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	<updated>2026-09-19T00:30:02Z</updated>
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		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1785</id>
		<title>Raid World</title>
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		<updated>2026-08-29T17:54:15Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
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    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
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  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
Looking to expand your company and chem production? Want to sabotage the production of other companies? Make a base in the '''Raid World'''! Get there in-game with &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Introduction and FAQ ==&lt;br /&gt;
&lt;br /&gt;
The Raid World is an additional world on MCLabs, which you can imagine as an extension of the Underworld. In the Raid World, companies can establish a '''Nexus Core''' that will generate '''Raid Points'''. Raid Points can be spent on powerful company upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Protect your core with walls, because other companies can attempt to raid it with a '''Siege Machine'''. You only need to protect the bottom 16 blocks of your base - everything above that is unraidable, and you can build whatever you'd like in that space.&lt;br /&gt;
&lt;br /&gt;
We know this is a lot of information to take in at first, so here are some of the most frequently asked questions regarding the Raid World:&lt;br /&gt;
&lt;br /&gt;
=== Why use the Raid World? ===&lt;br /&gt;
Establishing even just a small base in the Raid World can get you a few cheap company upgrades, which can greatly boost your chem production in the Underworld. You don't even need to have a farm in the Raid World, you can just have a few walls around your core and nothing else. That means upgrades from the Raid World can boost your Underworld farm without having to go back to the Raid World or maintain a farm there.&lt;br /&gt;
&lt;br /&gt;
=== Do I need to use the Raid World to progress? ===&lt;br /&gt;
'''In short''' - no, you can still progress through the ranks to Chem Lord and do Mastery without ever being in the Raid World.&lt;br /&gt;
&lt;br /&gt;
'''In more detail''' - no, but it can help a lot in boosting your ability to produce chems and rank up faster. Even a simple Raid World base, which won't put a big target on your back, can generate Raid Points for useful upgrades. An active core in the Raid World will generate Raid Points passively, even if you're never in the Raid World.&lt;br /&gt;
&lt;br /&gt;
That said, we do recommend establishing a core in the Raid World and setting up a few layers of walls (the low-tier walls are quite cheap). The worst that can happen is you get raided and lose some Raid Points, leaving you no worse off than if you hadn’t made a Raid World base.&lt;br /&gt;
&lt;br /&gt;
=== How do I make a Raid World base? ===&lt;br /&gt;
To start your base in the Raid World, first go to an open spot (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; while in the Raid World) and set your Nexus Core chunk with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This will establish a 9x9 chunk footprint for your Raid World base. See [[#Making a Raid World Base|Making a Raid World base]] to learn more about the chunks. '''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Make sure you place some walls in the wall chunks to completely surround your core chunk. It's wise to first place a layer of walls right outside your core, and a layer at the edge of your wall chunks, and then cover them with a roof, so other companies can't see how many walls you have. Place walls as you can afford to get started, and place more later as you have the money.&lt;br /&gt;
&lt;br /&gt;
'''How much of my core must be protected?''' You only need to protect the '''bottom 16 blocks''' of your core chunk. Siege Machines cannot break above this, and other companies cannot access chests, break blocks, etc. anywhere in your Raid World base. So, at Y = -44 and above, you can build whatever you'd like. Already have an Underworld farm? Your Raid World base can just be walls around your core and nothing else. You can still use the Raid Points generated to boost your Underworld chem production.&lt;br /&gt;
&lt;br /&gt;
''Note: The first time you create your Nexus Core with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;, a 5-day grace period begins. During this period, you cannot be raided and PvP is disabled in your claims. See how long remains in the grace period by hovering over the Raid World line in &amp;lt;code&amp;gt;/c view&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
=== How does raiding work? Will I be safe? ===&lt;br /&gt;
Raiding in the Raid World uses custom mechanics that are very simple to understand. To start a raid, spawn a '''Siege Machine''' outside another company's Raid World base. The machine acts like a battering ram, moving towards their core and breaking down any walls it encounters along the way. The defending company can kill the Siege Machine to end the siege, but the attackers can also PvP the defenders. If the Siege Machine reaches the core chunk, the core is broken. '''Once a Siege Machine enters your Core Chunk, the raid ends. The raiders cannot damage your base further, and cannot break blocks to access the area above your core/walls'''.&lt;br /&gt;
&lt;br /&gt;
'''What happens if my Raid World base gets raided?''' When a Nexus Core is broken by a siege, the following happens:&lt;br /&gt;
* The defending company loses half of their Raid Points. The attackers get 80% of this half (so raiding a company gets you 40% of their Raid Points).&lt;br /&gt;
* The attacking company gets all chem compounds from the defending company's lab inventory (NOT from their chemtainer, those are safe).&lt;br /&gt;
* The attacking company gets 50% of the purity elements from the defending company's lab.&lt;br /&gt;
Even with these losses, getting your base back up and running is easy - just patch the walls and re-activate your Nexus Core with &amp;lt;code&amp;gt;/c nex core activate&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Where can I learn more about walls and Siege Machines?''' To get an idea of how Siege Machines and walls work, you can play around with them for free in the '''Raid Sandbox''' (use &amp;lt;code&amp;gt;/sandbox&amp;lt;/code&amp;gt; while in the Raid World).&lt;br /&gt;
&lt;br /&gt;
'''I'm not good at PvP, will I just get raided instantly?''' In order to raid your core, another company must purchase a Siege Machine (and optionally upgrade it), and fuel it with Siege Fuel. This can make it expensive for big companies to go around raiding small companies. Since the main benefit of raiding is to take Raid Points, it can unprofitable overall for large companies to raid smaller companies. If you keep your Raid Point balance to a minimum, it's less likely other companies will target your base. You can get rid of excess Raid Points by spending them on one-time purchases like the Upkeep Reduction and Company Leaderboard Boost upgrades.&lt;br /&gt;
&lt;br /&gt;
Additionally, upon creating your Nexus Core, you get a 5-day grace period where no other company can start a siege on your base or PvP in your claims. You also get a daily shield period (being longer the fewer company members you have) which you can use to protect your base from sieges while you're offline.&lt;br /&gt;
&lt;br /&gt;
=== Common Raid World Terms ===&lt;br /&gt;
Here are some quick definitions of Raid World terms:&lt;br /&gt;
* '''Company Nexus''' - The GUI encompassing your company upgrades, lab, and chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Lab''' - The virtual chem lab for your company, where you can auto-craft chem compounds (including purified ones) using chems from your company chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Upgrades''' - Perks, bonuses, and rate increases that you can purchase for your company in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt; using Raid Points.&lt;br /&gt;
* '''Nexus Core''' - This is the physical &amp;quot;core&amp;quot; chunk for your company in the Raid World. &lt;br /&gt;
** You can only have one core chunk. Create it by using &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt; in the Raid World.&lt;br /&gt;
** The bottom 16 blocks of your core chunk is what you must protect from other companies.&lt;br /&gt;
* '''Raid Points''' - Currency used to purchase company upgrades and to start raids. See your balance in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. &lt;br /&gt;
** They are generated daily while you have an active Nexus Core (use &amp;lt;code&amp;gt;/c nex raidpoints&amp;lt;/code&amp;gt; to see how many you'll get).&lt;br /&gt;
** You can also earn them in the Nexus Mines and Gank and Goon Zone (via portals in the Raid World spawn).&lt;br /&gt;
[[File:purity_element_balances.png|thumb|300px|Purity element balances as shown in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;]]&lt;br /&gt;
* '''Purity Elements''' - These are another currency, which are used for crafting purified chem compounds in your company lab (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;). &lt;br /&gt;
** These include &amp;quot;Lab Energy&amp;quot;, &amp;quot;Flux&amp;quot;, and &amp;quot;Essence&amp;quot;. &lt;br /&gt;
** When you have a compound set in your company lab, the purity item (potion) below it in the lab GUI will display how much of each purity element is required to craft a batch. &lt;br /&gt;
** You can view your purity element balances in &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;. &lt;br /&gt;
** Purity elements can be generated by spawners in the Raid World, and from the Nexus Mines and Gank and Goon Zone.&lt;br /&gt;
* '''Siege Fuel''' - The fuel for Siege Machines. &lt;br /&gt;
** Raid Points will buy you a Siege Machine and its upgrades, but in order for it to operate, you need to fill it with Siege Fuel. &lt;br /&gt;
** You can earn Siege Fuel from the Nexus Mines and in the Gank and Goon Zone.&lt;br /&gt;
* '''Gank and Goon Zone''' - This is a PvP arena style area of the Raid World that can be accessed via the portal the &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;. &lt;br /&gt;
** '''Stockpiles''' spawn here, which you can stand near to capture. Capturing a stockpile rewards your company with purity elements, raid points, and siege fuel.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the Raid World! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the Raid World makes it impractical for companies to target opponents that are not similar in size or strength, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the Raid World!&lt;br /&gt;
&lt;br /&gt;
== Raid Points ==&lt;br /&gt;
[[File:raid_points.png|thumb|300px|Raid Point balance view in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. Shows your total Raid Points, and how many of those you have spent.]]&lt;br /&gt;
Raid Points are one of the main purposes of having a Raid World base. They are the only way to unlock the upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. There are several ways to earn Raid Points, and a few places to spend them.&lt;br /&gt;
=== Earning Raid Points ===&lt;br /&gt;
There are a few ways to earn Raid Points:&lt;br /&gt;
* If your company has an active Nexus Core, you will generate Raid Points passively every day when company upkeep is collected, as long as your company was active that day (harvested or sold chems). The amount generated is affected by:&lt;br /&gt;
** The number of players in your company. Smaller companies earn a small boost to Raid Point generation.&lt;br /&gt;
** Your company's position on the company leaderboard. Higher-placed companies get a substantial boost.&lt;br /&gt;
** The time since your Nexus Core's last breach. The longer you go without being raided, the more Raid Points you generate.&lt;br /&gt;
* Rare ores in the Nexus Mines will drop Raid Points.&lt;br /&gt;
* Securing a Stockpile in the Gank and Goon Zone will yield Raid Points.&lt;br /&gt;
&lt;br /&gt;
=== Stealing and Losing Raid Points ===&lt;br /&gt;
When you breach the core of another company, you get 40% of their total Raid Points (they lose 50% of their Raid Points, and you get 80% of that amount, so there's always some Raid Points lost in a breach).&lt;br /&gt;
&lt;br /&gt;
If your company's core is breached, you will lose 50% of your total Raid Points. This may cause your total Raid Points to be fewer than your spent Raid Points, and you'll need to sell off upgrades until your available Raid Points are no longer negative.&lt;br /&gt;
&lt;br /&gt;
=== Spending Raid Points ===&lt;br /&gt;
[[File:company_upgrades.png|thumb|300px|The Company Upgrades UI, which you can view in-game with &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.]]&lt;br /&gt;
Raid Points are mainly used for company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;). Upgrades can range from a few Raid Points to hundreds. Raid Points can also be spent on Siege Machines and their upgrades, and on base defenses.&lt;br /&gt;
&lt;br /&gt;
Your company has two Raid Point balances: Total Raid Points and Spent Raid Points. If your company's spent points exceeds its total, the company will be frozen until this is corrected, either by earning more Raid Points or selling company upgrades. If your Nexus Core is breached, you lose 50% of your total Raid Point balance.&lt;br /&gt;
&lt;br /&gt;
There are two ways Raid Points can be used:&lt;br /&gt;
* '''Temporary purchases''': These Raid Points are taken from your available Raid Points, but not removed from your total Raid Point balance. This includes most company upgrades (more info below).&lt;br /&gt;
* '''One-time purchases''': These Raid Points are taken from your total Raid Point balance permanently. This includes buying IEDs, certain company upgrades, and placing down a Siege Machine (although the spawn egg is free to obtain).&lt;br /&gt;
&lt;br /&gt;
=== Refunding Raid Points ===&lt;br /&gt;
When Raid Points are spent on temporary purchases, your company's spent Raid Points increases, and the company has fewer Raid Points available. These upgrades can be sold back to retrieve the Raid Point cost (with some loss) back into your available Raid Points. When a company's Nexus Core is breached and they lose half their Raid Points, it is usually necessary to sell some company upgrades to bring the available Raid Points out of the negatives.&lt;br /&gt;
&lt;br /&gt;
== Making a Raid World Base ==&lt;br /&gt;
To start your Raid World base, find an open spot in the Raid World (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt;) and use &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;. This will create the footprint of your base, with your Nexus Core (which will be inactive for now) in the center.&lt;br /&gt;
&lt;br /&gt;
=== Base Layout ===&lt;br /&gt;
[[File:raid_chunkmap.png|thumb|300px|The layout of a Raid World base (9x9 chunks)]]&lt;br /&gt;
All Raid World bases have a 9x9 chunk footprint. Your Raid World base is composed of:&lt;br /&gt;
* Your '''core chunk''' in the middle (red 1x1).&lt;br /&gt;
** This is the chunk you need to defend from Siege Machines.&lt;br /&gt;
* Your '''wall chunks''' making up the next two layers of chunks (yellow 5x5).&lt;br /&gt;
** These chunks are for placing walls (get a wall generator from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Your '''buffer chunks''' making up the outer two chunk layers (green).&lt;br /&gt;
** Nobody can build in these chunks. They are left open as an area to spawn Siege Machines and PvP in.&lt;br /&gt;
&lt;br /&gt;
=== Core Chunk ===&lt;br /&gt;
The core chunk is the center of your Raid World base, and is the target of Siege Machines. When another company spawns a Siege Machine in one of your buffer chunks, it will target the closest point in your core chunk.&lt;br /&gt;
&lt;br /&gt;
You can build in your core chunk if you want to. Like the area above your core and walls, the core itself is safe from destruction or theft by other companies.&lt;br /&gt;
&lt;br /&gt;
Your core chunk features a 16x16x16 glowing cube. The colour of this cube indicates the status of your core.&lt;br /&gt;
&lt;br /&gt;
'''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
[[File:wall_generator.png|thumb|300px|The UI of the Raid Wall Generator, displaying the available wall types.]]&lt;br /&gt;
Walls are the primary defense of your core chunk. They can be built in the two layers of wall chunks surrounding your core, which means you can have, at most, 32 layers of walls (16 layers per chunk).&lt;br /&gt;
&lt;br /&gt;
Walls must be generated using the '''Raid Wall Generator''' from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt; in the Raid World. It generates concrete blocks with custom data that protects against Siege Machines. If you use regular blocks in your wall chunks, they will offer '''no protection''' from a Siege Machine. &lt;br /&gt;
&lt;br /&gt;
==== Raid Wall Generator ====&lt;br /&gt;
The Raid Wall Generator is a one-time purchase from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;. It can be placed in your wall chunks to generate walls vertically. It will generate wall blocks upwards until it reaches y=-44. You can also enable Single Block Mode if you'd like to place just a single block at a time.&lt;br /&gt;
&lt;br /&gt;
Play around with the Raid Wall Generator for free in the '''Raid Sandbox''' (&amp;lt;code&amp;gt;/sandbox rtp&amp;lt;/code&amp;gt; from the Raid World)&lt;br /&gt;
&lt;br /&gt;
==== Wall Prices ====&lt;br /&gt;
Every wall has a placement price, ranging from $50 to $50,000 per block. The Raid Wall Generator UI also shows the price of placing 16x of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Raid Gold''' can be used in place of money. If your company has any Raid Gold, it will always be used up before any money is used when generating walls. You can get Raid Gold from the Cycle Sector nexus mine (&amp;lt;code&amp;gt;/mine tp Cycle&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==== Wall Health and Effects ====&lt;br /&gt;
The difference between wall types is in their '''health''' and '''effects'''. &lt;br /&gt;
&lt;br /&gt;
'''Health''': The more expensive the wall, the more HP it will have. This means Siege Machines will take more time and fuel to break through this wall.&lt;br /&gt;
&lt;br /&gt;
'''Effects''': Some walls (currently all walls in the second row of the UI) have special effects that happen when the wall is broken by a Siege Machines. The current effects are:&lt;br /&gt;
  '''Blue Wall''': When broken, grants speed to nearby company members and blindness to nearby enemies.&lt;br /&gt;
  '''Magenta Wall''': When broken, summons a silverfish that attacks nearby enemies.&lt;br /&gt;
  '''Dark Green Wall''': When broken, has a chance to slightly repair any walls touching this wall.&lt;br /&gt;
  '''Orange Wall''': When broken, repairs any walls touching this wall. The amount of repair increases the more Raid Points the defending company has. &lt;br /&gt;
  '''Dark Gray Wall''': When broken, creates an explosion that damages nearby enemies and Siege Machines.&lt;br /&gt;
&lt;br /&gt;
==== Wall Tips ====&lt;br /&gt;
You'll quickly notice that the best walls are quite expensive. It's wise to use mostly cheap walls, and place a few of the best wall blocks (using single block mode) in strategic positions to slow down Siege Machines.&lt;br /&gt;
&lt;br /&gt;
You should also make sure other companies can't see exactly what your wall setup is. To do so, place a roof above your walls and core, and create a layer of walls on the outermost edge of your wall chunks. This will hide your wall layers and require other companies to take more of risk when trying to raid you.&lt;br /&gt;
&lt;br /&gt;
===Buildable Area===&lt;br /&gt;
Only the bottom 16 blocks of your core need to be defended. That means that above y=-44, you have a 5x5 chunk area (your core and wall chunks) to do with as you please. This is a good area to build farms and place spawners to generate purity elements.&lt;br /&gt;
&lt;br /&gt;
==== Raid World Spawners ====&lt;br /&gt;
[[File:Spawnerflux.png|thumb|300px|A Cave Spider spawner creating flux (green particles) and a Purity Artifact (green orb).]]&lt;br /&gt;
Many spawners in the Raid World will generate '''purity elements''', which can be used in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; to create purified compounds.&lt;br /&gt;
&lt;br /&gt;
Spawners drop both '''flux''' and '''essence'''. When a mob would normally spawn, flux is created. On each of these &amp;quot;spawns&amp;quot;, there's a chance to create a '''Purity Artifact''' - a small glowing orb that disappears after a few seconds. If you click on the Artifact before it disappears, you'll get essence and flux.&lt;br /&gt;
&lt;br /&gt;
* '''Value''' elements are created by spider, cave spider, and slime spawners.&lt;br /&gt;
* '''Progress''' elements are created by skeleton and magma cube spawners.&lt;br /&gt;
* '''Score''' elements are created by zombie and creeper spawners&lt;br /&gt;
&lt;br /&gt;
''Blaze Spawners'' instantly drop blaze rods and can be useful for generating fuel.&lt;br /&gt;
&lt;br /&gt;
