-16T14:47:36Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Advertisement Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' This includes TP trapping, as well as baiting players into PvP chunks in the Town world.&lt;br /&gt;
#: '''7b:''' It is the responsibility of the people involved in an agreement to have evidence of the agreement. Agreements that are made without any form of evidence will not be investigated by staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7c:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
#: '''7d''' Agreements with the goal of circumventing server mechanics and limitation (e.g. no-raid agreements with a faction that you are not allied with) are not protected under this rule.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Overworld Rules ==&lt;br /&gt;
'''The overworld is what use to be 'Town world' '''&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
# Town and Nation names must generally follow the same rules as chat and nicknames. If your Town or Nation name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
&lt;br /&gt;
== Underworld Rules ==&lt;br /&gt;
''' Underworld is what use to be the 'factions world', this has now become a no raid, no steal and no grief world alongside Overworld'''&lt;br /&gt;
&lt;br /&gt;
# Griefing, raiding and stealing is not allowed (It doesnt matter if the area is claimed or unclaimed)&lt;br /&gt;
# Insiding companies is not allowed (This means you cannot take valuable items from a company you are in and then intend to leave and make your own company)&lt;br /&gt;
# Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
# Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
# You may not use faction titles and or color codes to obscure or fake the names of the people in your faction.&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules (/advert) == &lt;br /&gt;
&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
# All adverts must be atleast 5 minutes apart from eachother&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Company/Town, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, Company/Town, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=928</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=928"/>
		<updated>2024-06-16T14:47:02Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* /advert Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' This includes TP trapping, as well as baiting players into PvP chunks in the Town world.&lt;br /&gt;
#: '''7b:''' It is the responsibility of the people involved in an agreement to have evidence of the agreement. Agreements that are made without any form of evidence will not be investigated by staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7c:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
#: '''7d''' Agreements with the goal of circumventing server mechanics and limitation (e.g. no-raid agreements with a faction that you are not allied with) are not protected under this rule.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Overworld Rules ==&lt;br /&gt;
'''The overworld is what use to be 'Town world' '''&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
# Town and Nation names must generally follow the same rules as chat and nicknames. If your Town or Nation name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
&lt;br /&gt;
== Underworld Rules ==&lt;br /&gt;
''' Underworld is what use to be the 'factions world', this has now become a no raid, no steal and no grief world alongside Overworld'''&lt;br /&gt;
&lt;br /&gt;
# Griefing, raiding and stealing is not allowed (It doesnt matter if the area is claimed or unclaimed)&lt;br /&gt;
# Insiding companies is not allowed (This means you cannot take valuable items from a company you are in and then intend to leave and make your own company)&lt;br /&gt;
# Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
# Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
# You may not use faction titles and or color codes to obscure or fake the names of the people in your faction.&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
# All adverts must be atleast 5 minutes apart from eachother&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Company/Town, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, Company/Town, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=927</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=927"/>
		<updated>2024-06-16T14:46:04Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* /advert Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' This includes TP trapping, as well as baiting players into PvP chunks in the Town world.&lt;br /&gt;
#: '''7b:''' It is the responsibility of the people involved in an agreement to have evidence of the agreement. Agreements that are made without any form of evidence will not be investigated by staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7c:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
#: '''7d''' Agreements with the goal of circumventing server mechanics and limitation (e.g. no-raid agreements with a faction that you are not allied with) are not protected under this rule.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Overworld Rules ==&lt;br /&gt;
'''The overworld is what use to be 'Town world' '''&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
# Town and Nation names must generally follow the same rules as chat and nicknames. If your Town or Nation name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
&lt;br /&gt;
== Underworld Rules ==&lt;br /&gt;
''' Underworld is what use to be the 'factions world', this has now become a no raid, no steal and no grief world alongside Overworld'''&lt;br /&gt;
&lt;br /&gt;
# Griefing, raiding and stealing is not allowed (It doesnt matter if the area is claimed or unclaimed)&lt;br /&gt;
# Insiding companies is not allowed (This means you cannot take valuable items from a company you are in and then intend to leave and make your own company)&lt;br /&gt;
# Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
# Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
# You may not use faction titles and or color codes to obscure or fake the names of the people in your faction.&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Company/Town, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, Company/Town, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=926</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=926"/>
		<updated>2024-06-16T14:44:58Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Underworld Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' This includes TP trapping, as well as baiting players into PvP chunks in the Town world.&lt;br /&gt;
#: '''7b:''' It is the responsibility of the people involved in an agreement to have evidence of the agreement. Agreements that are made without any form of evidence will not be investigated by staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7c:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
#: '''7d''' Agreements with the goal of circumventing server mechanics and limitation (e.g. no-raid agreements with a faction that you are not allied with) are not protected under this rule.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Overworld Rules ==&lt;br /&gt;
'''The overworld is what use to be 'Town world' '''&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
# Town and Nation names must generally follow the same rules as chat and nicknames. If your Town or Nation name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
&lt;br /&gt;
== Underworld Rules ==&lt;br /&gt;
''' Underworld is what use to be the 'factions world', this has now become a no raid, no steal and no grief world alongside Overworld'''&lt;br /&gt;
&lt;br /&gt;
# Griefing, raiding and stealing is not allowed (It doesnt matter if the area is claimed or unclaimed)&lt;br /&gt;
# Insiding companies is not allowed (This means you cannot take valuable items from a company you are in and then intend to leave and make your own company)&lt;br /&gt;
# Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
# Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
# You may not use faction titles and or color codes to obscure or fake the names of the people in your faction.&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=925</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=925"/>
		<updated>2024-06-16T14:43:26Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Overworld Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' This includes TP trapping, as well as baiting players into PvP chunks in the Town world.&lt;br /&gt;
#: '''7b:''' It is the responsibility of the people involved in an agreement to have evidence of the agreement. Agreements that are made without any form of evidence will not be investigated by staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7c:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
#: '''7d''' Agreements with the goal of circumventing server mechanics and limitation (e.g. no-raid agreements with a faction that you are not allied with) are not protected under this rule.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Overworld Rules ==&lt;br /&gt;
'''The overworld is what use to be 'Town world' '''&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
# Town and Nation names must generally follow the same rules as chat and nicknames. If your Town or Nation name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
&lt;br /&gt;
== Underworld Rules ==&lt;br /&gt;
# Griefing, raiding and stealing is not allowed (It doesnt matter if the area is claimed or unclaimed)&lt;br /&gt;
# Insiding companies is not allowed (This means you cannot take valuable items from a company you are in and then intend to leave and make your own company)&lt;br /&gt;
# Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
# Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
# You may not use faction titles and or color codes to obscure or fake the names of the people in your faction.&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=924</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=924"/>
		<updated>2024-06-16T14:38:38Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Overworld Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' This includes TP trapping, as well as baiting players into PvP chunks in the Town world.&lt;br /&gt;
#: '''7b:''' It is the responsibility of the people involved in an agreement to have evidence of the agreement. Agreements that are made without any form of evidence will not be investigated by staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7c:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
#: '''7d''' Agreements with the goal of circumventing server mechanics and limitation (e.g. no-raid agreements with a faction that you are not allied with) are not protected under this rule.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Overworld Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
# Town and Nation names must generally follow the same rules as chat and nicknames. If your Town or Nation name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Underworld Rules ==&lt;br /&gt;
# Griefing, raiding and stealing is not allowed (It doesnt matter if the area is claimed or unclaimed)&lt;br /&gt;
# Insiding companies is not allowed (This means you cannot take valuable items from a company you are in and then intend to leave and make your own company)&lt;br /&gt;
# Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
# Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