Spawners must be placed at least 5 blocks apart&lt;br /&gt;
&lt;br /&gt;
==== Farms ====&lt;br /&gt;
You can freely build farms in this area. Farms in the Raid World work the same as the Underworld, with all the same auto-harvest mechanics for automatic farms. Just like in the Underworld, you can upgrade the growth rates of a chunk with &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Raiding ==&lt;br /&gt;
You can raid another company's Raid World base by breaching their core using a '''Siege Machine'''.&lt;br /&gt;
&lt;br /&gt;
=== Benefits Of Raiding ===&lt;br /&gt;
&lt;br /&gt;
=== Costs of Raiding ===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
All company core locations are public. You can see another company's core chunk coordinates by using &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt; and hovering over the &amp;quot;Raid World&amp;quot; line.&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Starting a Siege===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Siege===&lt;br /&gt;
&lt;br /&gt;
== Nexus Mines ==&lt;br /&gt;
&lt;br /&gt;
== The Gank and Goon Zone ==&lt;br /&gt;
The '''Gank and Goon Zone''' is a dangerous, open PvP wilderness area where companies compete for resources and fight for dominance through special events:&lt;br /&gt;
&lt;br /&gt;
=== Accessing the Zone ===&lt;br /&gt;
* Players can randomly teleport into the Gank and Goon wilderness. To do so, you must belong to an active company that has a placed and active Nexus Core. If your company's core is destroyed, you will be barred from entering.&lt;br /&gt;
&lt;br /&gt;
== Raid World Bounties ==&lt;br /&gt;
Bounties track outlaw players who have defeated other players in the Gank and Goon Zone.&lt;br /&gt;
* '''Outlaw Alerts''': The server broadcasts a public alert whenever a player with a bounty score of 1.0 or higher enters the Gank and Goon Zone.&lt;br /&gt;
* '''Bounty Score''': A player's bounty score is calculated dynamically based on their current kills and survival time since their last death. Bounties range from Low (1-2), Medium (2-3), to High (3+), with the top player labeled the server's '''Most-Wanted'''.&lt;br /&gt;
* '''Claiming Bounties''': Defeating an outlaw player with an active bounty awards your company:&lt;br /&gt;
** '''Siege Fuel''': 5,000 fuel multiplied by the target's bounty score.&lt;br /&gt;
** '''Raid Points''': 0 RP for scores under 2, 1 RP for scores between 2 and 3, and the whole number of the bounty score (e.g., 3 RP for a score of 3.5) for scores of 3 or higher.&lt;br /&gt;
&lt;br /&gt;
=== Raid Stockpiles ===&lt;br /&gt;
Stockpiles are contested loot chests that spawn multiple times per hour in the zone.&lt;br /&gt;
* '''Capturing''': To capture a stockpile, your company's players must stand within the 8-block capture circle.&lt;br /&gt;
* '''Contested and Resets''': If players from competing companies are inside the circle at the same time, capture progress freezes. If a rival company takes over the capture area, the progress resets to 0% for them.&lt;br /&gt;
* '''Mini-Games''': While standing at a stockpile, players can interact with the stockpile to play mini-games to boost their capture progress (once per stockpile session):&lt;br /&gt;
** '''Minecart Surfers''': Dodge obstacles in a 3-lane scrolling grid to win up to +50% progress.&lt;br /&gt;
** '''Remember the Pattern''': A Simon-style memory game (+20% progress on win, -20% on loss or exit).&lt;br /&gt;
** '''Tic Tac Toe''': Play against the server bot (+20% on win, -10% on draw, -25% on loss or exit).&lt;br /&gt;
** '''Minesweeper''': Clear a minefield to earn up to +50% progress depending on the number of attempts taken.&lt;br /&gt;
** '''Guess the Number''': Guess a number between 1 and 500 in 10 rounds to earn up to +15% progress.&lt;br /&gt;
** '''Cosmic Blasters (Era 2)''': An arcade-style space shooter rewarding +0.25% progress per ship defeated.&lt;br /&gt;
** '''Cosmic Defenders (Era 2)''': Deflect incoming solar flares to earn +1% progress per deflection.&lt;br /&gt;
* '''Rewards''': Successfully capturing a stockpile awards your company Raid Points, Siege Fuel, Nexus Energy, Flux, and Essence. These rewards are adjusted by random factors, player grouping penalties, diminishing returns, and collected Shard Boosts.&lt;br /&gt;
&lt;br /&gt;
=== Shard Collection ===&lt;br /&gt;
* Shards spawn automatically in the Gank and Goon Zone around active stockpiles or random wilderness coordinates.&lt;br /&gt;
* Players can click on these physical items to harvest them, granting a temporary Gank and Goon Zone boost (Common: +1%, Rare: +3%, Legendary: +5%).&lt;br /&gt;
** '''Stockpiles''': These boosts are summed across all company members present in the zone and are applied to and consumed by the next stockpile capture.&lt;br /&gt;
** '''Bounties''': These boosts are individually applied when a player kills another player with a bounty.&lt;br /&gt;
&lt;br /&gt;
== Era History ==&lt;br /&gt;
&lt;br /&gt;
=== Era 1: Gold Rush Era ===&lt;br /&gt;
&lt;br /&gt;
The '''Gold Rush Era''' was the first Era of the Raid World! This saw the introduction of '''Company Gold''', which can be used in place of money to generate walls. It featured a '''Gold Mine''' to obtain this gold and was the first showcase for the entire Raid World! &lt;br /&gt;
&lt;br /&gt;
=== Era 2: Cosmic Era ===&lt;br /&gt;
&lt;br /&gt;
The '''Cosmic Era''' was the second Era of the Raid World! This saw a large amount of new features being introduced to make the raid world feel more interactive. See the full changelog for the '''Cosmic Era''' [https://docs.google.com/document/d/1l2cVP7PzrCVI_RvyJvgsWquYAQXgHcHmaVqLqMqoaMA/edit?usp=sharing here].&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1784</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1784"/>
		<updated>2026-08-29T17:18:09Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Era History */&lt;/p&gt;
&lt;hr /&gt;
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    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
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    __TOC__&lt;br /&gt;
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&lt;br /&gt;
Looking to expand your company and chem production? Want to sabotage the production of other companies? Make a base in the '''Raid World'''! Get there in-game with &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Introduction and FAQ ==&lt;br /&gt;
&lt;br /&gt;
The Raid World is an additional world on MCLabs, which you can imagine as an extension of the Underworld. In the Raid World, companies can establish a '''Nexus Core''' that will generate '''Raid Points'''. Raid Points can be spent on powerful company upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Protect your core with walls, because other companies can attempt to raid it with a '''Siege Machine'''. You only need to protect the bottom 16 blocks of your base - everything above that is unraidable, and you can build whatever you'd like in that space.&lt;br /&gt;
&lt;br /&gt;
We know this is a lot of information to take in at first, so here are some of the most frequently asked questions regarding the Raid World:&lt;br /&gt;
&lt;br /&gt;
=== Why use the Raid World? ===&lt;br /&gt;
Establishing even just a small base in the Raid World can get you a few cheap company upgrades, which can greatly boost your chem production in the Underworld. You don't even need to have a farm in the Raid World, you can just have a few walls around your core and nothing else. That means upgrades from the Raid World can boost your Underworld farm without having to go back to the Raid World or maintain a farm there.&lt;br /&gt;
&lt;br /&gt;
=== Do I need to use the Raid World to progress? ===&lt;br /&gt;
'''In short''' - no, you can still progress through the ranks to Chem Lord and do Mastery without ever being in the Raid World.&lt;br /&gt;
&lt;br /&gt;
'''In more detail''' - no, but it can help a lot in boosting your ability to produce chems and rank up faster. Even a simple Raid World base, which won't put a big target on your back, can generate Raid Points for useful upgrades. An active core in the Raid World will generate Raid Points passively, even if you're never in the Raid World.&lt;br /&gt;
&lt;br /&gt;
That said, we do recommend establishing a core in the Raid World and setting up a few layers of walls (the low-tier walls are quite cheap). The worst that can happen is you get raided and lose some Raid Points, leaving you no worse off than if you hadn’t made a Raid World base.&lt;br /&gt;
&lt;br /&gt;
=== How do I make a Raid World base? ===&lt;br /&gt;
To start your base in the Raid World, first go to an open spot (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; while in the Raid World) and set your Nexus Core chunk with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This will establish a 9x9 chunk footprint for your Raid World base. See [[#Making a Raid World Base|Making a Raid World base]] to learn more about the chunks. '''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Make sure you place some walls in the wall chunks to completely surround your core chunk. It's wise to first place a layer of walls right outside your core, and a layer at the edge of your wall chunks, and then cover them with a roof, so other companies can't see how many walls you have. Place walls as you can afford to get started, and place more later as you have the money.&lt;br /&gt;
&lt;br /&gt;
'''How much of my core must be protected?''' You only need to protect the '''bottom 16 blocks''' of your core chunk. Siege Machines cannot break above this, and other companies cannot access chests, break blocks, etc. anywhere in your Raid World base. So, at Y = -44 and above, you can build whatever you'd like. Already have an Underworld farm? Your Raid World base can just be walls around your core and nothing else. You can still use the Raid Points generated to boost your Underworld chem production.&lt;br /&gt;
&lt;br /&gt;
''Note: The first time you create your Nexus Core with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;, a 5-day grace period begins. During this period, you cannot be raided and PvP is disabled in your claims. See how long remains in the grace period by hovering over the Raid World line in &amp;lt;code&amp;gt;/c view&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
=== How does raiding work? Will I be safe? ===&lt;br /&gt;
Raiding in the Raid World uses custom mechanics that are very simple to understand. To start a raid, spawn a '''Siege Machine''' outside another company's Raid World base. The machine acts like a battering ram, moving towards their core and breaking down any walls it encounters along the way. The defending company can kill the Siege Machine to end the siege, but the attackers can also PvP the defenders. If the Siege Machine reaches the core chunk, the core is broken. '''Once a Siege Machine enters your Core Chunk, the raid ends. The raiders cannot damage your base further, and cannot break blocks to access the area above your core/walls'''.&lt;br /&gt;
&lt;br /&gt;
'''What happens if my Raid World base gets raided?''' When a Nexus Core is broken by a siege, the following happens:&lt;br /&gt;
* The defending company loses half of their Raid Points. The attackers get 80% of this half (so raiding a company gets you 40% of their Raid Points).&lt;br /&gt;
* The attacking company gets all chem compounds from the defending company's lab inventory (NOT from their chemtainer, those are safe).&lt;br /&gt;
* The attacking company gets 50% of the purity elements from the defending company's lab.&lt;br /&gt;
Even with these losses, getting your base back up and running is easy - just patch the walls and re-activate your Nexus Core with &amp;lt;code&amp;gt;/c nex core activate&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Where can I learn more about walls and Siege Machines?''' To get an idea of how Siege Machines and walls work, you can play around with them for free in the '''Raid Sandbox''' (use &amp;lt;code&amp;gt;/sandbox&amp;lt;/code&amp;gt; while in the Raid World).&lt;br /&gt;
&lt;br /&gt;
'''I'm not good at PvP, will I just get raided instantly?''' In order to raid your core, another company must purchase a Siege Machine (and optionally upgrade it), and fuel it with Siege Fuel. This can make it expensive for big companies to go around raiding small companies. Since the main benefit of raiding is to take Raid Points, it can unprofitable overall for large companies to raid smaller companies. If you keep your Raid Point balance to a minimum, it's less likely other companies will target your base. You can get rid of excess Raid Points by spending them on one-time purchases like the Upkeep Reduction and Company Leaderboard Boost upgrades.&lt;br /&gt;
&lt;br /&gt;
Additionally, upon creating your Nexus Core, you get a 5-day grace period where no other company can start a siege on your base or PvP in your claims. You also get a daily shield period (being longer the fewer company members you have) which you can use to protect your base from sieges while you're offline.&lt;br /&gt;
&lt;br /&gt;
=== Common Raid World Terms ===&lt;br /&gt;
Here are some quick definitions of Raid World terms:&lt;br /&gt;
* '''Company Nexus''' - The GUI encompassing your company upgrades, lab, and chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Lab''' - The virtual chem lab for your company, where you can auto-craft chem compounds (including purified ones) using chems from your company chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Upgrades''' - Perks, bonuses, and rate increases that you can purchase for your company in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt; using Raid Points.&lt;br /&gt;
* '''Nexus Core''' - This is the physical &amp;quot;core&amp;quot; chunk for your company in the Raid World. &lt;br /&gt;
** You can only have one core chunk. Create it by using &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt; in the Raid World.&lt;br /&gt;
** The bottom 16 blocks of your core chunk is what you must protect from other companies.&lt;br /&gt;
* '''Raid Points''' - Currency used to purchase company upgrades and to start raids. See your balance in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. &lt;br /&gt;
** They are generated daily while you have an active Nexus Core (use &amp;lt;code&amp;gt;/c nex raidpoints&amp;lt;/code&amp;gt; to see how many you'll get).&lt;br /&gt;
** You can also earn them in the Nexus Mines and Gank and Goon Zone (via portals in the Raid World spawn).&lt;br /&gt;
[[File:purity_element_balances.png|thumb|300px|Purity element balances as shown in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;]]&lt;br /&gt;
* '''Purity Elements''' - These are another currency, which are used for crafting purified chem compounds in your company lab (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;). &lt;br /&gt;
** These include &amp;quot;Lab Energy&amp;quot;, &amp;quot;Flux&amp;quot;, and &amp;quot;Essence&amp;quot;. &lt;br /&gt;
** When you have a compound set in your company lab, the purity item (potion) below it in the lab GUI will display how much of each purity element is required to craft a batch. &lt;br /&gt;
** You can view your purity element balances in &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;. &lt;br /&gt;
** Purity elements can be generated by spawners in the Raid World, and from the Nexus Mines and Gank and Goon Zone.&lt;br /&gt;
* '''Siege Fuel''' - The fuel for Siege Machines. &lt;br /&gt;
** Raid Points will buy you a Siege Machine and its upgrades, but in order for it to operate, you need to fill it with Siege Fuel. &lt;br /&gt;
** You can earn Siege Fuel from the Nexus Mines and in the Gank and Goon Zone.&lt;br /&gt;
* '''Gank and Goon Zone''' - This is a PvP arena style area of the Raid World that can be accessed via the portal the &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;. &lt;br /&gt;
** '''Stockpiles''' spawn here, which you can stand near to capture. Capturing a stockpile rewards your company with purity elements, raid points, and siege fuel.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the Raid World! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the Raid World makes it impractical for companies to target opponents that are not similar in size or strength, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the Raid World!&lt;br /&gt;
&lt;br /&gt;
== Raid Points ==&lt;br /&gt;
[[File:raid_points.png|thumb|300px|Raid Point balance view in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. Shows your total Raid Points, and how many of those you have spent.]]&lt;br /&gt;
Raid Points are one of the main purposes of having a Raid World base. They are the only way to unlock the upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. There are several ways to earn Raid Points, and a few places to spend them.&lt;br /&gt;
=== Earning Raid Points ===&lt;br /&gt;
There are a few ways to earn Raid Points:&lt;br /&gt;
* If your company has an active Nexus Core, you will generate Raid Points passively every day when company upkeep is collected, as long as your company was active that day (harvested or sold chems). The amount generated is affected by:&lt;br /&gt;
** The number of players in your company. Smaller companies earn a small boost to Raid Point generation.&lt;br /&gt;
** Your company's position on the company leaderboard. Higher-placed companies get a substantial boost.&lt;br /&gt;
** The time since your Nexus Core's last breach. The longer you go without being raided, the more Raid Points you generate.&lt;br /&gt;
* Rare ores in the Nexus Mines will drop Raid Points.&lt;br /&gt;
* Securing a Stockpile in the Gank and Goon Zone will yield Raid Points.&lt;br /&gt;
&lt;br /&gt;
=== Stealing and Losing Raid Points ===&lt;br /&gt;
When you breach the core of another company, you get 40% of their total Raid Points (they lose 50% of their Raid Points, and you get 80% of that amount, so there's always some Raid Points lost in a breach).&lt;br /&gt;
&lt;br /&gt;
If your company's core is breached, you will lose 50% of your total Raid Points. This may cause your total Raid Points to be fewer than your spent Raid Points, and you'll need to sell off upgrades until your available Raid Points are no longer negative.&lt;br /&gt;
&lt;br /&gt;
=== Spending Raid Points ===&lt;br /&gt;
[[File:company_upgrades.png|thumb|300px|The Company Upgrades UI, which you can view in-game with &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.]]&lt;br /&gt;
Raid Points are mainly used for company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;). Upgrades can range from a few Raid Points to hundreds. Raid Points can also be spent on Siege Machines and their upgrades, and on base defenses.&lt;br /&gt;
&lt;br /&gt;
Your company has two Raid Point balances: Total Raid Points and Spent Raid Points. If your company's spent points exceeds its total, the company will be frozen until this is corrected, either by earning more Raid Points or selling company upgrades. If your Nexus Core is breached, you lose 50% of your total Raid Point balance.&lt;br /&gt;
&lt;br /&gt;
There are two ways Raid Points can be used:&lt;br /&gt;
* '''Temporary purchases''': These Raid Points are taken from your available Raid Points, but not removed from your total Raid Point balance. This includes most company upgrades (more info below).&lt;br /&gt;
* '''One-time purchases''': These Raid Points are taken from your total Raid Point balance permanently. This includes buying IEDs, certain company upgrades, and placing down a Siege Machine (although the spawn egg is free to obtain).&lt;br /&gt;
&lt;br /&gt;
=== Refunding Raid Points ===&lt;br /&gt;
When Raid Points are spent on temporary purchases, your company's spent Raid Points increases, and the company has fewer Raid Points available. These upgrades can be sold back to retrieve the Raid Point cost (with some loss) back into your available Raid Points. When a company's Nexus Core is breached and they lose half their Raid Points, it is usually necessary to sell some company upgrades to bring the available Raid Points out of the negatives.&lt;br /&gt;
&lt;br /&gt;
== Making a Raid World Base ==&lt;br /&gt;
To start your Raid World base, find an open spot in the Raid World (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt;) and use &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;. This will create the footprint of your base, with your Nexus Core (which will be inactive for now) in the center.&lt;br /&gt;
&lt;br /&gt;
=== Base Layout ===&lt;br /&gt;
[[File:raid_chunkmap.png|thumb|300px|The layout of a Raid World base (9x9 chunks)]]&lt;br /&gt;
All Raid World bases have a 9x9 chunk footprint. Your Raid World base is composed of:&lt;br /&gt;
* Your '''core chunk''' in the middle (red 1x1).&lt;br /&gt;
** This is the chunk you need to defend from Siege Machines.&lt;br /&gt;
* Your '''wall chunks''' making up the next two layers of chunks (yellow 5x5).&lt;br /&gt;
** These chunks are for placing walls (get a wall generator from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Your '''buffer chunks''' making up the outer two chunk layers (green).&lt;br /&gt;
** Nobody can build in these chunks. They are left open as an area to spawn Siege Machines and PvP in.&lt;br /&gt;
&lt;br /&gt;
=== Core Chunk ===&lt;br /&gt;
The core chunk is the center of your Raid World base, and is the target of Siege Machines. When another company spawns a Siege Machine in one of your buffer chunks, it will target the closest point in your core chunk.&lt;br /&gt;
&lt;br /&gt;
You can build in your core chunk if you want to. Like the area above your core and walls, the core itself is safe from destruction or theft by other companies.&lt;br /&gt;
&lt;br /&gt;
Your core chunk features a 16x16x16 glowing cube. The colour of this cube indicates the status of your core.&lt;br /&gt;
&lt;br /&gt;
'''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
[[File:wall_generator.png|thumb|300px|The UI of the Raid Wall Generator, displaying the available wall types.]]&lt;br /&gt;
Walls are the primary defense of your core chunk. They can be built in the two layers of wall chunks surrounding your core, which means you can have, at most, 32 layers of walls (16 layers per chunk).&lt;br /&gt;
&lt;br /&gt;
Walls must be generated using the '''Raid Wall Generator''' from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt; in the Raid World. It generates concrete blocks with custom data that protects against Siege Machines. If you use regular blocks in your wall chunks, they will offer '''no protection''' from a Siege Machine. &lt;br /&gt;
&lt;br /&gt;
==== Raid Wall Generator ====&lt;br /&gt;
The Raid Wall Generator is a one-time purchase from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;. It can be placed in your wall chunks to generate walls vertically. It will generate wall blocks upwards until it reaches y=-44. You can also enable Single Block Mode if you'd like to place just a single block at a time.&lt;br /&gt;
&lt;br /&gt;
Play around with the Raid Wall Generator for free in the '''Raid Sandbox''' (&amp;lt;code&amp;gt;/sandbox rtp&amp;lt;/code&amp;gt; from the Raid World)&lt;br /&gt;
&lt;br /&gt;
==== Wall Prices ====&lt;br /&gt;
Every wall has a placement price, ranging from $50 to $50,000 per block. The Raid Wall Generator UI also shows the price of placing 16x of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Raid Gold''' can be used in place of money. If your company has any Raid Gold, it will always be used up before any money is used when generating walls. You can get Raid Gold from the Cycle Sector nexus mine (&amp;lt;code&amp;gt;/mine tp Cycle&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==== Wall Health and Effects ====&lt;br /&gt;
The difference between wall types is in their '''health''' and '''effects'''. &lt;br /&gt;
&lt;br /&gt;
'''Health''': The more expensive the wall, the more HP it will have. This means Siege Machines will take more time and fuel to break through this wall.&lt;br /&gt;
&lt;br /&gt;
'''Effects''': Some walls (currently all walls in the second row of the UI) have special effects that happen when the wall is broken by a Siege Machines. The current effects are:&lt;br /&gt;
  '''Blue Wall''': When broken, grants speed to nearby company members and blindness to nearby enemies.&lt;br /&gt;
  '''Magenta Wall''': When broken, summons a silverfish that attacks nearby enemies.&lt;br /&gt;
  '''Dark Green Wall''': When broken, has a chance to slightly repair any walls touching this wall.&lt;br /&gt;
  '''Orange Wall''': When broken, repairs any walls touching this wall. The amount of repair increases the more Raid Points the defending company has. &lt;br /&gt;
  '''Dark Gray Wall''': When broken, creates an explosion that damages nearby enemies and Siege Machines.&lt;br /&gt;
&lt;br /&gt;
==== Wall Tips ====&lt;br /&gt;
You'll quickly notice that the best walls are quite expensive. It's wise to use mostly cheap walls, and place a few of the best wall blocks (using single block mode) in strategic positions to slow down Siege Machines.&lt;br /&gt;
&lt;br /&gt;
You should also make sure other companies can't see exactly what your wall setup is. To do so, place a roof above your walls and core, and create a layer of walls on the outermost edge of your wall chunks. This will hide your wall layers and require other companies to take more of risk when trying to raid you.&lt;br /&gt;
&lt;br /&gt;
===Buildable Area===&lt;br /&gt;
Only the bottom 16 blocks of your core need to be defended. That means that above y=-44, you have a 5x5 chunk area (your core and wall chunks) to do with as you please. This is a good area to build farms and place spawners to generate purity elements.&lt;br /&gt;
&lt;br /&gt;
==== Raid World Spawners ====&lt;br /&gt;
[[File:Spawnerflux.png|thumb|300px|A Cave Spider spawner creating flux (green particles) and a Purity Artifact (green orb).]]&lt;br /&gt;
Many spawners in the Raid World will generate '''purity elements''', which can be used in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; to create purified compounds.&lt;br /&gt;
&lt;br /&gt;
Spawners drop both '''flux''' and '''essence'''. When a mob would normally spawn, flux is created. On each of these &amp;quot;spawns&amp;quot;, there's a chance to create a '''Purity Artifact''' - a small glowing orb that disappears after a few seconds. If you click on the Artifact before it disappears, you'll get essence and flux.&lt;br /&gt;
&lt;br /&gt;
* '''Value''' elements are created by spider, cave spider, and slime spawners.&lt;br /&gt;
* '''Progress''' elements are created by skeleton and magma cube spawners.&lt;br /&gt;
* '''Score''' elements are created by zombie and creeper spawners&lt;br /&gt;
&lt;br /&gt;
''Blaze Spawners'' instantly drop blaze rods and can be useful for generating fuel.&lt;br /&gt;
&lt;br /&gt;
Spawners must be placed at least 5 blocks apart&lt;br /&gt;
&lt;br /&gt;
==== Farms ====&lt;br /&gt;
You can freely build farms in this area. Farms in the Raid World work the same as the Underworld, with all the same auto-harvest mechanics for automatic farms. Just like in the Underworld, you can upgrade the growth rates of a chunk with &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Raiding ==&lt;br /&gt;
You can raid another company's Raid World base by breaching their core using a '''Siege Machine'''.&lt;br /&gt;
&lt;br /&gt;
=== Benefits Of Raiding ===&lt;br /&gt;
&lt;br /&gt;
=== Costs of Raiding ===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
All company core locations are public. You can see another company's core chunk coordinates by using &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt; and hovering over the &amp;quot;Raid World&amp;quot; line.&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Starting a Siege===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Siege===&lt;br /&gt;
&lt;br /&gt;
== Nexus Mines ==&lt;br /&gt;
&lt;br /&gt;
== The Gank and Goon Zone ==&lt;br /&gt;
&lt;br /&gt;
== Raid World Bounties ==&lt;br /&gt;
... WIP ...&lt;br /&gt;
&lt;br /&gt;
== Era History ==&lt;br /&gt;
&lt;br /&gt;
=== Era 1: Gold Rush Era ===&lt;br /&gt;
&lt;br /&gt;
The '''Gold Rush Era''' was the first Era of the Raid World! This saw the introduction of '''Company Gold''', which can be used in place of money to generate walls. It featured a '''Gold Mine''' to obtain this gold and was the first showcase for the entire Raid World! &lt;br /&gt;
&lt;br /&gt;
=== Era 2: Cosmic Era ===&lt;br /&gt;
&lt;br /&gt;
The '''Cosmic Era''' was the second Era of the Raid World! This saw a large amount of new features being introduced to make the raid world feel more interactive. See the full changelog for the '''Cosmic Era''' [https://docs.google.com/document/d/1l2cVP7PzrCVI_RvyJvgsWquYAQXgHcHmaVqLqMqoaMA/edit?usp=sharing here].&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1783</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1783"/>
		<updated>2026-08-29T17:17:25Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Era 2: Cosmic Era */&lt;/p&gt;
&lt;hr /&gt;
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  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your company and chem production? Want to sabotage the production of other companies? Make a base in the '''Raid World'''! Get there in-game with &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Introduction and FAQ ==&lt;br /&gt;
&lt;br /&gt;
The Raid World is an additional world on MCLabs, which you can imagine as an extension of the Underworld. In the Raid World, companies can establish a '''Nexus Core''' that will generate '''Raid Points'''. Raid Points can be spent on powerful company upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Protect your core with walls, because other companies can attempt to raid it with a '''Siege Machine'''. You only need to protect the bottom 16 blocks of your base - everything above that is unraidable, and you can build whatever you'd like in that space.&lt;br /&gt;
&lt;br /&gt;
We know this is a lot of information to take in at first, so here are some of the most frequently asked questions regarding the Raid World:&lt;br /&gt;
&lt;br /&gt;
=== Why use the Raid World? ===&lt;br /&gt;
Establishing even just a small base in the Raid World can get you a few cheap company upgrades, which can greatly boost your chem production in the Underworld. You don't even need to have a farm in the Raid World, you can just have a few walls around your core and nothing else. That means upgrades from the Raid World can boost your Underworld farm without having to go back to the Raid World or maintain a farm there.&lt;br /&gt;
&lt;br /&gt;
=== Do I need to use the Raid World to progress? ===&lt;br /&gt;
'''In short''' - no, you can still progress through the ranks to Chem Lord and do Mastery without ever being in the Raid World.&lt;br /&gt;
&lt;br /&gt;
'''In more detail''' - no, but it can help a lot in boosting your ability to produce chems and rank up faster. Even a simple Raid World base, which won't put a big target on your back, can generate Raid Points for useful upgrades. An active core in the Raid World will generate Raid Points passively, even if you're never in the Raid World.&lt;br /&gt;
&lt;br /&gt;
That said, we do recommend establishing a core in the Raid World and setting up a few layers of walls (the low-tier walls are quite cheap). The worst that can happen is you get raided and lose some Raid Points, leaving you no worse off than if you hadn’t made a Raid World base.&lt;br /&gt;
&lt;br /&gt;
=== How do I make a Raid World base? ===&lt;br /&gt;
To start your base in the Raid World, first go to an open spot (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; while in the Raid World) and set your Nexus Core chunk with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This will establish a 9x9 chunk footprint for your Raid World base. See [[#Making a Raid World Base|Making a Raid World base]] to learn more about the chunks. '''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Make sure you place some walls in the wall chunks to completely surround your core chunk. It's wise to first place a layer of walls right outside your core, and a layer at the edge of your wall chunks, and then cover them with a roof, so other companies can't see how many walls you have. Place walls as you can afford to get started, and place more later as you have the money.&lt;br /&gt;
&lt;br /&gt;
'''How much of my core must be protected?''' You only need to protect the '''bottom 16 blocks''' of your core chunk. Siege Machines cannot break above this, and other companies cannot access chests, break blocks, etc. anywhere in your Raid World base. So, at Y = -44 and above, you can build whatever you'd like. Already have an Underworld farm? Your Raid World base can just be walls around your core and nothing else. You can still use the Raid Points generated to boost your Underworld chem production.&lt;br /&gt;
&lt;br /&gt;
''Note: The first time you create your Nexus Core with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;, a 5-day grace period begins. During this period, you cannot be raided and PvP is disabled in your claims. See how long remains in the grace period by hovering over the Raid World line in &amp;lt;code&amp;gt;/c view&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
=== How does raiding work? Will I be safe? ===&lt;br /&gt;
Raiding in the Raid World uses custom mechanics that are very simple to understand. To start a raid, spawn a '''Siege Machine''' outside another company's Raid World base. The machine acts like a battering ram, moving towards their core and breaking down any walls it encounters along the way. The defending company can kill the Siege Machine to end the siege, but the attackers can also PvP the defenders. If the Siege Machine reaches the core chunk, the core is broken. '''Once a Siege Machine enters your Core Chunk, the raid ends. The raiders cannot damage your base further, and cannot break blocks to access the area above your core/walls'''.&lt;br /&gt;
&lt;br /&gt;
'''What happens if my Raid World base gets raided?''' When a Nexus Core is broken by a siege, the following happens:&lt;br /&gt;
* The defending company loses half of their Raid Points. The attackers get 80% of this half (so raiding a company gets you 40% of their Raid Points).&lt;br /&gt;
* The attacking company gets all chem compounds from the defending company's lab inventory (NOT from their chemtainer, those are safe).&lt;br /&gt;
* The attacking company gets 50% of the purity elements from the defending company's lab.&lt;br /&gt;
Even with these losses, getting your base back up and running is easy - just patch the walls and re-activate your Nexus Core with &amp;lt;code&amp;gt;/c nex core activate&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Where can I learn more about walls and Siege Machines?''' To get an idea of how Siege Machines and walls work, you can play around with them for free in the '''Raid Sandbox''' (use &amp;lt;code&amp;gt;/sandbox&amp;lt;/code&amp;gt; while in the Raid World).&lt;br /&gt;
&lt;br /&gt;
'''I'm not good at PvP, will I just get raided instantly?''' In order to raid your core, another company must purchase a Siege Machine (and optionally upgrade it), and fuel it with Siege Fuel. This can make it expensive for big companies to go around raiding small companies. Since the main benefit of raiding is to take Raid Points, it can unprofitable overall for large companies to raid smaller companies. If you keep your Raid Point balance to a minimum, it's less likely other companies will target your base. You can get rid of excess Raid Points by spending them on one-time purchases like the Upkeep Reduction and Company Leaderboard Boost upgrades.&lt;br /&gt;
&lt;br /&gt;
Additionally, upon creating your Nexus Core, you get a 5-day grace period where no other company can start a siege on your base or PvP in your claims. You also get a daily shield period (being longer the fewer company members you have) which you can use to protect your base from sieges while you're offline.&lt;br /&gt;
&lt;br /&gt;
=== Common Raid World Terms ===&lt;br /&gt;
Here are some quick definitions of Raid World terms:&lt;br /&gt;
* '''Company Nexus''' - The GUI encompassing your company upgrades, lab, and chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Lab''' - The virtual chem lab for your company, where you can auto-craft chem compounds (including purified ones) using chems from your company chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Upgrades''' - Perks, bonuses, and rate increases that you can purchase for your company in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt; using Raid Points.&lt;br /&gt;
* '''Nexus Core''' - This is the physical &amp;quot;core&amp;quot; chunk for your company in the Raid World. &lt;br /&gt;
** You can only have one core chunk. Create it by using &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt; in the Raid World.&lt;br /&gt;
** The bottom 16 blocks of your core chunk is what you must protect from other companies.&lt;br /&gt;
* '''Raid Points''' - Currency used to purchase company upgrades and to start raids. See your balance in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. &lt;br /&gt;
** They are generated daily while you have an active Nexus Core (use &amp;lt;code&amp;gt;/c nex raidpoints&amp;lt;/code&amp;gt; to see how many you'll get).&lt;br /&gt;
** You can also earn them in the Nexus Mines and Gank and Goon Zone (via portals in the Raid World spawn).&lt;br /&gt;
[[File:purity_element_balances.png|thumb|300px|Purity element balances as shown in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;]]&lt;br /&gt;
* '''Purity Elements''' - These are another currency, which are used for crafting purified chem compounds in your company lab (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;). &lt;br /&gt;
** These include &amp;quot;Lab Energy&amp;quot;, &amp;quot;Flux&amp;quot;, and &amp;quot;Essence&amp;quot;. &lt;br /&gt;
** When you have a compound set in your company lab, the purity item (potion) below it in the lab GUI will display how much of each purity element is required to craft a batch. &lt;br /&gt;
** You can view your purity element balances in &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;. &lt;br /&gt;
** Purity elements can be generated by spawners in the Raid World, and from the Nexus Mines and Gank and Goon Zone.&lt;br /&gt;
* '''Siege Fuel''' - The fuel for Siege Machines. &lt;br /&gt;
** Raid Points will buy you a Siege Machine and its upgrades, but in order for it to operate, you need to fill it with Siege Fuel. &lt;br /&gt;
** You can earn Siege Fuel from the Nexus Mines and in the Gank and Goon Zone.&lt;br /&gt;
* '''Gank and Goon Zone''' - This is a PvP arena style area of the Raid World that can be accessed via the portal the &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;. &lt;br /&gt;
** '''Stockpiles''' spawn here, which you can stand near to capture. Capturing a stockpile rewards your company with purity elements, raid points, and siege fuel.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the Raid World! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the Raid World makes it impractical for companies to target opponents that are not similar in size or strength, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the Raid World!&lt;br /&gt;
&lt;br /&gt;
== Raid Points ==&lt;br /&gt;
[[File:raid_points.png|thumb|300px|Raid Point balance view in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. Shows your total Raid Points, and how many of those you have spent.]]&lt;br /&gt;
Raid Points are one of the main purposes of having a Raid World base. They are the only way to unlock the upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. There are several ways to earn Raid Points, and a few places to spend them.&lt;br /&gt;
=== Earning Raid Points ===&lt;br /&gt;
There are a few ways to earn Raid Points:&lt;br /&gt;
* If your company has an active Nexus Core, you will generate Raid Points passively every day when company upkeep is collected, as long as your company was active that day (harvested or sold chems). The amount generated is affected by:&lt;br /&gt;
** The number of players in your company. Smaller companies earn a small boost to Raid Point generation.&lt;br /&gt;
** Your company's position on the company leaderboard. Higher-placed companies get a substantial boost.&lt;br /&gt;
** The time since your Nexus Core's last breach. The longer you go without being raided, the more Raid Points you generate.&lt;br /&gt;
* Rare ores in the Nexus Mines will drop Raid Points.&lt;br /&gt;
* Securing a Stockpile in the Gank and Goon Zone will yield Raid Points.&lt;br /&gt;
&lt;br /&gt;
=== Stealing and Losing Raid Points ===&lt;br /&gt;
When you breach the core of another company, you get 40% of their total Raid Points (they lose 50% of their Raid Points, and you get 80% of that amount, so there's always some Raid Points lost in a breach).&lt;br /&gt;
&lt;br /&gt;
If your company's core is breached, you will lose 50% of your total Raid Points. This may cause your total Raid Points to be fewer than your spent Raid Points, and you'll need to sell off upgrades until your available Raid Points are no longer negative.&lt;br /&gt;
&lt;br /&gt;
=== Spending Raid Points ===&lt;br /&gt;
[[File:company_upgrades.png|thumb|300px|The Company Upgrades UI, which you can view in-game with &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.]]&lt;br /&gt;
Raid Points are mainly used for company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;). Upgrades can range from a few Raid Points to hundreds. Raid Points can also be spent on Siege Machines and their upgrades, and on base defenses.&lt;br /&gt;
&lt;br /&gt;
Your company has two Raid Point balances: Total Raid Points and Spent Raid Points. If your company's spent points exceeds its total, the company will be frozen until this is corrected, either by earning more Raid Points or selling company upgrades. If your Nexus Core is breached, you lose 50% of your total Raid Point balance.&lt;br /&gt;
&lt;br /&gt;
There are two ways Raid Points can be used:&lt;br /&gt;
* '''Temporary purchases''': These Raid Points are taken from your available Raid Points, but not removed from your total Raid Point balance. This includes most company upgrades (more info below).&lt;br /&gt;
* '''One-time purchases''': These Raid Points are taken from your total Raid Point balance permanently. This includes buying IEDs, certain company upgrades, and placing down a Siege Machine (although the spawn egg is free to obtain).&lt;br /&gt;
&lt;br /&gt;
=== Refunding Raid Points ===&lt;br /&gt;