# You may not use faction titles and or color codes to obscure or fake the names of the people in your faction.&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=923</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=923"/>
		<updated>2024-06-16T14:25:30Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Overworld Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' This includes TP trapping, as well as baiting players into PvP chunks in the Town world.&lt;br /&gt;
#: '''7b:''' It is the responsibility of the people involved in an agreement to have evidence of the agreement. Agreements that are made without any form of evidence will not be investigated by staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7c:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
#: '''7d''' Agreements with the goal of circumventing server mechanics and limitation (e.g. no-raid agreements with a faction that you are not allied with) are not protected under this rule.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Overworld Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=922</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=922"/>
		<updated>2024-06-16T14:25:11Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Towny Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' This includes TP trapping, as well as baiting players into PvP chunks in the Town world.&lt;br /&gt;
#: '''7b:''' It is the responsibility of the people involved in an agreement to have evidence of the agreement. Agreements that are made without any form of evidence will not be investigated by staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7c:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
#: '''7d''' Agreements with the goal of circumventing server mechanics and limitation (e.g. no-raid agreements with a faction that you are not allied with) are not protected under this rule.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but their Printer/easyPlace functions are not allowed to be used.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Overworld Rules ==&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
{{Underworld Rules}}&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Storing items in your shop is not allowed. Valuable items may not be used as decoration.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules ==&lt;br /&gt;
# All advertisements in chat must be kept to once every 5 minutes.&lt;br /&gt;
=== /advert Rules ===&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Faction, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, faction, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Overworld&amp;diff=884</id>
		<title>Overworld</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Overworld&amp;diff=884"/>
		<updated>2024-05-19T17:06:41Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: Created page with &amp;quot;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Griefing is not allowed in the Overworld , so feel free...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Griefing is not allowed in the Overworld , so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
'''The Overworld''' is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. The Towny plugin offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town or /warp overworld'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Overworld Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Underworld), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors. Co-Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In the Overworld, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors and co-mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors, Co-mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Co-Mayors ===&lt;br /&gt;
Co-Mayors run towns alongside the Mayors. They have nearly full permissions to the town excluding the ability to delete/merge the town, change the name of the town or give others the Co-Mayor/Mayor rank.&lt;br /&gt;
&lt;br /&gt;
'''Giving the Co-Mayor rank is a risky choice and should only be done if you have full trust in the player its being given too'''&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants and co-mayors, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
&lt;br /&gt;
Before making a container private please do '''/cremove''' first to remove any default permissions then proceed with '''/cprivate''' to protect it securely!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=883</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=883"/>
		<updated>2024-05-19T16:53:48Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Griefing is not allowed in the Overworld , so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
'''The Overworld''' is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. The Towny plugin offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town or /warp overworld'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Overworld Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Underworld), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors. Co-Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In the Overworld, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors and co-mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors, Co-mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Co-Mayors ===&lt;br /&gt;
Co-Mayors run towns alongside the Mayors. They have nearly full permissions to the town excluding the ability to delete/merge the town, change the name of the town or give others the Co-Mayor/Mayor rank.&lt;br /&gt;
&lt;br /&gt;
'''Giving the Co-Mayor rank is a risky choice and should only be done if you have full trust in the player its being given too'''&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants and co-mayors, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
&lt;br /&gt;
Before making a container private please do '''/cremove''' first to remove any default permissions then proceed with '''/cprivate''' to protect it securely!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=882</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=882"/>