When Raid Points are spent on temporary purchases, your company's spent Raid Points increases, and the company has fewer Raid Points available. These upgrades can be sold back to retrieve the Raid Point cost (with some loss) back into your available Raid Points. When a company's Nexus Core is breached and they lose half their Raid Points, it is usually necessary to sell some company upgrades to bring the available Raid Points out of the negatives.&lt;br /&gt;
&lt;br /&gt;
== Making a Raid World Base ==&lt;br /&gt;
To start your Raid World base, find an open spot in the Raid World (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt;) and use &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;. This will create the footprint of your base, with your Nexus Core (which will be inactive for now) in the center.&lt;br /&gt;
&lt;br /&gt;
=== Base Layout ===&lt;br /&gt;
[[File:raid_chunkmap.png|thumb|300px|The layout of a Raid World base (9x9 chunks)]]&lt;br /&gt;
All Raid World bases have a 9x9 chunk footprint. Your Raid World base is composed of:&lt;br /&gt;
* Your '''core chunk''' in the middle (red 1x1).&lt;br /&gt;
** This is the chunk you need to defend from Siege Machines.&lt;br /&gt;
* Your '''wall chunks''' making up the next two layers of chunks (yellow 5x5).&lt;br /&gt;
** These chunks are for placing walls (get a wall generator from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Your '''buffer chunks''' making up the outer two chunk layers (green).&lt;br /&gt;
** Nobody can build in these chunks. They are left open as an area to spawn Siege Machines and PvP in.&lt;br /&gt;
&lt;br /&gt;
=== Core Chunk ===&lt;br /&gt;
The core chunk is the center of your Raid World base, and is the target of Siege Machines. When another company spawns a Siege Machine in one of your buffer chunks, it will target the closest point in your core chunk.&lt;br /&gt;
&lt;br /&gt;
You can build in your core chunk if you want to. Like the area above your core and walls, the core itself is safe from destruction or theft by other companies.&lt;br /&gt;
&lt;br /&gt;
Your core chunk features a 16x16x16 glowing cube. The colour of this cube indicates the status of your core.&lt;br /&gt;
&lt;br /&gt;
'''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
[[File:wall_generator.png|thumb|300px|The UI of the Raid Wall Generator, displaying the available wall types.]]&lt;br /&gt;
Walls are the primary defense of your core chunk. They can be built in the two layers of wall chunks surrounding your core, which means you can have, at most, 32 layers of walls (16 layers per chunk).&lt;br /&gt;
&lt;br /&gt;
Walls must be generated using the '''Raid Wall Generator''' from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt; in the Raid World. It generates concrete blocks with custom data that protects against Siege Machines. If you use regular blocks in your wall chunks, they will offer '''no protection''' from a Siege Machine. &lt;br /&gt;
&lt;br /&gt;
==== Raid Wall Generator ====&lt;br /&gt;
The Raid Wall Generator is a one-time purchase from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;. It can be placed in your wall chunks to generate walls vertically. It will generate wall blocks upwards until it reaches y=-44. You can also enable Single Block Mode if you'd like to place just a single block at a time.&lt;br /&gt;
&lt;br /&gt;
Play around with the Raid Wall Generator for free in the '''Raid Sandbox''' (&amp;lt;code&amp;gt;/sandbox rtp&amp;lt;/code&amp;gt; from the Raid World)&lt;br /&gt;
&lt;br /&gt;
==== Wall Prices ====&lt;br /&gt;
Every wall has a placement price, ranging from $50 to $50,000 per block. The Raid Wall Generator UI also shows the price of placing 16x of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Raid Gold''' can be used in place of money. If your company has any Raid Gold, it will always be used up before any money is used when generating walls. You can get Raid Gold from the Cycle Sector nexus mine (&amp;lt;code&amp;gt;/mine tp Cycle&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==== Wall Health and Effects ====&lt;br /&gt;
The difference between wall types is in their '''health''' and '''effects'''. &lt;br /&gt;
&lt;br /&gt;
'''Health''': The more expensive the wall, the more HP it will have. This means Siege Machines will take more time and fuel to break through this wall.&lt;br /&gt;
&lt;br /&gt;
'''Effects''': Some walls (currently all walls in the second row of the UI) have special effects that happen when the wall is broken by a Siege Machines. The current effects are:&lt;br /&gt;
  '''Blue Wall''': When broken, grants speed to nearby company members and blindness to nearby enemies.&lt;br /&gt;
  '''Magenta Wall''': When broken, summons a silverfish that attacks nearby enemies.&lt;br /&gt;
  '''Dark Green Wall''': When broken, has a chance to slightly repair any walls touching this wall.&lt;br /&gt;
  '''Orange Wall''': When broken, repairs any walls touching this wall. The amount of repair increases the more Raid Points the defending company has. &lt;br /&gt;
  '''Dark Gray Wall''': When broken, creates an explosion that damages nearby enemies and Siege Machines.&lt;br /&gt;
&lt;br /&gt;
==== Wall Tips ====&lt;br /&gt;
You'll quickly notice that the best walls are quite expensive. It's wise to use mostly cheap walls, and place a few of the best wall blocks (using single block mode) in strategic positions to slow down Siege Machines.&lt;br /&gt;
&lt;br /&gt;
You should also make sure other companies can't see exactly what your wall setup is. To do so, place a roof above your walls and core, and create a layer of walls on the outermost edge of your wall chunks. This will hide your wall layers and require other companies to take more of risk when trying to raid you.&lt;br /&gt;
&lt;br /&gt;
===Buildable Area===&lt;br /&gt;
Only the bottom 16 blocks of your core need to be defended. That means that above y=-44, you have a 5x5 chunk area (your core and wall chunks) to do with as you please. This is a good area to build farms and place spawners to generate purity elements.&lt;br /&gt;
&lt;br /&gt;
==== Raid World Spawners ====&lt;br /&gt;
[[File:Spawnerflux.png|thumb|300px|A Cave Spider spawner creating flux (green particles) and a Purity Artifact (green orb).]]&lt;br /&gt;
Many spawners in the Raid World will generate '''purity elements''', which can be used in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; to create purified compounds.&lt;br /&gt;
&lt;br /&gt;
Spawners drop both '''flux''' and '''essence'''. When a mob would normally spawn, flux is created. On each of these &amp;quot;spawns&amp;quot;, there's a chance to create a '''Purity Artifact''' - a small glowing orb that disappears after a few seconds. If you click on the Artifact before it disappears, you'll get essence and flux.&lt;br /&gt;
&lt;br /&gt;
* '''Value''' elements are created by spider, cave spider, and slime spawners.&lt;br /&gt;
* '''Progress''' elements are created by skeleton and magma cube spawners.&lt;br /&gt;
* '''Score''' elements are created by zombie and creeper spawners&lt;br /&gt;
&lt;br /&gt;
''Blaze Spawners'' instantly drop blaze rods and can be useful for generating fuel.&lt;br /&gt;
&lt;br /&gt;
Spawners must be placed at least 5 blocks apart&lt;br /&gt;
&lt;br /&gt;
==== Farms ====&lt;br /&gt;
You can freely build farms in this area. Farms in the Raid World work the same as the Underworld, with all the same auto-harvest mechanics for automatic farms. Just like in the Underworld, you can upgrade the growth rates of a chunk with &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Raiding ==&lt;br /&gt;
You can raid another company's Raid World base by breaching their core using a '''Siege Machine'''.&lt;br /&gt;
&lt;br /&gt;
=== Benefits Of Raiding ===&lt;br /&gt;
&lt;br /&gt;
=== Costs of Raiding ===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
All company core locations are public. You can see another company's core chunk coordinates by using &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt; and hovering over the &amp;quot;Raid World&amp;quot; line.&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Starting a Siege===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Siege===&lt;br /&gt;
&lt;br /&gt;
== Nexus Mines ==&lt;br /&gt;
&lt;br /&gt;
== The Gank and Goon Zone ==&lt;br /&gt;
&lt;br /&gt;
== Raid World Bounties ==&lt;br /&gt;
... WIP ...&lt;br /&gt;
&lt;br /&gt;
== Era History ==&lt;br /&gt;
&lt;br /&gt;
=== Era 1: Gold Rush Era ===&lt;br /&gt;
&lt;br /&gt;
The **Gold Rush Era** was the first Era of the Raid World! This saw the introduction of **Company Gold**, which can be used in place of money to generate walls. It featured a **Gold Mine** to obtain this gold and was the first showcase for the entire Raid World! &lt;br /&gt;
&lt;br /&gt;
=== Era 2: Cosmic Era ===&lt;br /&gt;
&lt;br /&gt;
The **Cosmic Era** was the second Era of the Raid World! This saw a large amount of new features being introduced to make the raid world feel more interactive. See the full changelog for the **Cosmic Era** [https://docs.google.com/document/d/1l2cVP7PzrCVI_RvyJvgsWquYAQXgHcHmaVqLqMqoaMA/edit?usp=sharing here].&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1782</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1782"/>
		<updated>2026-08-29T17:16:48Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
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  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
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&lt;br /&gt;
Looking to expand your company and chem production? Want to sabotage the production of other companies? Make a base in the '''Raid World'''! Get there in-game with &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Introduction and FAQ ==&lt;br /&gt;
&lt;br /&gt;
The Raid World is an additional world on MCLabs, which you can imagine as an extension of the Underworld. In the Raid World, companies can establish a '''Nexus Core''' that will generate '''Raid Points'''. Raid Points can be spent on powerful company upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Protect your core with walls, because other companies can attempt to raid it with a '''Siege Machine'''. You only need to protect the bottom 16 blocks of your base - everything above that is unraidable, and you can build whatever you'd like in that space.&lt;br /&gt;
&lt;br /&gt;
We know this is a lot of information to take in at first, so here are some of the most frequently asked questions regarding the Raid World:&lt;br /&gt;
&lt;br /&gt;
=== Why use the Raid World? ===&lt;br /&gt;
Establishing even just a small base in the Raid World can get you a few cheap company upgrades, which can greatly boost your chem production in the Underworld. You don't even need to have a farm in the Raid World, you can just have a few walls around your core and nothing else. That means upgrades from the Raid World can boost your Underworld farm without having to go back to the Raid World or maintain a farm there.&lt;br /&gt;
&lt;br /&gt;
=== Do I need to use the Raid World to progress? ===&lt;br /&gt;
'''In short''' - no, you can still progress through the ranks to Chem Lord and do Mastery without ever being in the Raid World.&lt;br /&gt;
&lt;br /&gt;
'''In more detail''' - no, but it can help a lot in boosting your ability to produce chems and rank up faster. Even a simple Raid World base, which won't put a big target on your back, can generate Raid Points for useful upgrades. An active core in the Raid World will generate Raid Points passively, even if you're never in the Raid World.&lt;br /&gt;
&lt;br /&gt;
That said, we do recommend establishing a core in the Raid World and setting up a few layers of walls (the low-tier walls are quite cheap). The worst that can happen is you get raided and lose some Raid Points, leaving you no worse off than if you hadn’t made a Raid World base.&lt;br /&gt;
&lt;br /&gt;
=== How do I make a Raid World base? ===&lt;br /&gt;
To start your base in the Raid World, first go to an open spot (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; while in the Raid World) and set your Nexus Core chunk with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This will establish a 9x9 chunk footprint for your Raid World base. See [[#Making a Raid World Base|Making a Raid World base]] to learn more about the chunks. '''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Make sure you place some walls in the wall chunks to completely surround your core chunk. It's wise to first place a layer of walls right outside your core, and a layer at the edge of your wall chunks, and then cover them with a roof, so other companies can't see how many walls you have. Place walls as you can afford to get started, and place more later as you have the money.&lt;br /&gt;
&lt;br /&gt;
'''How much of my core must be protected?''' You only need to protect the '''bottom 16 blocks''' of your core chunk. Siege Machines cannot break above this, and other companies cannot access chests, break blocks, etc. anywhere in your Raid World base. So, at Y = -44 and above, you can build whatever you'd like. Already have an Underworld farm? Your Raid World base can just be walls around your core and nothing else. You can still use the Raid Points generated to boost your Underworld chem production.&lt;br /&gt;
&lt;br /&gt;
''Note: The first time you create your Nexus Core with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;, a 5-day grace period begins. During this period, you cannot be raided and PvP is disabled in your claims. See how long remains in the grace period by hovering over the Raid World line in &amp;lt;code&amp;gt;/c view&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
=== How does raiding work? Will I be safe? ===&lt;br /&gt;
Raiding in the Raid World uses custom mechanics that are very simple to understand. To start a raid, spawn a '''Siege Machine''' outside another company's Raid World base. The machine acts like a battering ram, moving towards their core and breaking down any walls it encounters along the way. The defending company can kill the Siege Machine to end the siege, but the attackers can also PvP the defenders. If the Siege Machine reaches the core chunk, the core is broken. '''Once a Siege Machine enters your Core Chunk, the raid ends. The raiders cannot damage your base further, and cannot break blocks to access the area above your core/walls'''.&lt;br /&gt;
&lt;br /&gt;
'''What happens if my Raid World base gets raided?''' When a Nexus Core is broken by a siege, the following happens:&lt;br /&gt;
* The defending company loses half of their Raid Points. The attackers get 80% of this half (so raiding a company gets you 40% of their Raid Points).&lt;br /&gt;
* The attacking company gets all chem compounds from the defending company's lab inventory (NOT from their chemtainer, those are safe).&lt;br /&gt;
* The attacking company gets 50% of the purity elements from the defending company's lab.&lt;br /&gt;
Even with these losses, getting your base back up and running is easy - just patch the walls and re-activate your Nexus Core with &amp;lt;code&amp;gt;/c nex core activate&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Where can I learn more about walls and Siege Machines?''' To get an idea of how Siege Machines and walls work, you can play around with them for free in the '''Raid Sandbox''' (use &amp;lt;code&amp;gt;/sandbox&amp;lt;/code&amp;gt; while in the Raid World).&lt;br /&gt;
&lt;br /&gt;
'''I'm not good at PvP, will I just get raided instantly?''' In order to raid your core, another company must purchase a Siege Machine (and optionally upgrade it), and fuel it with Siege Fuel. This can make it expensive for big companies to go around raiding small companies. Since the main benefit of raiding is to take Raid Points, it can unprofitable overall for large companies to raid smaller companies. If you keep your Raid Point balance to a minimum, it's less likely other companies will target your base. You can get rid of excess Raid Points by spending them on one-time purchases like the Upkeep Reduction and Company Leaderboard Boost upgrades.&lt;br /&gt;
&lt;br /&gt;
Additionally, upon creating your Nexus Core, you get a 5-day grace period where no other company can start a siege on your base or PvP in your claims. You also get a daily shield period (being longer the fewer company members you have) which you can use to protect your base from sieges while you're offline.&lt;br /&gt;
&lt;br /&gt;
=== Common Raid World Terms ===&lt;br /&gt;
Here are some quick definitions of Raid World terms:&lt;br /&gt;
* '''Company Nexus''' - The GUI encompassing your company upgrades, lab, and chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Lab''' - The virtual chem lab for your company, where you can auto-craft chem compounds (including purified ones) using chems from your company chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Upgrades''' - Perks, bonuses, and rate increases that you can purchase for your company in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt; using Raid Points.&lt;br /&gt;
* '''Nexus Core''' - This is the physical &amp;quot;core&amp;quot; chunk for your company in the Raid World. &lt;br /&gt;
** You can only have one core chunk. Create it by using &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt; in the Raid World.&lt;br /&gt;
** The bottom 16 blocks of your core chunk is what you must protect from other companies.&lt;br /&gt;
* '''Raid Points''' - Currency used to purchase company upgrades and to start raids. See your balance in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. &lt;br /&gt;
** They are generated daily while you have an active Nexus Core (use &amp;lt;code&amp;gt;/c nex raidpoints&amp;lt;/code&amp;gt; to see how many you'll get).&lt;br /&gt;
** You can also earn them in the Nexus Mines and Gank and Goon Zone (via portals in the Raid World spawn).&lt;br /&gt;
[[File:purity_element_balances.png|thumb|300px|Purity element balances as shown in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;]]&lt;br /&gt;
* '''Purity Elements''' - These are another currency, which are used for crafting purified chem compounds in your company lab (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;). &lt;br /&gt;
** These include &amp;quot;Lab Energy&amp;quot;, &amp;quot;Flux&amp;quot;, and &amp;quot;Essence&amp;quot;. &lt;br /&gt;
** When you have a compound set in your company lab, the purity item (potion) below it in the lab GUI will display how much of each purity element is required to craft a batch. &lt;br /&gt;
** You can view your purity element balances in &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;. &lt;br /&gt;
** Purity elements can be generated by spawners in the Raid World, and from the Nexus Mines and Gank and Goon Zone.&lt;br /&gt;
* '''Siege Fuel''' - The fuel for Siege Machines. &lt;br /&gt;
** Raid Points will buy you a Siege Machine and its upgrades, but in order for it to operate, you need to fill it with Siege Fuel. &lt;br /&gt;
** You can earn Siege Fuel from the Nexus Mines and in the Gank and Goon Zone.&lt;br /&gt;
* '''Gank and Goon Zone''' - This is a PvP arena style area of the Raid World that can be accessed via the portal the &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;. &lt;br /&gt;
** '''Stockpiles''' spawn here, which you can stand near to capture. Capturing a stockpile rewards your company with purity elements, raid points, and siege fuel.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the Raid World! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the Raid World makes it impractical for companies to target opponents that are not similar in size or strength, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the Raid World!&lt;br /&gt;
&lt;br /&gt;
== Raid Points ==&lt;br /&gt;
[[File:raid_points.png|thumb|300px|Raid Point balance view in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. Shows your total Raid Points, and how many of those you have spent.]]&lt;br /&gt;
Raid Points are one of the main purposes of having a Raid World base. They are the only way to unlock the upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. There are several ways to earn Raid Points, and a few places to spend them.&lt;br /&gt;
=== Earning Raid Points ===&lt;br /&gt;
There are a few ways to earn Raid Points:&lt;br /&gt;
* If your company has an active Nexus Core, you will generate Raid Points passively every day when company upkeep is collected, as long as your company was active that day (harvested or sold chems). The amount generated is affected by:&lt;br /&gt;
** The number of players in your company. Smaller companies earn a small boost to Raid Point generation.&lt;br /&gt;
** Your company's position on the company leaderboard. Higher-placed companies get a substantial boost.&lt;br /&gt;
** The time since your Nexus Core's last breach. The longer you go without being raided, the more Raid Points you generate.&lt;br /&gt;
* Rare ores in the Nexus Mines will drop Raid Points.&lt;br /&gt;
* Securing a Stockpile in the Gank and Goon Zone will yield Raid Points.&lt;br /&gt;
&lt;br /&gt;
=== Stealing and Losing Raid Points ===&lt;br /&gt;
When you breach the core of another company, you get 40% of their total Raid Points (they lose 50% of their Raid Points, and you get 80% of that amount, so there's always some Raid Points lost in a breach).&lt;br /&gt;
&lt;br /&gt;
If your company's core is breached, you will lose 50% of your total Raid Points. This may cause your total Raid Points to be fewer than your spent Raid Points, and you'll need to sell off upgrades until your available Raid Points are no longer negative.&lt;br /&gt;
&lt;br /&gt;
=== Spending Raid Points ===&lt;br /&gt;
[[File:company_upgrades.png|thumb|300px|The Company Upgrades UI, which you can view in-game with &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.]]&lt;br /&gt;
Raid Points are mainly used for company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;). Upgrades can range from a few Raid Points to hundreds. Raid Points can also be spent on Siege Machines and their upgrades, and on base defenses.&lt;br /&gt;
&lt;br /&gt;
Your company has two Raid Point balances: Total Raid Points and Spent Raid Points. If your company's spent points exceeds its total, the company will be frozen until this is corrected, either by earning more Raid Points or selling company upgrades. If your Nexus Core is breached, you lose 50% of your total Raid Point balance.&lt;br /&gt;
&lt;br /&gt;
There are two ways Raid Points can be used:&lt;br /&gt;
* '''Temporary purchases''': These Raid Points are taken from your available Raid Points, but not removed from your total Raid Point balance. This includes most company upgrades (more info below).&lt;br /&gt;
* '''One-time purchases''': These Raid Points are taken from your total Raid Point balance permanently. This includes buying IEDs, certain company upgrades, and placing down a Siege Machine (although the spawn egg is free to obtain).&lt;br /&gt;
&lt;br /&gt;
=== Refunding Raid Points ===&lt;br /&gt;
When Raid Points are spent on temporary purchases, your company's spent Raid Points increases, and the company has fewer Raid Points available. These upgrades can be sold back to retrieve the Raid Point cost (with some loss) back into your available Raid Points. When a company's Nexus Core is breached and they lose half their Raid Points, it is usually necessary to sell some company upgrades to bring the available Raid Points out of the negatives.&lt;br /&gt;
&lt;br /&gt;
== Making a Raid World Base ==&lt;br /&gt;
To start your Raid World base, find an open spot in the Raid World (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt;) and use &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;. This will create the footprint of your base, with your Nexus Core (which will be inactive for now) in the center.&lt;br /&gt;
&lt;br /&gt;
=== Base Layout ===&lt;br /&gt;
[[File:raid_chunkmap.png|thumb|300px|The layout of a Raid World base (9x9 chunks)]]&lt;br /&gt;
All Raid World bases have a 9x9 chunk footprint. Your Raid World base is composed of:&lt;br /&gt;
* Your '''core chunk''' in the middle (red 1x1).&lt;br /&gt;
** This is the chunk you need to defend from Siege Machines.&lt;br /&gt;
* Your '''wall chunks''' making up the next two layers of chunks (yellow 5x5).&lt;br /&gt;
** These chunks are for placing walls (get a wall generator from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Your '''buffer chunks''' making up the outer two chunk layers (green).&lt;br /&gt;
** Nobody can build in these chunks. They are left open as an area to spawn Siege Machines and PvP in.&lt;br /&gt;
&lt;br /&gt;
=== Core Chunk ===&lt;br /&gt;
The core chunk is the center of your Raid World base, and is the target of Siege Machines. When another company spawns a Siege Machine in one of your buffer chunks, it will target the closest point in your core chunk.&lt;br /&gt;
&lt;br /&gt;
You can build in your core chunk if you want to. Like the area above your core and walls, the core itself is safe from destruction or theft by other companies.&lt;br /&gt;
&lt;br /&gt;
Your core chunk features a 16x16x16 glowing cube. The colour of this cube indicates the status of your core.&lt;br /&gt;
&lt;br /&gt;
'''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
[[File:wall_generator.png|thumb|300px|The UI of the Raid Wall Generator, displaying the available wall types.]]&lt;br /&gt;
Walls are the primary defense of your core chunk. They can be built in the two layers of wall chunks surrounding your core, which means you can have, at most, 32 layers of walls (16 layers per chunk).&lt;br /&gt;
&lt;br /&gt;
Walls must be generated using the '''Raid Wall Generator''' from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt; in the Raid World. It generates concrete blocks with custom data that protects against Siege Machines. If you use regular blocks in your wall chunks, they will offer '''no protection''' from a Siege Machine. &lt;br /&gt;
&lt;br /&gt;
==== Raid Wall Generator ====&lt;br /&gt;
The Raid Wall Generator is a one-time purchase from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;. It can be placed in your wall chunks to generate walls vertically. It will generate wall blocks upwards until it reaches y=-44. You can also enable Single Block Mode if you'd like to place just a single block at a time.&lt;br /&gt;
&lt;br /&gt;
Play around with the Raid Wall Generator for free in the '''Raid Sandbox''' (&amp;lt;code&amp;gt;/sandbox rtp&amp;lt;/code&amp;gt; from the Raid World)&lt;br /&gt;
&lt;br /&gt;
==== Wall Prices ====&lt;br /&gt;
Every wall has a placement price, ranging from $50 to $50,000 per block. The Raid Wall Generator UI also shows the price of placing 16x of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Raid Gold''' can be used in place of money. If your company has any Raid Gold, it will always be used up before any money is used when generating walls. You can get Raid Gold from the Cycle Sector nexus mine (&amp;lt;code&amp;gt;/mine tp Cycle&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==== Wall Health and Effects ====&lt;br /&gt;
The difference between wall types is in their '''health''' and '''effects'''. &lt;br /&gt;
&lt;br /&gt;
'''Health''': The more expensive the wall, the more HP it will have. This means Siege Machines will take more time and fuel to break through this wall.&lt;br /&gt;
&lt;br /&gt;
'''Effects''': Some walls (currently all walls in the second row of the UI) have special effects that happen when the wall is broken by a Siege Machines. The current effects are:&lt;br /&gt;
  '''Blue Wall''': When broken, grants speed to nearby company members and blindness to nearby enemies.&lt;br /&gt;
  '''Magenta Wall''': When broken, summons a silverfish that attacks nearby enemies.&lt;br /&gt;
  '''Dark Green Wall''': When broken, has a chance to slightly repair any walls touching this wall.&lt;br /&gt;
  '''Orange Wall''': When broken, repairs any walls touching this wall. The amount of repair increases the more Raid Points the defending company has. &lt;br /&gt;
  '''Dark Gray Wall''': When broken, creates an explosion that damages nearby enemies and Siege Machines.&lt;br /&gt;
&lt;br /&gt;
==== Wall Tips ====&lt;br /&gt;
You'll quickly notice that the best walls are quite expensive. It's wise to use mostly cheap walls, and place a few of the best wall blocks (using single block mode) in strategic positions to slow down Siege Machines.&lt;br /&gt;
&lt;br /&gt;
You should also make sure other companies can't see exactly what your wall setup is. To do so, place a roof above your walls and core, and create a layer of walls on the outermost edge of your wall chunks. This will hide your wall layers and require other companies to take more of risk when trying to raid you.&lt;br /&gt;
&lt;br /&gt;
===Buildable Area===&lt;br /&gt;
Only the bottom 16 blocks of your core need to be defended. That means that above y=-44, you have a 5x5 chunk area (your core and wall chunks) to do with as you please. This is a good area to build farms and place spawners to generate purity elements.&lt;br /&gt;
&lt;br /&gt;
==== Raid World Spawners ====&lt;br /&gt;
[[File:Spawnerflux.png|thumb|300px|A Cave Spider spawner creating flux (green particles) and a Purity Artifact (green orb).]]&lt;br /&gt;
Many spawners in the Raid World will generate '''purity elements''', which can be used in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; to create purified compounds.&lt;br /&gt;
&lt;br /&gt;
Spawners drop both '''flux''' and '''essence'''. When a mob would normally spawn, flux is created. On each of these &amp;quot;spawns&amp;quot;, there's a chance to create a '''Purity Artifact''' - a small glowing orb that disappears after a few seconds. If you click on the Artifact before it disappears, you'll get essence and flux.&lt;br /&gt;
&lt;br /&gt;
* '''Value''' elements are created by spider, cave spider, and slime spawners.&lt;br /&gt;
* '''Progress''' elements are created by skeleton and magma cube spawners.&lt;br /&gt;
* '''Score''' elements are created by zombie and creeper spawners&lt;br /&gt;
&lt;br /&gt;
''Blaze Spawners'' instantly drop blaze rods and can be useful for generating fuel.&lt;br /&gt;
&lt;br /&gt;
Spawners must be placed at least 5 blocks apart&lt;br /&gt;
&lt;br /&gt;
==== Farms ====&lt;br /&gt;
You can freely build farms in this area. Farms in the Raid World work the same as the Underworld, with all the same auto-harvest mechanics for automatic farms. Just like in the Underworld, you can upgrade the growth rates of a chunk with &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Raiding ==&lt;br /&gt;
You can raid another company's Raid World base by breaching their core using a '''Siege Machine'''.&lt;br /&gt;
&lt;br /&gt;
=== Benefits Of Raiding ===&lt;br /&gt;
&lt;br /&gt;
=== Costs of Raiding ===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
All company core locations are public. You can see another company's core chunk coordinates by using &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt; and hovering over the &amp;quot;Raid World&amp;quot; line.&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Starting a Siege===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Siege===&lt;br /&gt;
&lt;br /&gt;
== Nexus Mines ==&lt;br /&gt;
&lt;br /&gt;
== The Gank and Goon Zone ==&lt;br /&gt;
&lt;br /&gt;
== Raid World Bounties ==&lt;br /&gt;
... WIP ...&lt;br /&gt;
&lt;br /&gt;
== Era History ==&lt;br /&gt;
&lt;br /&gt;
=== Era 1: Gold Rush Era ===&lt;br /&gt;
&lt;br /&gt;
The **Gold Rush Era** was the first Era of the Raid World! This saw the introduction of **Company Gold**, which can be used in place of money to generate walls. It featured a **Gold Mine** to obtain this gold and was the first showcase for the entire Raid World! &lt;br /&gt;
&lt;br /&gt;
=== Era 2: Cosmic Era ===&lt;br /&gt;
&lt;br /&gt;
The **Cosmic Era** was the second Era of the Raid World! This saw a large amount of new features being introduced to make the raid world feel more interactive. See the full changelog for the **Cosmic Era** [here](https://docs.google.com/document/d/1l2cVP7PzrCVI_RvyJvgsWquYAQXgHcHmaVqLqMqoaMA/edit?usp=sharing).&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1753</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1753"/>
		<updated>2026-08-13T19:09:35Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: Removed protection from &amp;quot;Raid World&amp;quot;&lt;/p&gt;
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    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
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    __TOC__&lt;br /&gt;
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Looking to expand your company and chem production? Want to sabotage the production of other companies? Make a base in the '''Raid World'''! Get there in-game with &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Introduction and FAQ ==&lt;br /&gt;
&lt;br /&gt;
The Raid World is an additional worlds on MClabs, which you can imagine as an extension of the Underworld. In the Raid World, companies can establish a '''Nexus Core''' that will generate '''Raid Points'''. Raid Points can be spent on powerful company upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. Protect your core with walls, because other companies can attempt to raid it with a '''Siege Machine'''. You only need to protect the bottom 16 blocks of your base - everything above that is unraidable, and you can build whatever you'd like in that space.&lt;br /&gt;
&lt;br /&gt;
We know this is a lot of information to take in at first, so here are some of the most frequently asked questions regarding the Raid World:&lt;br /&gt;
&lt;br /&gt;
=== Why use the Raid World? ===&lt;br /&gt;
Establishing even just a small base in the Raid World can get you a few cheap company upgrades, which can greatly boost your chem production in the Underworld. You don't even need to have a farm in the Raid World, you can just have a few walls around your core and nothing else. That means upgrades from the Raid World can boost your Underworld farm without having to go back to the Raid World or keep a farm there.&lt;br /&gt;
&lt;br /&gt;
=== Do I need to use the Raid World to progress? ===&lt;br /&gt;
'''In short''' - no, you can still progress through the ranks to Chem Lord and do Mastery without ever being in the Raid World.&lt;br /&gt;
&lt;br /&gt;
'''In more detail''' - no, but it can help a lot in boosting your ability to produce chems and rank up faster. Even a simple Raid World base, which won't put a big target on your back, can generate Raid Points for useful upgrades. An active core in the Raid World will generate Raid Points passively, even if you're never in the Raid World.&lt;br /&gt;
&lt;br /&gt;
That said, we do recommend establishing a core in the Raid World and setting up a few layers of walls (the low tier walls are quite cheap). The worst that can happen is you get raided and lose some Raid Points, leaving you no worse off than if you didn't made a Raid World base.&lt;br /&gt;
&lt;br /&gt;
=== How do I make a Raid World base? ===&lt;br /&gt;
To start your base in the Raid World, first go an open spot (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt; while in the Raid World) and set your Nexus Core chunk with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This will establish a 9x9 chunk footprint for your Raid Base. See [[#Making a Raid World Base|Making a Raid World Base]] to learn more about the chunks. '''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Make sure you place some walls in the wall chunks, to completely surround your core chunk. It's wise to first place a layer of walls right outside your core, and a layer at the edge of your wall chunks, and then cover them with a roof, so other companies can't see how many walls you have. Place walls as you can afford to get started, and place more later as you have the money.&lt;br /&gt;
&lt;br /&gt;
'''How much of my core must be protected?''' You only need to protect the '''bottom 16 blocks''' of your core chunk. Siege machines cannot break above this, and other companies cannot access chests, break blocks, etc. anywhere in your Raid Base. So, at y=-44 and above, you can build whatever you'd like. Already have an Underworld farm? Your Raid World base can just be walls around your core and nothing else. You can still use the Raid Points generated to boost your Underworld chem production.&lt;br /&gt;
&lt;br /&gt;
''Note: The first time you create your nexus core with &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;, a 5-day grace period begins. During this period, you cannot be raided and PvP is disabled in your claims. See how long remains in the grace period by hovering over the Raid World line in &amp;lt;code&amp;gt;/c view&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
=== How does raiding work? Will I be safe? ===&lt;br /&gt;
Raiding in the Raid World uses custom mechanics that are very simple to understand. To start a raid, spawn a '''Siege Machine''' outside another company's Raid World base. The machine acts like a battering ram, moving towards their core and breaking down any walls it encounters along the way. The defending company can kill the Siege Machine to end the siege, but the attackers can also PvP the defenders. If the Siege Machine reaches the core chunk, the core is broken. '''Once a Siege Machine enters your core, the raid ends. The raiders cannot damage your base further, and cannot access the area above your core/walls'''.&lt;br /&gt;
&lt;br /&gt;
'''What happens if my Raid World base gets raided?''' When a core is broken by a siege, the following happens:&lt;br /&gt;
* The defending company loses half of their Raid Points. The attackers get 80% of this half (so raiding a company gets you 40% of their Raid Points)&lt;br /&gt;
* The attacking company gets all chem compounds from the defending company's lab inventory (NOT from their chemtainer, those are safe).&lt;br /&gt;
* The attacking company gets 50% of the purity elements from the defending company's lab.&lt;br /&gt;
Even with these losses, getting your base back up and running is easy - just patch the walls and re-activate your core with &amp;lt;code&amp;gt;/c nex core activate&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Where can I learn more about walls and Siege Machines?''' To get an idea of how Siege Machines and walls work, you can play around with them for free in the '''Raid Sandbox''' (use &amp;lt;code&amp;gt;/sandbox&amp;lt;/code&amp;gt; while in the Raid World).&lt;br /&gt;
&lt;br /&gt;
'''I'm not good at PvP, will I just get raided instantly?''' In order to raid your core, another company must purchase a Siege Machine (and optionally upgrade it), and fuel it with Siege Fuel. This can make it expensive for big companies to go around raiding small companies. Since the main benefit of raiding is to take Raid Points, it can be overall unprofitable for large companies to raid smaller companies. If you keep your Raid Point balance to a minimum, it's less likely other companies will target your base. You can get rid of excess Raid Points by spending them on one-time purchases like the Upkeep Reduction and Company Leaderboard Boost upgrades.&lt;br /&gt;
&lt;br /&gt;
Additionally, upon creating your nexus core, you get a 5-day grace period where no other company can start a siege on your base or PvP in your claims. You also get a daily shield period (being longer the fewer company members you have) which you can use to protect your base from sieges while you're offline.&lt;br /&gt;
&lt;br /&gt;
=== Common Raid World Terms ===&lt;br /&gt;
Here are some quick definitions of Raid World terms:&lt;br /&gt;
* '''Company Nexus''' - The GUI encompassing your company upgrades, lab, and chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Lab''' - The virtual chem lab for your company, where you can auto-craft chem compounds (including purified ones) using chems from your company chemtainer. &lt;br /&gt;
** Access it with &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Company Upgrades''' - Perks, bonuses, and rate increases that you can purchase for your company in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt; using Raid Points.&lt;br /&gt;
* '''Nexus Core''' - This is the physical &amp;quot;core&amp;quot; chunk for your company in the Raid World. &lt;br /&gt;
** You can only have one core chunk. Create it by using &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt; in the Raid World.&lt;br /&gt;
** The bottom 16 blocks of your core chunk is what you must protect from other companies.&lt;br /&gt;
* '''Raid Points''' - Currency used to purchase company upgrades and to start raids. See your balance in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. &lt;br /&gt;
** They are generated daily while you have an active Nexus Core (use &amp;lt;code&amp;gt;/c nex raidpoints&amp;lt;/code&amp;gt; to see how many you'll get)&lt;br /&gt;
** You can also earn them in the Nexus Mines and Gank and Goon Zone (via portals in the Raid World spawn)&lt;br /&gt;
[[File:purity_element_balances.png|thumb|300px|Purity element balances as shown in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;]]&lt;br /&gt;
* '''Purity Elements''' - These are another currency, which are used for crafting purified chem compounds in your company lab (&amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt;). &lt;br /&gt;
** These include &amp;quot;Emergy&amp;quot;, &amp;quot;Flux&amp;quot;, and &amp;quot;Essence&amp;quot;. &lt;br /&gt;
** When you have a compound set in your company lab, the purity item (potion) below it in the lab GUI will display how much of each purity element is required to craft a batch. &lt;br /&gt;
** You can view your purity element balances in &amp;lt;code&amp;gt;/c ch&amp;lt;/code&amp;gt;. &lt;br /&gt;
** Purity elements can be generated by spawners in the Raid World, and from the Nexus Mines and Gank and Goon Zone.&lt;br /&gt;
* '''Siege Fuel''' - The fuel for Siege Machines. &lt;br /&gt;
** Raid Points will buy you a Siege Machine and its upgrades, but in order for it to operate, you need to fill it with Siege Fuel. &lt;br /&gt;
** You can earn Siege Fuel from the Nexus Mines and in the Gank and Goon Zone.&lt;br /&gt;
* '''Gank and Goon Zone''' - This is a PvP arena style area of the Raid World that can be accessed via the portal the &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt;. &lt;br /&gt;