		<updated>2024-05-19T16:52:43Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
'''The Overworld''' is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. The Towny plugin offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town or /warp overworld'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Overworld Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Underworld), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors. Co-Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In the Overworld, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors and co-mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors, Co-mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Co-Mayors ===&lt;br /&gt;
Co-Mayors run towns alongside the Mayors. They have nearly full permissions to the town excluding the ability to delete/merge the town, change the name of the town or give others the Co-Mayor/Mayor rank.&lt;br /&gt;
&lt;br /&gt;
'''Giving the Co-Mayor rank is a risky choice and should only be done if you have full trust in the player its being given too'''&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants and co-mayors, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
&lt;br /&gt;
Before making a container private please do '''/cremove''' first to remove any default permissions then proceed with '''/cprivate''' to protect it securely!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=881</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=881"/>
		<updated>2024-05-19T16:51:47Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Overworld is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. The Towny plugin offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Overworld Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Underworld), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors. Co-Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In the Overworld, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors and co-mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors, Co-mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Co-Mayors ===&lt;br /&gt;
Co-Mayors run towns alongside the Mayors. They have nearly full permissions to the town excluding the ability to delete/merge the town, change the name of the town or give others the Co-Mayor/Mayor rank.&lt;br /&gt;
&lt;br /&gt;
'''Giving the Co-Mayor rank is a risky choice and should only be done if you have full trust in the player its being given too'''&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants and co-mayors, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
&lt;br /&gt;
Before making a container private please do '''/cremove''' first to remove any default permissions then proceed with '''/cprivate''' to protect it securely!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=862</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=862"/>
		<updated>2024-01-10T18:38:24Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Mayors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors. Co-Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors and co-mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors, Co-mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Co-Mayors ===&lt;br /&gt;
Co-Mayors run towns alongside the Mayors. They have nearly full permissions to the town excluding the ability to delete/merge the town, change the name of the town or give others the Co-Mayor/Mayor rank.&lt;br /&gt;
&lt;br /&gt;
'''Giving the Co-Mayor rank is a risky choice and should only be done if you have full trust in the player its being given too'''&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants and co-mayors, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
&lt;br /&gt;
Before making a container private please do '''/cremove''' first to remove any default permissions then proceed with '''/cprivate''' to protect it securely!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=861</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=861"/>
		<updated>2024-01-10T18:37:09Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors. Co-Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors and co-mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors, Co-mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Co-Mayors ===&lt;br /&gt;
Co-Mayors run towns alongside the Mayors. They have nearly full permissions to the town excluding the ability to delete/merge the town, change the name of the town or give others the Co-Mayor/Mayor rank.&lt;br /&gt;
&lt;br /&gt;
'''Giving the Co-Mayor rank is a risky choice and should only be done if you have full trust in the player its being given too'''&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
&lt;br /&gt;
Before making a container private please do '''/cremove''' first to remove any default permissions then proceed with '''/cprivate''' to protect it securely!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=860</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=860"/>
		<updated>2024-01-10T18:32:50Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Towns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors. Co-Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors and co-mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors, Co-mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
&lt;br /&gt;
Before making a container private please do '''/cremove''' first to remove any default permissions then proceed with '''/cprivate''' to protect it securely!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=859</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=859"/>
		<updated>2024-01-10T18:32:20Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Towns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors. Co-Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
&lt;br /&gt;