** '''Stockpiles''' spawn here, which you can stand near to capture. Capturing a stockpile rewards your company with purity elements, raid points, and siege fuel.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the Raid World! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the Raid World makes it impractical for companies to target opponents that are not of the same size or capabilities, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the Raid World!&lt;br /&gt;
&lt;br /&gt;
== Raid Points ==&lt;br /&gt;
[[File:raid_points.png|thumb|300px|Raid Point balance view in &amp;lt;code&amp;gt;/c nex&amp;lt;/code&amp;gt;. Shows your total Raid Points, and how many of those you have spent.]]&lt;br /&gt;
Raid Points are one of the main purposes of having a Raid World base. They are the only way to unlock the upgrades in &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;. There are several ways to earn Raid Points, and a few places to spend them.&lt;br /&gt;
=== Earning Raid Points ===&lt;br /&gt;
There are a few ways to earn Raid Points:&lt;br /&gt;
* If your company has an active nexus core, you will generate Raid Points passively every day when company upkeep is collected, as long as your company was active that day (harvested or sold chems). The amount generated is affected by:&lt;br /&gt;
** The number of players in your company. Smaller companies earn a small boost to Raid Point generation.&lt;br /&gt;
** Your company's position on the company leaderboard. Higher-placed companies get a substantial boost.&lt;br /&gt;
** The time since your nexus core's last breach. The longer you go without being raided, the more Raid Points you generate.&lt;br /&gt;
* Rare ores in the Nexus Mines will drop Raid Points.&lt;br /&gt;
* Securing a Stockpile in the Gank and Goon Zone will yield Raid Points.&lt;br /&gt;
&lt;br /&gt;
=== Stealing and Losing Raid Points ===&lt;br /&gt;
When your breach the core of another company, you get 40% of their total Raid Points (they lose 50% of their Raid Points, and you get 80% of that amount, so there's always some Raid Points lost in a breach).&lt;br /&gt;
&lt;br /&gt;
If your company's core is breached, you will lose 50% of your total Raid Points. This may cause your total Raid Points to be fewer than your spent Raid Points, and you'll need to sell off upgrades until your available Raid Points are no longer negative.&lt;br /&gt;
&lt;br /&gt;
=== Spending Raid Points ===&lt;br /&gt;
[[File:company_upgrades.png|thumb|300px|The Company Upgrades UI, which you can view in-game with &amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;.]]&lt;br /&gt;
Raid Points are mainly used for company upgrades (&amp;lt;code&amp;gt;/c upgrades&amp;lt;/code&amp;gt;). Upgrades can range from a few Raid Points to hundreds. Raid Points can also be spent on Siege Machines and their upgrades, and on base defenses.&lt;br /&gt;
&lt;br /&gt;
Your company has two Raid Point balances: Total Raid Points and Spent Raid Points. If your company's spent points exceeds its total, the company will be frozen until this is corrected, either by earning more Raid Points or selling company upgrades. If your nexus core is breached, you lose 50% of your total Raid Point balance.&lt;br /&gt;
&lt;br /&gt;
There are two ways Raid Points can be used:&lt;br /&gt;
* '''Temporary purchases''': These Raid Points are taken from your available Raid Points, but not removed from your total Raid Point balance. This includes most company upgrades. More info below.&lt;br /&gt;
* '''One-time purchases''': These Raid Points are taken from your total Raid Point balance permanently. This includes things like buying a Siege Machine, IEDs, and certain company upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Refunding Raid Points ===&lt;br /&gt;
When Raid Points are spent on temporary purchases, your company's spent Raid Points increases, and the company has fewer Raid Points available. These upgrades can be sold back to retrieve the Raid Point cost (with some loss) back into your available Raid Points. When a company's nexus core is breached and they lose half their Raid Points, it is usually necessary to sell some company upgrades to bring the available Raid Points out of the negatives.&lt;br /&gt;
&lt;br /&gt;
== Making a Raid World Base ==&lt;br /&gt;
To start your Raid World base, find an open spot in the Raid World (&amp;lt;code&amp;gt;/rtp&amp;lt;/code&amp;gt;) and use &amp;lt;code&amp;gt;/c nex core set&amp;lt;/code&amp;gt;. This will create the footprint of your base, and create your core (which will be inactive for now).&lt;br /&gt;
&lt;br /&gt;
=== Base Layout ===&lt;br /&gt;
[[File:raid_chunkmap.png|thumb|300px|The layout of a Raid World base (9x9 chunks)]]&lt;br /&gt;
All Raid World bases have a 9x9 chunk footprint. Your Raid World base is composed of:&lt;br /&gt;
* Your '''core chunk''' in the middle (red 1x1)&lt;br /&gt;
** This is the chunk you need to defend from Siege Machines.&lt;br /&gt;
* Your '''walls chunks''' making up the next two layers of chunks (yellow 5x5)&lt;br /&gt;
** These chunks are for placing walls (get a wall generator from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;)&lt;br /&gt;
* Your '''buffer chunks''' making up the outer two chunk layers (green)&lt;br /&gt;
** Nobody can build in these chunks. They are left open as an area to spawn Siege Machines and PvP in.&lt;br /&gt;
&lt;br /&gt;
=== Core Chunk ===&lt;br /&gt;
The core chunk is the center of your Raid World base, and is the target of Siege Machines. When another company spawns a Siege Machine in one of your buffer chunks, it will target the closest point in your core chunk.&lt;br /&gt;
&lt;br /&gt;
You can build in your core chunk if you want to. Like the area above your core and walls, the core itself is safe some destruction or theft by other companies.&lt;br /&gt;
&lt;br /&gt;
Your core chunk features a 16x16x16 glowing cube. The colour of this cube indicates the status of your core.&lt;br /&gt;
&lt;br /&gt;
'''You can teleport back to your core chunk with &amp;lt;code&amp;gt;/c nex core tp&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
[[File:wall_generator.png|thumb|300px|The UI of the Raid Wall Generator, displaying the available wall types.]]&lt;br /&gt;
Walls are the primary defense of your core chunk. They can be built in the two layers of walls chunks surrounding your core, which means you can have, at most, 32 layers of walls (16 layers per chunk).&lt;br /&gt;
&lt;br /&gt;
Walls must be generated using the '''Raid Wall Generator''' from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt; in the Raid World. It generates concrete blocks with custom data that protects against siege machines. If you use regular blocks in your wall chunks, they will offer '''no protection''' from a siege machine. &lt;br /&gt;
&lt;br /&gt;
==== Raid Wall Generator ====&lt;br /&gt;
The Raid Wall Generator is a one-time purchased from &amp;lt;code&amp;gt;/raidshop&amp;lt;/code&amp;gt;. It can be placed in your wall chunks to generate walls vertically. It will generate wall blocks upwards until it reaches y=-44. You can also enable Single Block Mode if you'd like to place just a single block at a time.&lt;br /&gt;
&lt;br /&gt;
Play around with the Raid Wall Generator for free in the '''Raid Sandbox''' (&amp;lt;code&amp;gt;/sandbox rtp&amp;lt;/code&amp;gt; from the Raid World)&lt;br /&gt;
&lt;br /&gt;
==== Wall Prices ====&lt;br /&gt;
Every wall has a placement price, ranging from $50 to $50,000 per block. The Raid Wall Generator UI also shows the price of placing 16x of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Raid Gold''' can be used in place of money. If your company has any Raid Gold, it will always be used up before any money is used when generating walls. You can get Raid Gold from the Cycle Sector nexus mine (&amp;lt;code&amp;gt;/mine tp Cycle&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==== Wall Health and Effects ====&lt;br /&gt;
The difference between wall types is in their '''health''' and '''effects'''. &lt;br /&gt;
&lt;br /&gt;
'''Health''': The more expensive the wall, the more HP it will have. This means siege machines will take more time and fuel to break through this wall.&lt;br /&gt;
&lt;br /&gt;
'''Effects''': Some walls (currently all walls in the second row of the UI) have special effects that happen when the wall is broken by a siege machine. The current effects are:&lt;br /&gt;
  '''Blue Wall''': When broken, grants speed to nearby company members and blindness to nearby enemies.&lt;br /&gt;
  '''Magenta Wall''': When broken, summons a silverfish that attacks nearby enemies.&lt;br /&gt;
  '''Dark Green Wall''': When broken, has a chance to slightly repair any walls touching this wall.&lt;br /&gt;
  '''Orange Wall''': When broken, repairs any walls touching this wall. The amount of repair increases the more Raid Points the defending company has. &lt;br /&gt;
  '''Dark Gray Wall''': When broken, creates an explosion that damages nearby enemies and siege machines.&lt;br /&gt;
&lt;br /&gt;
==== Wall Tips ====&lt;br /&gt;
You'll quickly notice that the best walls are quite expensive. It's wise to use mostly cheap walls, and place a few of the best wall blocks (using single block mode) in strategic positions to slow down siege machines.&lt;br /&gt;
&lt;br /&gt;
You should also make sure other companies can't see exactly what your wall setup is. To do so, place a roof above your walls and core, and create a layer of walls on the outermost edge of your wall chunks. This will hide your wall layers and require other companies to take more of risk when trying to raid you.&lt;br /&gt;
&lt;br /&gt;
===Buildable Area===&lt;br /&gt;
Only the bottom 16 blocks of your core need to be defended. That means that above y=-44, you have a 5x5 chunk area (your core and wall chunks) to do with as you please. This is a good area to build farms and place spawners to generate purity elements.&lt;br /&gt;
&lt;br /&gt;
==== Raid World Spawners ====&lt;br /&gt;
[[File:Spawnerflux.png|thumb|300px|A Cave Spider spawner creating flux (green particles) and a Purity Artifact (green orb).]]&lt;br /&gt;
Many spawners in the Raid World will generate '''purity elements''', which can be used in &amp;lt;code&amp;gt;/c lab&amp;lt;/code&amp;gt; to create purified compounds.&lt;br /&gt;
&lt;br /&gt;
Spawners drop both '''flux''' and '''essence'''. When a mob would normally spawn, flux is created. On each of these &amp;quot;spawns&amp;quot;, there's a chance to create a '''Purity Artifact''' - a small glowing orb that disappears after a few seconds. If you click on the Artifact before it disappears, you'll get essence and flux.&lt;br /&gt;
&lt;br /&gt;
* '''Value''' elements are created by spider, cave spider, and slime spawners.&lt;br /&gt;
* '''Progress''' elements are created by skeleton and magma cube spawners.&lt;br /&gt;
* '''Scorre''' elements are created by zombie and creeper spawners&lt;br /&gt;
&lt;br /&gt;
''Blaze Spawners'' instantly drop blaze rods and can be useful for generating fuel.&lt;br /&gt;
&lt;br /&gt;
Spawners must be placed at least 5 blocks apart&lt;br /&gt;
&lt;br /&gt;
==== Farms ====&lt;br /&gt;
You can freely build farms in this area. Farms in the Raid World work the same as the Underworld, with all the same auto-harvest mechanics for automatic farms. Just like in the Underworld, you can upgrade the growth rates of a chunk with &amp;lt;code&amp;gt;/c chunk&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Raiding ==&lt;br /&gt;
You can raid another company's Raid World base by breaching their core using a '''Siege Machine'''.&lt;br /&gt;
&lt;br /&gt;
=== Benefits Of Raiding ===&lt;br /&gt;
&lt;br /&gt;
=== Costs of Raiding ===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
All company core locations are public. You can see another company's core chunk coordinates by using &amp;lt;code&amp;gt;/c view &amp;lt;company&amp;gt;&amp;lt;/code&amp;gt; and hovering over the &amp;quot;Raid World&amp;quot; line.&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Starting a Siege===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Siege===&lt;br /&gt;
&lt;br /&gt;
== Nexus Mines ==&lt;br /&gt;
&lt;br /&gt;
== The Gank and Goon Zone ==&lt;br /&gt;
&lt;br /&gt;
== Raid World Bounties ==&lt;br /&gt;
... WIP ...&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1587</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1587"/>
		<updated>2026-03-29T20:46:03Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Raid World Points */&lt;/p&gt;
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    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
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    __TOC__&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; is designed for those wishing to elevate their gameplay and participate in the next level of competition. It unlocks a wide variety of gameplay that raises the potential for achievement throughout the rest of the server. Note that the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; on its own is not separate from other gameplay; rather, it offers an additional challenge that carries along with your original journey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accessing Raid World===&lt;br /&gt;
&lt;br /&gt;
To get to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, simply use the command &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt; from any other server. This command will send you to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; and teleport you to your last location in the world. The only exception is if you were last in another company's claims, in which case you will be teleported to the spawn area instead.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; makes it impractical for companies to target opponents that are not of the same size or capabilities, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; offers several benefits to both having a base and raiding others. Neither of these are exclusive - to unlock the greatest benefit from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, you must engage with base building, proper base usage, and base raiding!&lt;br /&gt;
&lt;br /&gt;
While the advantages of &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; gameplay are endless, here are some major boosts:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;find shit for this&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
There are a few resources you will need to play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;. Each of these is used in a variety of ways to enhance the gameplay and engagement of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Raid World Points====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World Points'''&amp;lt;/span&amp;gt; are used to obtain special items, such as '''Wall Generators''' and '''Siege Machine Builders''', along with upgrade your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt;. These are automatically generated with your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; every day. You can see the expected daily increase of Raid Points for your company with &amp;lt;code&amp;gt;/c nexus raidpoints&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Siege Fuel====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; is used to power your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; when raiding. This can be obtained from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Mines'''&amp;lt;/span&amp;gt; [insert link here] or &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Loot Boxes'''&amp;lt;/span&amp;gt; [insert link here]. You must keep your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; stocked with &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; as described in [insert link here].&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1586</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1586"/>
		<updated>2026-03-29T20:39:51Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; is designed for those wishing to elevate their gameplay and participate in the next level of competition. It unlocks a wide variety of gameplay that raises the potential for achievement throughout the rest of the server. Note that the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; on its own is not separate from other gameplay; rather, it offers an additional challenge that carries along with your original journey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accessing Raid World===&lt;br /&gt;
&lt;br /&gt;
To get to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, simply use the command &amp;lt;code&amp;gt;/raid&amp;lt;/code&amp;gt; from any other server. This command will send you to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; and teleport you to your last location in the world. The only exception is if you were last in another company's claims, in which case you will be teleported to the spawn area instead.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; makes it impractical for companies to target opponents that are not of the same size or capabilities, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; offers several benefits to both having a base and raiding others. Neither of these are exclusive - to unlock the greatest benefit from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, you must engage with base building, proper base usage, and base raiding!&lt;br /&gt;
&lt;br /&gt;
While the advantages of &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; gameplay are endless, here are some major boosts:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;find shit for this&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
There are a few resources you will need to play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;. Each of these is used in a variety of ways to enhance the gameplay and engagement of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Raid World Points====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World Points'''&amp;lt;/span&amp;gt; are used to obtain special items, such as '''Wall Generators''' and '''Siege Machine Builders''', along with upgrade your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt;. These are automatically generated with your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; every day. You can see the expected daily increase of Raid Points for your company with {{{/c nexus raidpoints}}}.&lt;br /&gt;
&lt;br /&gt;
====Siege Fuel====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; is used to power your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; when raiding. This can be obtained from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Mines'''&amp;lt;/span&amp;gt; [insert link here] or &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Loot Boxes'''&amp;lt;/span&amp;gt; [insert link here]. You must keep your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; stocked with &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; as described in [insert link here].&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1585</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1585"/>
		<updated>2026-03-29T20:39:10Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; is designed for those wishing to elevate their gameplay and participate in the next level of competition. It unlocks a wide variety of gameplay that raises the potential for achievement throughout the rest of the server. Note that the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; on its own is not separate from other gameplay; rather, it offers an additional challenge that carries along with your original journey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accessing Raid World===&lt;br /&gt;
&lt;br /&gt;
To get to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, simply use the command  &amp;lt;source lang=&amp;quot;command&amp;quot; enclose=&amp;quot;none&amp;quot;&amp;gt;/raid&amp;lt;/source&amp;gt; from any other server. This command will send you to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; and teleport you to your last location in the world. The only exception is if you were last in another company's claims, in which case you will be teleported to the spawn area instead.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; makes it impractical for companies to target opponents that are not of the same size or capabilities, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; offers several benefits to both having a base and raiding others. Neither of these are exclusive - to unlock the greatest benefit from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, you must engage with base building, proper base usage, and base raiding!&lt;br /&gt;
&lt;br /&gt;
While the advantages of &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; gameplay are endless, here are some major boosts:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;find shit for this&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
There are a few resources you will need to play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;. Each of these is used in a variety of ways to enhance the gameplay and engagement of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Raid World Points====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World Points'''&amp;lt;/span&amp;gt; are used to obtain special items, such as '''Wall Generators''' and '''Siege Machine Builders''', along with upgrade your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt;. These are automatically generated with your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; every day. You can see the expected daily increase of Raid Points for your company with {{{/c nexus raidpoints}}}.&lt;br /&gt;