Before making a container private please do '''/cremove''' first to remove any default permissions then proceed with '''/cprivate''' to protect it securely!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=855</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=855"/>
		<updated>2023-12-11T16:53:49Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Lockable Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
&lt;br /&gt;
Before making a container private please do '''/cremove''' first to remove any default permissions then proceed with '''/cprivate''' to protect it securely!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=854</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=854"/>
		<updated>2023-12-11T16:42:44Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Towns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town. The homeblock chunk is shown on '''/towny map hud''' with a green H symbol.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=853</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=853"/>
		<updated>2023-12-11T16:41:12Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Townblocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
When claiming chunks, to see borders of chunks you can do F3 + g '''or''' you may find it easier to do '''/towny map hud''' which will show which chunks are claimed with a green '''+''' symbol, a grey '''-''' for chunks which are not claimed and which chunk you are stood in with a yellow symbol of either a '''-''' or a '''+'''.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Town&amp;diff=852</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Town&amp;diff=852"/>
		<updated>2023-12-11T16:33:49Z</updated>

		<summary type="html">&lt;p&gt;Bellechu: /* Configuring Permissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides info on using the Towny plugin - but remember, you don't need to be in a town or claim your land! Grieifing is not allowed in the Town world, so feel free to build on the surface without claiming the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LionsParkNight.png|200px|thumb|right|Lions Park in the Town World]]&lt;br /&gt;
The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at '''/warp town'''!&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
Mayors can start towns using the command '''/town new &amp;lt;town_name&amp;gt;''' for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town - this can be changed using '''/town set spawn'''). If you decide to change the name of the town, you can always do so with '''/town set name &amp;lt;new name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
''Note: if you incorrectly create a town and need to delete it and move it elsewhere you must remember to withdraw any funds in the Town Bank with '''/town withdraw &amp;lt;money&amp;gt;''' or the money will be lost!''&lt;br /&gt;
&lt;br /&gt;
Players can join established towns once they've been invited by the town's Mayor or Assistants.&lt;br /&gt;
&lt;br /&gt;
= Town World Rules and Restrictions =&lt;br /&gt;
* Griefing, raiding, and obstructing other players in any way is not allowed.&lt;br /&gt;
* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)&lt;br /&gt;
* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)&lt;br /&gt;
* Automatic farms are not allowed (build them in the Factions world), and chunk hoppers are disabled.&lt;br /&gt;
&lt;br /&gt;
= Towns = &lt;br /&gt;
Mayors and assistants can add players to their town with the command '''/town add &amp;lt;player_name&amp;gt;''' which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using '''/town toggle open''', and players not already in a town can join open towns by using '''/town join &amp;lt;town_name&amp;gt;'''!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Open towns can be viewed using the '''/town list by open''' command.&lt;br /&gt;
&lt;br /&gt;
Every town has a homeblock that exists because towns must always have at least one chunk claimed. When creating a town, the chunk you are standing on becomes the first homeblock, and your exact position becomes the first town spawn. The town spawn is located within the homeblock chunk and it is indicated by particles on the ground.&lt;br /&gt;
&lt;br /&gt;
In Towny, you can teleport back to your town spawn by typing '''/town spawn'''.&lt;br /&gt;
In Nations, you teleport to your town spawn after dying.&lt;br /&gt;
The location of the homeblock as well as the town spawn can be changed by the Mayor. To change the location of the homeblock, and where in your town people teleport to when using '''/town spawn''', you need to do '''/town set homeblock''' first and then '''/town set spawn'''. Your exact position will be the new town spawn.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The homeblock is an equivalent to the concept of the “town center”. The location of the town spawn and homeblock are best suited to a central place in the town, where residents have fast access to the rest of the town.&lt;br /&gt;
&lt;br /&gt;
== Townblocks ==&lt;br /&gt;
Block protection is broken down into plots of land, called '''townblocks''', which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.&lt;br /&gt;
&lt;br /&gt;
By default, Mayors and Assistants can claim townblocks for their town using '''/town claim'''.&lt;br /&gt;
&lt;br /&gt;
Townblocks have an initial cost of $500 for the first chunk, and increase by 2.5% for each additional townblock (chunk) claimed. This means the second is $512.50, the third is $525, etc. This is capped at $100,000 per claim. Outposts are the same cost, but with an initial $250,000 to create an outpost.&lt;br /&gt;
&lt;br /&gt;
== Town Upkeep ==&lt;br /&gt;