&lt;br /&gt;
====Siege Fuel====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; is used to power your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; when raiding. This can be obtained from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Mines'''&amp;lt;/span&amp;gt; [insert link here] or &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Loot Boxes'''&amp;lt;/span&amp;gt; [insert link here]. You must keep your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; stocked with &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; as described in [insert link here].&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1584</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1584"/>
		<updated>2026-03-29T20:38:27Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; is designed for those wishing to elevate their gameplay and participate in the next level of competition. It unlocks a wide variety of gameplay that raises the potential for achievement throughout the rest of the server. Note that the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; on its own is not separate from other gameplay; rather, it offers an additional challenge that carries along with your original journey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accessing Raid World===&lt;br /&gt;
&lt;br /&gt;
To get to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, simply use the command {{/raid}} from any other server. This command will send you to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; and teleport you to your last location in the world. The only exception is if you were last in another company's claims, in which case you will be teleported to the spawn area instead.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; makes it impractical for companies to target opponents that are not of the same size or capabilities, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; offers several benefits to both having a base and raiding others. Neither of these are exclusive - to unlock the greatest benefit from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, you must engage with base building, proper base usage, and base raiding!&lt;br /&gt;
&lt;br /&gt;
While the advantages of &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; gameplay are endless, here are some major boosts:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;find shit for this&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
There are a few resources you will need to play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;. Each of these is used in a variety of ways to enhance the gameplay and engagement of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Raid World Points====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World Points'''&amp;lt;/span&amp;gt; are used to obtain special items, such as '''Wall Generators''' and '''Siege Machine Builders''', along with upgrade your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt;. These are automatically generated with your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; every day. You can see the expected daily increase of Raid Points for your company with {{{/c nexus raidpoints}}}.&lt;br /&gt;
&lt;br /&gt;
====Siege Fuel====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; is used to power your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; when raiding. This can be obtained from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Mines'''&amp;lt;/span&amp;gt; [insert link here] or &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Loot Boxes'''&amp;lt;/span&amp;gt; [insert link here]. You must keep your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; stocked with &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; as described in [insert link here].&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1583</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1583"/>
		<updated>2026-03-29T20:37:08Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; is designed for those wishing to elevate their gameplay and participate in the next level of competition. It unlocks a wide variety of gameplay that raises the potential for achievement throughout the rest of the server. Note that the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; on its own is not separate from other gameplay; rather, it offers an additional challenge that carries along with your original journey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accessing Raid World===&lt;br /&gt;
&lt;br /&gt;
To get to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, simply use the command {{{/raid}}} from any other server. This command will send you to the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; and teleport you to your last location in the world. The only exception is if you were last in another company's claims, in which case you will be teleported to the spawn area instead.&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
Anybody can play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;! Whether you are a solo player, a small group of friends, or a large company, there is a place for you! The design of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; makes it impractical for companies to target opponents that are not of the same size or capabilities, enforcing the idea that anybody can succeed here. While some of the gameplay components involved are designed for more experienced players, everyone can find a benefit in establishing a legacy in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; offers several benefits to both having a base and raiding others. Neither of these are exclusive - to unlock the greatest benefit from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;, you must engage with base building, proper base usage, and base raiding!&lt;br /&gt;
&lt;br /&gt;
While the advantages of &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt; gameplay are endless, here are some major boosts:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;find shit for this&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
There are a few resources you will need to play in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;. Each of these is used in a variety of ways to enhance the gameplay and engagement of the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Raid World Points====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World Points'''&amp;lt;/span&amp;gt; are used to obtain special items, such as '''Wall Generators''' and '''Siege Machine Builders''', along with upgrade your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt;. These are automatically generated with your &amp;lt;span style=&amp;quot;color:#42a5f5&amp;quot;&amp;gt;'''Nexus Core'''&amp;lt;/span&amp;gt; every day. You can see the expected daily increase of Raid Points for your company with {{{/c nexus raidpoints}}}.&lt;br /&gt;
&lt;br /&gt;
====Siege Fuel====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; is used to power your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; when raiding. This can be obtained from the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Mines'''&amp;lt;/span&amp;gt; [insert link here] or &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid Loot Boxes'''&amp;lt;/span&amp;gt; [insert link here]. You must keep your &amp;lt;span style=&amp;quot;color:#581d82&amp;quot;&amp;gt;'''Siege Machine'''&amp;lt;/span&amp;gt; stocked with &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Siege Fuel'''&amp;lt;/span&amp;gt; as described in [insert link here].&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1582</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1582"/>
		<updated>2026-03-29T20:19:20Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
===Accessing Raid World===&lt;br /&gt;
&lt;br /&gt;
To get to the &lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1581</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1581"/>
		<updated>2026-03-29T20:18:28Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1580</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1580"/>
		<updated>2026-03-29T20:16:51Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1579</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1579"/>
		<updated>2026-03-29T20:16:26Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
#toc {&lt;br /&gt;
  width: 100% !important;&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/style&amp;gt;&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1578</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1578"/>
		<updated>2026-03-29T20:15:49Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Raid World Logo.png|thumb|300px|Raid World]]&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
    __TOC__&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1577</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1577"/>
		<updated>2026-03-29T20:14:58Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Raid World Logo.png|thumb|Raid World]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1576</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1576"/>
		<updated>2026-03-29T20:13:43Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Raid World Logo.png|thumb|Raid World]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1575</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1575"/>
		<updated>2026-03-29T20:12:27Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Raid World Logo.png|thumb|Raid World]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1574</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1574"/>
		<updated>2026-03-29T20:11:15Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[File:Raid World Logo.png|thumb|Raid World]] __TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1573</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1573"/>
		<updated>2026-03-29T20:10:33Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Raid World Logo.png|thumb|Raid World]]&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1572</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1572"/>
		<updated>2026-03-29T20:10:15Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raid World Logo.png|thumb|Raid World]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:Raid_World_Logo.png&amp;diff=1571</id>
		<title>File:Raid World Logo.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:Raid_World_Logo.png&amp;diff=1571"/>
		<updated>2026-03-29T20:08:14Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: Aubie2002 uploaded a new version of File:Raid World Logo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1570</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1570"/>
		<updated>2026-03-29T20:06:28Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raid World Logo.png|thumb|Raid World]]&lt;br /&gt;
Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=File:Raid_World_Logo.png&amp;diff=1569</id>
		<title>File:Raid World Logo.png</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=File:Raid_World_Logo.png&amp;diff=1569"/>
		<updated>2026-03-29T20:05:33Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1568</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1568"/>
		<updated>2026-03-29T18:33:46Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
rw info&lt;br /&gt;
&lt;br /&gt;
===Who Can Play===&lt;br /&gt;
&lt;br /&gt;
===Why Play Here===&lt;br /&gt;
&lt;br /&gt;
===Needed Resources===&lt;br /&gt;
&lt;br /&gt;
==Company Bases==&lt;br /&gt;
base info&lt;br /&gt;
===Base Cores===&lt;br /&gt;
&lt;br /&gt;
===Base Walls===&lt;br /&gt;
&lt;br /&gt;
===Base Insides===&lt;br /&gt;
&lt;br /&gt;
==Raiding==&lt;br /&gt;
&lt;br /&gt;
===Benefits Of Raiding===&lt;br /&gt;
&lt;br /&gt;
===Finding Other Companies===&lt;br /&gt;
&lt;br /&gt;
===Siege Machines===&lt;br /&gt;
&lt;br /&gt;
===Completing a Raid===&lt;br /&gt;
&lt;br /&gt;
===Finishing a Raid===&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1567</id>
		<title>Raid World</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Raid_World&amp;diff=1567"/>
		<updated>2026-03-29T18:26:15Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: Replaced content with &amp;quot;Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looking to expand your adventure and establish your legacy? Bring your company, design a new base, and fight to establish your dominance in the &amp;lt;span style=&amp;quot;color:#BF0000&amp;quot;&amp;gt;'''Raid World'''&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==General Raid World Information==&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Rules&amp;diff=1481</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Rules&amp;diff=1481"/>
		<updated>2025-07-16T07:24:36Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Player Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
MCLabs strives to create an environment that is welcoming and enjoyable for every player. In order to accomplish that, we have strict rules that must be followed by all players. There are no exceptions to these rules, and trying to find loopholes to get away with borderline violations will result in applicable punishment.&lt;br /&gt;
&lt;br /&gt;
== General Rules ==&lt;br /&gt;
'''Please note that aside from these rules, staff have the ability to take action with their own discretion in necessary situations.'''&lt;br /&gt;
&lt;br /&gt;
# No hacking, cheating, or exploiting. Ask a staff member if you believe something may be an exploit.&lt;br /&gt;
#: '''*''' This includes abusing vanilla mechanics/abilities to achieve a result which would be considered an unfair advantage (block glitching, seeing through chunks/blocks, etc.)&lt;br /&gt;
#: '''*''' This includes taking advantage of quirks and unintended side effects of custom mechanics with the goal of getting an advantage not intended by that mechanic, such as placing other blocks to destroy deepslate with a Jackhammer.&lt;br /&gt;
#: '''*''' This includes joining group chats you have not been given permission to join.&lt;br /&gt;
#: '''*''' This also includes particular vanilla mechanics that require going out of your way to gain information (using F3/debug data such as entity count, &amp;quot;pie-ray&amp;quot; (using the F3 debug menu pie chart to locate bases) or any other debug information.)&lt;br /&gt;
# Chat Guidelines:&lt;br /&gt;
#: '''2a:''' Do not flood chat - try to merge short, subsequent chat messages into the same line.&lt;br /&gt;
#: '''2b:''' Take one-on-one arguments and discussions into private messages (/msg) or group chat (/group).&lt;br /&gt;
#: '''2c:''' English only in main chat.&lt;br /&gt;
#: '''2d:''' Do not post malicious links in chat. Links to popular sites (e.g. YouTube, Twitch, etc.) are permitted.&lt;br /&gt;
#: '''2e:''' Full-caps are allowed, as long as the message follows all other rules.&lt;br /&gt;
#: '''2f:''' Inflammatory chat behaviour is not allowed. This includes, but is not limited to, behaviour intended to rile up other players, cause chaos, and incite chat flooding.&lt;br /&gt;
# Don't be an asshole; use common sense.&lt;br /&gt;
#: '''3a:''' Treat all other players with respect. Banter/trash talking is allowed but you may be warned to stop if it becomes excessive.&lt;br /&gt;
#: '''3b:''' Excessive hate will not be tolerated and will result in a mute without warning.&lt;br /&gt;
#: '''3c:''' Not all rules are explicitly listed here; each situation is unique and will be handled under staff interpretation.&lt;br /&gt;
# No begging for free items, ranks, money, etc.&lt;br /&gt;
# Alternate accounts are not allowed.&lt;br /&gt;
#: '''*''' Tell us if you have someone else playing on your IP.&lt;br /&gt;
#: '''*''' Be prepared to verify with an admin.&lt;br /&gt;
#: '''*''' Similarly, sharing your account one or more other person is not allowed.&lt;br /&gt;
# Combat logging (logging out to avoid PvP) and police logging (logging out to avoid police) are not allowed.&lt;br /&gt;
#: '''*''' Going on runner duty/taking jobs and switching servers without cooldown are considered combat logging.&lt;br /&gt;
# Scamming is '''not''' allowed.&lt;br /&gt;
#: '''7a:''' This includes TP trapping, as well as baiting players into PvP chunks in the Town world.&lt;br /&gt;
#: '''7b:''' It is the responsibility of the people involved in an agreement to have evidence of the agreement. Agreements that are made without any form of evidence will not be investigated by staff and will be assumed to be void. Proof from both parties agreeing to it is required to uphold the agreement.&lt;br /&gt;
#: '''7c:''' Agreements for &amp;quot;investments&amp;quot; (e.g. player-run &amp;quot;coins&amp;quot;, &amp;quot;stocks&amp;quot;, etc.) or money loans taken with the intent of wagering the money are not protected under this rule. Players will be punished for not fulfilling their end of such agreements, but we will not recover any owed debts.&lt;br /&gt;
#: '''7d''' Agreements with the goal of circumventing server mechanics and limitation (e.g. no-raid agreements with a company that you are not allied with) are not protected under this rule.&lt;br /&gt;
# Do not impersonate police (wearing blue armour and/or acting like police).&lt;br /&gt;
# Some AFK machines/mechanics are not allowed:&lt;br /&gt;
#: '''9a:''' AFK fishing machines/fish farms are not allowed.&lt;br /&gt;
#: '''9b:''' Cobblestone generators are not allowed.&lt;br /&gt;
#: '''9c:''' Any macro/mod that allows you to automate actions is not allowed (holding down keys/mouse is allowed).&lt;br /&gt;
#: '''9d:''' Any method intended to grind Jobs actions while AFK is not allowed.&lt;br /&gt;
#: '''9e:''' Any farms using mobs/animals to harvest is not allowed.&lt;br /&gt;
# Do not plant/drop chems on other players.&lt;br /&gt;
# Do not drop large amounts of items on the ground. Use /bin&lt;br /&gt;
# Do not impersonate staff.&lt;br /&gt;
# Do not send fake/trick teleport requests.&lt;br /&gt;
# Schematica/Litematica are permitted, but there are restrictions on the use of their extensions.&lt;br /&gt;
#: '''14a:''' Printer is never allowed under any circumstances.&lt;br /&gt;
#: '''14b:''' EasyPlace is allowed in the Overworld and Underworld only to switch the block currently held in your hand. You may not use it to place blocks in-air or in any other manner besides this.&lt;br /&gt;
#: '''14c:''' EasyPlace is allowed in the Raid World for both switching the block currently held in your hand and placing blocks in-air. Note that the anticheat may still kick you if you attempt to do this too fast or abuse it in any way.&lt;br /&gt;
#: '''14d:''' All other extensions to Schematica/Litematica are not allowed. If you ever have a question, please contact a staff member before using an addition or a feature provided before an addition that could possibly be illegal.&lt;br /&gt;
# Raiding, griefing, and obstructing others in any way is not allowed in the Overworld and Underworld.&lt;br /&gt;
# Do not grief/obstruct other players during server events (Mini-events, tournaments, etc.)&lt;br /&gt;
#: '''16a:''' This specifically includes going out of your way, at the cost of your own score in the event, to obstruct other players. For example, standing on a single block in a parkour Mini-Event, or following a player in a KoTH Mini-Event and hitting them, while not trying to get on a hill yourself.&lt;br /&gt;
&lt;br /&gt;
== Farm Rules == &lt;br /&gt;
See [[Farm Rules]] &lt;br /&gt;
== Police Rules ==&lt;br /&gt;
'''Violating any of these rules may result in not only a ban but also removal of the ability to be a cop for the remainder of the map.'''&lt;br /&gt;
&lt;br /&gt;
# You may frisk anyone wherever you can reach them in the spawn world except in the player shops.&lt;br /&gt;
# You may not use/harvest farms. You may help build farms, but can not harvest/plant them. See below for exception related to alcohol brewing.&lt;br /&gt;
# Do not frisk people in the wild world, at warp tutorial, or during a drop party.&lt;br /&gt;
# Do not frame people by throwing chems on the ground.&lt;br /&gt;
# Do not take bribes from players (eg. Taking money to let them go, taking &amp;quot;bail&amp;quot; money from them).&lt;br /&gt;
# Do not use speed, jump, or invisibility potions while on duty.&lt;br /&gt;
# Do not use /hat while on duty.&lt;br /&gt;
# Selling chems for other players or selling chems that you had before enrolling into the police is punishable by permanent ban.&lt;br /&gt;
&lt;br /&gt;
== Overworld Rules ==&lt;br /&gt;
'''The overworld is what use to be 'Town world' '''&lt;br /&gt;
# Insiding your town for resources is not allowed.&lt;br /&gt;
# Griefing any town or unclaimed area that is being developed is not allowed.&lt;br /&gt;
# Raiding towns or unclaimed areas that are being developed is not allowed.&lt;br /&gt;
# Town and Nation names must generally follow the same rules as chat and nicknames. If your Town or Nation name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
&lt;br /&gt;
== Underworld Rules ==&lt;br /&gt;
''' Griefing, raiding, and stealing are not allowed in the Underworld  (previously the &amp;quot;Factions World&amp;quot;) '''&lt;br /&gt;
&lt;br /&gt;