Town upkeep is the amount of money the server automatically removes from your town bank at the start of each Towny Day (a real day, not a Minecraft day), so that the town can continue to exist. Not having enough money in the town bank to pay upkeep means that your town will fall into '''Ruins'''. Players can use '''/town deposit &amp;lt;money&amp;gt;''' to manually transfer money from their balance to the town bank at any time. Town upkeep raises as you claim more Townblocks, so be sure to only claim what you can afford!&lt;br /&gt;
&lt;br /&gt;
== Buying and Owning Plots ==&lt;br /&gt;
Every resident of your town—including the Mayor—can own town plots, where they can have their space to build on and use, as much space as the Mayor can or wants to give, that other residents cannot normally access. The town plots that a resident owns are called their resident plots. Residents have full access to their own resident plots, and all commands for them. Residents can own multiple and separated resident plots.&lt;br /&gt;
&lt;br /&gt;
Residents have to buy a town plot first, to make it their own resident plot.&lt;br /&gt;
&lt;br /&gt;
First, the Mayor must sell a town plot by using '''/plot forsale (price)''' while standing on a town plot.&lt;br /&gt;
Then, a resident (or the Mayor) can type '''/plot claim''' while standing in the town plot for sale, in order to buy it for the set price. The money is transferred from the resident's balance to the town bank.&lt;br /&gt;
To withdraw a plot from sale, you may type '''/plot notforsale'''.&lt;br /&gt;
&lt;br /&gt;
A resident can use '''/plot unclaim''' while standing on one of their resident plots, in order to remove their ownership of it (&amp;quot;unclaim their resident plot&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Residents owning their own land is a necessary feature of any town, because the land residents use to build and protect their items on, is differentiated from the public town land. A well-organized town will generally allow each resident to have their resident plots in convenient locations around the town, with all of their resident plots close or next to each other. &lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
Each group of claims that is separated from the main Town area is known as an '''Outpost'''. The first chunk claimed in a town outpost is called the town outpost spawnblock, and the location you are standing on in the claimed chunk is called the town outpost spawn.&lt;br /&gt;
&lt;br /&gt;
To claim an area for an outpost, you can run '''/town claim outpost'''. To access the outpost, simply run '''/town outpost &amp;lt;outpost number/name&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
Outposts have a fee of $250,000 to create an outpost, and follow the same townblock cost progression as normal townblocks, seen above.&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:&lt;br /&gt;
* Townblocks cannot be claimed by other towns.&lt;br /&gt;
* The town will be placed under the control of an NPC mayor.&lt;br /&gt;
* The town is not protected and is vulnerable to being griefed.&lt;br /&gt;
* The town's residents will not be able to execute most '''/town''' commands and no '''/plot''' commands.&lt;br /&gt;
&lt;br /&gt;
''Note: If you delete a Town with money still in the Town Balance, the money will be lost. Remember to withdraw the money before deleting a town!''&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.&lt;br /&gt;
&lt;br /&gt;
=== Nomads ===&lt;br /&gt;
Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.&lt;br /&gt;
&lt;br /&gt;
=== Mayors ===&lt;br /&gt;
Mayors run towns and with the help of their assistants, manage a town and its residents.&lt;br /&gt;
Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.&lt;br /&gt;
&lt;br /&gt;
=== Nation Leaders ===&lt;br /&gt;
Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation.&lt;br /&gt;
Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using:&lt;br /&gt;
'''/nation set title &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;''' and &lt;br /&gt;
'''/nation set surname &amp;lt;player_name&amp;gt; &amp;lt;title&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
== Town Shops ==&lt;br /&gt;
Town members can create shops within the town claims for other players to buy/sell items among the community. To create a shop:&lt;br /&gt;
* Place a Chest in the desired location&lt;br /&gt;
* Hold the item you want to buy/sell and type /iteminfo to get the item ID.&lt;br /&gt;
* Place a sign on or above the chest with the shop information&lt;br /&gt;
** Line One: Leave it BLANK!&lt;br /&gt;
** Line Two: Item Amount (However many you want to buy/sell of an item per transaction)&lt;br /&gt;
** Line Three: B#: S#: (Use B to sell items, use S to buy items. The # after B or S is the '''price'''.&lt;br /&gt;
* Line Four: Item Name/ID (if you can't figure out the item ID, or it is a custom item/crate item, you can put '''?''' in the slot and it will auto pull the info from the item in the chest)&lt;br /&gt;
&lt;br /&gt;
= Lockable Chests =&lt;br /&gt;
The Town world has an additional grief prevention that allows players to lock their containers through '''/lwc'''. By default, when you place a container, it will be created as '''Public'''. You will need to change this to Private to prevent items being taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Commonly Used LWC Commands&lt;br /&gt;
|-&lt;br /&gt;
| /lwc&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Using '''/lwc''' will list all of the lwc commands that are available to the player.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to create a protection on the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cmodify&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to modify the players allowed to access the chest, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove -Player&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes a specified player from the container.&lt;br /&gt;
|-&lt;br /&gt;
| /cpassword &amp;lt;password&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Adds a password to a specified container.&lt;br /&gt;
|-&lt;br /&gt;
| /cinfo&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to view information on a protected container.&lt;br /&gt;
|-&lt;br /&gt;
| /cprivate town:TownName&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows you to have a blanket protection for your Town members.&lt;br /&gt;
|-&lt;br /&gt;
| /cremove&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Removes protections from a container.&lt;br /&gt;
|-&lt;br /&gt;
| /lwc flag hopperin/hopperout off/on&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | Allows containers to receive or deposit through hoppers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Nations =&lt;br /&gt;
Being part of a nation is beneficial to towns for many reasons. Towns that have joined one can have extra protection from outsiders, are given more chunks to claim, and granted a variety of other gameplay benefits related to economy, influence, communication and community. A town that has joined a nation may also have to pay a daily town nation tax—in addition to upkeep—from its town bank. The town nation tax that your town pays every day is set by your nation's Leader, and it can be viewed by typing '''/towny prices''' (at the bottom).&lt;br /&gt;
&lt;br /&gt;
Generally, your town can join a nation after being invited. The Mayor may accept a nation invitation by typing '''/accept (name of inviting nation)''' or deny it by typing '''/deny (name of inviting nation)'''.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you do not wish to join a different nation, you can always make your own!&lt;br /&gt;
Being in a nation shapes a town's gameplay and strategy in multiple ways in both Towny and Nations.&lt;br /&gt;
&lt;br /&gt;
Use '''/n (name of nation)''' to view a nation's nation information screen. Your own nation's nation information screen can be viewed by typing '''/n'''.&lt;br /&gt;
&lt;br /&gt;
To create your nation, use '''/n new (name of nation)'''. You must be a Mayor in order to create a nation. This action removes money from the town bank.&lt;br /&gt;
The Mayor creating the nation is assigned its Leader (or King). A Leader has access to all commands for their nation. The town of the Mayor creating the nation, is declared the nation's capital town.&lt;br /&gt;
Invite other towns into your nation by using '''/n invite (name of town)'''. The town's Mayor or Comayors can use '''/accept (your nation's name)''' to join. To cancel an invite to a town, use '''/n invite -(name of town)'''.&lt;br /&gt;
You can remove a town from your nation by using '''/n kick (name of town)'''.&lt;br /&gt;
Change the border color of all towns in your nation, as seen in the Dynamic map, by typing '''/n set mapcolor (color)'''. (Make sure the color is unique, for better visibility!)&lt;br /&gt;
&lt;br /&gt;
Any nation member can use '''/n deposit (amount of money)''' to transfer money from their balance to the nation bank. The Leader, Coleaders or Treasurers can withdraw money from the nation bank by using '''/n withdraw (amount of money)'''. The Leader, Coleaders, Chancellors and Treasurers can also view the bank transaction history of their nation bank for the current Towny day by typing '''/n bankhistory'''.&lt;br /&gt;
&lt;br /&gt;
On Nations, players can also use the xp bank to deposit xp for storage. Any player can transfer to the xp bank using '''/n xpbank deposit (amount of xp/all)'''. The Leader, Coleaders or Xp Bankers can withdraw xp using '''/n xpbank withdraw (amount of xp/all)'''.&lt;br /&gt;
&lt;br /&gt;
== Nation Upkeep ==&lt;br /&gt;
Nation upkeep is the amount of money that the server automatically removes from your nation bank at the start of each Towny day, so that the nation can continue to exist. More towns in the nation means higher nation upkeep to pay each day. Nation taxes are collected before nation upkeep.&lt;br /&gt;
&lt;br /&gt;
== Nation Merging ==&lt;br /&gt;
Nation merging is the action of transferring the towns and nation bank of one nation to another.&lt;br /&gt;
&lt;br /&gt;
The Leader or Coleader can request a nation to merge into their nation by using '''/n merge (foreign nation)'''. The other nation's Leader must be online and type '''/confirm''' if they wish the other nation to merge into theirs. Otherwise the Leader may type '''/cancel''' to deny the request.&lt;br /&gt;
&lt;br /&gt;
The nation that receives and accepts the merge request will be dissolved—its Leader and other ranked nation members will lose all their nation ranks, its name will be removed from the server, and its towns and bank will be transferred to the other nation, if possible.&lt;br /&gt;
&lt;br /&gt;
A Leader or Coleader of both nations involved must be online while the request and merger take place.&lt;br /&gt;
&lt;br /&gt;
== Transferring Leadership ==&lt;br /&gt;
A Leader can pass the Leader rank (title and powers) to another nation member, by using '''/n set king (name of new king)'''. The player must be a Mayor of a town within the nation. The new Leader's town will be appointed the nation's capital town.&lt;br /&gt;
Similarly, using '''/n set capital (town name)''' appoints the specified town as the new capital town; its Mayor will be the new Leader of the nation.&lt;br /&gt;
In both cases (using either of the above commands), the Leader gives up their Leader rank, and their town is no longer the capital town of the nation. In addition, the nation spawn is removed when the capital town is changed.&lt;br /&gt;
The previous Leader will not have any nation ranks after giving up Leadership.&lt;br /&gt;
&lt;br /&gt;
If you are considering passing Leadership to another player, only give it if you absolutely need to, and if you fully trust that person with the nation!&lt;br /&gt;
&lt;br /&gt;
= Configuring Permissions =&lt;br /&gt;
Full command - '''/t set perm [resident/outsider/nation/ally] [build/destroy/switch/itemuse] [off/on]'''&lt;br /&gt;
&lt;br /&gt;