# Griefing, raiding and stealing is not allowed (It doesnt matter if the area is claimed or unclaimed)&lt;br /&gt;
# Insiding companies is not allowed (This means you cannot take valuable items from a company you are in and then intend to leave and make your own company)&lt;br /&gt;
# Company hopping (broadly defined as “leaving or remaking a company to avoid restrictions”) is not allowed.&lt;br /&gt;
# Company names must generally follow the same rules as chat and nicknames. If your company name is vulgar, derogatory, racist, or references another player without their permission you will be asked to change it.&lt;br /&gt;
# You may not use titles and or color codes to obscure or fake the names of the people in your company.&lt;br /&gt;
# You may not intrude in another company's land, unless: it is clear that they intend for it to be public, or, you were invited into it.&lt;br /&gt;
&lt;br /&gt;
== Player Shops and Auction House Rules ==&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
These are some basic rules for shop owners. For more information please see [[Player Shops]]&lt;br /&gt;
&lt;br /&gt;
# Shops must be selling 3 different items minimum, and be restocked fairly regularly. VIP, VIP+, MVP, MVP+, and MVP++ Kit items do not count towards the 3 item minimum.&lt;br /&gt;
# Scamming or other tricks in shops are not allowed. Items sold cannot be intentionally misleading about their use or affect, whether that is by their name or how they are advertised.&lt;br /&gt;
# Seeds and lab materials that do not appear in /chems can be sold in shops (The exception to this rule is Cocobinide and Cactium, which is &amp;lt;u&amp;gt;not allowed&amp;lt;/u&amp;gt; to be sold).&lt;br /&gt;
# Shop decorations must stay within your shop region (the area you can build in), including but not limited to beacon trails, water and lava.&lt;br /&gt;
# Once your shop is set up it must be accessible at all times. Do not wall off your shop, or build it in a way that can cause a player to get stuck inside it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scamming, item storage, or abusing the build region in your shop in any way will result in a ban and the loss of your shop.'''&lt;br /&gt;
&lt;br /&gt;
=== Auction House ===&lt;br /&gt;
'''Violating any of these rules may result in you losing the ability to sell on the Auction house'''&lt;br /&gt;
&lt;br /&gt;
# Scamming on the Auction House is not allowed under any circumstances.&lt;br /&gt;
# Items listed on the auction must be reasonably priced.&lt;br /&gt;
# You may not list renamed items to serve as advertisements.&lt;br /&gt;
# Seeds and Lab materials that do not appear in /chems can be sold in the Auction House (The exception to this rule is Cocobinide, which is not allowed to be sold).&lt;br /&gt;
&lt;br /&gt;
== Advertisement Rules (/advert) == &lt;br /&gt;
&lt;br /&gt;
'''Violating /advert rules multiple times will result in losing the ability to use advertisements'''&lt;br /&gt;
# All adverts must be atleast 5 minutes apart from eachother&lt;br /&gt;
# You must be advertising some kind of in-game item, service, Company/Town, etc. (do not use /advert for miscellaneous messages)&lt;br /&gt;
# You may not repeat the same message in a single advert. &lt;br /&gt;
# The text around your advertisement must be directly related to the item, service, Company/Town, etc. that you are promoting. &lt;br /&gt;
# Advertising an unrelated message and then including what you otherwise would be allowed to advertise is still against the rules. (ex. Goodchum is big smell, buy boss souls at A1, or advertising something that doesn’t have to do with buying/selling or a service/feature on the server)&lt;br /&gt;
&lt;br /&gt;
== Discord/Teamspeak Rules ==&lt;br /&gt;
# Soundboards are not allowed in public channels. &lt;br /&gt;
# No voice changers in public channels.&lt;br /&gt;
# Mic Spamming is not allowed under any circumstances.&lt;br /&gt;
# Do not add fake tags to your name.&lt;br /&gt;
# Do not spam in any way.&lt;br /&gt;
# Avatars must not be - Porn, Gore, Advertisements (use common sense).&lt;br /&gt;
# If you go afk for a prolonged period of time use the AFK channels.&lt;br /&gt;
# Don't be an ass.&lt;br /&gt;
&lt;br /&gt;
== Website Rules ==&lt;br /&gt;
# Do not spam. Excessive use of capital letters, colors, etc is also included in this rule. Do not excessively bump threads, or create multiple identical threads.&lt;br /&gt;
# Do not disrespect staff. The staff are here to help, don't make their jobs harder.&lt;br /&gt;
# No advertising. Do not post the IP of other TeamSpeak servers. Do not post fake IPs or player IP addresses. Do not attempt to advertise for self gain.&lt;br /&gt;
# No racist, homophobic or excessive offensive language or harassment.&lt;br /&gt;
# Do not release glitches/exploits. Do not release information on how to do an exploit/glitch. Report it to staff right away.&lt;br /&gt;
# Only one forums account per player. Do not have more than one forum account.&lt;br /&gt;
# Do not post private or personal information. Any information including Skype names, IP addresses, family information, Facebook pages, etc. If you have any doubt if rather what you are about to post is personal information, contact an admin before posting.&lt;br /&gt;
# Do not post inappropriate content. Do not post disturbing links, pornography, shock links or anything that may be deemed inappropriate. We choose rather or not the content is inappropriate, do not post questionable content without asking an admin beforehand.&lt;br /&gt;
# No Abuse of Rating System. Do not spam like your friends or your own account.&lt;br /&gt;
# Low quality / Low effort posts will be removed. Do not create threads for the only purpose of a joke.&lt;br /&gt;
# Do not post on a report if you are not staff. (Unless you are the one who is filing the report or involved with it)&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1434</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1434"/>
		<updated>2025-07-10T04:56:56Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1433</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1433"/>
		<updated>2025-07-10T04:56:23Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1432</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1432"/>
		<updated>2025-07-10T04:55:37Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Depositing Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1431</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1431"/>
		<updated>2025-07-10T04:55:26Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Depositing Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &lt;br /&gt;
&amp;lt;table class=wikitable&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1430</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1430"/>
		<updated>2025-07-10T04:54:04Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Depositing Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1429</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1429"/>
		<updated>2025-07-10T04:53:31Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Depositing Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1428</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1428"/>
		<updated>2025-07-09T20:28:07Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Depositing Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1427</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1427"/>
		<updated>2025-07-09T20:27:12Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Depositing Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1426</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1426"/>
		<updated>2025-07-09T20:20:20Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
===Depositing Chem Lab Energy===&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using Chem Lab Energy===&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1425</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1425"/>
		<updated>2025-07-09T20:19:43Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1424</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1424"/>
		<updated>2025-07-09T20:19:34Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1423</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1423"/>
		<updated>2025-07-09T20:19:08Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Material (1x)&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Lab Energy Output&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|-&lt;br /&gt;
| Coal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1422</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1422"/>
		<updated>2025-07-09T20:18:06Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|-&lt;br /&gt;
| Coal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1421</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1421"/>
		<updated>2025-07-09T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Copper Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;4.5 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;12 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Emerald&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;150 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|-&lt;br /&gt;
| Coal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1420</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1420"/>
		<updated>2025-07-09T20:16:19Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|-&lt;br /&gt;
| Coal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1419</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1419"/>
		<updated>2025-07-09T20:15:45Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|-&lt;br /&gt;
| Coal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1418</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1418"/>
		<updated>2025-07-09T20:15:03Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;th&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|-&lt;br /&gt;
| Coal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1417</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1417"/>
		<updated>2025-07-09T20:14:51Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Coal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 Energy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|-&lt;br /&gt;
| Coal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1416</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1416"/>
		<updated>2025-07-09T20:12:55Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy: &amp;lt;table class=wikitable&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Chem Lab Energy Materials&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Data&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|-&lt;br /&gt;
| Coal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1415</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1415"/>
		<updated>2025-07-09T20:10:27Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|-&lt;br /&gt;
| Coal&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1414</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1414"/>
		<updated>2025-07-09T20:09:00Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chem Lab Energy Materials&lt;br /&gt;
|-&lt;br /&gt;
|'''Material (1x)'''&lt;br /&gt;
| Coal&lt;br /&gt;
| Copper Ingot&lt;br /&gt;
| Iron Ingot&lt;br /&gt;
| Emerald&lt;br /&gt;
|-&lt;br /&gt;
|'''Lab Energy Output'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 3 Energy&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 4.5 Energy&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 12 Energy&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 150 Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1413</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1413"/>
		<updated>2025-07-09T20:05:28Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the following materials for Chem Lab Energy:&lt;br /&gt;
## &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
	<entry>
		<id>https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1412</id>
		<title>Chemlab</title>
		<link rel="alternate" type="text/html" href="https://labs-mc.com/w/index.php?title=Chemlab&amp;diff=1412"/>
		<updated>2025-07-09T20:03:49Z</updated>

		<summary type="html">&lt;p&gt;Aubie2002: /* Chem Lab Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the core components of gameplay on MCLabs is the crafting of chemical compounds from raw chemicals. The Chem Lab is the central compound crafting system, providing access to unlock new compound formulas, craft recipes, and purify your crafted compounds.&lt;br /&gt;
&lt;br /&gt;
To get started, you can use the command '''/chemlab''' to open the Chem Lab GUI. From here you can complete all Chem Lab actions and navigate to any subpages. Read on in the sections below to learn more about each part of the Chem Lab!&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Basics==&lt;br /&gt;
&lt;br /&gt;
===Unlocking Formulas===&lt;br /&gt;
&lt;br /&gt;
Each '''base chem''' has a set of '''compounds''' that can be crafted within the Chem Lab GUI. However, in order to craft these compounds, you must first '''unlock their formulas'''.&lt;br /&gt;
&lt;br /&gt;
Formulas are unlocked by ranking up on the server.&lt;br /&gt;
* See the [[Ranks]] page for what ranks provide formula unlocks&lt;br /&gt;
* You can see how many formula unlocks you have available by hovering over the nether star in the Chem Lab GUI&lt;br /&gt;
* You cannot craft a compound in Chem Lab unless its formula has been unlocked&lt;br /&gt;
&lt;br /&gt;
===Crafting Recipes===&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked the formula for a compound, you can begin crafting it through the Chem Lab GUI. &lt;br /&gt;
&lt;br /&gt;
For example, if you have a '''carrot''' and '''potato''' farm, a great early-game compound to unlock is '''Cartatonide''':&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Navigate to one of the '''base chems''' you are working with (e.g., '''Carrotenium''' or '''Potatium''')&lt;br /&gt;
# Click on it to view all of the '''available compounds''' that are derivatives of the base chem&lt;br /&gt;
# You will now see:&lt;br /&gt;
#* The required base chems for the compound&lt;br /&gt;
#* The ratio of base chems to craft the compound&lt;br /&gt;
#* The output compound&lt;br /&gt;
# With all of the required ingredients in your inventory, you can then '''left click''' to craft as much as possible, or '''right click''' to craft once!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note the ratio of '''base chems''' required to craft a '''compound'''! Make sure that you have enough base chems for the ratio, or else you will not be able to craft the compound!&lt;br /&gt;
&lt;br /&gt;
Returning to our example, lets look at the '''Cartatonide Recipe''':&lt;br /&gt;
* This recipe requires these '''base chems''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt;&lt;br /&gt;
* This recipe yields this '''compound''':&lt;br /&gt;
** &amp;lt;code&amp;gt;1x Cartatonide&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note how this is a &amp;lt;code&amp;gt;1:1&amp;lt;/code&amp;gt; crafting ratio, meaning that for every &amp;lt;code&amp;gt;1x Carrotenium&amp;lt;/code&amp;gt;, you will need &amp;lt;code&amp;gt;1x Potatium&amp;lt;/code&amp;gt; to craft the recipe. This makes the recipe one of the easiest recipes for beginners to start with!&lt;br /&gt;
&lt;br /&gt;
===Chem Names===&lt;br /&gt;
&lt;br /&gt;
From within the Chem Lab GUI, you can click on the nametag at the top-left of the GUI to view all '''Chem Names'''. This page splits all of the chems into three brackets:&lt;br /&gt;
* Manual Chems&lt;br /&gt;
* Automatic Chems&lt;br /&gt;
* Refined Chems&lt;br /&gt;
&lt;br /&gt;
Note that you can also access this page directly with the command '''/chemnames'''!&lt;br /&gt;
&lt;br /&gt;
===Chem Lab Calculator===&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Calculator is a powerful tool that helps you plan your crafting and selling goals. To access the Chem Lab Calculator, follow these steps:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab''' and click on the redstone dust at the top-left of the GUI&lt;br /&gt;
# Navigate to the base chem that you would like to calculate on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the Chem Lab Calculator for a specific chem, you can modify the calculation:&lt;br /&gt;
* Click on the '''Emerald''' to view the required inventories of the chem remaining to complete the prestige progress for the chem&lt;br /&gt;
* Click on the '''White Cross''' to change the quantity of chems being calculated&lt;br /&gt;
* Click on the '''Green $''' to change the Money Multiplier&lt;br /&gt;
* Click on the '''Pink P''' to change the Prestige Progress Multiplier&lt;br /&gt;
* Click on the '''Blue L''' to change the Leaderboard Score Multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From there, hovering over the chem in the center of the GUI will show you:&lt;br /&gt;
* The quantity being calculated&lt;br /&gt;
* The cash that will be generated from selling the specified quantity of that chem, after any Money Multipliers&lt;br /&gt;
* The prestige progress that will be generated from selling the specified quantity of that chem, after any prestige progress Multipliers&lt;br /&gt;
* The leaderboard score that will be generated from selling the specified quantity of that chem, after any Leaderboard Score Multipliers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the Chem Lab Calculator to caclulate the results of selling your chems on boosts at various rates. ''Note that you currently cannot accurately adjust the calculator for different dealer rates, but this is a planned improvement coming soon!''&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Energy==&lt;br /&gt;
&lt;br /&gt;
'''Chem Lab Energy''' boosts your crafting efficiency when using '''Chem Lab'''! &lt;br /&gt;
&lt;br /&gt;
To deposit energy:&lt;br /&gt;
# Open the Chem Lab GUI with '''/chemlab'''&lt;br /&gt;
# Left-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI&lt;br /&gt;
# Deposit any of the materials shown in the GUI&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Energy_Rates.png|thumb|300px|You can deposit these materials for Chem Lab Energy!]]&lt;br /&gt;
&lt;br /&gt;
To use energy, right-click the '''Amethyst Shard''' in the top-right corner of the Chem Lab GUI! This will enable the use of '''Chem Lab Energy''' when crafting compounds:&lt;br /&gt;
* '''+10% Output Bonus''': Your output will be increased by approximately 10%&lt;br /&gt;
* '''0.2 Energy Per Craft''': Each craft consumes around 0.2 energy from your stored supply&lt;br /&gt;
* '''Chemtainer Deposit''': Bonus chems will go into your [[Chemtainer]]&lt;br /&gt;
&lt;br /&gt;
==Chem Lab Purity==&lt;br /&gt;
&lt;br /&gt;
The Chem Lab Purity system allows you to purify crafted compounds in order to increase their multipliers. There are three main purity branches:&lt;br /&gt;
* '''Value''' - How much a compound sells for at the dealer&lt;br /&gt;
* '''Progress''' - How much prestige progress the compound gives towards prestige unlocks&lt;br /&gt;
* '''Score''' - How much score the compound gives towards leaderboards, events, and missions&lt;br /&gt;
&lt;br /&gt;
===How Purity Works===&lt;br /&gt;
&lt;br /&gt;
Each chem has a three-number format that represents its purity levels!&lt;br /&gt;
&lt;br /&gt;
For example: '''Glompkinide-2-0-3'''&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; → Level 2 Value Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; → No Progress Purity&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; → Level 3 Score Purity&lt;br /&gt;
&lt;br /&gt;
[[File:Lab_Purity.png|thumb|300px|You can access the Chem Purity Manager from within '''/chemlab'''.]]&lt;br /&gt;
===Using the Chem Purity System===&lt;br /&gt;
Using the Chem Lab Purity system is simple! To navigate to the configuration page, first open the Chem Lab GUI with '''/chemlab''' and then click on the '''Chem Purity''' potion at the top-right. This opens the Chem Purity Manager where you can:&lt;br /&gt;
* See and adjust current values for each purity branch&lt;br /&gt;
* See the cost-per-craft for your current purity levels&lt;br /&gt;
* Deposit purity elements to be used when crafting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also use the command '''/lab purity &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt; &amp;lt;0-3&amp;gt;''' to manually set your purity values!&lt;br /&gt;
&lt;br /&gt;
''Note that you must unlock the chem compound recipe before crafting it. See the [[Ranks]] page for what ranks provide formula unlocks.''&lt;br /&gt;
&lt;br /&gt;
===Purity Multiplier Effects===&lt;br /&gt;
Each level of purity for a given branch has a multiplier effect when sold at a dealer:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Purity Boost Rates&lt;br /&gt;
|-&lt;br /&gt;
|'''Purity Type'''&lt;br /&gt;
|'''Level 0'''&lt;br /&gt;
|'''Level 1'''&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Value'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Progress'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|-&lt;br /&gt;
|'''Score'''&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.00x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.15x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.30x&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | 1.50x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aubie2002</name></author>
	</entry>
</feed>