*'''build''' - Permission to place blocks, boats, minecarts, item frames, armor stands; place items inside item frames&lt;br /&gt;
*'''destroy''' - Permission to break blocks; use a hoe or axe on blocks; eat cake.&lt;br /&gt;
*'''switch''' - Permission to use doors, trapdoors, fence gates, buttons, pressure plates, levers, composters, bells, lodestones, respawn anchors; open chests, barrels, shulker boxes, hoppers, dispensers, enchanting tables, furnaces, blast furnaces, smokers, looms, stonecutters, cartography tables, anvils, brewing stands, smithing tables, grindstones, lecterns, trapped chests, jukeboxes, minecarts with chest, minecarts with furnace, minecarts with hopper; trigger tripwire, pistons, sticky pistons; change the state of redstone components; change the rotation of items in item frames.&lt;br /&gt;
*'''itemuse''' - Permission to use the following active items: splash and lingering potions, eggs, ender pearls, eyes of ender, end crystals, chorus fruit, snowballs, fishing rods, bottles o' enchanting, bonemeal, dye, flint and steel; obtain water by using a bucket or glass bottle, and obtain lava by using a bucket; empty any buckets; attach a lead to an animal or fence; enter minecarts or boats; place and destroy minecarts or boats; use shears on sheep; place gear on armor stands and take gear from armor stands; access SlimeFun machines; bucket a fish or axolotl; dye signs' text.&lt;br /&gt;
&lt;br /&gt;
== Permission Levels ==&lt;br /&gt;
*'''resident''' - All residents that are part of the town have a permission type in that unowned town plot.&lt;br /&gt;
*'''nation''' - All nation members of your own nation have a permission type in that unowned town plot.&lt;br /&gt;
*'''ally''' - All nation members of your allied nations have a permission type in that unowned town plot, but not nation members of your own nation.&lt;br /&gt;
*'''outsider''' - All players except the ones listed above have access to a permission type in that unowned town plot.&lt;br /&gt;
&lt;br /&gt;
Plot Permission levels apply to resident plots:&lt;br /&gt;
*'''friend''' — All players in your friend list have a permission type in that resident plot.&lt;br /&gt;
*'''town''' — All residents that are part of your town have a permission type in that resident plot.&lt;br /&gt;
*'''ally''' — All nation members of your nation and your allied nations have a permission type in that resident plot.&lt;br /&gt;
*'''outsider''' — All players except the ones listed above have access to the permission type in that resident plot.&lt;br /&gt;
&lt;br /&gt;
== Permission Categories ==&lt;br /&gt;
There are 4 categories of permissions to configure. Each category applies to certain town plots.&lt;br /&gt;
&lt;br /&gt;
'''General town permissions''' and '''individual town permissions''' apply to '''unowned town plots'''. '''Resident permissions''' and '''plot permissions''' apply to '''resident plots'''. Town permissions become resident/plot permissions for a claim when a resident buys it, and resident/plot permissions become town permissions for it again when the resident's ownership of it is removed.&lt;br /&gt;
&lt;br /&gt;
*Configure general town permissions for all unowned town plots in the town by using /t set perm '''(town permission level) (permission type) (on/off)'''&lt;br /&gt;
**General town permissions also apply when claiming a chunk from Wilderness.&lt;br /&gt;
&lt;br /&gt;
*Configure '''individual town permissions''' for the '''unowned''' town plot you are standing on by using '''/plot set perm (town permission level) (permission type) (on/off)'''&lt;br /&gt;
**Individual town permissions override general town permissions—this practically means that configuring general town permissions, after configuring individual town permissions for an unowned town plot, will not change that unowned town plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
*Configure '''resident permissions''' for all your '''owned resident plots''' by using '''/res set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Resident permissions also apply when buying a town plot.&lt;br /&gt;
&lt;br /&gt;
*Configure plot permissions for the resident plot you are standing on by using '''/plot set perm (plot permission level) (permission type) (on/off)'''&lt;br /&gt;
**Plot permissions override resident permissions—this practically means that configuring resident permissions, after configuring plot permissions for any of your resident plots, will not change that resident plot's permission settings.&lt;br /&gt;
&lt;br /&gt;
= Trusting =&lt;br /&gt;
Trusting allows you to grant all permission types (build, destroy, switch, itemuse) for any claim in your town, to any player on the server.&lt;br /&gt;
*'''Town trusting''': To trust a player with '''all''' claims of your town, use '''/t trust add &amp;lt;playername&amp;gt;'''. To revoke a player's trust from the town, use '''/t trust remove &amp;lt;playername&amp;gt;'''.&lt;br /&gt;
Removing a player from being trusted does not necessarily mean that they stop having access to the town or the town plot. It means that the permissions you have configured for the town plot, will apply for them again.&lt;br /&gt;
&lt;br /&gt;
= Town Board =&lt;br /&gt;
You can set a custom message for your town, called the town board. Use '''/t set board (message)''' to change your town's town board.&lt;br /&gt;
&lt;br /&gt;
*The town's residents can view the town board when they enter the server, and in the town information screen.&lt;br /&gt;
*Other players can view your town board in your town's town information screen (/t (name of your town)).&lt;br /&gt;
*Anyone can view the town board in the Dynamic map.&lt;br /&gt;
To remove a town board, type '''/t set board none'''. This command also removes the message showing up for the town's residents when they enter the server.&lt;/div&gt;</summary>
		<author><name>Bellechu</name></author>
	</entry>
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